TNK III
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TNK III
''T.A.N.K.'' is a shoot 'em up arcade game developed and released by SNK in 1985, and released in North America as ''TNK III'' by Kitcorp. Versions of ''T.A.N.K.'' for home computers were released by Ocean Software for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1987. A sequel was also released for the Nintendo Entertainment System titled ''Iron Tank''. ''T.A.N.K.'' features the first appearance of Ralf Jones (AKA: Paul), predating his appearance in ''Ikari Warriors'' (1986). ''T.A.N.K.'' also introduced rotary joystick controls. The game's lead designer was Koji Obada, who went on to design and direct SNK's arcade hit ''Ikari Warriors'', which popularized the rotary joystick controls introduced by ''T.A.N.K.'' Gameplay The player commands a tank that can fire machine guns and cannons to destroy any opposition en route to the player's destination, passing enemy infantry, missiles, tanks, and gun emplacements on the way. Scattered around the game are power-ups that can be ...
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Ocean Software
Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. Ocean developed dozens of games for a variety of systems such as the ZX Spectrum, Oric#Oric-1, Oric 1, Commodore 64, Dragon 32/64, Dragon 32, MSX, Amstrad CPC, Commodore 16, Atari ST, Amiga, IBM PC compatible, IBM PC, BBC Micro and video game consoles, such as the Nintendo Entertainment System, Super Nintendo Entertainment System, Master System and Sega Genesis, Sega Mega Drive. History Early titles Jon Woods and David Ward created Spectrum Games as a mail-order business in 1983 after being inspired by the success of Liverpool-based software houses Imagine Software, Bug-Byte and Software Projects. Their initial catalogue was based around clones of arcade games like ''Frogger'' and ''Missile Command'' for various ho ...
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Ralf Jones
is a video game character created by SNK. Ralf has made appearance in several games from the company, premiering in ''TNK III'' as a military tank driver. The ''Ikari Warriors'' series also emphasized Ralf's role as a soldier with him becoming the partner of Clark Still. Both Ralf and Clark would also become recurring characters in ''The King of Fighters'' fighting games series in which they appear as part of the Ikari Team participating in various tournaments also while searching for various criminals. Additionally, Ralf and Clark have appeared in few games from the ''Metal Slug'' series, also developed by SNK. Since his appearance in ''Ikari Warriors'' Ralf was meant to be a soldier, and the SNK staff were highly inspired by the film series, ''Rambo''. With the start of ''The King of Fighters'', developers were focused in redesigning Ralf's character so that he would be very different from Clark, whom he shared several similarities. Ralf has been highly popular with gamers, h ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Front Line (video Game)
is a military-themed run-and-gun shooter game released by Taito for arcades in Nov. 1982. It was one of the first overhead run-and-gun shooters, a precursor to many similarly-themed games of the mid-to-late 1980s. The original arcade version of ''Front Line'' is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun. The game was created by Tetsuya Sasaki. It was a commercial success in Japan, where it was the seventh highest-grossing arcade game of 1982. However, it received a mixed critical and commercial reception in Western markets, with praise for its originality but criticism for its difficulty. The game's overhead run-and-gun formula preceded Capcom's arcade hit ''Commando'' (1985) by several years. ''Front Line'' went on to inspire the SNK shooters ''TNK III'' (1985) and ''Ikari Warriors'' (1986), ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Munch Mobile
''Munch Mobile'' is a top-down driving game released in arcades in 1983. Developed by SNK, it was licensed to Centuri for the US release. SNK published the game in Japan as ''Joyful Road''. The player controls an anthropomorphic car that uses extending arms to grab items from alongside the road. In 1984, Texas Instruments published a port for its TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ... home computer. Gameplay The game is viewed in the top-down perspective and automatically scrolls forward. The goal is to reach the garage at the far end of the road. The player drives a car with a large hand attached that is used to collect objects along the road. The left 8-way stick controls the car, the right two-way stick controls the hands. Fruits give points and gas cont ...
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Vertical Scrolling
A vertically scrolling video game or vertical scroller is a video game in which the Player (game), player views the field of play principally from a top-down perspective, while the background Scrolling, scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world. Continuous vertical scrolling is designed to suggest the appearance of constant forward motion, such as driving. The game sets a pace for play, and the player must react quickly to the changing environment. History In the 1970s, most vertically scrolling games involved driving. The first vertically scrolling video game was Taito's ''Speed Race'', released in November 1974. Atari's ''Hi-way'' was released eleven months later in 1975. Rapidly there were driving games that combined vertical, horizontal, and even diagonal scrolling, making the vertical-only distinction less important. Both Atari's ''Super Bug (video g ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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