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is hand-drawn and computer-generated
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
originating from
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the
1960s File:1960s montage.png, Clockwise from top left: U.S. soldiers during the Vietnam War; the Beatles led the British Invasion of the U.S. music market; a half-a-million people participate in the 1969 Woodstock Festival; Neil Armstrong and Buzz ...
with the works of cartoonist
Osamu Tezuka Osamu Tezuka (, born , ''Tezuka Osamu''; – 9 February 1989) was a Japanese manga artist, cartoonist, and animator. Born in Osaka Prefecture, his prolific output, pioneering techniques, and innovative redefinitions of genres earned him such ...
and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
), light novels, or
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
. It is classified into numerous genres targeting various broad and niche audiences. Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots. Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes. The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable,
MAPPA is a Japanese animation studio headquartered in Suginami, Tokyo. Founded in 2011 by Madhouse co-founder and producer Masao Maruyama, it has produced anime works including ''Terror in Resonance'', ''Yuri!!! on Ice'', ''In This Corner of the Wo ...
,
Wit Studio (stylised as WIT STUDIO) is a Japanese animation studio founded on June 1, 2012, by producers at Production I.G as a subsidiary of IG Port. It is headquartered in Musashino, Tokyo, with Production I.G producer George Wada as president and Te ...
, CoMix Wave Films,
Production I.G is a Japanese animation studio and production enterprise, founded on December 15, 1987, by Mitsuhisa Ishikawa and headquartered in Musashino, Tokyo, Japan. The letters I and G derive from the names of the company founders: producer Mitsuhisa Ish ...
and
Toei Animation () is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series, including ''Sally the Witch,'' ''GeGeGe no Kitarō,'' ''Mazinger Z'', ''Galaxy Express 999'', ''Cutie Honey'', ''Dr. Slump'', ' ...
. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed,
subtitled Subtitles and captions are lines of dialogue or other text displayed at the bottom of the screen in films, television programs, video games or other visual media. They can be transcriptions of the screenplay, translations of it, or informati ...
programming, and since the 2010s its increasing distribution through
streaming services An over-the-top media service is a streaming media service offered directly to viewers via the Internet. OTT bypasses cable, broadcast, and satellite television platforms, the companies that traditionally act as a controller or distributors of s ...
and a widening demographic embrace of anime culture, both within Japan and worldwide. As of 2016, Japanese animation accounted for 60% of the world's animated television shows.


Etymology

As a type of
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
, anime is an art form that comprises many
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
s found in other mediums; it is sometimes mistakenly classified as a genre itself. In Japanese, the term ''anime'' is used to refer to all animated works, regardless of style or origin. English-language dictionaries typically define ''anime'' () as "a style of Japanese animation" or as "a style of animation originating in Japan". Other definitions are based on origin, making production in Japan a requisite for a work to be considered "anime". The etymology of the term ''anime'' is disputed. The English word "animation" is written in Japanese ''
katakana is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived fr ...
'' as () and as (, ) in its shortened form. Some sources claim that the term is derived from the French term for animation ("cartoon", literally 'animated drawing'), but others believe this to be a myth derived from the popularity of anime in France in the late 1970s and 1980s. In English, ''anime''—when used as a common
noun A noun () is a word that generally functions as the name of a specific object or set of objects, such as living creatures, places, actions, qualities, states of existence, or ideas.Example nouns for: * Living creatures (including people, alive, d ...
—normally functions as a
mass noun In linguistics, a mass noun, uncountable noun, non-count noun, uncount noun, or just uncountable, is a noun with the syntactic property that any quantity of it is treated as an undifferentiated unit, rather than as something with discrete elemen ...
. (For example: "Do you watch anime?" or "How much anime have you collected?") As with a few other Japanese words, such as ''
saké Sake, also spelled saké ( ; also referred to as Japanese rice wine), is an alcoholic beverage of Japanese origin made by fermenting rice that has been polished to remove the bran. Despite the name ''Japanese rice wine'', sake, and indee ...
'' and ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'', English texts sometimes spell ''anime'' as ''animé'' (as in French), with an
acute accent The acute accent (), , is a diacritic used in many modern written languages with alphabets based on the Latin, Cyrillic, and Greek scripts. For the most commonly encountered uses of the accent in the Latin and Greek alphabets, precomposed ch ...
over the final ''e'', to cue the reader to pronounce the letter, not to leave it silent as English orthography may suggest. Prior to the widespread use of ''anime'', the term ''Japanimation'' was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term ''anime'' began to supplant ''Japanimation''; in general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation.


History


Precursors

''
Emakimono or is an illustrated horizontal narration system of painted handscrolls that dates back to Nara-period (710–794 CE) Japan. Initially copying their much older Chinese counterparts in style, during the succeeding Heian (794–1185) and Kamak ...
'' and ''kagee'' are considered precursors of Japanese animation. ''Emakimono'' was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the ''emakimono'' was unrolled from the right to left with chronological order, as a moving panorama. ''Kagee'' was popular during the Edo period and originated from the shadows play of China.
Magic lantern The magic lantern, also known by its Latin name , is an early type of image projector that used pictures—paintings, prints, or photographs—on transparent plates (usually made of glass), one or more lenses, and a light source. Because a sin ...
s from the Netherlands were also popular in the eighteenth century. The paper play called '' Kamishibai'' surged in the twelfth century and remained popular in the street theater until the 1930s. Puppets of the '' bunraku'' theater and ''
ukiyo-e Ukiyo-e is a genre of Japanese art which flourished from the 17th through 19th centuries. Its artists produced woodblock prints and paintings Painting is the practice of applying paint, pigment, color or other medium to a solid surfac ...
'' prints are considered ancestors of characters of most Japanese animations. Finally, mangas were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and
Okamoto Ippei (June 11, 1886 – October 1948) was a Japanese illustrator, cartoonist, and writer. Biography Okamoto Ippei was the second son of the Confucian scholar Katei Okamoto. He studied Western-style painting at Tokyo School of the Arts under the in ...
used film elements in their strips.


