Kate Walker (Syberia)
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Katherine "Kate" Walker is a
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
from the ''
Syberia ''Syberia'' is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game ''Amerzone'', the series is ...
'' video game franchise developed and published by
Microids Microids (formerly Microïds) is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners (including Activisio ...
. A lawyer from
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, she is the central character of franchise media beginning with the first ''
Syberia ''Syberia'' is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game ''Amerzone'', the series is ...
'', where she is tasked with overseeing the purchase of the Voralberg automaton factory on behalf of her employer. She later abandons her assignment, as well as her life and career back in the United States, to accompany the factory's heir in his search for the legendary island of Syberia, a sacred site to a fictional indigenous Siberian tribe known as the Youkols and is said to be home to the world's last surviving
mammoth A mammoth is any species of the extinct elephantid genus ''Mammuthus'', one of the many genera that make up the order of trunked mammals called proboscideans. The various species of mammoth were commonly equipped with long, curved tusks and, ...
s. Subsequent sequels explore the consequences of Walker's life-altering decisions and the personal toll they take on her. Kate Walker is created by Belgian comic artist and
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
Benoît Sokal Benoît Sokal (28 June 1954 – 28 May 2021) was a Belgian comic artist and video game developer, best known for his comics series ''Inspector Canardo'', and the ''Syberia'' adventure game franchise. Biography Benoît Sokal was born in Brussel ...
. She is voiced in all media by Sharon Mann in English, and by Françoise Cadol in the original French version. Some commentators regard her as a memorable female video game protagonist with agency, while others have criticized her characterization as bland and her motivations unconvincing. The character is also the subject of academic discourse which explore and analyze the series' underlying themes.


Concept and design

Benoît Sokal has explained his thought process behind Kate Walker's concept as a player character in a number of interviews, such as the promotional video ''The Making of Syberia''. She was deliberately written to demonstrate her ingenuity and ability to solve her problems with her intellect, as opposed to embodying what Sokal perceived to be masculine characteristics, like being physically formidable in battle or the use of weaponry. Like other characters in ''Syberia 3'', the first entry in the series with fully 3D rendered graphics, Kate Walker was portrayed by a motion actor through performance capture. According to Stéphane Longeard, the CEO of French developer Anuman Interactive, 3D environments offers the character more liberty to move as well as the opportunity for the developers to introduce new or unprecedented gameplay mechanics. She is voiced by
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-based American actress Sharon Mann in all
English language English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the is ...
media. In ''The World Before'', Mann adopts a weary and gruff quality for her voice to reflect the hard life and emotional pain endured by the character after the events of ''Syberia 3''. Israeli-American composer
Inon Zur Inon Zur ( he, ינון צור, ; born July 4, 1965) is an Israeli-American composer. Originally writing for movies and television, he later moved into composing for video games. He has been described as being "internationally recognized as one ...
is responsible for her theme music in ''Syberia 3'' and ''The World Before''.


Appearances


''Syberia''

Tasked by her employer at the American law firm Marson & Lormont with overseeing the sale of an automaton factory owned by the Voralberg family, Kate Walker arrives in the fictional European city of Valadilene and witnesses the funeral of the factory's recently deceased owner, which is conducted entirely by a troupe of highly advanced automatons. Inside the factory, she meets and befriends a sentient automaton named Oscar. She learns that he is created and designed by Hans Voralberg, the last surviving member of the Voralberg family and heir to the factory, to drive a clockwork train that terminates at an undisclosed location in a Siberian tundra. Walker's subsequent journey across continental Europe and the former Soviet Union to find Voralberg is often interspersed with telephone conversions with her family and friends back in New York City. This eventually led Walker to question her own life choices. Upon meeting Voralberg, Walker decides to abandon her assignment and joins him on the clockwork train to search for Syberia, a legendary island sacred to the Youkol people and said to host the world's remnant mammoth population.


''Syberia II''

Walker, Oscar and Voralberg continue on their train journey to search for Syberia and its living prehistoric mammoths. As a consequence of Walker's refusal to return to the United States as well as her decision cut ties with her employer, fiancé, close friend, and her own mother, she is pursued by a private detective hired by Marson & Lormont. Voralberg's health begins to deteriorate following a stopover, forcing Walker to seek treatment for him at a nearby monastery perched on a clifftop. After she treats Voralberg with an obscure remedy of Youkol origin which she discovered at the monastery, two local men hijack the train and forces Oscar to disembark and resume its journey. Walker catches up to the thugs and fends them off following a protracted pursuit. The train eventually reaches what appears to be its end destination in front of a large statue, soon revealed to be the site of a Youkol settlement hidden underground. Once there, Walker learns that Oscar's body is designed to be an
exoskeleton An exoskeleton (from Greek ''éxō'' "outer" and ''skeletós'' "skeleton") is an external skeleton that supports and protects an animal's body, in contrast to an internal skeleton (endoskeleton) in for example, a human. In usage, some of the ...
to support Voralberg in the event of his ailing health, leaving her with a mechanical "heart" containing Oscar's memories and programming as a keepsake. The Youkol prepares a ship for Walker and Voralberg for their voyage to the island of Syberia, fulfilling the latter's lifelong wish to meet a living mammoth.


