Isabelle Arvers
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Isabelle Arvers is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
. She is born in Paris in 1972 and currently lives in Marseille. She curated exhibitions in France and worldwide on the relationship between art, video and computer games and politics. She also promotes free and
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
culture as well as
indie game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
s and art games.


Background

A graduate of the Institute of Political Studies in Aix-en-Provence and a Postgraduate Diploma in Cultural Project Management of the Paris 8 University, Isabelle Arvers specializes in new media since 1993. She wrote her thesis in French on
Digital virtuality as a way to apprehend reality
. To better understand new technologies and content of tomorrow, she first worked in the field of special effects and DVD production a
EX MACHINA
then a
DUBOI
She then collaborated to the non profit organization Art 3000, which is now in charge of a multimedia cultural spac
Le Cube
at Issy les Moulineaux. Thanks to this experience she discovered generative and interactive technologies as well as an international network of artists and professionals in the digital art field. She coordinates the International Symposium of Electronic Art
ISEA 2000
in Paris.


Curating digital media

In 2000, she becomes Image content manager for the electronic shop Gizmoland.com, a lab for experimentations with sound, visual or digital artists and a gallery to show artworks in streaming (music, animation, digital art, games) with the following artists : Eric Maillet, Alain Declerc, Philippe Lejeune, Audiorom, David Nicolas, Laurent Hart, Jim Avignon In 2001, she curates for Gizmolan
the Video Cuts
2001, Centre Pompidou. In 2002 she is the curator o
Playtime the Gaming Room of Villette Numérique
a gameart, retrogaming and gaming room and a net.art gallery on "sound games", 2002, Paris, and o
Tour of the Web
in 2003, Centre Pompidou, featuring French and international artists, as Vuk Cosic or
Miltos Manetas Miltos Manetas ( el, Μίλτος Μανέτας; born October 6, 1964 in Athens) is a Greek painter and multimedia artist. He currently lives and works in Bogotá. Manetas has created internet art as well as paintings of cables, computers, video ...
. In 2005, she curates three Web plasticians sessions at the Pompidou center, about machinima, VJ-ing and 8 bit music.


Retrogaming

Playtime is a retrogaming room and a game art exhibition curated by Isabelle Arvers in 2002 for the first edition of the Festival Villette Numérique. This is the first major event dedicated to games and old computer games in a French cultural structure. The idea behind Playtime—the gaming room is to contrast the low-tech aesthetics of the first gaming computers and consoles with high-tech broadcasting devices (screen-walls, interactive installations, giant broadcasting screens and online devices), to enable the public to appreciate the mind-boggling developments in graphics and the technology used in video and digital games over the last thirty years, while they are playing. Game heroes in retro gaming, is a show curated by Isabelle Arvers in 2011 in Marseille. This event deals with the history of video games through the heroes who have shaped the imagination of nearly 4 generations of players: Pacman Zelda Supemario, Donkey Kong, Sonic ...


Chip tunes

In 2004, she organized a Game Boy music concert wit
Bubblyfish
an
Glomag
and

, a Game Boy music festival with the artists : Gameboyzzz Orchestra (PL), Bubblyfish and Glomag (US) and Teamtendo (FR). This event is featured in the movie "8 bit a documentary about art and video games", directed by Marcin Ramocki and Justin Strawhand that was premiered a
MOMA
in 2006.


Game art vs Artgames

She curated the wireless art even
Wifiledefrance
for la Region Ile de France, where she invited the projec
Noderunners
a wifi game in the city. She was the net.art curator for the 200

Italy. She curated the exhibi
Gametime, Experimedia
about games, music and cinema, Melbourne in October 2004 and l
Nuit Numérique for the 2004 Bitfilms
Festival, Hamburg, Germany, November 2004. Her last exhibition and events projects attempt to portray video games as a new language and as a means of expression for artists : No fun games and the gaming experience, Bergen Norway, 2005; Mal au Pixel, Paris, France, 2006; Articule 3, emerging Swiss creation, Annecy, France, 2007; Playing to real, Meudon, France, 2007, Gamerz 2008-2011, Aix-en-Provence, 2008 & 2009, Machinima screenings, Gameplay & Mostravideo Brasil, 2009, Game Heroes, Marseille 2011. She curates machinima programs for many institutions and festivals.


WJ-s performances

She is also a WJs and plays live with online creation through the multiscreen environmen
WJ-S
created in 2006 by Anne Roquigny. WJ-S is a software and a flexible public device for web performances allowing WJs (webjays, artists, curators, web addicts, web mutants) to play live with online text, sound and visuals. WJs take the control of a multiscreen environment and surf at distance in different browser windows simultaneously. WJ-S is a visible and collective experience of the surf. Since 2007 Isabelle Arvers has been giving Wj-s performances abou

on the web, abou
Neen
an art movement that claims that "websites are the art of our day", showing websites o
Angelo Plessas
Rafael Rozendaal
Andreas AngelidakisMai Ueda
o
Nikola Tosic
and she also give
Wj-s performances
about
psychogeography Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutiona ...
a situationist concept, emotional mapping and
data visualization Data and information visualization (data viz or info viz) is an interdisciplinary field that deals with the graphic representation of data and information. It is a particularly efficient way of communicating when the data or information is num ...
.


Workshops

Because she believes that machinima are a new artform and a new way of expression, she gives workshops to students and teenagers in Machinima, movies created with videogames and also workshops of WJ-S and how to use this software to create performances using the web as a giant hard disk. The purpose of these workshops is to show that mass media can be used as a tool for creation. She gives workshops o
Pleade
an online archive publishing Open Source application developed b
AJLSM
PLEADE helps institutions to put archival finding aids encoded in EAD (Encoded Archive Description) on the Web, by providing a set of tools to build dynamic Websites.


Publications

She writes essays and articles about digital art, game art and machinima in magazines like ''Amusement'', ''Digitalarti'', ''MCD'', and ''Multitudes''. Her last essay, "Cheats or Glitch? Voice as a game modification in Machinima", was published by MIT Press in 2010. * "This Spartan Life, un machinima au congrès", Revue Multitudes, 2012 * "Penser l'eouvre d'art en dehors de l'économie traditionnelle", Archée, 2011 * "Cheats or glitch ? Voice as a game modification in Machinima", by Isabelle Arvers in ''VOICE Vocal Aesthetics in Digital Arts and Media'', (MIT Press, 2010), edited by Norie Neumark, Ross Gibson and Theo Van Leeuwen * "Electronic Shadow : Habiter l’image", Etapes graphiques, 2010 * "Game in the City", Interview of Blast Theory, Amusement n°7, 2010 * "Low Rez Stories, kit d’assemblage aléatoire d’histoires du reel", Amusement n°7, 2010 * "Jeux tu perds gagnes", MCD, 2009 * "Player One", Amusement, 2008 *
Let’s think about fun
! ", Musiques et Cultures Digitales, 2008 * "La muséographie au défi de l’immatérialité", Art & Fact n°26, 2007 * "Le jeu vidéo, un moyen d’expression à la portée de tous ? ", ARCADI, 2006 * "Servovalve, doseur de temps et de hazard", ARCADI, 2006 * "Neen ou la communication entre les anges", Sklunk.net, 2006 * "Milk, an artwork by She Lea Cheang", 56K Bastard TV, 2005


Exhibitions


DIGITAL SALON
Games and Cinema, Maison Populaire, Montreuil, 2011
GAME HEROES
a retrogaming exhibition, Alcazar, Marseille, 2011
GAMERZ 5
Brazilian artists, Fondation Vazarely, Aix-en-Provence, 2009
GAMERZ 4
Aix-en-Provence, 2009
PLAYING TO REAL
Art and Games exhibitition, Meudon, 2007
ARTICULE 3, Emerging swiss creation, Bonlieu Scène Nationale
Annecy, 2007
MAL AU PIXEL, Mains d’Oeuvres
Saint Ouen, 2006
NO FUN! Games and the gaming experience, Piksel
Bergen, Norway, 2005
FRANCE NUMERIQUE, Vjing and animation, Bitfilm
Hamburg, 2004
REACTIVATE, Gametime
Experimedia State Library, Melbourne, 2004
MIND CONTROL, Net.art section, Banana RAM
Ancona, 2004
WIFILEDEFRANCE
Wireless art event, Région Ile de France, Paris, 2004
PLAYTIME, the retrogaming room of Villette Numérique
Paris, 2002
SOUND TOYS, the online gallery of Viilette Numérique
Paris, 2002


Machinima screenings

* Gamerz 8, ARCADE, Aix en Provence, France, 2012 * Gamerz 7, ARCADE, Aix en Provence, France, 2011 * Maison Populaire, Montreuil, 2011 * What is machinima? Festival MRFU, Maribor Slovenia, 2010 * Gamerz 6, ARCADE, Aix-en-Provence, France, 2010 * Mumia, Belo Horizonte, Brasil, 2010 * Gamerz 05, ARCADE, Aix en Provence, France, 2009 * Gameplay, Itau Cultural, São Paulo, Brasil, 2009 * Mostravideo, Belo Horizonte, Brasil, 2009 * Symposium Imagine the Future, Neuchatel, Switzerland, 2009 * Récréations, Scène Numérique, Aix-en-Provence, France, 2009 * Flash Festival, Centre Pompidou, Paris, France, 2008 * Flash Festival, Centre Pompidou, Paris, France, 2007 * Ciant, Cinema Svetnor, Praha, Tchequie, France, 2007 * Animation Film Festival Annecy, France, 2007 * Flash Festival, Centre Pompidou, Paris, France, 2006 * Némo Festival, Invitation of Chris Burke for
This Spartan Life ''This Spartan Life'' is a talk show created by Bong + Dern Productions and produced and directed by Chris Burke, who hosts the show under the pseudonym Damian Lacedaemion . Premiering in 2005 and distributed over the Internet, the show is create ...
, Espace Cartier, Paris, France, 2006 * Web Plasticians, Machinima vs Demos, Invitation of Burnie Burns from Rooster Teeth Prod, Pompidou Center, Paris, France, 2005


Conferences

*
Voices in Machinima as a Situationist Détournement of Video and Computer Games
, ISEA, Istanbul, 2011 * « Levitation in Virtual Reality and video games », Ecole d’art Aix-en-Provence, 2009 * « Art & collaborative thinking », Ecole Supérieure d’Art de Bourges, 2009 * « Collaborative thinking, economy, social, politics and art », Haute Ecole d’Art, Genève, 2008 * Â

», Beaux Arts de Marseille, 2008 * Â

», Ecole d’Art, Aix-en-Provence, 2008 * « Network creation and new spaces of exhibition », Haute Ecole d’Art, Genève, 2008 *

, Kunsthalle, Wien, Austria, 2008 * « Machinimas : a new cinematographic genre », Imaginove, Lyon, 2007 *

, 30 years of Videographies, Liège, Belgium, 2006 * « What is Machinimas », Bâtiment d’Art Contemporain, Geneva, 2006 * « Relation between art and video games in France», Digifrance, HTC, Helsinki, 2006 * « To Play in family», Cité des Sciences et de l’industrie, Paris, 25th 2006 * « Games vs networks », Ecole Supérieure de l’Image, Poitiers, 2006 * " Reactivate : Curatorial’s talk", Symposium Game Time, ACMI, Melbourne, 2004 * " French digital creation", School of Visual Arts, New York, 2004 * " How Curating new media", Pompidou Center, Paris, 2004 *

, Fine Art School, Dijon, 2004 * " The Web documentary", General Meeting of Documentary, Lussas, 2003 * " Curating new media in a game room ", Festival Transmediale 03, Berlin, 2003 * " Video Games and Electronic Music ", Pompidou Center, Paris, 2002 * " How to distribute short films on the net ", Pompidou Center, Paris, 2001


Selected interviews

"Machinima explained to our grand parents", interview by A Demain TV, 2011 https://www.youtube.com/watch?v=d0X50YNwI0Y "Interview by the blog Merlan frit on indie games and the IGF Pirate Kart presented at the Gamerz Festival", 2011 http://www.merlanfrit.net/Creer-des-ponts-entre-differents "Interview for the show Museogames", by Mathias Cena, 2011 https://archive.today/20130129055134/http://museogames.com/?p=963 "What is an artgame?" Interview for the website Culture mobile, 2010 http://vimeo.com/13120499 "Game Art: Isabelle Arvers on the French Game Art scene", Interview by Mathias Jonnson, Gamescenes, 2010 http://www.gamescenes.org/2010/12/interview-with-isabelle-avers.html "Machinima at Gamerz festival", Régine Debatty, We make money not art, 2010 "I just interviewed the lovely and very frenchy Isabelle Arvers who not only curated a machinima show for the GAMERZ exhibition but is also one of the most respected experts in art and video games, 8it music and free + opensource culture in France." http://www.we-make-money-not-art.com/archives/2010/12/machinimas.php "Interview sur les machinimas", Court Circuit, ARTE, 2007 https://www.youtube.com/watch?v=EnrTSI3ob2s "Internet art, net art, and networked art in relation, Conversations and interviews with curators, artists and directors" By Karen Annemie Verschooren, 2006 http://www.bamart.be/pages/detail/en/1592 "Digital art with je ne sais quoi", Xeni Jardin, Wired.com, 2002 "Paris may be a world art center, but does France give digital art the respect -- or funding – it is due? Ask Isabelle Arvers and she lets out a sigh. "When you say 'new media' in France, nobody understands what you're talking about." To raise awareness of digital art in France—and grease the wheels for funding—Arvers organized the six-day digital art festival Villette Numérique, which debuts in Paris Tuesday. The biennial event features art installations, an audio art jury competition, concerts, club shows, cinema and video game "rooms." https://www.wired.com/culture/lifestyle/news/2002/09/55070


References


External links


Salon numérique
a show curated by Isabelle Arvers, Maison Populaire, Montreuil, 2011
Machinima programs
curated by Isabelle Arvers for the show Gameplay at Itau Cultural, São Paulo, 2009
Gamerz 05
a show curated by Isabelle Arvers, Fondation Vazarely, ARCADE, Aix en Provence, 2009
Gamerz 04
a show curated by Isabelle Arvers, Scène Numérique, Galerie Susini, Aix en Provence, 2009
Mal au Pixel
a French-Finnish festival, a show curated by Isabelle Arvers, Paris, 2006
No Fun ! Games and the gaming experience
PIKSEL, a show co-curated by Isabelle Arvers and Gisle Froysland, Bergen, Norway, 2005
Gametime
a game art show, co-curated by Isabelle Arvers and Antoanetta Ivanova, Melbourne, Australia, 2004
Online gallery on sound toys
curated by Isabelle Arvers for the first edition of the Festival Villette Numerique, Paris, 2002
Isabelle Arvers website
{{DEFAULTSORT:Arvers, Isabelle Living people 1972 births French art critics French women art critics Curators from Paris Sciences Po Aix alumni French women curators