King Of Fighters XI
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''(KOF XI)'' is a
2D fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
produced by SNK Playmore. It is the eleventh installment in '' The King of Fighters'' series following '' The King of Fighters 2003''. It was originally released as a coin-operated
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
for the
Atomiswave The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for ...
platform in 2005. A home version for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the first The King of Fighters game to not run on the Neo Geo and also the first one to not be named after its year of release. Set after the events of ''The King of Fighters 2003'', the story focuses on a group known as "Those from the Past", who aim to obtain the power of the ancient demon Orochi. The player can choose from a total of forty characters, including characters from other SNK games; in the PlayStation 2 port, this includes characters from the crossover game '' NeoGeo Battle Coliseum''. The game retains many elements from its predecessor, involving fights between six fighters who can tag during the battle. It also provides new features allowing the player to perform simultaneous multiple special moves. Critical reception to ''The King of Fighters XI'' has been positive. Critics enjoyed the new fighting system, the balance between characters, as well as other elements that managed to improve upon its predecessor. However, the graphics were found to be dated due to the use of 2D pixel graphics. Also, a few journalists found the final bosses too complicated to defeat. Despite skeptical commercial expectations for the game, as it was being released on the PlayStation 2 when that console was being abandoned, it was still noted to sell well in Japan, and was followed by a sequel titled '' The King of Fighters XII'', released in 2009.


Gameplay

The game retains the gameplay elements from '' The King of Fighters 2003'' involving fights between six characters who can tag between members during battle. It also provides new features which allow the player to perform simultaneous multiple special moves. The four most substantial innovations ''The King of Fighters XI'' brings to the franchise are Quick Shift, Saving Shift, the Skill Bar and Dream Cancels. The Power Stocks that existed before are still present, and are filled through encounters within fighters. There are now Skill Stocks which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks; however, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks. ''The King of Fighters XI'' utilizes the Tactical Shift System from ''The King of Fighters 2003''. The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the attack's animation frames if needed. The Saving Shift allows the player to take out a character when they are being hit, or as soon as they are hit, at the cost of both skill bars. The last new feature of ''The King of Fighters XI'' is the Dream Cancel. Like the Super Cancel that first appeared in '' The King of Fighters '99'', Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution, with a more powerful move, allowing for devastating combos. Should the timer run down during a match, the winner is no longer decided based on remaining life; instead, the judgment bar, a new circular bar composed of two colors, each one representing a player, quantifies each player's skill. If none of the two teams manages to win by defeating all three characters from the opposite team, the placement of the judgement bar decides who the victor is. The judgment bar is affected by each attack in which the players are involved. Combos affect the bar more, and when a character of the opposing team is defeated, the bar changes significantly against that player. On the rare occasion when the bar is exactly in the center, the match will end in a draw and both sides will lose. The
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
port added multiple modes not present in the arcade version. The player can use the original ''The King of Fighters'' team mode where characters are not randomly tagged and instead fight in an order decided by the player. In Challenge Mode, the player is given multiple missions where they can unlock a total of seven characters from '' NeoGeo Battle Coliseum''. There is also an Edit Mode, where the player can alter the appearance of each character and give them different colors such as making Kyo Kusanagi shoot green flames instead of red.


Plot

During the events of '' The King of Fighters 2003'', Mukai, a member of a mysterious group known as " Those from the Distant Land", stole the seal belonging to the demon Orochi. Taking advantage of this situation, Ash Crimson attacked
Chizuru Kagura ''The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fight ...
in her weakened state and stole the Yata Mirror from her, draining her powers in the process. In due time, a new tournament is established which follows the previous tournament's new rules, with both established fighters and newcomers participating in the competition. The hosts of the tournament are two members of "Those from the Distant Land", consisting of a weapons expert named Shion and a dimension manipulator named Magaki, who serve as the respective sub and final bosses of the game. Following their defeat, Magaki tries to escape and steal Orochi's power, but instead ends up being murdered by his own ally Shion. In the ensuing chaos, Ash attacks a rampaging Iori Yagami (affected by his Riot of the Blood curse) who had seriously injured both Kyo Kusanagi and
Shingo Yabuki '' The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fight ...
, managing to steal the Yasakani Jewel from him. Despite being confronted by his estranged childhood friend Elisabeth Blanctorche and her two associates
Benimaru Nikaido ''The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fightin ...
and
Duo Lon ''The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fight ...
, Ash manages to swiftly escape from them, warning the trio that he intends to target Kyo as his final victim in the near future.