''Syberia 3''

After abandoning the island of Syberia, a dying Kate Walker is rescued from a makeshift boat by the Youkol tribe. Determined to escape their common enemies, among them a Russian militia unit allied with a corrupt doctor named Olga Efimova as well as the private investigator hired by her former employer, she decides to help the Youkols fulfill their ancestral tradition of leading their snow ostrich mounts on their seasonal migration. Walker and the Youkols depart the town of Valsembor on board a ship named the Krystal, and arrive at an abandoned theme park in Baranour, a town which is devastated by nuclear fallout from a failed nuclear power plant. After finding a disused but intact Voralberg automaton in the park, Walker installs Oscar's mechanical heart into the automaton and revives her friend. Together, they help the Youkols find their lost temple and help navigate them across a bridge to reach a bordering country, where the snow ostrichs' breeding grounds are located. The game ends on a cliffhanger as Oscar is incapacitated by the militia and Walker is captured.


''Syberia: The World Before''

''The World Before'' is set in 2005, a year after the events of ''Syberia 3'', Kate Walker escapes from a salt mine; when her partner Katyusha is shot during an escape attempt, she promises her to find out the identity of a girl on a painting with as striking resemblance to Kate. She travels to the city of Vaghen, where she learns that the girl on the picture is Dana Roze, a music student who became involved with alpinist Leon Kobatis, became part of the
British Foreign Office The Foreign, Commonwealth & Development Office (FCDO) is a department of the Government of the United Kingdom. Equivalent to other countries' ministries of foreign affairs, it was created on 2 September 2020 through the merger of the Foreign ...
during World War II, and eventually emigrated to the United States; Kate eventually discovers that Dana is her real grandmother. The game ends with Kate impulsively abandoning her return to New York and instead going to Baltayar to find out if Dana is still alive.


Promotion and merchandise

As the central character of the ''Syberia'' franchise, Kate Walker is featured in the majority of the series' promotional material. In 2015, an
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
app titled ''Syberia AR - Meet Kate Walker'', which allows users to project an animated image of the character, was released as a complimentary download on the Apple Store in 2015 to promote ''Syberia 3''. It was meant to be used for the 56th
Venice Biennale The Venice Biennale (; it, La Biennale di Venezia) is an international cultural exhibition hosted annually in Venice, Italy by the Biennale Foundation. The biennale has been organised every year since 1895, which makes it the oldest of ...
at the Glasstress 2015 Gotika exhibition, which was jointly organized by the
State Hermitage Museum The State Hermitage Museum ( rus, Государственный Эрмитаж, r=Gosudarstvennyj Ermitaž, p=ɡəsʊˈdarstvʲɪn(ː)ɨj ɪrmʲɪˈtaʂ, links=no) is a museum of art and culture in Saint Petersburg, Russia. It is the list of ...
and Berengo Studio. The Collector's Edition of ''Syberia 3'' includes a poster of Kate Walker, a copy of the comic book adaptation co-written by Sokal and his son Hugo, and a resin figurine of the character flanked by automatons.


