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''Kameo: Elements of Power'' is a 2005
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by Rare and published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. The player controls Kameo, a 16-year-old elf, who must travel across the land, rescuing her family while collecting Elemental Sprites and Warriors in a Beat 'Em Up style combat against the trolls that stand in her way. Kameo's ten elemental powers let her transform into creatures and use their varied abilities to solve combat-oriented puzzles and progress through the game's
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
. ''Kameo'' is known for its prolonged development cycle, which spanned four
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and Microsoft consoles. It was conceived as a ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
''-style game of capturing and nurturing monsters, but traded its lighthearted Nintendo overtones for darker themes more befitting of
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
audiences when Microsoft acquired the developer. In this process, Kameo was repurposed from a fairy to an elf—a transition the game's director later concluded was unsuccessful. While nearly finished for the original Xbox console, the title was delayed to become an exclusive
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the upcoming
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. Rare used the extra time to improve the game's audiovisuals, including Rare's first orchestral soundtrack, and add a local
cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
mode. ''Kameo'' released alongside the Xbox 360 launches: November 2005 in North America and several weeks later in Europe. The game received generally favorable reviews and sales estimates ranged from subpar to par. Reviewers praised ''Kameo'' graphics as setting standards for the new console, and noted its vivid color palette. Their criticism focused on the gameplay, in particular its repetition, awkward controls, easy combat, disorganized introduction, and overbearing tutorial. Reviewers found the story and Kameo's character lackluster, but largely liked the other characters and the core morphing concept. They had high praise for the orchestral score and other technical features, apart from the game's camera. Rare released several cosmetic
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
packs, and a free online cooperative mode upgrade. Retrospective reviews remembered the game for its bright and impressive graphics. ''Kameo'' was included in '' Rare Replay'', an August 2015 compilation of 30 Rare titles for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, alongside documentary-style videos about the game's development and its planned sequel. The sequel was canceled after a few months of production due to both poor sales of the original and Microsoft's new focus on games for its
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
peripheral.


Gameplay

In the third-person
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
''Kameo'' (pronounced "cameo"), the player controls the titular character, an elf who sabotages her sister before her coronation to take the crown and the Elemental Powers that come with it. This causes her sister Kalus to free the troll King Thorn and form an alliance to take back her crown and the remaining elemental sprites. Kameo uses elemental powers to transform into creatures with different abilities, which she switches between to solve puzzles and advance through the in-game world. The player controls the player-character with the left analog stick, the game's camera view with the right thumbstick, and the character attacks and abilities with the controller's triggers. The Xbox 360 controller's face buttons swap between three active, elemental powers. These ten "elemental warriors" include a fire-breathing creature who lights torches, a gorilla who climbs walls and throws foes, and a plant who punches opponents. There are two each of five element types (fire, ice, plant, rock, water). Some enemies have specific weaknesses and can only be affected by specific elemental powers or hazards in the environment. The game is structured such that new character abilities unlock just as their benefits are needed to solve a puzzle. Thus the game's puzzles depend on combat more than logic. Each of the elemental forms has several ability upgrades, which the player can
redeem Redemption may refer to: Religion * Redemption (theology), an element of salvation to express deliverance from sin * Redemptive suffering, a Roman Catholic belief that suffering can partially remit punishment for sins if offered to Jesus * Pi ...
by collecting and delivering fruit to a sacred tome called the Wotnot book. The Kameo character, herself, can move faster than the elemental warriors but has no special ability apart from breaking crates. The game begins as Kameo advances through a castle—with the help of three elemental powers—to rescue her family. As the tutorial prologue ends, Kameo loses her elemental powers and is ejected from the castle into the Enchanted Kingdom to grow stronger and try again. Kameo travels through four themed worlds (water, ice, fire, and swamp) at the outskirts of the Badlands, the
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
that connects the areas. Each of the worlds are interspersed with townsfolk and combat-oriented puzzles. Kameo can either travel to the worlds through the Badlands, where the elves and trolls skirmish, or
warp Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a ...
from the Enchanted Kingdom. A help system built into the game provides hints or direct solutions for struggling players. Throughout the kingdom, Kameo finds and defeats the seven shadow creatures each guarding one of her elemental powers, while saving her family earning the other 3. The player can slow time by landing successive hits and kills on enemies to fill an on-screen meter. The player can return to levels to attempt a higher score. The game's action sequences, more than half of the game, require the player to defeat groups of enemies before proceeding to the next room, and ultimately leading to a
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
. ''Kameo'' has a two-player,
split-screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * Split Screen (TV series), ''Split Screen'' (TV series), 1997–2001 * Split-Scree ...
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
mode in which players can fight alongside each other during the action scenes. Rare added support for online cooperative play (via
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
or
System Link This article refers to the Xbox system link. Not system link on any other Video Game Consoles. Information about system link on other Video Game Consoles can be found elsewhere! {{short description, Form of offline multiplayer gaming System Link i ...
) as a downloadable patch following the game's release.


