Iron Helix
   HOME

TheInfoList



OR:

''Iron Helix'' is a FMV
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
made for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
, and the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, ...
. It was an early example of a CD-based game, including video elements integrated with conventional 2D maps and controls. The game was designed by Drew Pictures and distributed by Spectrum HoloByte, with Peter Stone of
Xorcist Xorcist is the name of an American musical group whose output has ranged from electro-industrial and ambient. Background Peter Stone (a.k.a. Bat) formed Xorcist in 1990 as a one-man act. By 1997, Xorcist grew to include Evoltwin. In addition ...
creating the soundtrack as well as all sound design.


Plot

Set far in the future, the human race is in the middle of a
cold war The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because the ...
with an alien race called the Thanatosians. During a target practice by an Earth fleet that will destroy an uninhabited planet, the heavy destroyer ''Jeremiah O'Brien'' is infected with an unknown virus that mutates the crew. No longer recognized due to the changes in their DNA, the ''O'Brien'''s security robot, simply known as "the Ship's Defender", assumes they are invaders and kills them. An apparent technical malfunction has caused the ''O'Brien'''s computer to believe that it was in a real life war situation, and select the planet Calliope as a target for destruction. Like all of the human fleet's ''Cerberus''-class destroyers, the ''O'Brien'' carries a weapon known as "Iron Helix", which is capable of destroying all life on a planet in a single act. An attack on Calliope, a peaceful Thanatosian planet, would cause the war to go "hot". The player is on board the scientific exploration ship ''Indiana'', and is contacted by the Earth's forces in an attempt to stop the ''O'Brien'', as it was the only ship nearby. As the ship is infected with the unknown virus, the player instead remotely controls a
zoological Zoology ()The pronunciation of zoology as is usually regarded as nonstandard, though it is not uncommon. is the branch of biology that studies the animal kingdom, including the structure, embryology, evolution, classification, habits, and dis ...
robot that is sent over to explore. As much of the ship's systems are locked out using DNA detectors, the robot must collect uncontaminated samples of the crew's DNA to access different secured areas on board. The robot can also interface with dataports on the ''O'Brien'' to operate its systems, from opening doors to issuing executive commands.


Gameplay

The game takes place in a screen divided into several sections. In the lower-left, taking up about 1/4 of the screen, is a simple control panel with buttons that move the robot in one of the four
cardinal direction The four cardinal directions, or cardinal points, are the four main compass directions: north, east, south, and west, commonly denoted by their initials N, E, S, and W respectively. Relative to north, the directions east, south, and west are at ...
s or up and down if it is located in a vertical shaft. The buttons light up to indicate which directions the robot can move from its current location. To the right is a small 2D map of the ship, showing the current level, or deck. Above this control panel is a small
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertisin ...
-like display showing a 3D view as seen from the robot's point of view, taking up perhaps 1/5 of the display. To its right is a video panel that is used to replay videos gathered from the dataports. Between the two displays is a small control panel with buttons that operate the robot, scanning for DNA samples or accessing dataports. The ship consists of several levels, or decks, connected vertically with an elevator and a ladder shaft. Operating the elevator notifies the security robot, so most of the time the player uses the shaft. Much of the game consists of an attempt to collect DNA samples that will allow access to other areas of the ship, where samples of higher-ranking crew members can be found. This process will eventually allow access to the bridge. In addition, the crew left several video recordings in the dataports that contain access codes needed to destroy the Defender through a variety of methods - crushing it or throwing it into space for instance. Once this is complete the player has five minutes before another Defender appears, during which they have to get to the bridge and set the ship to self-destruct. Like the mission to destroy the Defender, there are several ways to destroy the ship. The game has several skill levels, which control how the security robot responds. On beginner level the security robot can be seen on the player's map, making it relatively easy to avoid, whereas at higher levels it is invisible. Operating the elevator will trigger it to approach the player's robot in beginner, while at higher levels operating any control will make it move. On the Advanced level the user must continually move in order to avoid it. The player has three probes (lives) to complete the game, and loses if all three are destroyed or time runs out. Unlike the original PC version, the Sega CD version displays an additional video sequence at the end of the game. After finally disabling the defender droid and destroying the Jeremiah O'Brian, the player is brought back to Starbase Amethyst expecting to be greeted as a hero for saving the world and stopping the war. Instead the player is brought to an interrogation room. The game ends with the player being locked in a chair while being tortured and interrogated by a Commanding Officer of Earth Force (the same that has been advising the player the entire time) about the player's knowledge of project Iron Helix.


Development

The inspiration for creating the game came from the atmosphere of the
SS Jeremiah O'Brien SS Jeremiah O'Brien is a Liberty ship built during World War II and named after the American Revolutionary War ship captain Jeremiah O'Brien (1744–1818). Now based in San Francisco, she is a rare survivorThe tugboat '' Nash'', another Nationa ...
ship. Developer Drew Huffman had many issues to consider in the game's creation, especially fitting the game on to portable storage devices and decided the game would be a CD-Rom game. A utility used to develop the game was
Macromind Director Adobe Director (formerly Macromedia Director, MacroMind Director, and MacroMind VideoWorks) was a multimedia application authoring platform created by Macromedia and managed by Adobe Systems until its discontinuation. Director was the primary edi ...
. Another issue was the long loading times between animation. QuickTime was insufficient for the game, so Drew made use of the PACo engine from the
Company of Science and Art Company of Science and Art (CoSA) was a small software company headquartered in Providence, Rhode Island. It was founded in 1990 by Greg Deocampo (also a member of the video art collective Emergency Broadcast Network), David Foster, David Herbstm ...
. The game was made by 15 people and it took 13 months to develop it.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in November 1993 praised the Macintosh version of ''Iron Helix''s "incredibly fast" speed given the use of CD-ROM. The magazine stated that the game had "first-rate, realistic" graphics and sound, and that the five difficulty levels provided "excellent replay value", and concluded that ''Iron Helix'' offered "an intensely satisfying experience". In April 1994 the magazine said, however, that when the game's "several hours of intense, strategic duck n' jive against an aggressive and efficient opponent ... there is very little replay value". A 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars out of five, also praising the graphics and wishing for more replay value. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' in 1995 gave the Sega CD version a positive review, saying it successfully translated the PC game to a home console experience. They highly praised ''Iron Helixs realistic graphics, slow-paced and suspenseful gameplay, and eerie atmosphere, remarking that "You really feel like you're in a lifeless, mechanical starship."
Derek Pearcy Derek Pearcy is a game designer, writer, editor and graphic designer known for his work on role-playing games. Career Pearcy served as the editor of ''Pyramid'' for its first two print issues, in 1993. He worked for Steve Jackson Games in the 1990 ...
from ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' commented: "There is no doubt that ''Iron Helix'', with its relatively quick action, vivid realism and dynamic controls, is an interesting game -- the question is whether or not you will find yourself enveloped in an interesting story, as you race to uncover its mysteries." ''Iron Helix'' was named Best Strategy Game at the 1994
Codie award The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new na ...
s. The game sold 500,000 copies by 1997.


Legacy

Much of the development team of ''Iron Helix'' went on to work on '' Bad Mojo'', which includes a (digitally reproduced) print advertisement for ''Iron Helix'' as an
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
.


References


External links

* * {{webarchive , url=https://web.archive.org/web/19961226002917/http://www.worldvillage.com/wv/gamezone/html/reviews/helix.htm , date=December 26, 1996 , title=High-Tech Pac Man? A Review of ''Iron Helix'' 1993 video games Windows games Classic Mac OS games Sega CD games First-person adventure games Fictional weapons Spectrum HoloByte games Video games developed in the United States