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Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and
industrial design Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advan ...
, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has made a strong distinction between interaction and interactivity. As the suffix 'ity' is used to form nouns that denote a quality or condition, this body of research has defined interactivity as the 'quality or condition of interaction'. These researchers suggest that the distinction between interaction and interactivity is important since interaction may be present in any given setting, but the quality of the interaction varies from low and high.


Human to human communication

Human communication is the basic example of
interactive communication Interactive communication is an exchange of ideas where both participants, whether human, machine or art form, are active and can have an effect on one another. It is a dynamic, two-way flow of information. Many forms of communication previously t ...
which involves two different processes; human to human interactivity and human to computer interactivity. Human-Human interactivity is the communication between people. The word interactivity is related to and stems from the term interaction used by sociologists, which is the actions of at least two individuals who exchange or interplay.  It requires levels of messages that respond to previous messages. Interactivity also refers to a communication systems ability to "talk back". On the other hand, human to computer communication is the way that people communicate with new media. According to Rada Roy, the "
Human Computer interaction Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, an ...
model might consists of 4 main components which consist of human, computer, task environment and machine environment. The two basic flows of information and control are assumed. The communication between people and computers; one must understand something about both and about the tasks which people perform with computers. A general model of human - computer interface emphasizes the flow of information and control at the human computer interface." Human to Human interactivity consists of many conceptualizations which are based on anthropomorphic definitions. For example, complex systems that detect and react to human behavior are sometimes called interactive. Under this perspective, interaction includes responses to human physical manipulation like movement, body language, and/or changes in mental states.


Human to artifact communication

In the context of communication between a human and an artifact, interactivity refers to the artifact's interactive behaviour as experienced by the human user. This is different from other aspects of the artifact such as its visual appearance, its internal working, and the meaning of the signs it might mediate. For example, the interactivity of an
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
is not its physical shape and colour (its so-called " design"), its ability to play music, or its storage capacity—it is the behaviour of its user interface as experienced by its user. This includes the way the user moves their finger on its input wheel, the way this allows the selection of a tune in the playlist, and the way the user controls the volume. An artifact's interactivity is best perceived through use. A bystander can imagine how it would be like to use an artifact by watching others use it, but it is only through actual use that its interactivity is fully experienced and "felt". This is due to the
kinesthetic Proprioception ( ), also referred to as kinaesthesia (or kinesthesia), is the sense of self-movement, force, and body position. It is sometimes described as the "sixth sense". Proprioception is mediated by proprioceptors, mechanosensory neurons ...
nature of the interactive experience. It is similar to the difference between watching someone drive a car and actually driving it. It is only through the driving that one can experience and "feel" how this car differs from others. New Media academic Vincent Maher defines interactivity as "the relation constituted by a symbolic interface between its referential, objective functionality and the subject."


Computing science

The term " look and feel" is often used to refer to the specifics of a computer system's user interface. Using this metaphor, the "look" refers to its visual design, while the "feel" refers to its interactivity. Indirectly this can be regarded as an informal definition of interactivity. For a more detailed discussion of how interactivity has been conceptualized in the human-computer interaction literature, and how the
phenomenology Phenomenology may refer to: Art * Phenomenology (architecture), based on the experience of building materials and their sensory properties Philosophy * Phenomenology (philosophy), a branch of philosophy which studies subjective experiences and a ...
of the French philosopher Merleau-Ponty can shed light on the user experience, see (Svanaes 2000). In computer science, interactive refers to software which accepts and responds to input from people—for example, data or commands. Interactive software includes most popular programs, such as word processors or spreadsheet applications. By comparison, noninteractive programs operate without human contact; examples of these include compilers and batch processing applications. If the response is complex enough it is said that the system is conducting social interaction and some systems try to achieve this through the implementation of
social interface Social interface is a concept from social science (particularly, media ecology (Marshall McLuhan) and sociology of technology). It can be approached from a theoretical or a practical perspective. As a concept of social interface theory, social int ...
s.


Creating interactivity

Web interactivity refers to interactive features that are embedded on websites that offer an exchange of information either between communication technology and users or between users using technology. This type of interactivity evolves with new developments of website interfaces. Some interactive features include hyperlinks, feedback, and multimedia displays. Wikipedia is also an example of web interactivity because it is written in a collaborative way. Interactivity in new media distinguishes itself from old media by implementing participation from users rather than passive consumption. Web page authors can integrate JavaScript coding to create interactive web pages. Sliders, date pickers, drag and dropping are just some of the many enhancements that can be provided. Various authoring tools are available for creating various kinds of interactivities. Some common platforms for creating interactivities include Adobe Flash and Microsoft Silverlight. Notable authoring tools for creating interactivities include Harbinger's
Elicitus Elicitus software is a desktop authoring tool. An authoring tool is used by trainers, educators and subject matter experts for creating elearning courses. Elicitus has been designed and developed by Harbinger Knowledge Products Harbinger Know ...
. eLearning makes use of a concept called an
interaction model In the context of e-learning, interactivity is defined as "the function of input required by the learner while responding to the computer, the analysis of those responses by the computer, and the nature of the action by the computer." Variables of ...
. Using an interaction model, any person can create interactivities in a very short period of time. Some of the interaction models presented with authoring tools fall under various categories like games, puzzles, simulation tools, presentation tools, etc., which can be completely customized.


See also

*
Haptic (disambiguation) Haptics may refer to: * Haptics, any form of interaction involving touch ** Haptic communication, the means by which people and other animals communicate via touching ** Haptic perception, the process of recognizing objects through touch ** Haptic ...
*
Happening A happening is a performance, event, or situation art, usually as performance art. The term was first used by Allan Kaprow during the 1950s to describe a range of art-related events. History Origins Allan Kaprow first coined the term "happen ...
* Human factors * Interaction * Interactive art * Interactive computing * Interactive media *
Interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) produ ...
*
Sonic interaction design Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interacti ...
*
Interaction Model In the context of e-learning, interactivity is defined as "the function of input required by the learner while responding to the computer, the analysis of those responses by the computer, and the nature of the action by the computer." Variables of ...
* Virtual reality


References


Bibliography

* Liu, Yuping and L. J. Shrum (2002), "What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness," Journal of Advertising, 31 (4), p. 53-64. Available a
Yupingliu.com
* Rafaeli, S. (1988).
Interactivity: From new media to communication
In R. P. Hawkins, J. M. Wiemann, & S. Pingree (Eds.), ''Sage Annual Review of Communication Research: Advancing Communication Science: Merging Mass and Interpersonal Processes, 16'', 110–134. Beverly Hills: Sage
Haifa.ac.il
* Svanaes, D. (2000). Understanding Interactivity: Steps to a Phenomenology of Human-Computer Interaction. NTNU, Trondheim, Norway. PhD
NTNU.no
* Frank Popper, Art—Action and Participation, New York University Press, 1975


External links

{{Wiktionary, interactive *