Development

Rare's protracted development of ''Kameo'' spanned four consoles: Nintendo's
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
and
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, Microsoft's
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
, and ultimately, the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. The game became known for its long development cycle—''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' wrote that the game had received more IGN editor coverage during its development than "almost any other single game". In the final game, a recipe can found that reads "Take one Cube of ice… Add two beetles from a Box of Creepy Crawlies… Heat to 360 degrees…" which alludes to the development cycles on each console. Shortly after Rare finished work on ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the ''Donkey Kong'' series. As the gorilla Donkey Kong (character), Donkey Kong, the player e ...
'', ''Kameo'' began as a game in which the player catches and evolves creatures. In lead designer George Andreas's concept, the creatures would follow the player and act of their own volition. This version had a "Nintendo feel" and ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
''-like concept: the player nursed little monsters into adults. ''Kameo'' spent several years in development for the GameCube and Rare shared an early version of the game at
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, an annual video game conference. In the meantime, Microsoft acquired Rare in September 2002 for a record price of $377 million. ''Kameo'' lost many of its ''Pokémon'' elements when development transferred to the Microsoft's Xbox. Rare's Phil Tossell liked the ''Pokémon''-style concept but ultimately felt that the platform change was a positive move for the game. The team distilled the original concept into the core gameplay mechanics that players preferred, namely the abilities to morph into characters and to fight. In what became the core gameplay, the player would use a combination of Kameo's elemental warriors to progress through levels. Rare later expanded the concept to that of an adventure game, though its story was secondary to the gameplay. ''Kameo'' was designed for fluidity—the team tried to minimize player chores and player waiting times. The team simplified the set of characters from a hundred to a dozen, and expanded the skill sets of those remaining. Tossell designed these characters, and started with a boulder-like animal. These creature designs later became Kameo's morphing forms. As the game transitioned and Rare attempted to distance itself from its mawkish reputation for "cute characters with big eyes", the team struggled to repurpose Kameo into an elf from the fairy of the original concept. Tossell felt that this task was impossible, as Microsoft simultaneously wanted to widen its base while it did not give Rare the room to grow out of its cutesy design. The Kameo character transitioned through a "tribal" look before becoming an elf, and her own attacks were ultimately repurposed into the elemental warriors'. ''Kameo'' became an Xbox 360
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
(alongside Rare's ''
Perfect Dark Zero ''Perfect Dark Zero'' is a first-person shooter developed by Rare and published by Microsoft Game Studios. It was released as a launch title for the Xbox 360 video game console in 2005. The game is part of the ''Perfect Dark'' series and a pr ...
'') and received a graphics upgrade in the process. The game had been about 80% complete for the original Xbox, but the transition freed the game's vision from technical constraints. With their timeframe extended, the development team added extra attacks for the ten characters, day–night transition interactions, in-game scores and leaderboards, a
cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
splitscreen mode, and a post-release update that extends the cooperative mode over
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or ...
and
local network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
. The team revisited level ideas that did not fit on the previous console, and transitioned from synthesized music and a text-based story to an orchestral soundtrack and
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
. The cooperative mode was also added retroactively, which challenged the already finalized level design. The most pronounced improvements were in the game's graphics and upgrades. Levels on the Xbox 360 could hold thousands of characters on-screen at once. The team
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ed the feel of each elemental warrior and spent extra time refining the gradual difficulty increase in the opening level. In reflection, the project's biggest influences were ultimately Nintendo, Pokémon, and ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
''. Around the time of ''Kameo'' release, lead designer George Andreas felt that the original ''Kameo'' concept of finding and using monsters had evolved and carried through to the final product. He said that there were enough ideas for a sequel within the new intellectual property if players were interested. Years later, Andreas reappraised and said that the game should never have been released and remains a sore subject for him to discuss. Since the project was nearly finished, they had opted for launch title release instead of starting over. Andreas felt that the effort to conceal the fairy Kameo as an elf was unsuccessful and that the character did not match the Xbox's
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
demographic. Rare and
Microsoft Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
released ''Kameo'' alongside the Xbox 360 console as a launch title: on November 22, 2005, in North America, and December 2 in Europe. The game was available for purchase in retail stores ahead of the console's launch date. At release, it was sold at a lower price than other Xbox 360 games. In advance of its February 2, 2006, Japanese release, Microsoft Japan held a ''Kameo'' promotional press event with celebrities and
Kaori Manabe is a Japanese talent, gravure idol and actress. She was born on May 31, 1980 in Ehime Prefecture, Japan. Personal life On June 26, 2015, it was announced that Manabe married rock musician Kazuya Yoshii and was pregnant with his child and due t ...
in late January 2006. ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' reported the event as "subdued" but appropriate for Japanese games journalists to test ''Kameo'', as the Xbox 360 had been selling poorly in the region.