Characters

The main cast includes the following 40 characters: Ash Team (Hero Team) * Ash Crimson * Oswald * Shen Woo Elisabeth Team (Rivals Team) * Elisabeth Blanctorche *
Duo Lon ''The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fight ...
*
Benimaru Nikaido ''The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fightin ...
Fatal Fury Team * Terry Bogard * Kim Kaphwan * Duck King Art of Fighting Team *
Ryo Sakazaki is a video game character developed for the 1992 fighting game ''Art of Fighting'' from SNK. His name is most often written in kana, although in some games, kanji is used to write parts of his name. In the series, Ryo is a skilled martial artis ...
*
Yuri Sakazaki is a fictional character from SNK's ''Art of Fighting'' series of fighting games. She first appears in the original ''Art of Fighting'' being kidnapped by Mr. Big, a criminal from the city of South Town. The players, Yuri's brother Ryo and his ...
* King Ikari Warriors Team * Ralf Jones * Clark Still *
Whip A whip is a tool or weapon designed to strike humans or other animals to exert control through pain compliance or fear of pain. They can also be used without inflicting pain, for audiovisual cues, such as in equestrianism. They are generally e ...
Psycho Soldier Team *
Athena Asamiya is a fictional character originally from the former SNK's 1987 video game ''Psycho Soldier''. An esper, Athena is a descendant of Princess Athena from the earlier ''Athena'' game. She later appears in ''The King of Fighters'' series of fighting ...
*
Sie Kensou ''The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fightin ...
* Momoko Garou Team * B. Jenet * Gato * Tizoc  Agents Team * Vanessa * Blue Mary * Ramón Anti-Kyokugenryu Team * Eiji Kisaragi *
Kasumi Todoh is a fighting game, fighting video game trilogy that were released for the Neo Geo (system), Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the s ...
*Malin K' Team * K' *
Kula Diamond is a fictional character from SNK's fighting game franchise ''The King of Fighters''. She first appears as the sub-boss and playable character in ''The King of Fighters 2000''; she enters as a normal participant in her other appearances. She is a ...
* Maxima Kusanagi-Yagami Team * Kyo Kusanagi * Iori Yagami *
Shingo Yabuki '' The King of Fighters'' fighting game series, produced by SNK, includes a wide cast of characters, some of which are taken from other SNK games. The story takes place in a fictional universe in which an annual series of 3-on-3 or 4-on-4 fight ...
Mid-bosses *Adelheid Bernstein *Gai Tendo *Sho Hayate *Silber *Jyazu Sub-boss *Shion Final boss *Magaki PlayStation 2 exclusive *
Hotaru Futaba The following is a list of video game characters featured in the '' Fatal Fury'' fighting game series developed by SNK. The series consists of the original '' Fatal Fury'', '' Fatal Fury 2'', '' Fatal Fury Special'', ''Fatal Fury 3'', '' Real B ...
* Mai Shiranui * Robert Garcia *
Tung Fu Rue The following is a list of video game characters featured in the ''Fatal Fury'' fighting game series developed by SNK. The series consists of the original ''Fatal Fury'', ''Fatal Fury 2'', ''Fatal Fury Special'', '' Fatal Fury 3'', ''Real Bout F ...
*EX Kyo Kusanagi *
Mr. Big Mr. Big may refer to: Entertainment In film and literature * Mister Big (James Bond), a villain in the novel and film ''Live and Let Die'' * ''Mister Big'' (1943 film), a 1943 musical * ''Mr. Big'' (2007 film), a 2007 documentary In televisi ...
* Geese Howard


