Jazz Jackrabbit (computer Game)
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''Jazz Jackrabbit'' is a 1994 platform game developed and published by Epic MegaGames. It was released for MS-DOS-based computers. On November 30, 2017, the game was re-released on GOG.com along with ''
Jazz Jackrabbit 2 ''Jazz Jackrabbit 2'' is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, ''Jazz Jackrabbit'', ''Jazz Jackrabbit 2'' is a side-scrolling platform game but features addit ...
'', with support for Windows, macOS, and Linux.


Gameplay

''Jazz Jackrabbit'' is a 2D platform game. The game is divided into six episodes. Each episode has three planets (worlds), with every planet itself consisting of two
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
(some planets have an additional secret level). The final level of every episode features a boss that the player must deal with in order to complete the level. Episodes are tied by a single storyline usually progressing after each episode is finished. Gameplay mechanics in ''Jazz'' are very similar to '' Zools, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows. Jazz has a life bar that changes in colour based on how much health Jazz has remaining. Jazz can withstand a limited number of hits (5 on Easy mode, 4 on Medium mode, 3 on Hard or Turbo mode) from harmful objects before losing a life; one hit's worth of health can be restored by picking up a carrot. Lives can also be accumulated to the maximum number of ten. When killed, Jazz starts from the level beginning or at any checkpoint sign that had been reached and shot before. Items that the player can pick up usually resemble food, computer hardware components or other familiar shapes, and give 100 score points each. There are also several beneficial pick-ups in the game: a "force shield" that protects Jazz from one or four hits, a Hip Hop that shoots enemies, a hoverboard that allows flight, rapid fire/super jump bonuses, a temporary "speed-up" and invincibility, as well as extra lives. Weapons also vary in numbers and consistency and include (besides the Blaster) Bouncer, Toaster, RF Missile, and TNT sets. Large sets of ammunition can only be collected by being shot from their enclosure. The first game has a timer that starts a number of minutes at the beginning of each level (9 minutes and 59 seconds on Easy mode, 8 minutes on Medium, 6 minutes on Hard, and 4 minutes on Turbo) and counts down to zero; on Hard and Turbo, another countdown appears at the top of the screen when there is less than a minute left, and if time expires, Jazz loses a life. If Jazz reaches and shoots the finish sign before time runs out, the player is then provided with additional score points awarded for the remaining time and a perfect score if he picks up all items and/or deals with all enemies. If Jazz finishes the area with a big red diamond, he gets to enter the bonus stage. In these stages, animation switches to a pseudo- 3D ( third-person shooter) of Jazz as he runs on a speedway with the purpose of gathering as many blue diamonds as requested before time runs out, while obstacles try to stop him or slow him down. If the task is accomplished successfully, the player is provided with an extra life. Aside from bonuses, ''Jazz'' also features secret levels that can be accessed in specific areas of other levels once in every episode. Secret level signs feature the question mark instead of Devan's head portrait that must be shot. The current level is then considered completed and the secret level embarks. Levels themselves consist of an enormous "grant" area with numerous weapons and items to pick up. One level, however, features a mini-boss, while the player assumes control of Jazz in his sidekick bird form. Secret levels also feature a count-up upon completion that provides the player with extra score points.


Plot

The game is set in a fantasy world based on Aesop's " The Tortoise and the Hare", in which the enmity between tortoises and hares continues even after three thousand years. An evil mastermind tortoise named Devan Shell begins conquering planets, suppressing any native confrontation. One of such planets, Carrotus, is home to a peaceful hare kingdom that, once confronted by Shell, is able to provide enough resistance to fend him off. Enraged by his loss, Devan decides to kidnap Carrotus princess Eva Earlong and hide her on a distant airbase of unknown location to weaken the hares. In response, the king chooses to send Carrotus' hero Jazz Jackrabbit, who carries a blue LFG-2000 gun, to various planets conquered by Devan that might contain clues to the location of Eva's imprisonment. As Jazz travels through different worlds, he gains new weapons and meets new enemies in his pursuit to rescue the princess and save Carrotus from Devan Shell and his army of Turtle Terrorists. Jazz is depicted as a bright green
hare Hares and jackrabbits are mammals belonging to the genus ''Lepus''. They are herbivores, and live solitarily or in pairs. They nest in slight depressions called forms, and their young are able to fend for themselves shortly after birth. The ge ...
with a red
bandana A kerchief (from the Old French ''couvrechief'', "cover head"), also known as a bandana, bandanna, or "Wild Rag" (in cowboy culture), is a triangular or square piece of cloth tied around the head, face or neck for protective or decorative purpos ...
, bracers and a blue "blaster" gun.


Development

''Jazz Jackrabbit'' was coded by Arjan Brussee and designed by Cliff Bleszinski for Epic MegaGames. It was greatly inspired by the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
game '' Zool'' and the ongoing success of video game classics (such as ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'' and ''
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
'') defining the platform game genre in the 1990s market, and was initially considered to be a
pastiche A pastiche is a work of visual art, literature, theatre, music, or architecture that imitates the style or character of the work of one or more other artists. Unlike parody, pastiche pays homage to the work it imitates, rather than mocking it ...
of
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''Sonic the Hedgehog'' in the
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
world. The game did not manage to reach the popularity of ''Sonic'', but did acquire a sizable audience due to its fast-paced gameplay and advanced graphics. The game's audio was implemented using an
interactive music In video games, adaptive music (also called dynamic or interactive music) is background music whose volume, rhythm or tune changes in response to specific events in the game. History Adaptive music was first used in the video game ''Frogger'' by ...
system called "Cybersound Music System". A CD-ROM version titled "Jazz Jackrabbit CD" was released in November 28, 1994, containing all six original episodes, as well as 3 additional ones known as "The Lost Episodes" listed as episodes A, B, and C. In episode C, there is a secret level with Jazz in the form of a lizard. A shareware Christmas edition titled ''Jazz Jackrabbit: Holiday Hare 1994'' was released on December 15, 1994, with a special 3-level holiday-themed episode. Subsequent pressings of the CD-ROM edition added Holiday Hare as episode X, bringing the total episode count to 10. Another shareware Christmas edition titled ''Jazz Jackrabbit: Holiday Hare 1995'' was released in November 17, 1995 with a different holiday episode with 2 new holiday-themed worlds.


Legacy

A sequel named ''
Jazz Jackrabbit 2 ''Jazz Jackrabbit 2'' is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, ''Jazz Jackrabbit'', ''Jazz Jackrabbit 2'' is a side-scrolling platform game but features addit ...
'' was released in 1998, as well as a reboot on Game Boy Advance in 2002. The commercial success of the game kickstarted the career of its co-creator, Cliff Bleszinski, who would later be a key force behind Epic Games' '' Unreal'' and ''
Gears of War ''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter vide ...
''.


References


External links

* * * (archive) {{The Tortoise and the Hare 1994 video games Run and gun games Single-player video games Side-scrolling platform games Christmas video games Epic Games games DOS games Jazz Jackrabbit Video games about rabbits and hares Video games developed in the Netherlands Video games developed in the United States