Killing Floor 2
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''Killing Floor 2'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
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developed and published by
Tripwire Interactive Tripwire Interactive LLC is an American video game developer and publisher based in Roswell, Georgia. History Tripwire was co-founded by John Gibson and Alan Wilson with support by members of the international team that created ''Unreal Tour ...
, with later support from
Saber Interactive Saber Interactive Inc. is an American video game developer and publisher founded in 2001 with headquarters in Fort Lauderdale, Florida. Saber was acquired by Embracer Group in February 2020, making the studio a direct subsidiary. The company ...
. It is a sequel to 2009's '' Killing Floor''. An
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
version of the game was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in April 2015, and the game was released in November 2016 for Windows and
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and August 2017 for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
. The game utilizes
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
'
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
.


Gameplay

''Killing Floor 2'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video game that can be played alone or cooperatively with up to six players. The game is based on events from '' Killing Floor'', in which bio-tech firm Horzine attempted to create military clones and was hijacked by an insane researcher who unleashed the clones across the UK. The clones have now rapidly spread across Europe, paralyzing the response from the European Union. In ''Killing Floor 2'', taking place a month after the first game, the outbreak has spread beyond Europe, causing governments to collapse and communication systems to fail. Gameplay consists of players fighting through waves of zombie-like specimens, known as 'Zeds'. As waves pass, the enemy count will increase; different enemy types are introduced as players complete each wave, culminating to a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
fight as the final wave. Enemy count is determined by the number of players in the game. The boss character is determined randomly upon the start of the last wave, and each boss is defeated differently. Players equip themselves with melee weapons and firearms, a healing syringe, and a welder used to block passages. Random weapons, ammo, and armor can be found by exploring the level, though players have a limited amount of weight they can carry. When players kill a Zed, they earn in-game money and experience points. Achieving certain types of kills, such as a head shot, may cause the game to enter "zed time," when all game actions for all players are slowed down for a few seconds, providing more time for players to adjust their decisions amid battle. Once they spawn, Zeds chase and attack players automatically. When damaged, players can restore their health using a medical syringe on themselves or having a teammate use theirs, among other regenerative items. Once a player's health reaches zero, they will die and will not
respawn In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game w ...
until the end of the wave. The mission will fail if all players die before completing a wave. Players gain monetary bonus for surviving a round, which they can use to buy and/or sell body armor, ammo, and weapons at a store, also known as the Trader. The Trader is only open for a limited time between waves and in certain locations around the map. The number of waves in a match can be configured, and four
difficulty levels Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Play ...
are available: Normal, Hard, Suicidal, and Hell on Earth (ordered in increasing difficulty). A patch released in early 2016 included a dynamic difficulty option in which a computer-based "Game Controller" can alter the strength of subsequent waves, either making them easier or harder based on the players' performance. Prior to starting a match, the player selects one of several perks (or classes) that represent basic combat classes (e.g. Field Medic, Commando, Support). Each perk has various skill boosts (e.g. better damage with specific weapons, healing other characters, welding doors more effectively) that are unavailable to other perks. In the meta-game, players earn
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s for each of their perks by doing actions related to those perks, for example, healing other players will gain Field Medic experience points. The player can also acquire those same experience points when they are not using the appropriate perk. Experience points are most easily earned by using weapons specific to the class, such as explosive weapons for the Demolitions class. Each level gained boosts the perk's base skill numbers. For every five levels gained, the player is able to select one of two specific skills unlocked for the respective perk. These skills include a mix of passive and active abilities, including some that can benefit other team members. Players can also configure their playable character through a number of pre-made personas and options for various clothing and accessories, but these customizations are purely cosmetic with no impact on gameplay mechanics. In April 2016, a patch added a player-vs-player mode in which one or more players take on the role of a Zed to kill the mercenary players. The Zed abilities are implemented in game, such as a Stalker remaining invisible while not charging.