Audio

Steve Burke served as the audio lead on the ''Kameo'' project, his first at Rare, for which he composed its soundtrack and contributed to its sound effects and voiceovers. As the game was originally planned for the GameCube, the first few months of development appeared to have no support for audio above the
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
sample-style compositions characteristic of Nintendo's previous console, the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
. The game's first demo at the 2001
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
used this type of audio. Of the first pieces he wrote for this project in the early months of 2001, some were scrapped. Others were re-recorded as
streaming audio Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content it ...
, which plays pre-recorded audio files, when the developers added support. It became Rare's first orchestral soundtrack. Other Rare staff members contributed their talents to the recording process, such as trumpet and voice recordings. Burke experimented with a variety of musical styles throughout the game's development. Burke's original compositions were lighthearted as befitting for a Nintendo game, but became darker along with other parts of the game to match the Xbox audience when Microsoft acquired Rare. The composer thought that this transition was reflected in the soundtrack, with some Nintendo-style music juxtaposed against the roaring orchestral tracks. Burke estimates that he had written four hours of audio for the project and ultimately recorded 80 minutes with an orchestra and choir over four days in Prague. The team recorded the orchestra and choir separately.
Sumthing Else Music Works Sumthing Distribution was an American based company started by Nile Rodgers that distributes recording artist and independent record labels. It was the largest African-American owned distribution company in America. It was announced on January 3, ...
published the soundtrack on
compact disc The compact disc (CD) is a Digital media, digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then rele ...
and for download via the
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and
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. It was nominated for the Academy of Interactive Arts & Sciences Outstanding Achievement in Original Music Composition award.