Development and release

In December 2004, Falcoon, the series' main illustrator, said the next game SNK Playmore were developing would be different from the recent spin-off '' The King of Fighters: Maximum Impact'', which was originally intended to be released as ''The King of Fighters 2004''. Development of the game began when SNK completed production on the crossover game ''NeoGeo Battle Coliseum'' in 2005. SNK cancelled production of ''The King of Fighters 2004'' in the fall of 2004, after it was announced the company had signed an agreement with Sammy Corporation to use their arcade system instead of the Neo Geo cabinets that had been used for the franchise previously. ''The King of Fighters XI'' arcade version used Sammy Corporation's
Atomiswave The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for ...
system. SNK commented that by using this new system, ''The King of Fighters XI'' would stand out from its predecessors due to improvements in both gameplay mechanics and graphic quality, specifically the animation frames created for Iori Yagami. However, it lacked the AW-net, a program that allows for online play. SNK had previously tested this system for both ''NeoGeo Battle Coliseum'' and '' The King of Fighters Neowave''. Hiroaki Hashimoto was the main designer for all of the game's characters, while Nona illustrated the endings. When the arcade version was released in the US, cabinets in Tilt Studio locations used converted Final Furlong cabinets, instead of the standard Atomiswave cabinets. As a result of this, there were two screens, one for each player. The addition of mid-bosses from ''
Buriki One ''Buriki One: World Grapple Tournament '99 in Tokyo'', otherwise known simply as ''Buriki One'', is a 3D competitive fighting game produced by SNK and released as a coin-operated arcade game in 1999. It is the seventh and final game developed f ...
'' and '' Kizuna Encounter'' were meant to surprise gamers; since their original moves did not "fit" in ''The King of Fighters XI'', developers had to change some of them. In 1999, SNK released a '' Fatal Fury'' installment named '' Garou: Mark of the Wolves'' whose narrative lacked closure. As a result, the company decided to utilize those characters in ''The King of Fighters XI'' with a bigger role. The movements of the boss character Magaki – the leader of the group of antagonists "Those from the Past" – were intentionally designed to "disgust and disturb fans". The staff had mixed opinions about newcomer Momoko due to her relatively young age. She was designed to fit the Psycho Soldier Team. Meanwhile, Elisabeth was created as a "leading lady" character to give Ash Crimson a rival. Developers sought to make the levels as realistic as possible, with particular focus paid to the Esaka stage. The company planned to add more stages, but these were removed due to time constraints. The game's Japanese port for the PlayStation 2 was released on June 22, 2006. Multiple changes were made for the port to make the controls more responsive, based on feedback from the arcade. On September 8, 2006, Ignition Entertainment announced they had licensed ''The King of Fighters XI'' for a European release. SNK Playmore USA announced the game on November 13, 2007. With respect to the
progressive scan Progressive scanning (alternatively referred to as noninterlaced scanning) is a format of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence. This is in contrast to interlaced video used ...
, SNK explained that the North American version of the game was based on the PAL region. As a result, the American and PAL versions do not support progressive scan, but the Japanese version does. The port was mostly done by Ignition and then reused in other regions, although SNK remained silent about this. Similar to previous entries, the port offers a rearranged version of the audio. SNK Playmore re-released the game in Japan on June 28, 2007, under the label of "SNK Best Collection". The company once again released the game for the PlayStation Network on December 17, 2014, in Japan. In 2020, a homebrew conversion was released for the Dreamcast. On March 24, 2006, Scitron and SNK released , a soundtrack from the game. It consists of two CDs, each containing different versions of the same 37 tracks. While some tracks are identical to the ones from the game, others have been rearranged. Disc one has the tracks from the arcade version, while disc two has the tracks from the PS2 version. The music was composed by SHA-V and arranged by Koji Takata, Masuo Okumura and Masanori Kuki.


