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Grinding in
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s is the act of repeating an action or set of actions to achieve a desired result. Players usually perform these tasks to earn experience points / exp points, in-game items (
loot Loot may refer to: Film *''Loot'' (1919 film), a film by William C. Dowlan * ''Loot'' (1970 film), a British film by Silvio Narizzano * ''Loot'' (2008 film), a documentary * ''Loot'' (2011 film), an Indian film * ''Loot'' (2012 film), a Nepali fi ...
), or to improve a character's level/
stats STATS may refer to: * Statistical Assessment Service * STATS LLC, a former name of Stats Perform Stats Perform (formerly STATS, LLC and STATS, Inc.) is a sports data and analytics company formed through the combination of Stats and Perform. T ...
. Grinding is commonly performed in
MMORPGs A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (o ...
. Synonyms for grinding include the figurative terms ''treadmilling'' (a comparison with exercise
treadmill A treadmill is a device generally used for walking, running, or climbing while staying in the same place. Treadmills were introduced before the development of powered machines to harness the power of animals or humans to do work, often a type o ...
s) and, less commonly, ''pushing the bar''. Related terms include ''farming'' (in which the repetition is undertaken in order to obtain items, relating the activity to tending a farm field), and ''cat assing'', which refers to extended and obsessive play sessions.


Motivation

A player is commonly motivated to grind due to a player's desire to earn rewards and to influence or increase their
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
. Alternatively, players may enjoy repetitive tasks for the purpose of relaxation, especially if the task has a consistently positive result.
MMORPGs A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (o ...
often require grinding. In the majority of MMORPGs, the development of the player's character is the primary goal. This is achieved through a progression system. In this system, players earn experience points for their actions and they can use those points to improve their character's powers or abilities.


Approaches


Regular grinding

''
RuneScape ''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was lar ...
'' requires the player to partake in repetitive tasks to level-up skills. An example would be the "Slayer" skill, which requires players to defeat a certain number of a specific type of creature. The monsters are chosen based on the player's combat level. Players gain experience while fighting the monsters, which increases both their Slayer level and their combat skills. Because the effort is repetitive and time-consuming, it is considered "grinding". ''
Borderlands 2 ''Borderlands 2'' is a 2012 first-person shooter video game developed by Gearbox Software and published by 2K Games. Taking place five years following the events of '' Borderlands'' (2009), the game is again set on the planet of Pandora. ...
'' requires players to repetitively kill specific enemies multiple times to acquire Legendary items. Legendary drops are not guaranteed to be dropped the first time, so the enemy who drops the desired item will likely have to be fought multiple times. ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before b ...
'' allows players to gather materials by exploring in caves, on the surface, and by other means. However, some materials are harder to find than others, such as diamond or netherite. The most common strategy for finding these materials is to obtain the fastest tools possible, that being a diamond or netherite pickaxe that has been fully enchanted with Efficiency V, and using this pickaxe in tandem with a Haste beacon. With this combination, most common blocks can be mined immediately, massively decreasing the time it takes to find rare materials.