Reception

A year prior to ''Kameo'' release, ''
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'' wrote that while they highly anticipated the title and expected it to be of high quality, they thought the game's continual delays would likely hurt the final product. Closer to release, Tom Bramwell (''Eurogamer'') added that he had expected the game to be the best among the Xbox 360 launch titles. ''Kameo'' core gameplay concept brought his anticipation to par with that customary for ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' titles, and he thought the game would reap the benefits of its long development through refined audiovisuals. Xbox executive Peter Moore announced ''Kameo'' as his favorite launch title in anticipation of the Xbox 360's launch. The game received "generally favorable" reviews, according to video game
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Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Market research company
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reported that ''Kameo'' sold 300,000 copies while ''Retro Gamer'' reported that the game sold over 700,000 copies. ''GameSpot'' described the NPD Group figures as significantly below expectations and the sales of Rare's other Xbox 360 launch title, ''
Perfect Dark Zero ''Perfect Dark Zero'' is a first-person shooter developed by Rare and published by Microsoft Game Studios. It was released as a launch title for the Xbox 360 video game console in 2005. The game is part of the ''Perfect Dark'' series and a pr ...
''. ''Retro Gamer'' described its figures as "respectable ... for a new franchise". Rare senior software engineer Nick Burton said that while ''Kameo'' and ''Perfect Dark Zero'' had reputations for poor sales, the two games "sold phenomenally well" for launch titles. ''Kameo'' continued to sell three years after its release. Reviewers praised the game's graphics as setting standards for the new console. David Clayman (''IGN'') saw ''Kameo'' as a good demonstration of the Xbox 360's graphical possibilities, and Bramwell (''Eurogamer'') considered the degree of detail, even at long distances and in processor-intensive scenes, "unprecedented in a console game". Though he had few points of reference for the new console, Clayman (''IGN'') wrote that the extremely detailed high-definition graphics appeared worthy of the Xbox 360's "
next generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
" moniker. When paired with surround sound, the experience was "almost overwhelming". Reviewers also noted the game's vivid color palette. Kasavin (''GameSpot'') wrote that the developers balanced the visual elements to appeal to children and adults alike. Andrew Pfister (''1UP.com'') wrote that the game looked marvelous but was sometimes distracted by too much occurring onscreen. Critics praised the core morphing concept but criticized its repetitive gameplay, awkward controls, easy combat, disorganized introduction, and overemphasis on tutorial. Bramwell (''Eurogamer'') wrote that though the fundamental idea was good, the repetitious combinations of elemental attacks were rarely novel and often laborious. The excitement of realizing a puzzle's solution, Bramwell said, was often ruined by the player's struggle to perform the task correctly. He wrote that the game's design constrained players and "bred apathy". For example, tutorials followed the scenes in which they would have been useful, cutscenes left no puzzle solution to imagination, puzzle solutions were rarely revisited after their first use, and character dialogue overstated the importance of simple puzzles. Bramwell was "desperate" for the freedom to experiment without forced guidance. "The game", he wrote, "hardly ever stops telling you what to do." Clayman (''IGN'') agreed that there was too much help but alternatively appreciated the continual challenge and activity density of ''Kameo'' level design, with townspeople interspersed within the level's action. He also liked to experiment in the Badlands as a break from the puzzles. Clayman found the game's combat easy but fun. He especially enjoyed the slowed time combat. Bramwell (''Eurogamer'') said that the "relative pleasure" of ''Kameo'' combat was ultimately worth little, as the player could use basic attacks and avoid most major upgrades throughout the whole game. Phil Theobald (''GameSpy'') added that character upgrades were required for maintaining interest in the gameplay, but that the game does not incentivize finding such combinations. Pfister (''1UP.com'') too found the gameplay balance and puzzle design insipid. Reviewers found the story and Kameo's character lackluster, but largely liked the other characters. Andrew Reiner (''Game Informer'') said that the story tracked through every imaginable video game cliché and failed to build emotional attachment. Clayman (''IGN'') noted that he spent little time as Kameo, the character. He found the elemental warriors more useful, interesting, and original, and felt that the ten powers were balanced so as to make each worth playing. Dave Halverson agreed that the multiple character options represent a rare breadth of player choice, while Pfister (''1UP.com'') wrote that only a few of the characters had abilities worth regularly using and called the "terrible" character design typical for the developer. Clayman (''IGN'') thought that Kameo's character was comparatively less interesting than that of the rest of the cast. Kasavin (''GameSpot'') agreed that Kameo visually appeared "generic" while other characters and environments had exceptional and inspired style. Alternatively, Halverson (''Play'') thought of the "breathtaking female lead" as the "quintessential fantasy icon". Reviewers made positive remarks about the game's orchestral score and voice acting. Kasavin (''GameSpot'') wrote that added choral tracks during intense in-game moments gave the game epic overtones, though Clayman (''IGN'') thought the score made the game environments feel delusively majestic. Bramwell (''Eurogamer'') found little joy in the verbose dialogue, which he often skipped even during important scenes, but Kasavin (''GameSpot'') considered the voice acting amusing, with good quality. He also praised the level of nuance in the sound effects, such as those made as characters walked. Clayman (''IGN'') reported that the game had no major technical issues, which was a major concern in the protracted run-up to the game's release. He also found that most of its levels did not appear to leverage the Xbox 360's advances in areas apart from graphics. Bramwell (''Eurogamer''), on the other hand, fought the controls and camera throughout the game. He lamented a particular issue in which the camera would spin 180 degrees when Kameo was hit, which made the path of retreat harder to see. Theobald (''GameSpy'') also lamented the camera. Kasavin (''GameSpot'') found ''Kameo'' to be technically outstanding, and praised its automatic
game save A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
features, short loading times, steady frame rates, and detailed display on both standard- and high-definition televisions. Pfister (''1UP.com'') wrote that ''Kameo'' was technically impressive to the point of overwhelming the gameplay. Critics noted the game's length as shorter than expected, with about ten hours of content. Clayman (''IGN'') had little desire to replay the solved puzzles and Bramwell (''Eurogamer'') was even eager for the game to end. Halverson (''Play'') planned to return to the game but wrote that he would have preferred five more hours of the single-player over the Xbox Live features. Reviewers were largely unimpressed with the extra Xbox Live cooperative play and
score attack In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
features. Halverson (''Play'') had hopes for ''Kameo'' and ''
Psychonauts ''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for t ...
'' to rekindle developer interest in the 3D platforming genre, but concluded that such games were likely not to return. Clayman (''IGN'') did not find the game to live up to its publicity as a competitor against ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' series, though Theobald (''GameSpy'') thought ''Kameo''
boss battles In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
were comparable. Pfister (''1UP.com'') noted several traditional Rare flourishes—lots of color and graphics effects, puns for character names—but ultimately wrote that ''Kameo'' was proof that Microsoft had received "exactly what they paid for" in its acquisition of Rare. Theobald (''GameSpy'') said that Rare had avoided its usual tropes of making players collect many items and poor character design, and made a "worthy" launch title. Nigel Kendall (''
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'') wrote that the game was "more cerebral" than the console's other games, which were stereotypically about driving, football, or shooting. Kasavin (''GameSpot'') noted that ''Kameo'' was the most accessible launch title to players of all ages. In summary, he thought the game was a suitable fit for players' first experiences on the new Xbox 360.