Reception

Since the PlayStation 2 was being replaced by a new console during the release of ''The King of Fighters XI'', '' Gamasutra'' listed the game as one for the "hardcore gamer". However, in its release week in Japan, ''The King of Fighters XI'' was the only PlayStation 2 title to be featured on Japanese sales charts alongside Konami's ''
World Soccer Winning Eleven 10 ''eFootball'', formerly known as ''Pro Evolution Soccer'' (''PES'') internationally and in Japan and North America, is a series of association football simulation video games developed and published by Konami since 1995. The series consists ...
''. The number of copies the game sold in Japan throughout 2005 is unknown, although it sold 47,225 units in 2006. Critical reception to ''The King of Fighters XI'' has been "generally favorable" based on an average score of 75 out of 100 on the Metacritic website. The quality of gameplay and cast of characters was the subject of positive response. ''GameZone'' said it offered the "most bang for your buck" on the PS2, considering its late release schedule, calling it a "complex" 2D fighter game. A reviewer for ''Cheat Code Central'' said they enjoyed the game mode in which the player controlled three characters fighting against another trio during a single fight, and cited the new mechanics as an improvement over those of its predecessor ''The King of Fighters 2003''. '' GamesRadar+'' enjoyed the considerably higher number of characters and the noticeably fast combat than in previous entries in the series. Ryan Clements of '' IGN'' called it "a very old-school 2D fighter" while indicating that the style of the series had not changed much since '' The King of Fighters '94''. He said the game was well organized, despite the large number of playable characters, and enjoyed experimenting with each character's variable fighting techniques. He added that fights would be very difficult for players, until they learned how to use the special moves. Andrew Park of '' GameSpot'' opined that the game was well-balanced with its variety of playable characters and complimented its illustrative design. '' Eurogamer'' called it an "excellent 2D game", comparable to other works such as one of
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's most famous games, ''
Street Fighter III is a fighting video game in Capcom's ''Street Fighter'' series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is ''Three: A New Generation of Street Fighters''. ''Street Fighter III'' w ...
'', although they complained about the lack of popular characters from the franchise such as Joe Higashi. Numerous publications said the graphics were dated due to SNK Playmore's constant use of sprites, although '' Siliconera'' enjoyed the art employed in other areas of the game which they said showed a significant increase in graphic quality. ''Eurogamer'' said ''The King of Fighters XI'' would not stand out amongst other fighting game franchises like '' Soul Calibur'' or ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'', which employ 3D graphics in contrast with this game's 2D graphics. Meristation agreed, saying the franchise was in need of a major overhaul. IGN said the developers should have optimized the graphics, though they felt the menus and cutscenes were well done. uVeJuegos.com was more critical, saying that SNK Playmore should have updated the graphics of the series several years earlier. On the other hand, ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'' did not mind the use of 2D graphics based on how the scenarios change across the fights. Despite finding the game's graphics dated, ''GameZone'' enjoyed the overall presentation, which the reviewer called "one of best fighting games ever to grace the PS2", noting its low price provided great replay value. The boss characters attracted some negative responses. ''GameSpot'' described the sub-boss Shion as "terribly powerful" and the final boss Magaki as "absurdly overpowered", and criticized the voice acting for the Magaki character, additionally noting that his appearance was unimpressive. ''GamesRadar+'' agreed, describing Magaki as a "Typical ''KoF'' final boss from hell". While noting the artificial intelligence had improved from that used in ''The King of Fighters 2003'', uVeJuegos.com said Magaki had unfair moves due to his massive damage input during battles. ''Game Revolution''s reviewer felt that Magaki was one of the strongest bosses they had ever seen based on the way he moves across the screen. He said that proper use of the game's mechanics would allow the player to defeat him and said that the game was still enjoyable despite this boss. In a retrospective review, ''HardcoreGaming'' regarded ''The King of Fighters XI'' as one of the best entries in the franchise, noting the backgrounds' quality, the gameplay and quick load times compared to the original arcade game. In 2012, '' Complex'' ranked it as the eighth best SNK fighting game ever made, adding that "Shion has to be the coolest sub-boss ever". In 2009, SNK Playmore released a sequel called '' The King of Fighters XII''. However, as the game did not feature a story, SNK Playmore finished the story arc involving Ash in '' The King of Fighters XIII'' released in 2011.


Notes


References


External links


''The King of Fighters XI''
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