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Julian Lombardi (born November 11, 1956) is an American inventor, author, educator, and computer scientist known for his work with socio-computational systems, scalable
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
technologies, and in the design and deployment of deeply collaborative
virtual learning environment A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course stru ...
s.


Biography

Lombardi was born to a concert pianist and an Italian actress living in New York City. His family soon moved back to Rome, Italy, where he lived until the age of six. He went on to attend Buckley Country Day School and public schools in Great Neck, New York and elsewhere on Long Island. In 1974 Lombardi began his undergraduate studies at Dowling College and graduated cum laude in the
biology Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary i ...
major and
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
minor in 1977. He attended graduate school at
Clemson University Clemson University () is a public land-grant research university in Clemson, South Carolina. Founded in 1889, Clemson is the second-largest university in the student population in South Carolina. For the fall 2019 semester, the university enr ...
, where he received his MA in 1980 and was granted a PhD in
zoology Zoology ()The pronunciation of zoology as is usually regarded as nonstandard, though it is not uncommon. is the branch of biology that studies the animal kingdom, including the structure, embryology, evolution, classification, habits, and ...
in 1983. Upon graduation, Lombardi accepted a postdoctoral appointment and lectureship in the biological sciences at the
University of North Carolina The University of North Carolina is the multi-campus public university system for the state of North Carolina. Overseeing the state's 16 public universities and the NC School of Science and Mathematics, it is commonly referred to as the UNC Sy ...
which he held until 1986. In 1986, Lombardi was appointed an assistant professor of biology at the
University of North Carolina at Greensboro The University of North Carolina at Greensboro (UNCG or UNC Greensboro) is a public research university in Greensboro, North Carolina. It is part of the University of North Carolina system. UNCG, like all members of the UNC system, is a stand- ...
. In 1990, he received tenure and was named director of graduate studies in biology. He served on the faculty at the University of North Carolina at Greensboro until 1999. Lombardi also served as director of the university's Analytical Visualization Center from 1993 to 1999. From 2002 to 2005, Lombardi managed a research and development group at the
University of Wisconsin–Madison A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United Stat ...
that specialized in the design and development of open source virtual learning environments and digital media technologies for learning and instruction. Currently Lombardi is an assistant vice president with Duke University's Office of Information Technology. He is also a senior research scholar with Duke University's program in information science and information studies, and an adjunct professor with Duke University's Department of Computer Science.


Work

Lombardi's early research program centered on the
evolution Evolution is change in the heritable characteristics of biological populations over successive generations. These characteristics are the expressions of genes, which are passed on from parent to offspring during reproduction. Variation ...
of
complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
organismal function in
vertebrates Vertebrates () comprise all animal taxa within the subphylum Vertebrata () (chordates with backbones), including all mammals, birds, reptiles, amphibians, and fish. Vertebrates represent the overwhelming majority of the phylum Chordata, with c ...
and the evolution of maternal-embryonic physiological relationships. An advocate of the use of imaging technologies and
early adopter An early adopter or lighthouse customer is an early customer of a given company, product, or technology. The term originates from Everett M. Rogers' ''Diffusion of Innovations'' (1962). History Typically, early adopters are customers who, in addit ...
of information technology in university teaching and learning, in 1987 Lombardi began writing
HyperTalk HyperTalk is a discontinued high-level, procedural programming language created in 1987 by Dan Winkler and used in conjunction with Apple Computer's HyperCard hypermedia program by Bill Atkinson. Because the main target audience of HyperTalk ...
-based
software application Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
s in support of learning and instruction in anatomy and physiology. In the mid-1990s, Lombardi combined his interests in information technology, complex systems, and the phenomenon of emergence in biological systems to begin designing and developing
computer-supported collaboration Computer-supported collaboration research focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and text chat. It grew from cooperative work study of supporting people's work activities and working ...
systems involving self-optimizing massively multiuser online 3D environments.


The Bone Box

In 1989 he developed and marketed ''The Bone Box'', a commercial 3D auto-tutorial program for use in learning human skeletal anatomy with the early Macintosh computer.


ViOS

Lombardi eventually founded ViOS, Inc. where, during the period from 1999 to 2001, he served as the
venture capital Venture capital (often abbreviated as VC) is a form of private equity financing that is provided by venture capital firms or funds to start-up company, startups, early-stage, and emerging companies that have been deemed to have high growth poten ...
-backed company's first CEO and then chief creative officer/ software architect. There, he and his team designed and implemented '' ViOS'', a client–server technology that enabled the first 3D
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
to network deliverable resources (including the Internet) in the form of a highly customizable and massively multi-user online virtual environment – essentially a very large scale
social software Social software, also known as social apps or social platform, include communications and interactive tools that are often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usua ...
system/ 3D
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pub ...
.


Croquet Project

Lombardi is one of the six principal
architects An architect is a person who plans, designs and oversees the construction of buildings. To practice architecture means to provide services in connection with the design of buildings and the space within the site surrounding the buildings that h ...
of the Croquet software developer's toolkit and from 2006 to 2008 he served as executive director of the Croquet Consortium,Croquet Consortium
/ref> a not-for-profit organization to promote the adoption of ''Croquet'' open source software technologies.


Open Cobalt

Lombardi led a National Science Foundation funded effort to develop
Open Cobalt Open Cobalt is a free and open-source software platform for constructing, accessing, and sharing virtual worlds both on local area networks or across the Internet, with no need for centralized servers. The technology makes it easy to create deep ...
, an open source and multi-platform metaverse browser and toolkit application and toolset to support the large scale visualization and simulation needs of educators and researchers.
Open Cobalt Open Cobalt is a free and open-source software platform for constructing, accessing, and sharing virtual worlds both on local area networks or across the Internet, with no need for centralized servers. The technology makes it easy to create deep ...
is being made available in the open source as a way of fostering a viable community-based software development effort leading to open virtual world technologies supporting the needs of research and education.


Publications

Books: * 1998.
Comparative Vertebrate Reproduction
'. Kluwer Academic Publishers, Boston Mass. Selected papers and articles * 2004. "Design for an extensible Croquet-based framework to deliver a persistent, unified, massively multi-user, and self-organizing virtual environment". With Mark P. McCahill. In: ''Proceedings of the Second Annual Conference on Creating, Connecting, and Collaborating through Computing''. Edited by Y. Kambayashi, K. Tanaka, and K. Rose. * 2005. "Annotation authoring in 3D collaborative virtual environments". With others. In: ''15th International Conference on Artificial Reality and Telexistence (ICAT 2005)''. * 2006. "3D model annotation from multiple viewpoints for Croquet". With others. In: ''Proceedings of the Fourth Annual Conference on Creating, Connecting, and Collaborating through Computing'', Edited by K. Tanaka, and K. Rose. IEEE. * 2010.
Opening the Metaverse
. With Marilyn Lombardi. In: ''Online Worlds: Convergence of the Real and the Virtual''. Edited by W. S. Bainbridge. Springer-Verlag, New York, NY. 318 pp. Patents: * Lombardi, J. 1999. — ''Systems, methods, and computer program products for accessing, leasing, relocating, constructing and modifying internet sites within a multi-dimensional virtual reality environment''


References


External links

*
Julian Lombardi's Blog

Open Cobalt website

Croquet Consortium website
*

entries for Julian Lombardi {{DEFAULTSORT:Lombardi, Julian Living people 1956 births American computer businesspeople American computer scientists American inventors American technology writers Buckley Country Day School alumni Duke University faculty Human–computer interaction researchers