Reception

Rachel Kaser from ''TheNextWeb'' and Catalan publication
Ara ARA may refer to: Media and the arts * American-Romanian Academy of Arts and Sciences * '' Artistička Radna Akcija'', compilation album released in former Yugoslavia * Associate of the Royal Academy, denoting membership in the British Royal Aca ...
considered Kate Walker to be part of an emerging trend of realistically clothed and proportioned female protagonists who have become increasingly prominent in the video game industry since the 2000s. Argentinean narrative designer Alejandra Bruno considered Walker to be her favorite character and highlighted her significance as the protagonist of a graphic adventure game in which she shows a strong and empathetic temperament. To Bruno, Walker's portrayal in the ''Syberia'' series demonstrated that video games have the potential for "narrating complex, deep events, and of transmitting subtle sensations, such as nostalgia". Walker also has a well-resolved transformation arc through action in Bruno's opinion, which she found interesting from the perspective of a video game's script. Katherine Cross, writing for ''
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'', argued that Kate is an uncommon example of a female video game protagonist who is allowed agency and full-fledged character development. Cross particularly liked how Walker was written with "grace and maturity" when she discovers her fiancé Dan's infidelity and the way she ends their relationship. Jonathan Kaharl from ''Hardcore 101'' was intrigued by Sokal's exploration in ''Syberia 3'' of the "ever growing need to conform" in the face of "threatening antagonists and sights of modern decay" through Walker and the Youkols, which gives the game a darker undercurrent compared to its predecessors. French website ''Le Point'' positively appraised Kate Walker and declared her the opposite of sexualized and combative video game heroines like
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
from the ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'' franchise. Conversely, Kaharl faulted Kate Walker's presentation in the first ''Syberia'' and called her a boring character. He conceded that while it is easy for players sympathize with her because her frustrations are universally relatable to people living in modern society, the character's dialogue lacks personality and that she "does not seemingly to react to the fascinating things she sees". This undermines the game's writing in his opinion and made it "not quite as effective as it should be" when players may not care about her emotional growth beyond their own projections and assumptions. Kaharl thought that she appears to have experienced character growth by the events of ''Syberia II'', but was unconvinced by the reasoning behind her decision to actively pursue Voralberg's dream to find living mammoths, criticizing it as a "deeply unsatisfying explanation". He was also puzzled by the developers' handling of the subplot involving her employer and the private investigator they have hired to pursue her, as the game's story never delivers a satisfactory payoff for that arc. With ''Syberia 3'', Kaharl expressed concerns that Kate's relationship with the Youkols, who are presented as cartoonish stereotypes, comes across as a
white savior The term white savior is a critical description of a white person who is depicted as liberating, rescuing or uplifting non-white people; it is critical in the sense that it describes a pattern in which people of color in economically under-develo ...
trope, a sentiment shared by a reviewer from ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
''. Shuva Raha from ''Adventure Gamers'' praised Walker as an inspiring heroine who is "practical yet vulnerable" in earlier ''Syberia'' titles, but was disappointed by the handling of her character development in the narrative of ''Syberia 3''. Mann's performance as Walker has received an overall mixed response. Kaharl initially felt Mann was merely competent with her performances as Walker in the earlier ''Syberia'' titles. He praised her reprisal of the role in ''Syberia 3'' and said she came across as being very comfortable in the character, "giving every sarcastic barb with perfect precision". Bella Lara Blondeau from ''CGMagazine'' praised Mann for bringing an emotional intensity and plainspoken charm to the role, and that she helped make Walker an "immensely likeable protagonist". Raha appreciated the continuity of Sharon Mann reprising her role as Kate Walker and remarked that she mostly sound the same as when she first performed the role years prior. However, John Walker from ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' found Mann's performance as Walker in ''Syberia 3'', a seemingly elderly voice coming from a woman in her 20s, to be "jarringly peculiar". In a preview article published by ''Adventure Gamers'', Richard Hoover felt that Mann's gruffer and more exhausted voice complements a seemingly renewed focus on Kate’s growth as a character in ''The World Before''. Some critics have adopted a queer reading of Walker's character arc throughout the ''Syberia'' series. Aimee Mann calling Walker's unconventional life choices "an excellent allegory for the coming out process" of people who identify as LGBT and a "dramatic break from
heteronormative Heteronormativity is the concept that heterosexuality is the preferred or normal mode of sexual orientation. It assumes the gender binary (i.e., that there are only two distinct, opposite genders) and that sexual and marital relations are most f ...
capitalist expectations". Mann noted that Kate shares in a sense of otherness with the new community of friends she gather around herself, just as friends and peers take on a much more significant place in the lives of queer people, who by choosing to live out their own truth are often rejected by their family of origin, or struggle to maintain intimacy and trust. Walker's seemingly intimate relationship with Katyusha in ''The World Before'' also led critics to speculate about the presence of LGBT themes in preview articles about the game.


Analysis

Walker has been the subject of scholarly analysis published in academic journals. Robert P. Fletcher observed that Walker is essentially a female
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
created by a male artist, as demonstrated by his observation of Sokal's paternal pride when discussing his creation's personality. He further noted that reactions from many players have often focused on her physical appearance, in spite of the fact that she is not a sexualized character. He interpreted Walker's relationship with her employers in the first ''Syberia'' as representing corporate America's “real world”, and that by abandoning that in order to help Hans Voralberg, Walker "reclaims her own repressed sense of the transcendent". Fletcher also analyzed the theme of robotic behaviour within the context of a potential video game glitch that affects the aesthetics of Walker's character model, as well as an analogy to apathy in the dialogue exchanges between Walker and various non-player characters. In her analysis of the relationship between the player and their avatar as a form of emotional involvement, Kirsten Pohl said Walker's presentation in the ''Syberia'' series as an autonomous character serves as a good example for how the relationship between avatar and player can also be influenced on the narrative level. Since ''Syberia'' has a determined game structure and Walker is an "exceedingly defined and personalized avatar" with strong psychological traits, this implies that the player’s agency to interpret the game world is left out to a great extent, as the player has little room for deliberation and negotiation. This in turn, encourages the player to adopt Walker's perspective, which offer a new schemata of thinking and acting, and consider the appropriate manner in which she should act in a certain situation that stays true to her personality and find the solution to the given problem. An essay published in the peer-reviewed journal ''The Moving Image'' observed that Kate Walker drives the action in the ''Syberia'' series, which is in stark contrast to most fictional works depicting Arctic representations that assume a male subject or a masculinist paradigm, and often involves a solitary journey or a struggle between life and death. On the contrary, Walker is constantly in contact with other characters inhabiting the space, and there is either progress or stagnation as opposed to a "typical player-versus-death scenario". Another observation put forward by the authors was that players may be confronted by other characters’ sexist assumptions about Walker’s abilities and motives, and that they must be overcome in order to progress the narrative.


References


Further reading

* * * {{DEFAULTSORT:Walker, Kate Action-adventure game characters Fictional explorers in video games Female characters in video games Fictional American lawyers Fictional American people in video games Fictional characters from New York City Science fantasy video game characters Syberia Video game characters introduced in 2002 Video game protagonists