Development

''Killing Floor 2'' was developed by
Tripwire Interactive Tripwire Interactive LLC is an American video game developer and publisher based in Roswell, Georgia. History Tripwire was co-founded by John Gibson and Alan Wilson with support by members of the international team that created ''Unreal Tour ...
, who began work following the release of their 2011 video game '' Red Orchestra 2: Heroes of Stalingrad''. The game was announced for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
by ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' on May 8, 2014. Tripwire president John Gibson stated ''Killing Floor 2'' is the first time they had been able to develop a game with what he thought was a reasonable team size and budget. The original ''Killing Floor'' was ported by ten people in a three-month period; by 2014 the studio had expanded to a team of fifty employees. The game was developed using heavily modified
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
. The developers considered using
Unreal Engine 4 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
but decided against it as they didn't want to scrap their current work in progress and because of concerns that the game might not scale down to run on lower-end computers. The team launched the game on Steam's Early Access program to get feedback from players on weapon and perk balance. The increased budget meant this was the first project where Tripwire could use
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
. Motion capture was recorded in San Diego at
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
's motion capture studio and the process was used for creature animations and weapon animations in both first- and third-person perspectives. This allowed them to record high
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
weapon animations for additional detail and fidelity in Zed Time, a
slow motion Slow motion (commonly abbreviated as slo-mo or slow-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use o ...
mechanic used in the series. The team aimed to design guns that feel realistic but capture the authenticity of games they had previously developed. They researched firearm speed reloading to create multiple reload animations, and matched the rate of fire of the game guns to their real life counterparts. Three focal points of the game's initial design were bullets, blades, and blood. These pillars lead to the creation of the M.E.A.T. (massive evisceration and trauma) system to depict dynamic gore and detailed graphic violence. Art and creative directors, David Hensley and Bill Munk both cited '' Soldier of Fortune''s GHOUL system as an inspiration for the M.E.A.T. system employed by Tripwire. Bloodstains are a permanent fixture on maps in ''Killing Floor 2''. Instead of the blood being rendered as a texture that is projected onto objects in the world, they created a system which, in real-time, modifies splatter map textures covering the map to display blood with little rendering overhead. In the original ''Killing Floor'' each of the enemy specimens had five individual points of dismemberment; in ''Killing Floor 2'' this number of points has been increased to twenty-two to provide substantially more variety in the dismemberment animations. In Zed time, all colors except red become desaturated to enhance the visuals of the blood and gore. The game also features dynamic and destructible lights and other breakable objects, which didn't exist in the first game. The melee combat has been revamped with the addition of a blocking mechanism; attack motions are now dictated by the player character's direction of movement. Tripwire are also introducing a new perk progression system, that allows for more customization. To alleviate the perk levelling
grind A blade's grind is its cross-sectional shape in a plane normal to the edge. Grind differs from blade profile, which is the blade's cross-sectional shape in the plane containing the blade's edge and the centre contour of the blade's back (me ...
from the first game, the number of levels has been increased drastically to allow players to level up more regularly. Each perk now has configurable skills along with passive bonuses. Tripwire are planning to implement support for
Steam Workshop Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their ...
and release a
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
to allow for extensive
modding ''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specific ...
. The game's soundtrack features a mix of original compositions and licensed rock and metal tracks. A
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
version was announced at the
PlayStation Experience PlayStation Experience, also known as PSX, is an annual event for the video game industry presented by Sony Interactive Entertainment used to reveal and advertise PlayStation games and game-related merchandise. The event is open to the public an ...
on December 6, 2014. Gibson addressed concerns from players of the Windows version, and reassured them that it would not compromise the experience. In November 2015, Tripwire added a in-game store to allow players to purchase cosmetic items for their characters via
microtransaction Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransact ...
s that otherwise had no effect on gameplay. Many players expressed concern with this addition, as the game at this point had not left Early Access, and that a similar situation had recently occurred with ''
Payday 2 ''Payday 2'' is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's '' Payday: The Heist''. It was released in August 2013 for Windows, PlayStation 3 and Xbox 360 ...
'' by
Overkill Software Overkill Software is a Swedish video game developer based and founded in Stockholm in 2009 by Ulf Andersson, Bo Andersson, the founders and owners of defunct game developer Grin, along with Simon Viklund. In 2012, Swedish game studio Starbreeze ...
where the addition of micropayment-based content was met with harsh feedback. Tripwire replied to its player base that the decision to add this feature now was to get feedback to make the transition from early access to a final release seamless, and that while it also added new content such as new weapons, these are treated as shared content that all players on the same server would enjoy. In March 2016, Tripwire updated the game on PCs to include support for
Steam Workshop Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their ...
support, allowing users to provide their own maps, weapons, character models, and other modifications. The game was released on 18 November 2016 for Windows, and PlayStation 4. Tripwire has continued develop of the game over the last several years, and in December 2019, announced that
Saber Interactive Saber Interactive Inc. is an American video game developer and publisher founded in 2001 with headquarters in Fort Lauderdale, Florida. Saber was acquired by Embracer Group in February 2020, making the studio a direct subsidiary. The company ...
will begin supporting development in 2020 as part of their long-term roadmap for the game.


