Interface (software)
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In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software,
computer hardware Computer hardware includes the physical parts of a computer, such as the computer case, case, central processing unit (CPU), Random-access memory, random access memory (RAM), Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, ...
,
peripheral A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the ...
devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.


Hardware interfaces

Hardware interfaces exist in many components, such as the various
buses A bus (contracted from omnibus, with variants multibus, motorbus, autobus, etc.) is a road vehicle that carries significantly more passengers than an average car or van. It is most commonly used in public transport, but is also in use for cha ...
, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as
SCSI Small Computer System Interface (SCSI, ) is a set of standards for physically connecting and transferring data between computers and peripheral devices. The SCSI standards define commands, protocols, electrical, optical and logical interface ...
, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowing users and manufacturers great flexibility in the implementation of computing systems. Hardware interfaces can be parallel with several electrical connections carrying parts of the data simultaneously or serial where data are sent one bit at a time.


Software interfaces

A software interface may refer to a wide range of different types of interface at different "levels". For example, an operating system may interface with pieces of hardware.
Application Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
s or programs running on the operating system may need to interact via data
streams A stream is a continuous body of water, body of surface water Current (stream), flowing within the stream bed, bed and bank (geography), banks of a channel (geography), channel. Depending on its location or certain characteristics, a stream ...
, filters, and pipelines. In object oriented programs, objects within an application may need to interact via methods.


In practice

A key principle of design is to prohibit access to all resources by default, allowing access only through well-defined entry points, i.e., interfaces. Software interfaces provide access to computer resources (such as memory, CPU, storage, etc.) of the underlying computer system; direct access (i.e., not through well-designed interfaces) to such resources by software can have major ramifications—sometimes disastrous ones—for functionality and stability. Interfaces between software components can provide constants,
data type In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most progra ...
s, types of
procedure Procedure may refer to: * Medical procedure * Instructions or recipes, a set of commands that show how to achieve some result, such as to prepare or make something * Procedure (business), specifying parts of a business process * Standard operat ...
s, exception specifications, and
method signature In computer science, a type signature or type annotation defines the inputs and outputs for a function, subroutine or method. A type signature includes the number, types, and order of the arguments contained by a function. A type signature is typ ...
s. Sometimes, public variables are also defined as part of an interface. The interface of a software module ''A'' is deliberately defined separately from the implementation of that module. The latter contains the actual code of the procedures and methods described in the interface, as well as other "private" variables, procedures, etc. Another software module ''B'', for example the client to ''A'', that interacts with ''A'' is forced to do so only through the published interface. One practical advantage of this arrangement is that replacing the implementation of ''A'' with another implementation of the same interface should not cause ''B'' to fail—how ''A'' internally meets the requirements of the interface is not relevant to ''B'', which is only concerned with the specifications of the interface. (See also
Liskov substitution principle The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1988 conference keynote address titled ''Data abstraction and h ...
.)


In object-oriented languages

In some object-oriented languages, especially those without full multiple inheritance, the term ''interface'' is used to define an abstract type that contains no data but defines behaviours as method signatures. A class having code and data for all the methods corresponding to that interface and declaring so is said to ''implement'' that interface. Furthermore, even in single-inheritance-languages, one can implement multiple interfaces, and hence can ''be'' of different types at the same time. An interface is thus a
type Type may refer to: Science and technology Computing * Typing, producing text via a keyboard, typewriter, etc. * Data type, collection of values used for computations. * File type * TYPE (DOS command), a command to display contents of a file. * Ty ...
definition; anywhere an object can be exchanged (for example, in a function or method call) the ''type'' of the object to be exchanged can be defined in terms of one of its implemented ''interface''s or base-classes rather than specifying the specific class. This approach means that any class that implements that interface can be used. For example, a dummy implementation may be used to allow development to progress before the final implementation is available. In another case, a fake or mock implementation may be substituted during testing. Such
stub Stub or Stubb may refer to: Shortened objects and entities * Stub (stock), the portion of a corporation left over after most but not all of it has been bought out or spun out * Stub, a tree cut and allowed to regrow from the trunk; see Pollardi ...
implementations are replaced by real code later in the development process. Usually a method defined in an interface contains no code and thus cannot itself be called; it must be implemented by non-abstract code to be run when it is invoked. An interface called "
Stack Stack may refer to: Places * Stack Island, an island game reserve in Bass Strait, south-eastern Australia, in Tasmania’s Hunter Island Group * Blue Stack Mountains, in Co. Donegal, Ireland People * Stack (surname) (including a list of people ...
" might define two methods: push() and pop(). It can be implemented in different ways, for example, FastStack and GenericStack—the first being fast, working with a data structure of fixed size, and the second using a data structure that can be resized, but at the cost of somewhat lower speed. Though interfaces can contain many methods they may contain only one or even none at all. For example, the Java language defines the interface that has the single method; various implementations are used for different purposes, including , , , , and . Marker interfaces like contain no methods at all and serve to provide run-time information to generic processing using Reflection.


Programming to the interface

The use of interfaces allows for a programming style called ''programming to the interface''. The idea behind this approach is to base programming logic on the interfaces of the objects used, rather than on internal implementation details. Programming to the interface reduces dependency on implementation specifics and makes code more reusable. Pushing this idea to the extreme, inversion of control leaves the ''context'' to inject the code with the specific implementations of the interface that will be used to perform the work.


User interfaces

A user interface is a point of interaction between a computer and humans; it includes any number of modalities of interaction (such as graphics, sound, position, movement, etc.) where data is transferred between the user and the computer system.


See also

* Abstraction inversion * Application binary interface *
Application programming interface An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how t ...
*
Business Interoperability Interface A business interoperability interface (BII) is an interface that enables business interoperability between organizational systems. The term was coined by the European Commission in the European Interoperability Framework where such interfaces are r ...
*
Computer bus In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This ex ...
* Hard disk drive interface * Implementation (computer science) * Implementation inheritance * Interoperability * Inheritance semantics * Modular programming * Software componentry * Virtual inheritance


References

{{DEFAULTSORT:Interface (Computing) Object-oriented programming Programming constructs