NeoGeo Battle Coliseum
   HOME
*





NeoGeo Battle Coliseum
, abbreviated ''NGBC'' or ''NBC'', is a 2-on-2 tag team fighting game designed for the Atomiswave arcade board developed and released by SNK in 2005. The game features characters from several SNK and ADK titles. Subsequently, a PlayStation 2 version of the game was released in Japan, North America, and Europe. The Xbox Live Arcade version was released worldwide on June 9, 2010. In 2020, a homebrew conversion was released for the Dreamcast. Gameplay The game system of the arcade NGBC, as previously mentioned, is a 2-on-2 tag battle, regardless of how many players are playing. While the two-player game system is similar to most tag-team systems of other games, the single player system is unusual. The game's single play is more like a survival battle, where the player must beat enemy after enemy as long as possible. However, the game gives the player 300 seconds, and when time-out occurs, instead of win or lose, the player will face the boss (depending on how well they perform). Onl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

SNK Playmore
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offic ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Kyo Kusanagi
is a fictional character in SNK's ''The King of Fighters'' series of fighting games. The character was first introduced in the 1994 video game ''The King of Fighters '94'' as the leader of the Japanese team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga ''The King of Fighters: Kyo'' and video game adaptation with the same name which center around his daily life. Kyo was created by Shinichi Morioka as a hero who would fight the main characters from other SNK franchises, such as ''Fatal Fury'' and ''Art of Fighting''. His debut in The King of Fighters ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Samurai Shodown
''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. ''Samurai Shodown'' consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-d ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Robert Garcia (Art Of Fighting)
is a video game character created by SNK. Robert stars in the fighting video game ''Art of Fighting'' as the supporting character along his best friend Ryo Sakazaki, the lead character. The game has both of them as practitioners of the Kyokugenryu Karate fighting who search for Ryo's younger sister, Yuri Sakazaki, who was kidnapped by a criminal named Mr. Big. He is additionally featured in most of ''The King of Fighters'' crossover games, in which starts into the King of Fighters tournament in teams composed of three members. Thus far, he has been a player character, playable character in every edition of ''KOF'' except ''The King of Fighters XI''; however, he has been added back in for the PlayStation 2 version of the game. Robert appeared in the film adaptation of ''Art of Fighting'' and the manhua from ''The King of Fighters''. He received mixed critics from video games publication, which praised his design, but some also noted him similar to the ''Street Fighter'' main ch ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Ryo Sakazaki
is a video game character developed for the 1992 fighting game ''Art of Fighting'' from SNK. His name is most often written in kana, although in some games, kanji is used to write parts of his name. In the series, Ryo is a skilled martial artist who practices his family's fighting style, Kyokugenryu Karate, acting as the top disciple, alongside his sister Yuri, his father/sensei Takuma and his best friend Robert Garcia. While ''Art of Fighting'' follows Ryo's journey as a warrior to protect those he loves, he is also a regular character in the crossover series ''The King of Fighters'', in which he participates in fighting tournaments. He also appears in other SNK games under the alias of with an older fighting form inspired by his father Takuma. Additionally, he stars in manhua adaptations of several series and appears in the anime original video animation version of ''Art of Fighting''. SNK created Ryo as an homage to the ''Street Fighter'' characters as the staff who prod ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Buriki One
''Buriki One: World Grapple Tournament '99 in Tokyo'', otherwise known simply as ''Buriki One'', is a 3D competitive fighting game produced by SNK and released as a coin-operated arcade game in 1999. It is the seventh and final game developed for SNK's short-lived Hyper Neo Geo 64 hardware and like most games released for the platform, it has never been officially ported to home consoles. It was planned for release for the PS1 platform but was never officially released. Gameplay The control system uses two buttons for movement, keeping the player on a 2-D axis, despite the 3D arena. Pressing the left button moves the character in the left direction, pressing the right moves in that respective direction. Double tapping each button produces a dash in each corresponding direction for evasion and closing distance. Pressing both buttons makes the character block. By using the joystick, the player can execute attacks of varying damage levels. By pressing in the forward direction, the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Art Of Fighting
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a prequel to the ''Fatal Fury'' series. The original ''Art of Fighting'' was released in 1992, followed by two sequels: in 1994 and in 1996. Gameplay The ''Art of Fighting'' series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. ''Art of Fightings contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE