Kender (Dragonlance)
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Kender are a type of
fantasy race Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. ...
first developed for the ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal a ...
published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ...
in 1984. The first kender character was created by Harold Johnson as a
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
in a series of role-playing adventures co-authored by
Tracy Hickman Tracy Raye Hickman (born November 26, 1955) is an American fantasy author. He wrote the ''Dragonlance'' novels with Margaret Weis. He also wrote role playing game material while working for TSR, Inc., TSR and has cowritten novels with his wife, ...
and
Margaret Weis Margaret Edith Weis (; born March 16, 1948) is an American fantasy and science fiction author, of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the ''Dragonlance'' role-playing game (RPG) world. She is ...
. Weis and Hickman's ''Dragonlance''
shared world A shared universe or shared world is a fictional universe from a set of creative works where more than one writer (or other artist) independently contributes a work that can stand alone but fits into the joint development of the storyline, chara ...
novels introduced the kender to readers and players alike, largely through the character
Tasslehoff Burrfoot Tasslehoff Burrfoot (often called Tas) is a fictional character of the Kender (fantasy), kender race from the Dragonlance series of novels, written by Margaret Weis and Tracy Hickman. He was born in Kendermore (Krynn), Kendermore. His parents are ...
, who became one of the main protagonists in the series. Tasslehoff first appeared in the ''Dragonlance'' adventure module DL1 ''
Dragons of Despair ''Dragons of Despair'' is the first in a series of 16 ''Dragonlance'' adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the ''Dragonlance'' series of ''Dungeons & Dragons'' (''D&D'') ...
'', published in March 1984; later that year, the kender's first literary appearance was in the novel ''
Dragons of Autumn Twilight ''Dragons of Autumn Twilight'' is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. It was the first ''Dragonlance'' novel, and first in the Chronicle ...
'', published in November 1984. The kender are often compared to notable diminutive humanoid peoples in other
fantasy fiction Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. ...
, such as the
hobbits Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
of
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or
halfling Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the w ...
s featured in ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' campaign settings.


Conception and development

In preparation for the ''Dragonlance'' setting, Tracy Hickman ran a series of ''Dungeons & Dragons'' adventures. Harold Johnson, one of those involved in the games, chose to play a halfling
thief Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
character whom he called Almar Tann. When Hickman, Johnson and others moved to the ''Dragonlance'' setting for their games, the character of Almar Tann went with them. It soon became clear to those involved, however, that halflings were unsuitable to the Dragonlance world. As Johnson described it, this was especially due to his character's possession of a ring of invisibility, so that "it all sounded too much like another story," referring to
Bilbo Baggins Bilbo Baggins is the title character and protagonist of J. R. R. Tolkien's 1937 novel ''The Hobbit'', a supporting character in ''The Lord of the Rings'', and the fictional narrator (along with Frodo Baggins) of many of Tolkien's Middle-eart ...
and the
One Ring The One Ring, also called the Ruling Ring and Isildur's Bane, is a central plot element in J. R. R. Tolkien's ''The Lord of the Rings'' (1954–55). It first appeared in the earlier story ''The Hobbit'' (1937) as a magic ring that grants the w ...
. Halflings were then dropped from the campaign, and Johnson developed both the initial concept of the kender and the first representative of the fantasy race, Tasslehoff Burrfoot. To solidify the distinction, they were originally described as "thinner, more wiry, and more cunning and streetwise" than halflings, with mixed success: While Matt Barton and Shane Stacks assessed kender to be similar to Tolkien's
hobbit Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
s, Daisy De Palmas Jauze considered them a novelty.
Roger E. Moore Roger E. Moore (born July 11, 1955, in Winchester, Kentucky) is a designer of role-playing games. He is best known for his long-running tenure as editor of '' Dragon'' magazine and was the founding editor of ''Dungeon'' magazine. Early life Mo ...
introduced the kender, and Tasslehoff Burrfoot, to the wider community through his short story ''A Stone's Throw Away'', published in April 1984 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
''. While Hickman was involved in some of the development, he stated that it was Roger Moore who contributed the most in defining the kender's final iteration. The original concept of the kender held that they were "savage, warrior children, ever curious, ever alert." This concept was altered dramatically when Janet Pack became involved in dramatic readings of the works, as Pack's personal characteristics had a strong impact on how those involved in the process viewed the kender. According to Jeff Grubb, she, "and as a result all kender since her, was cute. Extremely cute. Sweetly, lovably, frustratingly cute.... And it's hard, after seeing Janet play Tas, to imagine them any other way." Two of the other key characteristics of kender—their curiosity and
kleptomania Kleptomania is the inability to resist the urge to steal items, usually for reasons other than personal use or financial gain. First described in 1816, kleptomania is classified in psychiatry as an impulse control disorder. Some of the main cha ...
—were introduced by Hickman. Hickman was uncomfortable with the notion of a "race of thieves" in his games, but still wanted the skills typically associated with thieves, so he added their "innocent tendency to 'borrow' things for indeterminate periods of time." Originally, kender were to be called "kinder", in reference to the German word for "children", but Hickman has reported that readers tended to read the name as "kind-er" rather than "kin-der" in print, leading to the decision to alter the spelling. Shannon Appelcline noted that game designer
John Wick ''John Wick'' is an American action thriller media franchise created by Derek Kolstad and centering around John Wick, a former hitman who is forced back into the criminal underworld he had abandoned. The franchise began with the release of ''J ...
commented in a 2009 podcast that: "Kender … they don't make sense. It doesn't make sense for a race of sociopathic kleptomaniacs to exist in a culture. So how do you put that in a culture to make it make sense?"


Description


Fictional origin

The ''Dragonlance'' books present three conflicting accounts of how the kender were created. In '' Dragons of Summer Flame'', the
Irda The Infrared Data Association (IrDA) is an industry-driven interest group that was founded in 1994 by around 50 companies. IrDA provides specifications for a complete set of protocols for wireless infrared communications, and the name "IrDA" also ...
state that kender descend from the
gnomes A gnome is a mythological creature and diminutive spirit in Renaissance magic and alchemy, first introduced by Paracelsus in the 16th century and later adopted by more recent authors including those of modern fantasy literature. Its character ...
. When the
Greygem of Gargath ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
was released, the gnomes present who desired the gem for greed were turned into dwarves, and those who wanted it for curiosity were turned into kender. In the ''Tales'' trilogy, however, the dwarves state that when the Greygem came to Krynn, its chaotic magic transformed a group of gnomes into both the first kender and the first dwarves. Still again, it has been stated that in the final battle for control of the Greygem at Gargath's tower, the chaotic power of the gem transformed part of the dwarven army into gnomes, and part of the elven army into kender. Alternatively, in the novel ''
The Forest King ''The Forest King'' is a fantasy novel by Paul B. Thompson, set in the world of ''Dragonlance'', which is based on the ''Dungeons & Dragons'' fantasy role-playing game. The novel chronicles the travels of Balif Thraxenath, Chosen Chief of Hous ...
'' the Longwalker tells the story of his arrival in Krynn through a great cleft in the ground. The Longwalker states that a very clever girl named Fina decided to make a
lodestone Lodestones are naturally magnetized pieces of the mineral magnetite. They are naturally occurring magnets, which can attract iron. The property of magnetism was first discovered in antiquity through lodestones. Pieces of lodestone, suspen ...
so powerful it would draw the gods down. All the people helped her until it was the size of a mountain. This drew down The Eye, which burned with such anger it melted the loadstone, and killed many of the people. They found a cleft and squeezed inside, going down through the earth to escape The Eye, traveling down for many generations. When they emerged on the other side they were smaller, and filled with wanderlust; they had become the kender. When asked if the story were true he replies, "How could it be?" This tale, however, is almost certainly the equivalent of a Krynnish folktale.


Appearance and traits

The kender are described in a review of DL1 ''
Dragons of Despair ''Dragons of Despair'' is the first in a series of 16 ''Dragonlance'' adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the ''Dragonlance'' series of ''Dungeons & Dragons'' (''D&D'') ...
'', the adventure module where they first appeared, as: "wizened 14-year-olds and, unlike
halflings Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the ...
, they wear shoes." In ''Dragons of Autumn Twilight'', Kender are described as "small boned" and rarely growing over more than 4 feet tall. Grubb adds to this, stating that the original intention was to depict them as being "wilder than halflings, fearless, sometimes cruel as only children can be". Things changed after Pack's dramatic readings, at which point they became "brave, fearless, taunting, and cute". In ''Dragonlance Adventures'', the kender are depicted with several qualities that make them stand out. They obtain a wizened appearance as they grow older, due to a fine network of lines that appears on their faces around age forty, and have pointed ears which gives them somewhat of a resemblance to
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
. Kender tend to have a wide vocal range, enabling older individuals to perform impressive sound imitations. In addition, they are often depicted as rambling and speaking very quickly when excited, which can make them difficult to understand. Finally, they are described as having a distinctive topknot incorporated into their hairstyles, which is a source of pride.Hickman (1987), p. 51. When kender appeared in the computer game ''
Champions of Krynn ''Champions of Krynn'' is role-playing video game, the first in a three-part series of Dragonlance ''Advanced Dungeons & Dragons'' "Gold Box" games. The game was released in 1990 in video gaming, 1990. The highest graphics setting supported in ...
'', released in 1990, they were described as "a diminutive and highly playful race that resembles Tolkien's hobbit".


Curiosity

Hickman's primary contributions to the development of the kender were their curiosity and their tendency to "borrow" objects. His desire for the skills of a thief, without the associated moral concerns raised by a "race of thieves", led to depicting kender as possessing a habit of finding things that have dropped into their pouches by accident, picking things up in the streets, finding "junk", and generally acquiring things that belong to other people. This habit was justified in ''Dragonlance Adventures'' through Hickman's decision to provide the kender with enormous natural curiosity, a character trait which is also employed to provide the characters with lock picking skills and a tendency to "listen in on other's conversations".Hickman (1987), p. 52. Kender are described as not believing that there is anything morally wrong with handling others' items, although the habit may land them in considerable trouble with the owner of an object. In addition, they do not tend to pocket things like money, gems, and the like, as they are depicted as having little concept of monetary value. Kender oppose actual thieving vehemently, and consider being called a thief a great insult to their dignity.Swan (1990) As a side effect of these characteristics, kender can be difficult to play within the role-playing game, as their lack of interest in monetary gain is "a virtual anathema" to the manner in which characters of many other races are typically portrayed. It was recommended in ''The Mists of Krynn'' that kender be employed as
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s, with their kleptomania providing a convenient means for those running the game to introduce objects at critical times.


Taunting

In ''Dragonlance Adventures'', kender are described as masters at the art of insulting people, using a wide repertoire of taunts, sarcasm, rudeness, and insults. This is made possible due to the shocking insights into an individual's character flaws that a kender can gain through his or her intense curiosity. Kender are also described in ''Dragonlance Adventures'' as using this ability to taunt creatures, causing them to become irrational and attack wildly or fall into some kind of trap. In the computer game ''Champions of Krynn'', kender are portrayed as "the only race that can taunt enemies, driving them into a rage ... and forcing them to focus their attacks on kender". Hickman explained that this characteristic in the kender was created by the game group which was responsible for creating the original saga. Although they thought it was a simple feature, including it in subsequent books proved to be a long-term challenge.


Fearlessness

Margaret Weis Margaret Edith Weis (; born March 16, 1948) is an American fantasy and science fiction author, of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the ''Dragonlance'' role-playing game (RPG) world. She is ...
stated in ''The Annotated Legends'' that "a problem with writing kender is that they are supposedly fearless. However, if a situation arises where an author wants to create fear in a reader, the author needs to do that through making a character feel fear ... thus we came up with the idea that Tas could feel fear for people he cared for, even if he did not feel fear himself. This also adds more depth to Tas's character and makes him more human".


Culture and society

Within the game world, kender names are chosen from a wide range of sources such as recent events, an existing relative, or from items found in kender pouches, such as Bearchase, Lockpick, and Fruitthrow. As children, they constantly ask questions and come to rely on family and friends for needs, and they begin to take part in community activities. As they age, kender children gain education by hearing stories, desiring to acquire new skills, and playing games. They also begin handling and wandering. As kender reach the adolescent and teen-aged years, they become more active participants in Kender Moots, social gatherings where the youth can show off their newly found skills in games and demonstrations. As they near adulthood, kender experience intense
wanderlust Wanderlust is a strong desire to wander or travel and explore the world. Etymology The first documented use of the term in English occurred in 1902 as a reflection of what was then seen as a characteristically German predilection for wandering ...
and leave home. Most kender spend their entire adult lives wandering around the world. Most of the population of Krynn has been exposed to the adult variety of kender, and as such have adapted the word kender to mean thief, rogue, or cutpurse. Kender take great offense to these epithets, especially the last.Weis & Hickman (1986) ''The Annotated Chronicles'' cites the ''Dragonlance Adventures'', which states, "Most Kender are encountered during wanderlust, a particular phase in a kender's life that occurs for most kender during their early 20s. Wanderlust may happen for many years ... and is responsible for spreading kender communities across the continent of Ansalon." A kender's natural lifespan is about 100 years.Dragonlance Nexus: Kender - Dragonlance Lexicon
at Dragonlance Nexus. Retrieved 2008-11-18.
They age slowly, remaining childlike in comparison to other races even when their bodies slow down. Kender view death as the next great adventure, and do not linger long in sadness after the passing of a loved one.