Other/more advanced rewards

''
The Lord of the Rings Online ''The Lord of the Rings Online'' is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and OS X set in J. R. R. Tolkien's Middle-earth, taking place during the time period of ''The Lord of the Rings''. Originally dev ...
'' features a "title system" in which players are rewarded special titles, and often new abilities, for killing massive quantities of particular types of enemies. This can make grinding lucrative, as the player benefits from the added experience points and can receive a title they can show off to other players. For example, killing large numbers of
Warg In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and m ...
s grants the player the "Warg-Slayer" title. Killing even more Wargs results in more advanced titles, such as "Warg Foe" and so on. This system also existed in ''
City of Heroes ''City of Heroes'' (''CoH'') was a massively multiplayer online role-playing game which was developed by Cryptic Studios and published by NCSOFT. The game was launched in North America on April 28, 2004, and in Europe by NCsoft Europe on Febru ...
''/''
City of Villains ''City of Heroes'' (''CoH'') was a massively multiplayer online role-playing game which was developed by Cryptic Studios and published by NCSOFT. The game was launched in North America on April 28, 2004, and in Europe by NCsoft Europe on Febr ...
'', where these titles were named "badges". ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the '' Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open ...
'' features a "Chain" effect, which occurs when a player kills the same monster over and over; doing so increases the number on the Chain and increases the quality of the items dropped by the killed enemy. With a maximum of 999 chained kills, the Chain can only be broken by killing a different monster or leaving the area. ''
Warframe ''Warframe'' is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. First released for Windows personal computers in March 2013, it was later ported to PlayStation 4 in ...
'' features grinding in one of its purest forms, but also a quite developed fashion: Every Warframe's parts are acquired differently - The most drop from boss fights within the game, others can be easily purchased from a Clan's Dojo, while certain Warframe parts have a percentage chance of dropping from certain game modes once the player spends enough time in them. Warframe supports "endless" and "non-endless" missions - With "non-endless" having a set objective, such as capturing a VIP target for interrogation, and "Endless" being infinitely replayable, such as defending an important piece of equipment or intercepting and decrypting enemy communications. Endless missions use a Rotation system, with three different "Drop Tables", one for each. The rule of thumb for Endless missions is AABC, meaning that on rounds 1 and 2, the item that is granted to the player will be selected from Drop Table A, for round 3 it will be chosen from Drop Table B, and round 4, Drop Table C. The cycle repeats per four rounds until the player leaves the mission. "Non-endless" missions may function in two ways: First, missions such as capturing an enemy will have a single drop table and semi-randomly draw an item from it each time, with a certain chance for each item. Missions with more objectives, such as infiltrating three "Data Vaults" will have multiple drop tables, one for each objective. Completing more objectives in "non-endless" missions will allow the player to have a chance at the rarest items included in the last drop table.


Limited rewards

'' Guild Wars'' attempts to reduce grinding by using a very low maximum level (20). Equipment with maximum statistics becomes easy to obtain at a maximum level. Players can still improve themselves by acquiring new and different skills so they can create more varied combinations of skills, or they can gather points for titles that improve certain skills usable only in
PvE PVE may refer to: * Places ** Beech River Regional Airport, Henderson County, Tennessee, United States ** Palos Verdes Estates, California ** Prairie Vista Elementary School, Granger, Indiana, United States * Science, technology, and medicine ** P ...
. The game was designed to be difficult even for players who have reached the maximum level and obtained the best equipment, but without creating huge gaps between the hardcore and casual players so that both could enjoy the same challenges. Play past the level cap usually provides rewards in the form of tokens and specific in-game currencies that contribute to rarer and often visually superior cosmetic items for player avatars compared to the most easily acquired sets. The focus in these late-game areas is therefore usually aimed at effective teamwork and how the players approach a problem as opposed to the degree of statistics acquired by playtime.


AFK/inactive grinding

''
Eve Online ''Eve Online'' (stylised ''EVE Online'') is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of ''Eve Online'' can participate in a number of in-game profes ...
'' features a system that does not require continuous play to increase character skill. Characters are plugged into their ship's computer and are trained at a rate based on their attributes. Attributes can be enhanced to decrease training time; however, training occurs continuously whether the player is logged in or not. Some of the advanced skills can take as long as a month or more to reach the next level. Players generally have to grind for ISK (money), minerals, and NPC faction standing. However, the in-game alliance CODE. protests grinding, by attacking or 'ganking' anyone suspected of 'illegal' grinding. ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before b ...
'' allows structures called mob grinders which automate the process of killing monsters, which is usually done by gathering them using flowing water and killing them with a large fall at the end of the water flow. When built, a mob grinder removes the need to fight or work for the mob drops as they become generated passively. The game also allows the players to create other AFK (away from keyboard) farms to aid in fishing, growing sugarcane and other crops, or even generating moss blocks. Using redstone in the game, a player is able to create a "World Eater", a machine that is capable of duplicating TNT, so they can clear out a large space of land while being off doing other things. ''
Black Desert Online ''Black Desert Online'' () is a sandbox-oriented fantasy massively multiplayer online role-playing game (MMORPG) developed by Korean video game developer Pearl Abyss and originally published for Microsoft Windows in 2015. A mobile version titled ' ...
'' contains the literal definition of grinding in the most simplistic sense, as the methods of making money are through any of the several "lifeskills" such as cooking, or combat through killing monsters. A cooking session consists of cooking the same dish several hundred or even thousand times for several hours, over and over. This may be performed completely AFK at a lower efficiency, and is popular among players who can only attend to their character periodically. It may also be performed more actively, with as little as 8 minutes before the cooking stove, or utensil as it is called in game, is depleted depending on the utensil, gear, and various consumable buffs used. ''
Grand Theft Auto Online ''Grand Theft Auto Online'' is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, 18 November 2014 for PlayStation 4 and Xb ...
'' features passive businesses that produce various types of cargo automatically that can be later sold for profit. The player is only required to resupply the businesses and do a sell mission once the production is finished. An exception is the "Nightclub" business that can produce goods without the need to resupply. While the game has a mechanic that kick out of the game players who stay AFK for more than 15 minutes, some usually bypass this by accessing security cameras located in various purchasable properties, which stop the AFK timer.


