Heavy On The Magick
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''Heavy on the Magick'' is a video game for Amstrad CPC and ZX Spectrum published in
1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal ente ...
by Gargoyle Games. The game's influences draw heavily from the occult, with the Master Therion in the plot below a reference to Aleister Crowley. To finish the game, the player must invoke numerous demons who are based on their "real" counterparts, e.g. Belezbar is based on Beelzebub.


Plot


Gameplay

The player controls the neophyte wizard Axil the Able and must help him escape from the dungeons below the castle of Colloden's Pile. This a keyboard-only game, and uses a set of commands (called "Merphish" in-game) such as the standard north, south, east and west (N,S,E,W) and some additional unique commands such as invoke (I), freeze (f), and blast (b) which cast spells. Conversations with certain friendly characters such as Apex the Ogre are initiated in the following syntax: " haracter peech e.g. "Apex, thanks". The dungeons are full of dangerous and hostile creatures such as wyverns, goblins and vampires. Axil can defend himself using magic to stall or kill these creatures. Not everyone in the dungeon is an enemy, some inhabitants (such as Apex the Ogre) are friendly unless provoked and can be conversed with. The dungeon itself is separated into several distinct levels which Axil can travel to and from at will provided he can find the staircases up or down. The game could be finished in three different ways, each way being of varying difficulty. The game was planned to be the first part of a trilogy, but the other games were never created.


Reception

Reviews of the game were highly positive all round, with the only common criticism being the blocky graphics. To reduce the memory impact of the large animated graphics, the programmers blew up single graphic cells to create all the sprites and foreground scenery in the game, effectively reducing the resolution of the graphics but compressing them in memory and so increasing the amount of space available for game content. The game won the award for best adventure game of the year in '' CRASH''. It was also runner-up in the Golden Joystick Awards.


References


External links

* {{IFDB, id=kvzvt922j8vdcttu
CRASH review from 1986
1980s interactive fiction 1986 video games Amstrad CPC games Europe-exclusive video games Gargoyle Games games Single-player video games Video games developed in the United Kingdom ZX Spectrum games