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PaRappa Rappa (パラッパラッパー), or simply PaRappa, is a fictional character created by Japanese musician Masaya Matsuura and American artist Rodney Greenblat. PaRappa first appears as the title character of the 1996 rhythm video game '' PaRappa the Rapper'', developed by NanaOn-Sha for
Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
's PlayStation console. Within the series, PaRappa is depicted as a paper-thin two-dimensional
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
dog with wholesome personality traits and is enthusiastic about
rap music Rapping (also rhyming, spitting, emceeing or MCing) is a musical form of vocal delivery that incorporates "rhyme, rhythmic speech, and street vernacular". It is performed or chanted, usually over a backing beat or musical accompaniment. The ...
. Matsuura came up with the character's musical style and cut-out visual concept, whereas Greenblat is responsible for the character's final appearance and art style, which is similar to his prior children's books and CD-ROM projects. After 1996's ''PaRappa the Rapper'' met with significant commercial success and critical acclaim, PaRappa was for a time considered to be a mascot for the then-fledging
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
brand in its native Japan. PaRappa's popularity spawned a media franchise that included the 1999 spin-off title '' Um Jammer Lammy,'' the 2001 sequel '' PaRappa the Rapper 2'', and a number of media adaptations outside of video games. The character is generally well received by critics in retrospective assessments and is often cited as one of the most memorable video game characters associated with the PlayStation brand.


Development

PaRappa is presented as a square-headed dog with oversized eyes and black floppy ears sticking out from under an orange
knit cap A knit cap is a piece of knitted headwear designed to provide warmth in cold weather. It usually has a simple tapered shape, although more elaborate variants exist. Historically made of wool, it is now often made of synthetic fibers. Found a ...
. He wears a blue sleeveless shirt, dark blue baggy pants, and sneakers. PaRappa's co-creators are Masaya Matsuura, a musician and video game designer who founded the Japanese video game company NanaOn-Sha, and Rodney Greenblat, a graphic artist and illustrator who worked in children's books prior to his involvement in the video game industry. The name PaRappa originated as a word play meaning ''flat'' or ''paper thin'' in Japanese, which references the character's physical nature. PaRappa is voiced by hip hop artist Dred Foxx in all video game appearances, including the 2012 crossover
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
'' PlayStation All-Stars Battle Royale''. In the Japan-exclusive anime, Miyu Irino was PaRappa's voice actor. In an interview with ''Game Developer'', Greenblat described Matsuura as PaRappa's "father", and himself as the character's "mother". During the early-to-mid 1990s, Greenblat was given numerous creative work opportunities by Sony Interactive Entertainment after he gained some recognition for his flair in creating cute characters that appeal to Japanese consumers. On one occasion, a Sony employee who was connected to the company's licensing group invited Greenblat to meet Matsuura's team, who were developing an experimental video game for the then-upcoming PlayStation console. At the time, Matsuura was aware of Greenblat's work from his past children's books and CD-ROM projects, and was already using placeholder characters from Greenblat's 1993 CD-ROM game ''
Dazzeloids Dazzeloids is a 1994 children's CD-ROM game created by Rodney Greenblat, who also made ''PaRappa the Rapper''. It features Anne Dilly Whim, and her team of boredom banishers fighting the forces of mediocrity set by the Mediogre and his geeky assis ...
'' for the project. Greenblat noted that the team already knew they wanted to a rap music game, and they were looking for someone to handle its artistic side. Matsuura invited Greenblat to work on the project, a call and response game where different musical samples could be plugged in and played to a rhythm like a DJ box, and its characters would be animated to the rhythm. Greenblat was commissioned by Sony to use some of his existing characters and to create a new protagonist. He described the process of character design to be collaborative by nature: he worked with both Matsuura and Gabin Ito, the project's writer, and would create sketches freely based on their suggestions or ideas for a specific character's personality. According to Greenblat, it takes a short time for him to produce character sketches by himself, but a lot more time for an entire team to decide by consensus. He recalled that character designs were sometimes accepted relatively quickly, while others may involve many attempts and revisions before it is finalized. For example, he only needed a fortnight to finalize PaRappa's design, whereas the lead character of the 1999 spin-off title ''Um Jammer Lammy'' took approximately half a year by comparison. In terms of characterization, the team wanted to pursue the concept of a
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
who would consult with several mentors or instructors who would teach him how to do a rap; the teacher would say one thing, and the player character would repeat it. Greenblat was asked by Matsuura to design several variations of characters that can rap for the game's lead character, with Matsuura initially proposing an anthropomorphic shrimp as the lead character. Greenblat recalled that the team wanted a character who was "trustworthy, loyal, hardworking, romantic and a little insecure". He believed that a dog embody all of these requested traits, and decided to make several sketches of canine-themed rapper characters, and worked with the team to pick out the best design among the character's iterations. Greenblat noted that prior to the release of ''PaRappa the Rapper'', Sony did not yet have a strong mascot that would serve as the "face" of the company and for the PlayStation console. He believed that PaRappa's music, energy and cool factor made him "the perfect face" and that the character had the potential to be Sony's long term answer to Nintendo's Mario. With regards to PaRappa's short-lived prominence in the video game industry, Greenblat attributed the character's gradual loss of popularity to a series of decisions made by company executives which did not capitalize on the character's potential. He was frustrated with the creative direction of ''PaRappa the Rapper'' anime television series in particular: he was asked to work as the show's character designer, but was not allowed to write or be part of the show's production. Greenblat believed that the show undermined the character's appeal with the video game series' core audience, which were predominantly teenagers, as Sony wanted to pursue a marketing strategy that prioritized merchandising opportunities for young children. Greenblat noted that the show never caught on with its target audience, and that when it was cancelled by January 2002, all the involved companies decided to move on from the character and associated intellectual property altogether. Matsuura told ''Engadget'' during a pre-Tokyo Game Show meeting in 2011 that the "possibility of remaking or rebuilding or making sequels" starring PaRappa has always been a topic of discussion. He believed that a handheld platform like the then-upcoming PlayStation Vita represented an incentive to revisit a video game featuring PaRappa with regards to both content and business issues. Matsuura explained that only do handheld platforms provide a better experience with regards to risk of latency compared to home consoles, but also a new business model could be attempted with regards to developing a new rhythm game starring PaRappa. Greenblat expressed a hope that Sony would realize PaRappa's "golden true potential" in the rhythm game genre, and that he would given further opportunities to design some new games. In 2013, Foxx led a social media campaign to persuade Sony into commissioning a new game in the rhythm action series.


