''Kroz'' is a series of
Roguelike video games created by
Scott Miller for
IBM PC compatibles. The first episode in the series, ''Kingdom of Kroz'', was released in 1987 as
Apogee Software's first game. It was also published on ''
Big Blue Disk'' #20. ''Kroz'' introduced the scheme of the first episode being free and charging money for additional episodes; a technique which defined the business model for Apogee and was adopted by other
MS-DOS shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
publishers.
The games were discontinued in 1999. In March 2009, the whole Kroz series was released as
freeware by Apogee, and the
source code was released as
free software under the
GPL-2.0-or-later license.
Gameplay
The object of the game is to survive numerous levels of attacking monsters and ultimately find the priceless Magical Amulet of Kroz. The
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
collects gems as they go; each time a monster touches them, they lose a gem and the monster dies. The character's main defense consists of whips which can be used to kill monsters and destroy certain walls; however, each whip can only be used once. Some levels are generated randomly; these tend to be rather chaotic, and essentially consist of a mad dash through waves of attacking enemies to pick up valuable objects and/or escape to the stairway. A major part of the game is careful conservation of gems and whips; sometimes it is better to allow an enemy to take a gem rather than use valuable whips that will be needed to break down walls blocking the exit.
Development
The ''Kroz'' games were inspired by an earlier
dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
ing game, ''
Rogue
A rogue is a person or entity that flouts accepted norms of behavior.
Rogue or rogues may also refer to:
Companies
* Rogue Ales, a microbrewery in Newport, Oregon
* Rogue Arts, a film production company
* Rogue Entertainment, a software com ...
''. Scott Miller tried to create a game that had
some of the elements of ''Rogue'', but with less randomness and more reliance on the abilities of the player than on luck.
Miller, fond of including backwards words in his games, came up with the name by spelling ''
Zork'' backwards.
''Kingdom of Kroz'' was written in
Turbo Pascal 3.0. Later games in the series were written in Turbo Pascal 5.0. The game was implemented entirely in the 80×25 16 color
CGA text mode
of
IBM PC compatibles, using various characters in the computer's
character set, as well as different colors, to present a "graphical" environment. The game uses
ASCII characters, as well as some
extended ASCII
Extended ASCII is a repertoire of character encodings that include (most of) the original 96 ASCII character set, plus up to 128 additional characters. There is no formal definition of "extended ASCII", and even use of the term is sometimes critic ...
graphical characters from the
original IBM PC character set, to represent the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, walls, monsters and items.
Releases
The game was originally distributed as shareware. It was later expanded to consist of seven episodes, with only the first episode distributed as shareware, and the rest available commercially. The episodes are:
The first two games in the series, ''Caverns of Kroz'' and ''Dungeons of Kroz'', were originally published in the
disk magazine
A disk magazine, colloquially known as a diskmag or diskzine, is a magazine that is distributed in electronic form to be read using computers. These had some popularity in the 1980s and 1990s as periodicals distributed on floppy disk, hence the ...
''I.B.Magazette'' in 1987.
The third game, ''Kingdom of Kroz'', was sent in 1987 to the disk magazine ''
Big Blue Disk'' as a submission for a contest they were having, where it was published in 1988.
The other two games were also published later on ''Big Blue Disk'', in 1989.
At the same time, Miller, looking for other avenues to distribute his games, turned to the
shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
model.
Shareware was distributed freely through
bulletin board systems (BBS), where the boards' users made voluntary donations. Since shareware was not very profitable at the time, Miller developed a variation of the shareware model, dubbed the "Apogee model", in which only a fraction of the game would be made available to play for free on BBS. The game, upon completion, would display Miller's mailing address to the player and ask them to contact him to pay for that game, which would allow them to buy the rest of the game's "episodes".
He applied this model to the ''Kroz'' trilogy by sharing only ''Kingdom of Kroz'' over BBS while retaining the other two for sale.
This shareware version of ''Kingdom of Kroz'' was the first game to bear the name of Miller's one-man company,
Apogee Software Productions.
The game proved successful, with checks sent to Miller amounting to roughly – and him receiving between and every single day.
''Return to Kroz'', originally called ''Castle of Kroz'', was initially published in ''Big Blue Disk'' in 1990,
before becoming the shareware episode of the second trilogy of ''Kroz'' games, the ''Super Kroz Trilogy''.
In 1990, an enhanced version of ''Kingdom of Kroz'' was released as ''Kingdom of Kroz II'', which became the shareware episode of the series as a whole. ''Kingdom of Kroz II'' was different from the original version, and incorporated 21 different levels, many of them from later games in the series, especially from ''The Lost Adventures of Kroz''. The original ''Kingdom of Kroz I'' stopped being distributed as shareware, but was still available commercially, and was then marketed as the third episode in the series, with episodes two and three moving up one place. For a time, the series consisted of seven commercial episodes (including the original ''Kingdom of Kroz I''), plus an enhanced version of one of them (''Kingdom of Kroz II'') distributed as shareware. During this time, to be able to buy the commercial episodes, the shareware episode had to be registered first.
In 1991, the other two episodes of the first trilogy were enhanced to their "II" versions, and the original ''Kingdom of Kroz I'' stopped being available, being replaced by its enhanced version.
Source code
At one point the source code for ''Kingdom of Kroz'' could be purchased for $190, ''Return to Kroz'' for $350 and ''The Lost Adventures of Kroz'' for $950. Later the source code of ''Kingdom of Kroz II'' was for sale for $400, ''Return to Kroz'' for $300 and ''The Lost Adventures of Kroz'' for $500. By 2009, the source code was released under the
GPL-2.0-or-later license.
Reception
The original ''Kingdom of Kroz'' game took top honors in the game category in ''
Big Blue Disks CodeQuest '87 programming contest in 1988, and came out number two overall.
Legacy
The ''Kroz'' concept, including the text mode implementation, was cloned by Potomac Computer Systems for the ''
ZZT
''ZZT'' is a 1991 action-adventure puzzle video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It was later released as freeware in 1997. It is an early game allowing user-generated content using ob ...
'' games, which also used the same shareware business model. The company later became
Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
.
References
External links
*
{{DEFAULTSORT:Kroz Series
1987 video games
Apogee games
Commercial video games with freely available source code
DOS games
DOS-only games
Freeware games
Pascal (programming language) software
Roguelike video games
Softdisk
Video games developed in the United States
Video games with textual graphics