Pioneers

Animation in Japan began in the early 20th century, when
filmmakers Filmmaking (film production) is the process by which a Film, motion picture is #Production, produced. Filmmaking involves a number of complex and discrete stages, starting with an initial story, idea, or commission. It then continues through scr ...
started to experiment with techniques pioneered in France, Germany, the United States, and Russia. A claim for the earliest Japanese animation is ''
Katsudō Shashin , sometimes called the Matsumoto fragment, is a Japanese animated filmstrip that is the oldest known work of animation from Japan. Its creator is unknown. Evidence suggests it was made somewhere between 1907 and 1912, so it may predate the ea ...
'' (), a private work by an unknown creator. In 1917, the first professional and publicly displayed works began to appear; animators such as
Ōten Shimokawa was a Japanese artist, considered to be one of the founding artists and pioneers of anime. Little is known of his early personal life, other than that his family moved to the Tokyo area when he was nine years old. Here he began working for Toky ...
,
Seitarō Kitayama was an early Japanese animation director whose work includes the first examples of commercial production of anime. Kitayama was referred to as one of the fathers of anime by Yoshirō Irie, a researcher at Japan's National Film Center. Works *''B ...
, and
Jun'ichi Kōuchi was a Japanese animator. He is referred to as one of the "fathers" of anime. Works *''Hanawa Hekonai Meitō no Maki, or Namakura Gatana'' (1917) *''Chamebō Kūkijūno Maki'' (1917) *''Hanawa Hekonai Kappa Matsuri'' (1917) *''Eiga Enzetsu Sei ...
(considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's ''
Namakura Gatana is a Japanese animated short film produced by Jun'ichi Kōuchi in 1917. It was rediscovered by an antique shop employee in Osaka in March 2008. This film is a 4-minute silent short that tells a story about a foolish ''rōnin'' purchase of ...
''. Many early works were lost with the destruction of Shimokawa's warehouse in the
1923 Great Kantō earthquake The struck the Kantō Plain on the main Japanese island of Honshū at 11:58:44 JST (02:58:44 UTC) on Saturday, September 1, 1923. Varied accounts indicate the duration of the earthquake was between four and ten minutes. Extensive firestorms an ...
. By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
, and many animators, including
Noburō Ōfuji was a Japanese film director and animator. One of the most notable auteurs of anime (one of the industry's most prestigious awards, the Mainichi Film Awards' Ōfuji Noburō Award, is named after him), he worked primarily with cutout and silho ...
and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation. Other creators, including
Kenzō Masaoka was an early anime creator. Masaoka was the first to use cel animation and recorded sound in anime.Kōdansha (1993). ''Japan: an illustrated encyclopedia.'' Kōdansha, He worked at a number of companies as an animator and actor, and was one of ...
and
Mitsuyo Seo was a Japanese animator, screenwriter, and film director, director of animated films who played a central role in the development of Japanese anime. He was born in Himeji, Hyōgo Prefecture. Career Initially working as a sign painter, Seo began ...
, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and
propaganda Propaganda is communication that is primarily used to influence or persuade an audience to further an agenda, which may not be objective and may be selectively presenting facts to encourage a particular synthesis or perception, or using loaded ...
. In 1940, the government dissolved several artists' organizations to form the The first talkie anime was ''
Chikara to Onna no Yo no Naka is a 1933 anime short film by Kenzō Masaoka and the first Japanese anime of any type to feature voiceovers. The film was released in black and white. There are no known prints of this film available, and it is considered a lost film. ''Chikar ...
'' (1933), a short film produced by Masaoka. The first feature-length anime film was '' Momotaro: Sacred Sailors'' (1945), produced by Seo with a sponsorship from the
Imperial Japanese Navy The Imperial Japanese Navy (IJN; Kyūjitai: Shinjitai: ' 'Navy of the Greater Japanese Empire', or ''Nippon Kaigun'', 'Japanese Navy') was the navy of the Empire of Japan from 1868 to 1945, when it was dissolved following Japan's surrender ...
. The 1950s saw a proliferation of short, animated advertisements created for television.


Modern era

In the 1960s,
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
artist and animator
Osamu Tezuka Osamu Tezuka (, born , ''Tezuka Osamu''; – 9 February 1989) was a Japanese manga artist, cartoonist, and animator. Born in Osaka Prefecture, his prolific output, pioneering techniques, and innovative redefinitions of genres earned him such ...
adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions. Originally intended as temporary measures to allow him to produce material on a tight schedule with an inexperienced staff, many of his
limited animation Limited animation is a process in the overall technique of traditional animation that reuses frames of character animation. Early history The use of budget-cutting and time-saving animation measures in animation dates back to the earliest commerci ...
practices came to define the medium's style. '' Three Tales'' (1960) was the first anime film broadcast on television; the first anime television series was ''
Instant History , also known as was a black and white Japanese anime series that aired from 1961 to 1964. It is the first anime television series. Story The show was about historical events through a character who was not aware of "what happened on this day ...
'' (1961–64). An early and influential success was ''Astro Boy'' (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's
Mushi Production or Mushi Pro for short, is a Japanese animation studio headquartered in Fujimidai, Nerima, Tokyo, Japan. It previously had a headquarters elsewhere in Nerima. The studio was headed by manga artist Osamu Tezuka. Tezuka started it as a rivalry wit ...
later established major anime studios (including Madhouse, Sunrise, and Pierrot). The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as " mecha"), for instance, took shape under Tezuka, developed into the super robot genre under
Go Nagai , better known by the pen name , is a Japanese manga artist and a prolific author of science fiction, fantasy, horror and erotica. He made his professional debut in 1967 with ''Meakashi Polikichi'', but is best known for creating popular 1970s ...
and others, and was revolutionized at the end of the decade by
Yoshiyuki Tomino is a Japanese mecha anime creator, animator, director, screenwriter, songwriter and novelist best known for creating the ''Gundam'' anime franchise. He was born in Odawara, Kanagawa Prefecture, and studied at Nihon University's College of Art. ...
, who developed the
real robot Mecha anime and manga, known in Japan as and , are anime and manga that feature robots (mecha) in battle. The genre is broken down into two subcategories; "super robot", featuring super-sized, implausible robots, and "real robot", where robots are ...
genre. Robot anime series such as '' Gundam'' and '' Super Dimension Fortress Macross'' became instant classics in the 1980s, and the genre remained one of the most popular in the following decades. The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including ''
Nausicaä of the Valley of the Wind Nausicaä of the Valley of the Wind may refer to * Nausicaä of the Valley of the Wind (manga), ''Nausicaä of the Valley of the Wind'' (manga), a manga series by Hayao Miyazaki * Nausicaä of the Valley of the Wind (film), ''Nausicaä of the Valle ...
'' (1984), '' Royal Space Force: The Wings of Honnêamise'' (1987), and '' Akira'' (1988). ''
Neon Genesis Evangelion , also known simply as ''Evangelion'' or ''Eva'', is a Japanese mecha anime television series produced by Gainax and animated by Tatsunoko, directed by Hideaki Anno and broadcast on TV Tokyo from October 1995 to March 1996. ''Evangelion' ...
'' (1995), a television series produced by
Gainax Gainax Co., Ltd. (stylized as GAINAX; ja, 株式会社ガイナックス, Hepburn romanization, Hepburn: ) is a Japanese anime studio famous for productions such as ''Neon Genesis Evangelion'', ''Royal Space Force: The Wings of Honnêamise, Roya ...
and directed by
Hideaki Anno is a Japanese animator, filmmaker and actor. He is best known for creating the anime series ''Neon Genesis Evangelion'' (1995)''.'' His style is defined by his postmodernist approach and the extensive portrayal of characters' thoughts and emotio ...
, began another era of experimental anime titles, such as '' Ghost in the Shell'' (1995) and '' Cowboy Bebop'' (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include ''
Sailor Moon is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's ''shōjo'' manga magazine ''Nakayoshi'' from 1991 to 1997; the 52 individual chapters were published in 18 volumes. The seri ...
'' and ''
Dragon Ball Z ''Dragon Ball Z'' is a Japanese anime television series produced by Toei Animation. Part of the ''Dragon Ball'' media franchise, it is the sequel to the 1986 '' Dragon Ball'' anime series and adapts the latter 325 chapters of the original ...
'', both of which were dubbed into more than a dozen languages worldwide. In 2003, '' Spirited Away'', a Studio Ghibli feature film directed by Hayao Miyazaki, won the
Academy Award for Best Animated Feature The Academy Award for Best Animated Feature is given each year for animated films. An animated feature is defined by the Academy as a film with a running time of more than 40 minutes in which characters' performances are created using a frame-by- ...
at the 75th Academy Awards. It later became the highest-grossing anime film, earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s; successful examples include '' The Melancholy of Haruhi Suzumiya'' and ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel developed by Type-Moon and originally released as an adult game for Windows on January 30, 2004. A version of ''Fate/stay night'' rated for ages 15 and up titled ''Fate/stay night Réalta ...
'' (both 2006). '' Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train'' became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020. It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m). It beat the previous record of '' Spirited Away'' which took 25 days.


Attributes

Anime differs from other forms of animation by its art styles, methods of animation, its production, and its process. Visually, anime works exhibit a wide variety of art styles, differing between creators, artists, and studios. While no single art style predominates anime as a whole, they do share some similar attributes in terms of animation technique and character design. Anime is fundamentally characterized by the use of limited animation, flat expression, the suspension of time, its thematic range, the presence of historical figures, its complex narrative line and, above all, a peculiar drawing style, with characters characterized by large and oval eyes, with very defined lines, bright colors and reduced movement of the lips.


Technique

Modern anime follows a typical animation production process, involving
storyboard A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, i ...
ing,
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
,
character design Character design may refer to: *Characterisation, the process of conveying information about characters *Character creation, the process of defining a game character *Model sheet In visual arts, a model sheet, also known as a character board, cha ...
, and cel production. Since the 1990s, animators have increasingly used
computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
to improve the efficiency of the production process. Early anime works were experimental, and consisted of images drawn on blackboards, stop motion animation of paper cutouts, and
silhouette animation Silhouette animation is animation in which the characters are only visible as black silhouettes. This is usually accomplished by backlighting articulated cardboard cut-outs, though other methods exist. It is partially inspired by, but for a numb ...
. Cel animation grew in popularity until it came to dominate the medium. In the 21st century, the use of other animation techniques is mostly limited to independent
short films A short film is any motion picture that is short enough in running time not to be considered a feature film. The Academy of Motion Picture Arts and Sciences defines a short film as "an original motion picture that has a running time of 40 minutes ...
, including the stop motion puppet animation work produced by
Tadahito Mochinaga was a pioneer Japanese stop-motion animator. Having done many stop motion films/shorts in Japan, he is best known as the animator for Rankin/Bass' "Animagic" productions at his MOM Studio in Tokyo throughout the 1960s. He did this work in asso ...
, Kihachirō Kawamoto and Tomoyasu Murata. Computers were integrated into the animation process in the 1990s, with works such as '' Ghost in the Shell'' and ''
Princess Mononoke is a 1997 Japanese animated epic historical fantasy film written and directed by Hayao Miyazaki and animated by Studio Ghibli for Tokuma Shoten, Nippon Television Network and Dentsu. The film stars the voices of Yōji Matsuda, Yuriko Ishida ...
'' mixing cel animation with computer-generated images.
Fuji Film , trading as Fujifilm, or simply Fuji, is a Japanese multinational conglomerate headquartered in Tokyo, Japan, operating in the realms of photography, optics, office and medical electronics, biotechnology, and chemicals. The offerings from the ...
, a major cel production company, announced it would stop cel production, producing an industry panic to procure cel imports and hastening the switch to digital processes. Prior to the digital era, anime was produced with traditional animation methods using a pose to pose approach. The majority of mainstream anime uses fewer expressive
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film ...
s and more in-between animation. Japanese animation studios were pioneers of many
limited animation Limited animation is a process in the overall technique of traditional animation that reuses frames of character animation. Early history The use of budget-cutting and time-saving animation measures in animation dates back to the earliest commerci ...
techniques, and have given anime a distinct set of conventions. Unlike
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
animation, where the emphasis is on the movement, anime emphasizes the art quality and let limited animation techniques make up for the lack of time spent on movement. Such techniques are often used not only to meet deadlines but also as artistic devices. Anime scenes place emphasis on achieving three-dimensional views, and backgrounds are instrumental in creating the atmosphere of the work. The backgrounds are not always invented and are occasionally based on real locations, as exemplified in ''Howl's Moving Castle (film), Howl's Moving Castle'' and ''The Melancholy of Haruhi Suzumiya (anime), The Melancholy of Haruhi Suzumiya''. Oppliger stated that anime is one of the rare mediums where putting together an all-star cast usually comes out looking "tremendously impressive". The cinematic effects of anime differentiates itself from the stage plays found in American animation. Anime is cinematically shot as if by camera, including panning, zooming, distance and angle shots to more complex dynamic shots that would be difficult to produce in reality. In anime, the animation is produced before the voice acting, contrary to American animation which does the voice acting first.


Characters

The body proportions of human anime characters tend to accurately reflect the proportions of the human body in reality. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary, but most anime characters are about seven to eight heads tall. Anime artists occasionally make deliberate modifications to body proportions to produce super deformed characters that feature a disproportionately small body compared to the head; many super deformed characters are two to four heads tall. Some anime works like ''Crayon Shin-chan'' completely disregard these proportions, in such a way that they resemble caricatured Western cartoons. A common anime character design convention is exaggerated eye size. The animation of characters with large eyes in anime can be traced back to Osamu Tezuka, who was deeply influenced by such early animation characters as Betty Boop, who was drawn with disproportionately large eyes. Tezuka is a central figure in anime and manga history, whose iconic art style and character designs allowed for the entire range of human emotions to be depicted solely through the eyes. The artist adds variable color shading to the eyes and particularly to the cornea to give them greater depth. Generally, a mixture of a light shade, the tone color, and a dark shade is used. Cultural anthropologist Matt Thorn argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. However, not all anime characters have large eyes. For example, the works of Hayao Miyazaki are known for having realistically proportioned eyes, as well as realistic hair colors on their characters. Hair in anime is often unnaturally lively and colorful or uniquely styled. The movement of hair in anime is exaggerated and "hair action" is used to emphasize the action and emotions of characters for added visual effect. Poitras traces hairstyle color to cover illustrations on manga, where eye-catching artwork and colorful tones are attractive for children's manga. Despite being produced for a domestic market, anime features characters whose race or nationality is not always defined, and this is often a deliberate decision, such as in the ''Pokémon (anime), Pokémon'' animated series. Anime and manga artists often draw from a common canon of iconic facial expression illustrations to denote particular moods and thoughts. These techniques are often different in form than their counterparts in Western animation, and they include a fixed manga iconography, iconography that is used as shorthand for certain emotions and moods. For example, a male character may develop a nosebleed when aroused. A variety of visual symbols are employed, including sweat drops to depict nervousness, visible blushing for embarrassment, or glowing eyes for an intense glare. Another recurring sight gag is the use of Chibi (slang), chibi (deformed, simplified character designs) figures to comedically punctuate emotions like confusion or embarrassment.


Music

The opening and credits sequences of most anime television series are accompanied by J-pop or Japanese rock, J-rock songs, often by reputed bands—as written with the series in mind—but are also aimed at the general music market, therefore they often allude only vaguely or not at all, to the thematic settings or plot of the series. Also, they are often used as incidental music ("insert songs") in an episode, in order to highlight particularly important scenes.


Genres

Anime are often classified by target demographic, including , , and a diverse range of genres targeting an adult audience. Shoujo and shounen anime sometimes contain elements popular with children of both sexes in an attempt to gain crossover appeal. Adult anime may feature a slower pace or greater plot complexity that younger audiences may typically find unappealing, as well as adult themes and situations. A subset of adult anime works featuring pornographic elements are labeled "R18" in Japan, and are internationally known as ''hentai'' (originating from ). By contrast, some anime subgenres incorporate ''ecchi'', sexual themes or undertones without depictions of sexual intercourse, as typified in the comedic or Harem (genre), harem genres; due to its popularity among adolescent and adult anime enthusiasts, the inclusion of such elements is considered a form of fan service.Ask John
Why Do Americans Hate Harem Anime?
. animenation.net. May 20. 2005. ''Note: fan service and ecchi are often considered the same in wording.''
Some genres explore homosexual romances, such as ''yaoi'' (male homosexuality) and ''yuri (genre), yuri'' (female homosexuality). While often used in a pornographic context, the terms ''yaoi'' and ''yuri'' can also be used broadly in a wider context to describe or focus on the themes or the development of the relationships themselves. Anime's genre classification differs from other types of animation and does not lend itself to simple classification. Gilles Poitras compared the labeling ''Gundam 0080'' and its complex depiction of war as a "giant robot" anime akin to simply labeling ''War and Peace'' a "war novel". Science fiction genre, Science fiction is a major anime genre and includes important historical works like Tezuka's ''Astro Boy'' and Mitsuteru Yokoyama, Yokoyama's ''Tetsujin 28-go''. A major subgenre of science fiction is mecha, with the ''Gundam'' metaseries being iconic. The diverse fantasy genre includes works based on Asian and Western traditions and folklore; examples include the Japanese feudal fairytale ''InuYasha'', and the depiction of Scandinavian goddesses who move to Japan to maintain a computer called Yggdrasil in ''Oh My Goddess!, Ah! My Goddess''. Genre crossing in anime is also prevalent, such as the blend of fantasy and comedy in ''Dragon Half'', and the incorporation of slapstick humor in the crime anime film ''Castle of Cagliostro''. Other subgenres found in anime include magical girl, harem, sports, martial arts, literary adaptations, medievalism, and war.


Formats

Early anime works were made for theatrical viewing, and required played musical components before sound and vocal components were added to the production. In 1958, Nippon Television aired ''Mogura no Abanchūru'' ("Mole's Adventure"), both the first televised and first color anime to debut. It was not until the 1960s when the first televised series were broadcast and it has remained a popular medium since. Works released in a direct-to-video format are called "original video animation" (OVA) or "original animation video" (OAV); and are typically not released theatrically or televised prior to home media release. The emergence of the Internet has led some animators to distribute works online in a format called "original net animation" (ONA). The home distribution of anime releases were popularized in the 1980s with the VHS and LaserDisc formats. The VHS NTSC video format used in both Japan and the United States is credited as aiding the rising popularity of anime in the 1990s. The LaserDisc and VHS formats were transcended by the DVD format which offered the unique advantages; including multiple subtitling and dubbing tracks on the same disc. The DVD format also has its drawbacks in its usage of DVD region code, region coding; adopted by the industry to solve licensing, piracy and export problems and restricted region indicated on the DVD player. The Video CD (VCD) format was popular in Hong Kong and Taiwan, but became only a minor format in the United States that was closely associated with counterfeit, bootleg copies. A key characteristic of many anime television shows is serialization, where a continuous story arc stretches over multiple episodes or seasons. Traditional American television had an episodic format, with each episode typically consisting of a self-contained story. In contrast, anime shows such as ''
Dragon Ball Z ''Dragon Ball Z'' is a Japanese anime television series produced by Toei Animation. Part of the ''Dragon Ball'' media franchise, it is the sequel to the 1986 '' Dragon Ball'' anime series and adapts the latter 325 chapters of the original ...
'' had a serialization format, where continuous story arcs stretch over multiple episodes or seasons, which distinguished them from traditional American television shows; serialization has since also become a common characteristic of American streaming television shows during the "Peak TV" era.


Industry

The animation industry consists of more than 430 production companies with some of the major studios including
Toei Animation () is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series, including ''Sally the Witch,'' ''GeGeGe no Kitarō,'' ''Mazinger Z'', ''Galaxy Express 999'', ''Cutie Honey'', ''Dr. Slump'', ' ...
,
Gainax Gainax Co., Ltd. (stylized as GAINAX; ja, 株式会社ガイナックス, Hepburn romanization, Hepburn: ) is a Japanese anime studio famous for productions such as ''Neon Genesis Evangelion'', ''Royal Space Force: The Wings of Honnêamise, Roya ...
, Madhouse, Gonzo (company), Gonzo, Sunrise, Bones, TMS Entertainment, Nippon Animation, P.A.Works, Studio Pierrot,
Production I.G is a Japanese animation studio and production enterprise, founded on December 15, 1987, by Mitsuhisa Ishikawa and headquartered in Musashino, Tokyo, Japan. The letters I and G derive from the names of the company founders: producer Mitsuhisa Ish ...
, Ufotable and Studio Ghibli. Many of the studios are organized into a trade association, The Association of Japanese Animations. There is also a labor union for workers in the industry, the Japanese Animation Creators Association. Studios will often work together to produce more complex and costly projects, as done with Studio Ghibli's '' Spirited Away''. An anime episode can cost between US$100,000 and US$300,000 to produce. In 2001, animation accounted for 7% of the Japanese film market, above the 4.6% market share for live-action works. The popularity and success of anime is seen through the profitability of the DVD market, contributing nearly 70% of total sales. According to a 2016 article on Nikkei Asian Review, Japanese television stations have bought over worth of anime from production companies "over the past few years", compared with under from overseas. There has been a rise in sales of shows to television stations in Japan, caused by late night anime with adult animation, adults as the target demographic. This type of anime is less popular outside Japan, being considered "more of a niche market, niche product". '' Spirited Away'' (2001) is the List of highest-grossing films in Japan, all-time highest-grossing film in Japan.''Gross'' * ::North American gross: $10,055,859 ::Japanese gross: $229,607,878 (March 31, 2002) ::Other territories: $


Japanese gross

* ::End of 2001: $227 million * ::Across 2001 and 2002: $270 million * ::As of 2008: $290 million
It was also the List of highest-grossing anime films, highest-grossing anime film worldwide until it was overtaken by Makoto Shinkai's 2016 film ''Your Name''. Anime films represent a large part of the highest-grossing Japanese films yearly in Japan, with 6 out of the top 10 List of Japanese films of 2014#Highest-grossing films, in 2014, List of Japanese films of 2015#Highest-grossing films, in 2015 and also in List of Japanese films of 2016#Highest-grossing films, 2016. Anime has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside Japan since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as ''Gatchaman'' and ''Captain Harlock'' were licensed from their Japanese parent companies for distribution in the US market. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as ''Voltron (1984 TV series), Voltron'' and the 'creation' of new series such as ''Robotech'' through use of source material from several original series. In the early 1990s, several companies began to experiment with the licensing of less children-oriented material. Some, such as A.D. Vision, and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as AnimEigo, achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations. Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie.
ADV Court Documents Reveal Amounts Paid for 29 Anime Titles
''
The prices vary widely; for example, ''Jinki: Extend'' cost only $91,000 to license while ''Kurau Phantom Memory'' cost $960,000. Simulcast Internet streaming rights can be cheaper, with prices around $1,000-$2,000 an episode, but can also be more expensive, with some series costing more than per episode. The anime market for the United States was worth approximately $2.74 billion in 2009, today in 2022 the anime market for the United States is worth approximately $25 billion. Dubbed animation began airing in the United States in 2000 on networks like The WB and Cartoon Network's Adult Swim. In 2005, this resulted in five of the top ten anime titles having previously aired on Cartoon Network. As a part of localization, some Editing of anime in American distribution, editing of cultural references may occur to better follow the references of the non-Japanese culture. The cost of English localization averages US$10,000 per episode. The industry has been subject to both praise and condemnation for fansubs, the addition of unlicensed and unauthorized subtitled translations of anime series or films. Fansubs, which were originally distributed on VHS bootlegged cassettes in the 1980s, have been freely available and disseminated online since the 1990s. Since this practice raises concerns for copyright and piracy issues, fansubbers tend to adhere to an unwritten moral code to destroy or no longer distribute an anime once an official translated or subtitled version becomes licensed. They also try to encourage viewers to buy an official copy of the release once it comes out in English, although fansubs typically continue to circulate through file-sharing networks. Even so, the laid back regulations of the Japanese animation industry tend to overlook these issues, allowing it to grow underground and thus increasing the popularity until there is a demand for official high-quality releases for animation companies. This has led to an increase in global popularity with Japanese animations, reaching $40 million in sales in 2004. Since the 2010s anime has become a global multibillion industry setting a sales record in 2017 of ¥2.15 trillion ($19.8 billion), driven largely by demand from overseas audiences. In 2019, Japan's anime industry was valued at $24 billion a year with 48% of that revenue coming from overseas (which is now its largest industry sector). By 2025 the anime industry is expected to reach a value of $30 billion with over 60% of that revenue to come from overseas.


Markets

Japan External Trade Organization (JETRO) valued the domestic anime market in Japan at (), including from licensed products, in 2005. JETRO reported sales of overseas anime exports in 2004 to be (). JETRO valued the anime market in the United States at (), including in home video sales and over from licensed products, in 2005. JETRO projected in 2005 that the worldwide anime market, including sales of licensed products, would grow to (). The anime market in China was valued at in 2017, and is projected to reach by 2020. By 2030 the global anime market is expected to reach a value of $48.3 Billion with the largest contributors to this growth being North America, Europe, China and The Middle East. In 2019, the annual overseas exports of Japanese animation exceeded $10 billion for the first time in history.


Awards

The anime industry has several annual awards that honor the year's best works. Major annual awards in Japan include the Ōfuji Noburō Award, the Mainichi Film Award for Best Animation Film, the Animation Kobe Awards, the Japan Media Arts Festival animation awards, the Tokyo Anime Award and the Japan Academy Prize for Animation of the Year. In the United States, anime films compete in the Crunchyroll Anime Awards. There were also the American Anime Awards, which were designed to recognize excellence in anime titles nominated by the industry, and were held only once in 2006. Anime productions have also been nominated and won awards not exclusively for anime, like the
Academy Award for Best Animated Feature The Academy Award for Best Animated Feature is given each year for animated films. An animated feature is defined by the Academy as a film with a running time of more than 40 minutes in which characters' performances are created using a frame-by- ...
or the Golden Bear.


Working conditions

In recent years, the anime industry has been accused by both Japanese and foreign media for underpaying and overworking its animators. In response the Japanese Prime Minister Fumio Kishida promised to improve the working conditions and salary of all animators and creators working in the industry. A few anime studios such as
MAPPA is a Japanese animation studio headquartered in Suginami, Tokyo. Founded in 2011 by Madhouse co-founder and producer Masao Maruyama, it has produced anime works including ''Terror in Resonance'', ''Yuri!!! on Ice'', ''In This Corner of the Wo ...
have taken actions to improve the working conditions of their employees. There has also been a slight increase in production costs and animator pays during the COVID-19 pandemic.


Globalization and cultural impact

Anime has become commercially profitable in Western world, Western countries, as demonstrated by early commercially successful Western adaptations of anime, such as ''Astro Boy (1963 TV series), Astro Boy'' and ''Speed Racer''. Early American adaptions in the 1960s made Japan expand into the continental European market, first with productions aimed at European and Japanese children, such as Heidi, Girl of the Alps, ''Heidi'', ''Vicky the Viking'' and ''Barbapapa'', which aired in various countries. Italy, Spain, and France grew a particular interest into Japan's output, due to its cheap selling price and productive output. In fact, Italy imported the most anime outside of Japan. These mass imports influenced anime popularity in South American, Arabian Peninsula, Arabic and Germany, German markets. The beginning of 1980 saw the introduction of Japanese anime series into the American culture. In the 1990s, Japanese animation slowly gained popularity in America. Media companies such as Viz and Mixx began publishing and releasing animation into the American market. The 1988 film '' Akira'' is largely credited with popularizing anime in the Western world during the early 1990s, before anime was further popularized by television shows such as ''Pokémon (anime), Pokémon'' and ''
Dragon Ball Z ''Dragon Ball Z'' is a Japanese anime television series produced by Toei Animation. Part of the ''Dragon Ball'' media franchise, it is the sequel to the 1986 '' Dragon Ball'' anime series and adapts the latter 325 chapters of the original ...
'' in the late 1990s. By 1997, Japanese anime was the fastest-growing genre in the American video industry. The growth of the Internet later provided international audiences an easy way to access Japanese content. Early on, online piracy played a major role in this, through over time many legal alternatives appeared. Since the 2010s various streaming services have become increasingly involved in the production and licensing of anime for the international markets. This is especially the case with net services such as Netflix and Crunchyroll which have large catalogs in Western countries, although as of 2020 anime fans in many developing non-Western countries, such as India and Philippines, have fewer options of obtaining access to legal content, and therefore still turn to online piracy. However beginning with the early 2020s anime has been experiencing yet another boom in global popularity and demand due to the COVID-19 pandemic and streaming services like Netflix, Amazon Prime Video, HBO Max, Hulu and anime-only services like Crunchyroll, increasing the international availability of the amount of new licensed anime shows as well as the size of their catalogs. Netflix reported that, between October 2019 and September 2020, more than member households worldwide had watched at least one anime title on the platform. Anime titles appeared on the streaming platforms top 10 lists in almost 100 countries within the 1-year period. As of 2021, Japanese anime are the most demanded foreign language shows in the United States accounting for 30.5% of the market share(In comparison, Spanish and Korean shows account for 21% and 11% of the market share). In 2021 more than half of Netflix's global members watched anime. In 2022, the anime series ''Attack on Titan (TV series), Attack on Titan'' won the award of "Most In-Demand TV Series in the World 2021" in the The Global TV Demand Awards, Global TV Demand Awards. ''Attack on Titan'' became the first ever non-English language series to earn the title of "World's Most In-Demand TV Show", previously held by only ''The Walking Dead (TV series), The Walking Dead'' and ''Game of Thrones''. Rising interest in anime as well as Video games in Japan, Japanese video games has led to an increase of university students in the United Kingdom wanting to get a degree in the Japanese language. Various anime and manga series have influenced Cinema of the United States, Hollywood in the making of numerous famous movies and characters. Hollywood itself has produced live-action adaptations of various anime series such as ''Ghost in the Shell (2017), Ghost in the Shell'', ''Death Note (2017 film), Death Note'', ''Dragon Ball Evolution'' and ''Cowboy Bebop (2021 TV series), Cowboy Bebop''. However most of these adaptations have been reviewed negatively by both the critics and the audience and have become Box-office bomb, box-office flops. The main reasons for the unsuccessfulness of Hollywood's adaptions of anime being the often change of plot and characters from the original source material and the limited capabilities a live-action movie or series can do in comparison to an animated counterpart. One particular exception however is ''Alita: Battle Angel'', which has become a moderate commercial success, receiving generally positive reviews from both the critics and the audience for its visual effects and following the source material. The movie grossed $404 million worldwide, making it directors Robert Rodriguez, Robert Rodriguez's highest-grossing film. Anime alongside many other parts of Japanese pop culture has helped Japan to gain a positive worldwide image and improve its relations with other countries. In 2015, during remarks welcoming Japanese Prime Minister Shinzo Abe to the White House, President Barack Obama thanked Japan for its cultural contributions to the United States by saying: In July 2020, after the approval of a Chilean government project in which citizens of Chile would be allowed to withdraw up to 10% of their privately held retirement savings, journalist Pamela Jiles (journalist), Pamela Jiles celebrated by running through Congress with her arms spread out behind her, imitating the move of many characters of the anime and manga series ''Naruto''. In April 2021, Peruvian politicians Jorge Hugo Romero of the Christian People's Party (Peru), PPC and Milagros Juárez of the Union for Peru, UPP cosplayed as anime characters to get the ''otaku'' vote. A 2018 survey conducted in 20 countries and territories using a sample consisting of 6,600 respondents held by Dentsu revealed that 34% of all surveyed people found excellency in anime and manga more than other Japanese cultural or technological aspects which makes this mass Japanese media the 3rd most liked "Japanese thing", below Japanese cuisine (34.6%) and Japanese robotics (35.1%). The advertisement company views anime as a profitable tool for marketing campaigns in foreign countries due its popularity and high reception. Anime plays a role in driving tourism to Japan. In surveys held by Statista between 2019 and 2020, 24.2% of tourists from the United States, 7.7% of tourists from China and 6.1% of tourists from South Korea said they were motivated to visit Japan because of Japanese popular culture. In a 2021 survey held by Crunchyroll market research, 94% of Generation Z, Gen-Z's and 73% of the general population said that they are familiar with anime.


Fan response

Anime clubs gave rise to anime conventions in the 1990s with the "anime boom", a period marked by anime's increased global popularity. These conventions are dedicated to anime and manga and include elements like cosplay contests and industry talk panels. Cosplay, a portmanteau of "costume play", is not unique to anime and has become popular in contests and masquerades at anime conventions. Japanese culture and words have entered English usage through the popularity of the medium, including ''otaku'', an unflattering Japanese term commonly used in English to denote an obsessive fan of anime and/or manga. Another word that has arisen describing obsessive fans in the United States is ''wapanese'' meaning 'white individuals who want to be Japanese', or later known as Japanophile, ''weeaboo'' or ''weeb'', individuals who demonstrate an obsession in Japanese anime subculture, a term that originated from abusive content posted on the website 4chan.org. While originally derogatory, the terms "Otaku" and "Weeb" have been reappropriated by some in the anime fandom overtime and today are used by some fans to refer to themselves in a comedic and more positive way. Anime enthusiasts have produced fan fiction and fan art, including computer wallpapers and anime music videos (AMVs). Many fans will visit sites depicted in anime, games, manga and other forms of otaku culture, this behavior is known as Anime pilgrimage As of the 2020s, many anime fans use social media platforms like YouTube, Facebook, Reddit and Twitter (which has added an entire "anime and manga" category of topics) with online communities and databases such as MyAnimeList to discuss anime, manga and track their progress watching respective series as well as using news outlets such as Anime News Network. Due to anime's increased popularity in recent years, a large number of celebrities such as Elon Musk, BTS and Ariana Grande have come out as anime fans.


Anime style

One of the key points that made anime different from a handful of Western cartoons is the potential for visceral content. Once the expectation that the aspects of visual intrigue or animation being just for children is put aside, the audience can realize that themes involving violence, suffering, sexuality, pain, and death can all be storytelling elements utilized in anime just as much as other media. However, as anime itself became increasingly popular, its styling has been inevitably the subject of both satire and serious creative productions. ''South Park''s "Chinpokomon" and "Good Times with Weapons" episodes, Adult Swim's ''Perfect Hair Forever'', and Nickelodeon's ''Kappa Mikey'' are examples of Western satirical depictions of Japanese culture and anime, but anime tropes have also been satirized by some anime such as ''KonoSuba.'' Traditionally only Japanese works have been considered anime, but some works have sparked debate for blurring the lines between anime and cartoons, such as the American anime-style production ''Avatar: The Last Airbender''. These anime-styled works have become defined as anime-influenced animation, in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration, for example the French production team for ''Ōban Star-Racers'' that moved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product, it leaves open the possibility of anime being produced in other countries, but this has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity." A United Arab Emirates, U.A.E.-Philippines, Filipino produced TV series called ''Torkaizer'' is dubbed as the "Middle East's First Anime Show", and is currently in production and looking for funding. Netflix has produced multiple anime series in collaboration with Japanese animation studios, and in doing so, has offered a more accessible channel for distribution to Western markets. The web-based series ''RWBY'', produced by Texas-based company Rooster Teeth, is produced using an anime art style, and the series has been described as "anime" by multiple sources. For example, ''Adweek'', in the headline to one of its articles, described the series as "American-made anime", and in another headline, ''HuffPost, The Huffington Post'' described it as simply "anime", without referencing its country of origin. In 2013, Monty Oum, the creator of ''RWBY'', said "Some believe just like Scotch needs to be made in Scotland, an American company can't make anime. I think that's a narrow way of seeing it. Anime is an art form, and to say only one country can make this art is wrong." ''RWBY'' has been released in Japan with a Japanese language dub; the CEO of Rooster Teeth, Matt Hullum, commented "This is the first time any American-made anime has been marketed to Japan. It definitely usually works the other way around, and we're really pleased about that."


Media franchises

In Japanese culture and entertainment, media mix is a strategy to disperse content across multiple representations: different broadcast media, gaming technologies, cell phones, toys, amusement parks, and other methods.Henry Jenkins, ''Convergence Culture: Where Old and New Media Collide''
p. 110
/ref> It is the Japanese term for a Media franchise#Transmedia franchise, transmedia franchise.Marc Steinberg, ''Anime's Media Mix: Franchising Toys and Characters in Japan'' The term gained its circulation in late 1980s, but the origins of the strategy can be traced back to the 1960s with the proliferation of anime, with its interconnection of media and commodity goods.Steinberg
p. vi
A number of anime and manga media franchises such as ''Demon Slayer: Kimetsu no Yaiba'', ''Dragon Ball'' and '' Gundam'' have gained considerable global popularity, and are among the world's List of highest-grossing media franchises, highest-grossing media franchises. ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'' in particular is estimated to be the highest-grossing media franchise of all time.


See also

* Animation director * Chinese animation * Cinema of Japan * Cool Japan * Culture of Japan * History of anime * Japanophilia * Japanese language * Japanese popular culture * Korean animation * Lists of anime * Manga * ''Mechademia'' * Otaku * Vtuber * Voice acting in Japan


Notes


References


Sources

* * * * * * * * * * * * * * * * * * * * *


External links

* * {{Authority control Anime, 1917 introductions Anime and manga terminology Japanese inventions