Appearances


Video games

The plot of 1996's '' PaRappa the Rapper'' follows PaRappa's attempts to impress his love interest, an anthropomorphic sunflower named Sunny Funny. Each of the game's stages opens with a cutscene establishing a humorous and upbeat scenario that PaRappa needs to resolve, such as learning karate from Chop Chop Master Onion in order to defend Sunny from local bullies, or learning how to drive so he could take Sunny on a trip to the beach. During each sequence, the players must tap a complex sequence of buttons to rhythmically synchronizes with the on-screen directions, while watching and listening to PaRappa's raps about his experiences and the repetition of his catchphrase, "I know...I gotta believe!" A bonus mode was included in the 1999 spin-off title '' Um Jammer Lammy'', which the entire game (excluding Stage 1) could be replayed with PaRappa as the protagonist, complete with his own versions of the game's stages. PaRappa is the lead character of '' PaRappa the Rapper 2'', which was released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in 2001 in Japan and 2002 in North America and Europe. The sequel's plot revolve around noodles as a plot device, and features the fathers of both PaRappa and Sunny in an expanded role. PaRappa appears as a playable character in '' PlayStation All-Stars Battle Royale'', released for PlayStation 3 and
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in November 2012. His quick and agile play style revolves around using his karate taught to him by Chop Chop Master Onion as well as moves inspired by his love of music and skateboarding. PaRappa makes a cameo appearance in the
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
launch title, 2020's ''
Astro's Playroom ''Astro's Playroom'' is a Platform game, platform video game developed by Japan Studio's Team Asobi division and published by Sony Interactive Entertainment for the PlayStation 5. A sequel to ''Astro Bot Rescue Mission,'' the game comes pre-instal ...
'', a celebration of the PlayStation brand.


