Streaming Audio In Video Games
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Streaming Audio In Video Games
In video games, music can be streamed, where the audio is pre-recorded and played back when required. While early video games were restricted to sequenced music, streaming music has become a more viable option as technology has improved. History Arcade games Early video game streaming was analog, sourced from a cassette tape inside an arcade cabinet. In the case with certain games that used FMV sequences, or were based entirely upon some type of video like 1983's ''Astron Belt'' and ''Dragon's Lair'', carried audio streamed with the video. However, the continued reliance of arcade games on solid-state memory as opposed to optical media resulted in less use of streamed audio until the release of games such as ''Killer Instinct''. This game used a magnetic hard drive with a comparatively high capacity and played back audio streams from the drive. Exceptions included the genre of rhythm games, which, by their nature, number music as an integral feature. Currently, many arcade game ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Ys I & II
is an action role-playing game compilation released by Hudson Soft and NEC for the PC Engine CD-ROM² in 1989 and TurboGrafx-CD in 1990. It consists of enhanced remakes of the first two ''Ys'' games by Nihon Falcom for the PC-8801 home computer in Japan. It was released as ''Ys Book I & II'' for the TurboGrafx-CD in North America in 1990, and was a pack-in title for the TurboDuo in 1992. ''Ys I & II'' was released on the Virtual Console in Japan in October 2007, and worldwide the following year. Overview ''Ys I & II'' consists of enhanced remakes of the first two games released in the ''Ys'' series, '' Ys I: Ancient Ys Vanished'' and '' Ys II: Ancient Ys Vanished – The Final Chapter''. It was one of the first video games to use CD-ROM, which was utilized to provide enhanced graphics, animated cut scenes, ( cf. ) a Red Book CD audio soundtrack, ( cf. ) and voice acting. The game's English localization was also one of the first to use voice dubbing. The game uses 732 me ...
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Winamp
Winamp is a media player for Microsoft Windows originally developed by Justin Frankel and Dmitry Boldyrev by their company Nullsoft, which they later sold to AOL in 1999 for $80 million. It was then acquired by Radionomy in 2014. Since version 2 it has been sold as freemium and supports extensibility with plug-ins and skins, and features music visualization, playlist and a media library, supported by a large online community. Version 1 of Winamp was released in 1997, and quickly grew popular with over 3 million downloads, paralleling the developing trend of MP3 (music) file sharing. Winamp 2.0 was released on September 8, 1998. The 2.x versions were widely used and made Winamp one of the most downloaded Windows applications. By 2000, Winamp had over 25 million registered users and by 2001 it had 60 million users. A poor reception to the 2002 rewrite, Winamp3, was followed by the release of Winamp 5 in 2003, and a later release of version 5.5 in 2007. A now-di ...
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Foobar2000
foobar2000 (often abbreviated as fb2k or f2k) is a freeware audio player for Microsoft Windows, iOS and Android developed by Peter Pawłowski. It has a modular design, which provides user flexibility in configuration and customization. Standard "skin" elements can be individually augmented or replaced with different dials and buttons, as well as visualizers such as waveform, oscilloscope, spectrum, spectrogram (waterfall), peak and smoothed VU meters. foobar2000 offers third-party user interface modifications through a software development kit (SDK). foobar2000 supports many audio file formats, has many features for organizing metadata, files, and folders, and has a converter interface for use with command line encoders. To maximize audio fidelity in cases where resampling or downscaling in bit depth is required, it provides noise shaping and dithering. There are a number of official and third-party components which add many additional features. The core is closed source, ...
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Super Mario Galaxy
is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the '' Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a harder experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Wii Nunchuk, Nunchuk and completes missions, fights Boss (video gaming), bosses, and reaches certain areas to collect Power Stars. Certain levels use the Motion controller, motion-based Wii Remote functions. Nintendo EAD Tokyo began developing ''Super Mario Galaxy'' after the release of ''Donkey Kong Jungle Beat'' in late 2004, when Shigeru Miyamoto suggested that Nintendo commission a large-scale ''Mario'' game. The concept of spherical platforms origina ...