Downloadable content

The game was released without online support for co-operative play, but Rare promised to add the feature as a free patch and did so in April 2006. The patch let two players play the story simultaneously when their consoles were connected through
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
or
System Link This article refers to the Xbox system link. Not system link on any other Video Game Consoles. Information about system link on other Video Game Consoles can be found elsewhere! {{short description, Form of offline multiplayer gaming System Link i ...
. It also added new
achievements Achievement may refer to: *Achievement (heraldry) *Achievement (horse), a racehorse *Achievement (video gaming), a meta-goal defined outside of a game's parameters See also * Achievement test for student assessment * Achiever, a personality typ ...
. For a fee, players could download a series of costume packs that change the visual appearance of the game's characters. In September 2006, Rare released the ''Kameo'' "Power Pack", which added leaderboards, a costume pack, new achievements, and three new modes of gameplay: Expert, Time Attack, and Rune Battle. Expert Mode remasters six of the game's levels with added difficulty. Time Attack Mode lets two co-op players (local or online) attempt to finish levels as fast as possible. Rune Battle Mode pits two co-op players against each other to collect the most rune items. Ben Kuchera of ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'' wrote that Rare "did a good job" of supporting ''Kameo'' with post-release content. He liked the idea of the time-based mode and thought that the Expert mode would allay criticism of the game's easiness.