In other media

In 2000, Greenblat released a standalone collection of comics called ''RodneyFun Comic Collection 1'', which features PaRappa and several supporting characters dealing with relatable albeit eccentrically portrayed life problems. One of the storylines involve PaRappa trying to get a job to afford a new game. PaRappa is the lead character of an eponymous 30-episode anime television series, produced by
J.C. Staff , is a Japanese animation studio founded in January 1986 by Tomoyuki Miyata, who previously worked at Tatsunoko Production. The studio's first release was ''Yōtōden'' in 1987. They have produced several well-known anime series, such as '' Food ...
and Production I.G. Directed by Hiroaki Sakurai, it aired in Japan between 14 April 2001 and 14 January 2002. The show was intended as a tie-in with the release of 2001's '' PaRappa the Rapper 2'' and to increase merchandise sales, and marked the first instance that PaRappa was voiced in Japanese. The TV series marked the first appearance of PaRappa's sister Pinto and her pet Uee. PaRappa appears as a supporting character in an anime series by Doga Kobo, titled , which began airing in October 2016 as part of the ''#Hi Paul'' variety show, following a pilot episode which aired on 18 August, 2016. It consists of a series of short segments featuring supporting character PJ Berri as its lead, which aired as part of Fuji TV’s Hi Poul programming block. It was announced to celebrate the 20th anniversary of the original ''PaRappa The Rapper'' as well as the anime’s 15th anniversary.


Cultural impact


Promotion and merchandise

An arrangement album styled after PaRappa and PJ Berri titled ''PJ & Parappa – I Scream!'' was released to promote ''Um Jammer Lammy'', which remixes many of the game's songs from stages and cutscenes to include full-length rap routines performed by Dred Foxx as PaRappa. Some of its tracks were performed by the game’s composers and performers for the launch party of ''Um Jammer Lammy'' at New York's
The Roxy Roxy, Roxey, and Roxie may refer to: People * Roxy (given name), including a list of people and characters with the name Places in the United States * Roxie, Mississippi, a town * Roxie, West Virginia, an unincorporated community Music * Roxy M ...
nightclub. Sony published an interview with Rodney Greenblat on its website to promote the release of the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
(PSP) port of the original ''PaRappa The Rapper''. It featured select questions provided by eu.playstation.com forum members, who were each promised a PaRappa plushie based on Greenblat's design as a reward. Sony also announced several PaRappa promotions throughout the summer of 2007 to promote the release of the first game's PSP port, including a limited edition t-shirt featuring PaRappa by Paul Frank Industries. In a video uploaded to the Official PlayStation Europe YouTube channel which coincided with the launch of ''PaRappa the Rapper Remastered'' for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
in April 2017, several interviewees discuss PaRappa's cultural significance. In 2021, Japanese skateboard brand WIND AND SEA launched a ''PaRappa the Rapper'' "capsule", a collection of clothing items like t-shirts, long sleeves, bucket hats, beanies, cushions, slippers, and keychains which feature the iconography of PaRappa as well as other series characters.