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Sample-based Synthesis
Sample-based synthesis is a form of audio synthesis that can be contrasted to either subtractive synthesis or additive synthesis. The principal difference with sample-based synthesis is that the seed waveforms are sampled sounds or instruments instead of fundamental waveforms such as sine and saw waves used in other types of synthesis. History Before digital recording became practical, instruments such as the Welte (1930s), phonogene (1950s) and the Mellotron (1960s) used analog optical disks or analog tape decks to play back sampled sounds. When sample-based synthesis was first developed, most affordable consumer synthesizers could not record arbitrary samples, but instead formed timbres by combining pre-recorded samples from ROM before routing the result through analog or digital filters. These synthesizers and their more complex descendants are often referred to as ROMplers. Sample-based instruments have been used since the Computer Music Melodian, the Fairlight CMI an ...
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Table-lookup Synthesis
Wavetable synthesis is a sound synthesis technique used to create quasi-periodic waveforms often used in the production of musical tones or notes. Development Wavetable synthesis was invented by Max Mathews in 1958 as part of MUSIC II. MUSIC II “had four-voice polyphony and was capable of generating sixteen wave shapes via the introduction of a wavetable oscillator.” Hal Chamberlin discussed wavetable synthesis in Byte's September 1977 issue. Wolfgang Palm of Palm Products GmbH (PPG) developed his version in the late 1970s and published it in 1979. The technique has since been used as the primary synthesis method in synthesizers built by PPG and Waldorf Music and as an auxiliary synthesis method by Ensoniq and Access. It is currently used in hardware synthesizers from Waldorf Music and in software synthesizers for PCs and tablets, including apps offered by PPG and Waldorf, among others. It was also independently developed by Michael McNabb, who used it in his 1978 co ...
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Synthesizer
A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and may be synchronized to other equipment via MIDI. Synthesizer-like instruments emerged in the United States in the mid-20th century with instruments such as the RCA Mark II Sound Synthesizer, RCA Mark II, which was controlled with Punched card, punch cards and used hundreds of vacuum tubes. The Moog synthesizer, d ...
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Sound Blaster 16
The Sound Blaster 16 is a series of sound cards by Creative Technology. They are add-on boards for IBM PC compatible, PCs with an industry standard architecture, ISA or conventional PCI, PCI slot. Sound Blaster 16 Sound Blaster 16 (June 1992), the successor to the Sound Blaster Pro, introduced Compact Disc, CD-quality digital audio to the Sound Blaster line. For optional wavetable synthesis, the Sound Blaster 16 also added an expansion-header for add-on MIDI-daughterboards, called a Creative Wave Blaster, Wave Blaster connector, and a game port for optional connection with external MIDI sound modules. The Sound Blaster 16 retained the Pro's OPL-3 support for FM synthesis, and was mostly compatible with software written for the older Sound Blaster and Sound Blaster Pro sound cards. The SB16's MPU-401 emulation was limited to UART (dumb) mode only, but this was sufficient for most MIDI software. When a daughterboard, such as the Creative Wave Blaster, Wave Blaster, Roland Soun ...
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Sound Blaster
Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system platform, until the widespread transition to ''Microsoft'' Windows 95, which standardized the programming interface at application level (eliminating the importance of backward compatibility with Sound Blaster), and the evolution in PC design led to onboard audio electronics, which commoditized PC audio functionality. By 1995, Sound Blaster cards had sold over 15 million units worldwide and accounted for seven out of ten sound card sales. Creative Music System and Game Blaster Creative Music System The history of Creative sound cards started with the release of the Creative Music System ("C/MS") CT-1300 board in August 1987. It contained two Philips SAA1099 integrated circuits, which, together, provided 12 channels of square-wave "bee-i ...
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Creative Labs
Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia and personal digital entertainment products. It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products. History 1981–1996 Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, the company eventually developed an add-on memory board for the Apple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the Chinese language and featuring multimedia ...
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Sound Card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio interfaces used for professional audio applications. Sound functionality can also be integrated onto the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern video cards with HDMI to output sound along with the video using that connector; previously they used a S/PDIF connection to the motherboard or sound card. Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-base ...
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