Glyph Bitmap Distribution Format
   HOME

TheInfoList



OR:

The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing
bitmap font A computer font is implemented as a digital data file containing a set of graphically related glyphs. A computer font is designed and created using a font editor. A computer font specifically designed for the computer screen, and not for print ...
s. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, an ...
X Window The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting wit ...
environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as
OpenType OpenType is a format for scalable computer fonts. It was built on its predecessor TrueType, retaining TrueType's basic structure and adding many intricate data structures for prescribing typographic behavior. OpenType is a registered trademark ...
and
TrueType TrueType is an outline font standard developed by Apple in the late 1980s as a competitor to Adobe's Type 1 fonts used in PostScript. It has become the most common format for fonts on the classic Mac OS, macOS, and Microsoft Windows operating ...
fonts.


Overview

the current version of BDF is 2.2. No future revisions are anticipated. Earlier versions were referred to as the Character Bitmap Distribution Format. In 1988, the
X Consortium The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting wit ...
adopted BDF 2.1 as a standard for X Window screen fonts, but X Windows has largely moved to other font standards such as PCF,
Opentype OpenType is a format for scalable computer fonts. It was built on its predecessor TrueType, retaining TrueType's basic structure and adding many intricate data structures for prescribing typographic behavior. OpenType is a registered trademark ...
, and
Truetype TrueType is an outline font standard developed by Apple in the late 1980s as a competitor to Adobe's Type 1 fonts used in PostScript. It has become the most common format for fonts on the classic Mac OS, macOS, and Microsoft Windows operating ...
. Version 2.2 added support for non-Western writing. For example, glyphs in a BDF 2.2 font definition can specify rendering from top-to-bottom rather than simply left-to-right. A BDF font file contains three sections: #a global section that applies to all glyphs in a font; #a section with a separate entry for each glyph; and #the ENDFONT statement.


Example

This is an example font containing one glyph, for ASCII capital 'A'. This glyph is taken from the
GNU Unifont GNU Unifont is a free Unicode bitmap font using an intermediate bitmapped font format created by Roman Czyborra. The main Unifont covers all of the Basic Multilingual Plane (BMP). The "upper" companion covers significant parts of the Supplementa ...
.

STARTFONT 2.1
FONT -gnu-unifont-medium-r-normal--16-160-75-75-c-80-iso10646-1
SIZE 16 75 75
FONTBOUNDINGBOX 16 16 0 -2
STARTPROPERTIES 2
FONT_ASCENT 14
FONT_DESCENT 2
ENDPROPERTIES
CHARS 1
STARTCHAR U+0041
ENCODING 65
SWIDTH 500 0
DWIDTH 8 0
BBX 8 16 0 -2
BITMAP
00
00
00
00
18
24
24
42
42
7E
42
42
42
42
00
00
ENDCHAR
ENDFONT
In the above example, the global declarations begin with the "STARTFONT" line and end with the "CHARS" line. "STARTFONT 2.1" defines the version of this BDF file as version 2.1. "FONT -gnu-unifont-medium-r-normal--16-160-75-75-c-80-iso10646-1" defines the font family and face names as an
X logical font description X logical font description (XLFD) is a font standard used by the X Window System. Modern X software typically relies on the newer Fontconfig system instead, but XLFDs are still supported in current X window implementations for compatibility with ...
. "SIZE 16 75 75" defines this to be a 16 point font, with an X-axis resolution of 75 dots per inch (dpi) and a Y-axis resolution of 75 dpi. This is the norm under X Window. "FONTBOUNDINGBOX 16 16 0 -2" defines a bounding box for the font of 16 pixels wide by 16 pixels high, with the lower left-hand corner starting at x=0, y=-2. Note that although the bounding box is defined to be a 16 by 16 cell, this can be overridden for individual glyphs. The "A" glyph, for example, is only 8 pixels wide. "STARTPROPERTIES 2" declares that two special properties will follow. "STARTPROPERTIES" is optional in the BDF specification. X Window allows the properties FONT_ASCENT and FONT_DESCENT to show the height above and below the baseline, respectively, for all glyphs. "FONT_ASCENT 14" declares that 14 of the 16 pixels in height are above the baseline. "FONT_DESCENT 2" declares that 2 of the 16 pixels in height are below the baseline. "ENDPROPERTIES" appears at the end of the "STARTPROPERTIES" section. "CHARS 1" declares that one character will follow. Although Adobe now refers to this file format as the Glyph BDF, they have retained the keyword "CHARS" in the final version of the specification. Lines beginning with the word "COMMENT" can be inserted within a BDF file. Anything following the "COMMENT" keyword on a line is ignored. Following the above global declarations, the following entries may repeat for each glyph. "STARTCHAR U+0041" specifies the start of a character in version 2.1 and earlier, or of a glyph in version 2.2. The string name of this particular character is "U+0041", expressing in the
Unicode Unicode, formally The Unicode Standard,The formal version reference is is an information technology standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems. The standard, wh ...
convention the code point hexadecimal 41 (decimal 65, the ASCII character "A"). In version 2.1 and earlier, the character name string was limited to 14 characters. In version 2.2, the glyph name string can contain up to 65,535 characters. "ENCODING 65" declares the decimal code point for this glyph in the font. "SWIDTH 500 0" declares the Scalable Width of 500 on the X-axis and 0 (default) on the Y-axis. This will result in an X-axis offset to the next glyph, but no Y-axis offset to the next glyph (i.e., the glyphs appear straight across in a line). The scalable width is 1000 times the actual point size of the character—the same unit used in an Adobe Font Metric (AFM) file. The number of pixels calculated as pixels = (scalable_width / 1000) * (resolution / 72), where scalable_width is 500 in this example, and resolution is 75 dpi for this font. Because 75 is approximately equal to 72, the number of pixels is the full width of a glyph (defined globally as 16 pixels) times 500 / 1000, or in other words the width of this glyph is 8 pixels. "DWIDTH 8 0" declares the Device Width of a glyph. In this case, after the glyph is rendered, the start of the next glyph is offset 8 pixels on the X-axis and 0 pixels on the Y-axis from the current glyph origin. Note that the Device Width is not necessarily equal to the width of the glyph. It is simply the offset on the X-axis to move the current point to the start of the next glyph. The Scalable Width is used to calculate the width of a high-resolution glyph on a printer, whereas the Device Width is used to calculate the width of a glyph on a display device. Thus Scalable Width is specified to greater precision than Device Width. "BBX 8 16 0 -2" declares a bounding box that is 8 pixels wide and 16 pixels tall. The lower left-hand corner of the character is offset by 0 pixels on the X-axis and -2 pixels on the Y-axis. "BITMAP" begins the bitmap for the current glyph. This line must be followed by one line per pixel on the Y-axis. In this example the glyph is 16 pixels tall, so 16 lines follow. Each line contains the hexadecimal representation of pixels in a row. A "1" bit indicates a rendered pixel. Each line is rounded to an 8 bit (one byte) boundary, padded with zeroes on the right. In this example, the glyph is exactly 8 pixels wide, and so occupies exactly 8 bits (one byte) per line so that there is no padding. The most significant bit of a line of raster data represents the leftmost pixel. "ENDCHAR" ends the current glyph. The declarations "STARTCHAR" through "ENDCHAR" are repeated for each glyph in a font. "ENDFONT" appears as the last line in the file, after all glyphs in the font have been enumerated.