Reception

PaRappa has been featured in a number of "top" character lists by critics. In 2008 ''MTV'' named PaRappa the greatest video game canine character. ''GamesRadar'' staff ranked PaRappa number 87 in a 2012 list of the best heroes or protagonists in games. IGN ranked PaRappa 8th place in their 2019 list of the "Top 10 Dogs in Video Games". Critics noted that PaRappa was created at the very moment in which Japanese hip-hop transitioned from a small subculture to a mainstream phenomenon. Noting the character's enthusiasm in spite of his goofy nature, J. C. Herz described PaRappa in an article for '' The New York Times'' in 1998 as the " Will Smith of video game characters". He observed that the character "manages to be hip by not being cool, a contrast to the sneering action heroes who have become parodies of themselves". In the 2017 publication ''100 Greatest Video Game Characters'', Ted Dickinson and Robert Mejia said PaRappa's design offers insight into the transnational uptake and circulation of both African American and Japanese cultures. Within the context of Japanese culture in the mid-1990s, PaRappa's exaggerated facial features and youthful appearance situate him as a product of its ''kawaii'' culture, the devotion to an aesthetic which "idolizes the presocial" as a form of escapism from the structures of society that affects the likelihood of one's success. PaRappa's ''kawaii'' presentation is also grounded in his unbridled optimism, and in his childlike interspecies love for Sunny Funny which is characterized as adorable and depoliticized. Dickinson and Mejia observed that PaRappa and his music is disconnected from the "historically oppositional politics" of African American music and is firmly on the side of the "party rap" scenes favored by Japanese record labels in the mid-1990s, which appropriates the hi-hop genre's commercial iconography. Nevertheless, they concluded that the transnational circulation of hip-hop has created a space of productive difference for Japanese youth, allowing them to think through the challenges unique to their various circumstances, and that in this instance PaRappa's character and music is a "good faith form of appropriation" which still offers significant cultural meaning to Japanese consumers of that time period. PaRappa's appearance in ''PlayStation All-Stars Battle Royale'' was met with a mixed response. Greenblat was not impressed to see the character portrayed in a weapon-filled battle game, although he was pleased that PaRappa appeared to be making a comeback with further video game appearances and he did consider ''Battle Royale'' to be a fun game. Ishaan Sahdev from ''Siliconera'' assessed PaRappa's play style as "brutal" and accessible in a similar fashion as Kratos from ''God of War'', but is offset by his very limited range. Greg Miller from IGN had a good impression of playing with PaRappa, praising his "rad 2D-like" art style where he folds like a piece of paper to move as well as his arsenal of general uses, but felt he is held back by his "Level 3 Super" move. On the other hand, Jeff Marchiafava from ''Game Informer'' considered PaRappa to be among the game's worst characters and mocked him as being inept and out of place. Apollo Chungus from ''Hardcoregaming101'' praised the reprisal of Dred Foxx as PaRappa and the character's overall presentation, but felt that the shading of his colors to fit in with the rest of the game ends up with a "gauche" look. He also criticized both his moveset and his campaign to be underwhelming.


In popular culture

Like Crash Bandicoot, whose debut game was released on the same day, PaRappa went on to become an iconic mascot character for the PlayStation brand due to the international commercial success of the first ''PaRappa the Rapper'' game. PaRappa has been referenced in popular culture, and as the subject of
fan labor Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), ...
activities such as
cosplay Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, ...
. A cast member of the webseries Mega64 appears as PaRappa in a 2008 episode. PaRappa appeared in three sketches in the
Adult Swim Adult Swim (AS; stylized as
dult swim Dult is a village in Batala in Gurdaspur district of Punjab State, India. It is located from sub district headquarter, from district headquarter and from Sri Hargobindpur. The village is administrated by Sarpanch an elected representati ...
and often abbreviated as s is an American adult-oriented night-time cable television Television channel, channel that shares channel space with the basic cable network Cartoon Network and is programme ...
television show ''
Robot Chicken ''Robot Chicken'' is an American adult animated stop motion sketch comedy television series, created and executive produced for Adult Swim by Seth Green and Matthew Senreich along with co-head writers Douglas Goldstein and Tom Root. The writers, ...
''. In one of the segments of the show, PaRappa is picked over his competitor in a freestyle battle by
50 Cent Curtis James Jackson III (born July 6, 1975), known professionally as 50 Cent, is an American rapper, actor, and businessman. Born in the South Jamaica neighborhood of Queens, Jackson began pursuing a musical career in 2000, when he produced ...
, who appears as himself, and is signed to his G-Unit label.


References


Further reading


The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game DevelopersArchitectures of Illusion: From Motion Pictures to Navigable Interactive Environments
{{PaRappa the Rapper Anthropomorphic video game characters Child characters in video games Fictional dogs Fictional rappers Mascots introduced in 1996 Production I.G Sony Interactive Entertainment protagonists Video game characters introduced in 1996 Video game franchises introduced in 1996 Video game mascots