Shorter time commitments

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World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
'' features dungeons that can be played in segments, so that players can play the game in smaller chunks of time, allowing ones who can't afford to dedicate several hours of continuous playing time to complete them. The game also includes a "resting system" which increases the rate of experience gain for casual players, based on the amount of time spent out of the game. Similar systems exist in other games, including ''Lord of the Rings Online'' and ''City of Heroes''.


Other

''
MapleStory ''MapleStory'' () is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by vari ...
'' features a party quest, called the Dojo PQ, that can be done with several players or solo. It is available to all players level 25 or above. It is a boss rush, in which the player or players revisit many bosses, one by one, all in a row. Beating every boss gets the player Dojo points, which, when accumulated in large numbers, can be used to get equipment for the player's character which boosts stats. Players can also get a title for 24 hours when they beat a certain boss 100 times.


Parody

The repetitiveness of grinding has given birth to early iterations of idle games, such as ''Ayumilove's HackerQuest V1'' (2008). ''Ayumilove's HackerQuest V1'' parodies a bot grinding for items and avoiding GMs (Game Masters) in ''
Maple Story ''MapleStory'' () is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by vari ...
'', a famous MMORPG from Korea.


Criticism

Grinding is a controversial subject among video game players. Some consider grinding to be a result of poor game design, while others embrace it as an inherent feature in all video games. Another criticism of the leveling concept and level playing field approach is that it often allows the player to avoid difficult strategic or reflexive challenges that one might encounter when fighting powerful opponents. By spending a large amount of time battling easily defeated characters (a practice known as ''bottom feeding''), players can gain levels to have little difficulty vanquishing more difficult enemies. To solve the grinding issue, E. McNeill proposes that "the most effective path to victory should also be the most fun".Grinding and the Burden of Optimal Play
- E McNeill, Gamasutra, 21 July 2014
For example, challenging tasks should always give better rewards than easy tasks. Another alternative to grinding is to remove designer-defined objectives, leaving players free to do whatever they want. This creates a new problem where many players might be confused about what they are supposed to do, or they might lack the motivation to do much of anything in the virtual world. Players of subscription-based online games often criticize grinds as a heavy-handed attempt to gain profit. The most interesting and challenging gameplay is often only available to characters at the highest levels, who are those strong enough to participate in raids or
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mos ...
combat. Grinding is seen as a reason to increase the amount of time it takes to reach these levels, forcing the player to pay more subscription fees along the way. The IGDA Online Games Special Interest Group has noted that level treadmills are part of the addictive quality of
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
or MMORPGs that cater to those who play more than 25 hours a week.


See also

* Time sink *
Experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
*
Level (video gaming) In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
*
Progress Quest ''Progress Quest'' is a video game developed by Eric Fredricksen as a parody of '' EverQuest'' and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up the ...
* Skinner Box


Notes


References

{{DEFAULTSORT:Grinding (Gaming) MUD terminology Video game terminology