Notable kender

Notable kender characters appearing in the ''Dragonlance'' novels include: *
Tasslehoff Burrfoot Tasslehoff Burrfoot (often called Tas) is a fictional character of the Kender (fantasy), kender race from the Dragonlance series of novels, written by Margaret Weis and Tracy Hickman. He was born in Kendermore (Krynn), Kendermore. His parents are ...
, one of the series' primary characters and one of the
Heroes of the Lance ''Advanced Dungeons & Dragons: Heroes of the Lance'' is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first ''Dragonlance'' campaign module for the ''Dungeons & Dragons'' fantasy ro ...
. Tasslehoff first appears in a short story in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' before appearing in the novel ''
Dragons of Autumn Twilight ''Dragons of Autumn Twilight'' is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. It was the first ''Dragonlance'' novel, and first in the Chronicle ...
''. * Uncle Trapspringer, a legendary hero to whom every other kender claims he or she is related. He appears in ''
Kendermore ''Kendermore'' is a fantasy novel in the Dragonlance series. Originally published in 1989, ''Kendermore'' was written by Mary Kirchoff and is volume two of The Preludes subseries of the Dragonlance saga. It has also been reprinted in April 2003 ...
'' and ''Tales of Uncle Trapspringer''. * Kronin Thistleknot, who defeated the white Dragonarmy Highlord Toede during the
War of the Lance The ''Dragonlance Chronicles'' is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the '' Dragonlance Legen ...
. Kronin is first mentioned in ''
Dragons of Winter Night ''Dragons of Winter Night'' is a fantasy novel by Margaret Weis and Tracy Hickman. Based on the ''Dungeons & Dragons'' gaming modules, it is the second book in the Chronicles Trilogy, preceded by ''Dragons of Autumn Twilight'' and followed by ''D ...
''. * Earwig Lockpicker, Tasslehoff's cousin and a brief companion of
Caramon Caramon Majere (326 AC - 38 SC) is a fictional character from the Dragonlance books. He is depicted as a fighter and is one of the main characters in Margaret Weis and Tracy Hickman's first Dragonlance trilogy, the ''Dragonlance Chronicles''. C ...
and Raistlin. He appears in ''
Brothers Majere ''Preludes'' is a series of novels comprising two trilogies set in the Dragonlance world of the ''Dungeons & Dragons'' fantasy role-playing game. ''Darkness and Light'' ''Darkness and Light'', written by Paul B. Thompson and Tonya R. Carter, ...
''. * Damaris Metwinger, Tasslehoff's onetime fiancée, is featured in ''Kendermore''. * Sindri Suncatcher, the only known kender wizard, is featured in '' Dragonlance: The New Adventures''. * Koi Fearbreaker, who desires to learn to be afraid, is featured in ''Dragonlance: The New Adventures''. * Nightshade Pricklypear, a kender nightstalker and companion to the monk Rhys, is featured in '' Amber and Ashes''. * Chestal Thicketsway, is featured in ''Dragonlance:
The Gates of Thorbardin ''The Gates of Thorbardin'' is the second novel in the ''Heroes II'' trilogy of the Dragonlance novels. It was written in 1990 by Dan Parkinson. Synopsis This novel tells the story of the dwarves Chane Feldstone and Jillian Firestoke. Other char ...
''. * Emilo Haversack, is featured in ''Fistandantilus Reborn''. He also appears in a crossover novel with ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
'', in which he aids the Forgotten Realms priest Joel of Finder in a quest, as told in the novel ''Tymora's Luck'' by
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''F ...
and
Kate Novak Kate Novak is an American fantasy author. Biography Novak grew up in Pittsburgh, Pennsylvania where she graduated from the University of Pittsburgh with a BS in Chemistry. She primarily published in the ''Forgotten Realms'' and ''Ravenloft'' s ...
. * Gaeadrelle Goldring, a spacefaring kender is featured in the ''
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ' ...
'' novel ''The Maelstrom's Eye'' by
Roger E. Moore Roger E. Moore (born July 11, 1955, in Winchester, Kentucky) is a designer of role-playing games. He is best known for his long-running tenure as editor of '' Dragon'' magazine and was the founding editor of ''Dungeon'' magazine. Early life Mo ...
. * Razmous Pinchpocket, a seafaring kender is featured in the
Age of Mortals The ''Age of Mortals'' series is a series of novels set in the Dragonlance setting. For the ''Dungeons & Dragons'' game supplement, see Age of Mortals: Dragonlance Campaign Setting Companion. Contents * '' Conundrum'' (December 2001), by Jeff C ...
novel '' Conundrum'' by
Jeff Crook Jeff Crook is a novelist, author, and former technical writer for the United States Postal Service. Works Jeff Crook's first Dragonlance novel, ''The Rose and the Skull'', was published in March 1999. His other novels for the Dragonlance setting i ...
. * Raf Tanglemop, the first of the new heroes to die in the aftermath of the Chaos War is featured in ''
The Dawning of a New Age ''The Dawning of a New Age'' is a fantasy novel set in the Dragonlance campaign setting of the ''Dungeons & Dragons'' fantasy role-playing game. The novel was written by Jean Rabe and based on characters and settings from Margaret Weis and Trac ...
'' by
Jean Rabe Jean Rabe is an American journalist, editor, gamer and writer of fantasy and mystery. After a career as a newspaper reporter, she was employed by TSR, Inc. for several years as head of the Role Playing Game Association and editor of the ''Polyhe ...
.


References


Bibliography

* * * * * * *


External links


The Kencyclopedia
- Unofficial information and embellishments about kender prior to 3.5 rules. {{D&D topics, playchar Dragonlance Dungeons & Dragons humanoids