Legacy

In retrospect, ''Kotaku'' wrote that ''Kameo'' would be remembered as "that pretty Xbox 360 launch game", which ''IGN'' confirmed a year after its release. While some games journalists reported unfavorable views towards ''Kameo'', they also reported its fanbase to be dedicated. Other games journalists described the game as underrated. ''Kameo'' was among the first batch of games to be sold digitally with the Xbox 360's
Games on Demand Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
service in August 2009. ''Kameo'' was later included in '' Rare Replay'', a compilation of 30 Rare titles, released for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in August 2015. The game runs through the Xbox One's backward compatibility, which emulates select Xbox 360 titles on the newer console. ''Kameo'' was among the first batch of games to be supported for the feature. The ''Rare Replay'' emulated release includes all original downloadable content for free and lets players migrate their Xbox 360 cloud saves to their Xbox One. ''Kameo'' performance in the Xbox One's emulator slightly improves upon its technical performance on the Xbox 360 itself. Stephen Totilo (''Kotaku'') was surprised at his positive response to replaying ''Kameo'' on ''Rare Replay'', having found the introductory stage off-putting when he sampled it at the Xbox 360's launch. He planned to return to the title. Chris Carter (''Destructoid'') wrote that while ''Kameo'' was not worth full price at its release, it was a welcome addition worth playing in the compilation. In June 2019, the game was enhanced to run at native
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on Xbox One X. A sequel to ''Kameo'' was in production but was ultimately canceled. George Andreas began work on the sequel after finishing the first game. ''Kameo 2'' was designed to be a darker take on the original. Rare redesigned Kameo to have smaller eyes and matured the other creatures. For instance, the trolls were given steampunk designs. The sequel put a heavier emphasis on the open world, as the team was influenced by ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'' (2007). Rare began to use Havok physics software for smoother
inverse kinematics In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a g ...
animations, and planned to incorporate assets from an unreleased game, ''Black Widow'', which featured a giant, mechanical spider. For creature upgrades, the team planned to let Kameo fly as an eagle so the player could experience the grandeur of a bird's-eye view. ''Kameo'' composer Steve Burke said that he worked on the sequel for a year. He wrote several new audio tracks in a Celtic style and recorded voiceovers, which together were used in a concept demo pitched to Microsoft. The project was canceled after about three months of production as Rare re-focused on Microsoft's
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
effort. At the time, Microsoft redirected its internal studios to support the project. The original's lackluster sales also contributed to the cancelation. The public had heard reports of its cancelation during the 2009 restructure and had seen an artwork leak in 2011, but the cancellation was not confirmed until Microsoft Studios vice president Phil Spencer did so in 2013. ''1UP.com'' questioned whether ''Kameo'' needed a sequel at all. Rare released a retrospective documentary of the unreleased game as part of its August 2015 ''Rare Replay'' collection. ''Kameo 2'' concept artist Peter Hentze narrated the documentary, which focuses on art that would have been included in the game apart from a brief video clip. Rare later released a follow-up
making-of In cinema, behind-the-scenes (BTS), also known as the making-of, the set, or on the set, is a type of documentary film that features the production of a film or television program. This is often referred to as the EPK (electronic press kit) vid ...
''Kameo'' video in March 2016. The sequel's video did not elaborate on why Microsoft canceled the project.


References

{{Authority control 2005 video games Action-adventure games Cancelled Nintendo 64 games Cancelled GameCube games Cancelled Xbox games Cooperative video games Fantasy video games Microsoft games Multiplayer and single-player video games Rare (company) games Video games about shapeshifting Video games featuring female protagonists Video games scored by Steve Burke Xbox 360 games Xbox 360-only games Xbox Cloud Gaming games Xbox One X enhanced games 3D platform games Video games developed in the United Kingdom