Music

The soundtrack for ''Killing Floor 2'' was released by
Solid State Records Solid State Records is a Christian metalcore record label, an imprint of Tooth & Nail Records. Unlike Tooth & Nail, Solid State signs hardcore punk and heavy metal bands. Like Tooth & Nail, Solid State is primarily a Christian label. However, ...
on April 21, 2015. It features original compositions by zYnthetic as well as metal tracks from a variety of artists. Jørn Tillnes of Soundtrack Geek gave the soundtrack a 9/10 and stated that it was "a very cool and different kind of score. There's no orchestral or epic moment here, just pure industrial metal. It’s not great all the time, but you can’t beat the feeling you get when listening to this. It's a score that’s dying to be put inside a cool game which I think ''Killing Floor 2'' is."


Release

Following ''PC Gamer''s coverage and reveal of ''Killing Floor 2'', they announced subscribers to the US version of their magazine would receive an exclusive character skin in Issue #254. The next day Tripwire released a teaser trailer for the game. In June and August 2014, Tripwire released two videos showcasing a selection of the enemy specimens featured in the game. On July 31, 2014,
Iceberg Interactive Iceberg Interactive is a privately held video game publisher based in Haarlem, Netherlands. The company is known for publishing games of independent developers. It publishes video games for Windows, macOS, and Linux through traditional retail chan ...
announced a partnership Tripwire to bring ''Killing Floor 2'' to retail stores in Europe and other non-Steam digital platforms. On February 18, 2015, Tripwire released a live action short film, titled ''Killing Floor: Uncovered'', created in collaboration with film production company Type AB. The film is set prior to the events of the first ''Killing Floor'' game and details the events that lead to the Zed outbreak. On April 10, Tripwire gave away keys for an existing beta version of ''Killing Floor 2'' that ran until April 16. On April 21, an early access version of the game was released on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
for Windows. Meanwhile, the full version of the game was scheduled to be released on both Microsoft Windows and PlayStation 4 in 2016. The game's original soundtrack was released on the same day, under record label Solid State with songs from
Living Sacrifice Living Sacrifice is an American Christian metal band formed in Little Rock, Arkansas in 1989. The band has released eight studio albums, out of which the first three were recorded under R.E.X. Records with their original vocalist Darren Johnso ...
,
Demon Hunter Demon Hunter is an American Christian metal band from Seattle, Washington, started in 2000 by brothers Don Clark and Ryan Clark. Although the brothers created the band together, only Ryan remains, since Don left the band to take care of his ...
, and
Impending Doom Impending Doom is an American Christian deathcore band from Riverside, California. The group has released six full-length studio albums and are currently a five piece with lead vocalist Brook Reeves as one of the two original remaining member ...
. A Digital Deluxe Edition of the game is available; bonus features include the soundtrack, a digital artbook, several in-game virtual items, and a copy of the original ''Killing Floor'' game. A compilation of both games, titled, ''Killing Floor: Double Feature'' was released on May 21, 2019. ''Killing Floor 2'' was added to the
Epic Games Store The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play gam ...
in July 2020, along with a update for the Steam version to allow cross-play on the Windows versions of either game.


Reception

''Killing Floor 2'' received "generally favorable" reviews according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. However, like the previous game, negative feedback from the reviewers considered that the lack of any real plot or aim for the players other than killing specimens, the small number of existing maps, and the repetitiveness of the gameplay reduced its replay value.


References


External links

*{{Official website, http://www.killingfloor2.com/ 2016 video games Asymmetrical multiplayer video games Cooperative video games Early access video games First-person shooters Iceberg Interactive games Linux games Multiplayer and single-player video games PlayStation 4 games PlayStation 4 Pro enhanced games Post-apocalyptic video games PlayStation Plus games Saber Interactive games Video games with Steam Workshop support Unreal Engine games Video game sequels Video games developed in the United States Video games about cloning Video games set in Europe Video games set in Denmark Video games set in France Video games set in Russia Video games using PhysX Video games with time manipulation Windows games Video games about zombies Tripwire Interactive games