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An interface in the Java programming language is an abstract type that is used to describe a behavior that classes must implement. They are similar to protocols. Interfaces are declared using the interface keyword, and may only contain
method signature In computer science, a type signature or type annotation defines the inputs and outputs for a function, subroutine or method. A type signature includes the number, types, and order of the arguments contained by a function. A type signature is typ ...
and constant declarations (variable declarations that are declared to be both static and final). All methods of an Interface do not contain implementation (method bodies) as of all versions below Java 8. Starting with Java 8, default and static methods may have implementation in the interface definition. Then, in Java 9, private and private static methods were added. At present, a Java interface can have up to six different types. Interfaces cannot be instantiated, but rather are implemented. A class that implements an interface must implement all of the non-default methods described in the interface, or be an abstract class. Object references in Java may be specified to be of an interface type; in each case, they must either be null, or be bound to an object that implements the interface. One benefit of using interfaces is that they simulate multiple inheritance. All classes in Java must have exactly one base class, the only exception being (the root class of the Java type system); multiple inheritance of classes is not allowed. However, an interface may inherit multiple interfaces and a class may implement multiple interfaces.


Overview

Interfaces are used to encode similarities which the classes of various types share, but do not necessarily constitute a class relationship. For instance, a human and a parrot can both whistle; however, it would not make sense to represent Humans and Parrots as subclasses of a Whistler class. Rather they most likely be subclasses of an Animal class (likely with intermediate classes), but both would implement the Whistler interface. Another use of interfaces is being able to use an object without knowing its type of class, but rather only that it implements a certain interface. For instance, if one were annoyed by a whistling noise, one may not know whether it is a human or a parrot, because all that could be determined is that a whistler is whistling. The call whistler.whistle() will call the implemented method whistle of object whistler no matter what class it has, provided it implements Whistler. In a more practical example, a sorting algorithm may expect an object of type . Thus, without knowing the specific type, it knows that objects of that type can somehow be sorted. For example: interface Bounceable An interface: * declares only method headers and public constants. * cannot be instantiated. * can be implemented by a class. * cannot extend a class. * can extend several other interfaces.


Usage


Defining an interface

Interfaces are defined with the following syntax (compare to Java's class definition): 'visibility''interface ''InterfaceName'' xtends ''other interfaces'' Example: public interface Interface1 extends Interface2; The body of the interface contains abstract methods, but since all methods in an interface are, by definition, abstract, the abstract keyword is not required. Since the interface specifies a set of exposed behaviors, all methods are implicitly public. Thus, a simple interface may be public interface Predator The member type declarations in an interface are implicitly static, final and public, but otherwise they can be any type of class or interface.


Implementing interfaces in a class

The syntax for implementing an interface uses this formula: ... implements ''InterfaceName'' ''another interface'', ''another'', ...... Classes may implement an interface. For example: public class Lion implements Predator If a class implements an interface and does not implement all its methods, it must be marked as abstract. If a class is abstract, one of its
subclasses Subclass may refer to: * Subclass (taxonomy), a taxonomic rank below "class" * Subclass (computer science) * Subclass (set theory) See also * Superclass {{disambiguation ...
is expected to implement its unimplemented methods, though if any of the abstract class' subclasses do not implement all interface methods, the subclass itself must be marked again as abstract. Classes can implement multiple interfaces: public class Frog implements Predator, Prey Interfaces can share common class methods: class Animal implements LikesFood, LikesWater However a given class cannot implement the same or a similar interface multiple times: class Animal implements Shares, Shares ... // Error: repeated interface Interfaces are commonly used in the Java language for
callbacks In computer programming, a callback or callback function is any reference to executable code that is passed as an argument to another piece of code; that code is expected to ''call back'' (execute) the callback function as part of its job. Thi ...
, as Java does not allow multiple inheritance of classes, nor does it allow the passing of methods (procedures) as arguments. Therefore, in order to pass a method as a parameter to a target method, current practice is to define and pass a reference to an interface as a means of supplying the signature and address of the parameter method to the target method rather than defining multiple variants of the target method to accommodate each possible calling class.


Subinterfaces

Interfaces can extend several other interfaces, using the same formula as described below. For example, public interface VenomousPredator extends Predator, Venomous is legal and defines a subinterface. It allows multiple inheritance, unlike classes. Predator and Venomous may possibly define or inherit methods with the same signature, say kill(Prey p). When a class implements VenomousPredator it will implement both methods simultaneously.


Examples

Some common Java interfaces are: * has the method , which is used to describe two objects as equal, or to indicate one is greater than the other.
Generics Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other ...
allow implementing classes to specify which class instances can be compared to them. * is a marker interface with no methods or fields - it has an empty body. It is used to indicate that a class can be serialized. Its Javadoc describes how it should function, although nothing is programmatically enforced


See also

* Mixin * Trait (computer programming)


References

{{reflist


External links


What Is an Interface?
Java (programming language) Interfaces Articles with example Java code