Iron Tank
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''Iron Tank: The Invasion of Normandy'', known as in Japan, is a
1988 File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Bicenten ...
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action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
shooting game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
produced by
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
for the Nintendo Entertainment System.


Summary

This video game is based on SNKs
1985 The year 1985 was designated as the International Youth Year by the United Nations. Events January * January 1 ** The Internet's Domain Name System is created. ** Greenland withdraws from the European Economic Community as a result of a ...
arcade game ''
TNK III ''T.A.N.K.'' is a shoot 'em up arcade game developed and released by SNK in 1985, and released in North America as ''TNK III'' by Kitcorp. Versions of ''T.A.N.K.'' for home computers were released by Ocean Software for the ZX Spectrum, Commodor ...
'' (which was released as ''TANK'' in Japan). Set during the invasion of Normandy, the player takes control of a commando named Paul and codenamed SNAKE ( Colonel Ralf in the Japanese version, who also appeared in ''
Ikari Warriors ''Ikari Warriors'', known as in Japan, is a vertically-scrolling, run-and-gun shooter arcade video game released by SNK in 1986. It was published in North America by Tradewest. The game was released at the time when there were many ''Commando' ...
''), as he mans the titular Iron Tank to infiltrate the German stronghold. Withi
PAL-A
regions, it was only released in Australia.http://www.nes-wiki.org/wiki/Iron_Tank_-_The_Invasion_of_Normandy_PAL_A#Other


History

''Iron Tank'' is considered by some to be a spiritual successor to SNK's earlier game '' Guerilla War'' due to many similarities in gameplay, graphics and overall layout.


Gameplay

The game opens with the titular tank landing on a beach, then advancing forward while fighting various enemies that include soldiers, officers, tanks of various types and fixed guns. In addition the player will have the opportunity to rescue captured soldiers (some of which give the player intel); and will have to negotiate various other obstacles and enemies such as armored trains, submarines, gunboats, land mines, airplane strafing runs, electric fences and gigantic rocket strikes.


Controls

The tank is controlled by a standard NES controller: Directional buttons control the tank's movement, "A" fires the tank's machine-gun, "B" fires the main gun, "Start" pauses the game on the main screen, and "Select" opens the in-game menu. The turret can point in the standard 8 directions and is rotated by simultaneously pressing "A" and the desired direction. The turret will maintain its direction on the screen regardless of the tank's movements or facing and using this is part of the game's strategy.


In-game menu

While in the game, pressing the "Select" button will open the in-game menu. From here, the player can activate or deactivate main gun fire options, read incoming radio messages, check progress on the game map and turn on the automated "Refuel" option. There are four main gun options, which when activated, alter the main gun's properties. They are: * V - "Rapid-Fire" - Increases rate of fire. Player may hold down the A button. * F - "Armor Pierce" - Shoots "through" walls & terrain features to hit enemies beyond them. This also doubles the shot's damage. * B - "Bomb Shells" - Shots explode when they hit or reach maximum range. This also doubles the shot's damage. * L - "Long Range" - Each shot's range is doubled (to almost the full screen's distance).


Power-ups

While advancing through the game, the player will also come across power-up icons—red squares with a white letter in them. Some of the benefits from these include: * E - Restores a portion of the tank's health meter. * R - Fully restores the tank's health meter and adds left-over points to the tank's "Reserve" option (accessed via the in-game menu). * V, F, B, & L - Add a portion of energy to each of their respective option meters. Each of these will also add one point to the tank's health or (if full) its "Refuel" option meter. * ? - a superweapon that destroys everything on the screen when selected. It is very rare. * In addition to the above, running over soldiers with the tank will add one point to the tank's health meter while running over officers will add one health point and a point to the "V" option meter.


Level path

Like most NES action shooters, ''Iron Tank'' is divided into multiple levels, with bosses at the end of each. However, gameplay is continuous; there are no breaks between levels as the defeat of one boss directly leads to the start of the next level. One unique aspect that separates it from other action shooters is the ability of the player choose different paths to the final level by driving down the path of his choice. Some paths have fewer but more difficult levels, resulting in a shorter game if the player can successfully negotiate them while others are the reverse. The paths break and converge at specific points in the game's progress, allowing the player to mix and match level paths as the game progresses.


Level bosses

The level bosses are various different, powerful weapons that include giant tanks, railway artillery, fortresses and grounded aircraft. Most have some degree of movement either in two directions—such as the railway gun, or freely around the screen like any of the several giant tanks. All of them have predictable movement and firing patterns and exploiting this is necessary to defeat them.


References

{{reflist 1988 video games Nintendo Entertainment System games Nintendo Entertainment System-only games Tank simulation video games Run and gun games World War II video games SNK games Video games developed in Japan