Version 2.2 Extensions

Version 2.2 of the BDF specification adds support for non-Western fonts. These additions allow moving the origin by a positive or negative movement on the X and Y axes. This not only accommodates right-to-left writing direction, but even top-to-bottom (for example, for Chinese). The following values provide multinational-font support: METRICSET: set to 0 for writing direction 0, 1 for writing direction 1, or 2 (in the initial global area) for both writing directions within the same font. Traditional Western left-to-right scripts use "METRICSET 0". SWIDTH1, DWIDTH1: these have the same parameters as SWIDTH and DWIDTH, respectively. DWIDTH1 must be present for a METRICSET 1 glyph. Its offsets can be positive or negative. VVECTOR defines an X-axis offset and a Y-axis offset to transition from a mode 0 glyph to a mode 1 glyph. An opposite offset is applied during a mode 1 to mode 0 glyph transition. This scheme easily accommodates two writing directions. Historically, fonts had 128 or 256 code points. Today, Unicode allows for over one million code points. Fonts can conceivably contain thousands of glyphs, some of which should be written left-to-right, some right-to-left, and some top-to-bottom. Such multi-directional writing requires creative use of DWIDTH1 and SWIDTH1 for each glyph. In addition to keywords added for international support, version 2.2 adds the "CONTENTVERSION" declaration. This keyword is followed by an integer to indicate the version number of the font. For more detailed information, consult the version 2.2 specification.


X Window Properties

X Window font utilities support several properties that can be specified in the STARTPROPERTIES section of a BDF file. A generic BDF file is in
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
encoding. X Window properties are specified using ISO 8859-1 encoding, which is an extension of ASCII. These properties include: * CAP_HEIGHT integer—the height above the baseline of a capital letter (See Cap height). * COPYRIGHT string—a copyright statement. * DEFAULT_CHAR positive—the default character (glyph) to display for an undefined glyph. * FACE_NAME string—the name of the face for this font. * FONT string—the X Window name of the font. * FONT_ASCENT integer—the height above the baseline, for line spacing calculation. * FONT_DESCENT integer—the
descender In typography and handwriting, a descender is the portion of a letter that extends below the baseline of a font. For example, in the letter ''y'', the descender is the "tail", or that portion of the diagonal line which lies below the ''v'' c ...
below the baseline, for line spacing calculation. * FONT_VERSION string—the version of the font. * FOUNDRY string * FAMILY_NAME string—the font family name. * NOTICE string—a general comment. * POINT_SIZE integer—See Point (typography). If it is not separately specified, EMspace = round(POINT_SIZE/10), ENspace = round(POINT_SIZE/20), and THINspace = round(POINT_SIZE/30). * RESOLUTION_X positive * RESOLUTION_Y positive * SLANT string -- "R" is Roman, "I" is Italic, "O" is Oblique, "RI" is Reverse Italic, "RO" is Reverse Oblique, "OT" is Other and a number indicates polymorphic slant capability. * WEIGHT_NAME string—the weight of this font ("Bold" and "Normal" are typical, though there is no set enumeration). * X_HEIGHT integer—the height above the baseline of a lower-case 'x' (See
x-height upright 2.0, alt=A diagram showing the line terms used in typography In typography, the x-height, or corpus size, is the distance between the baseline and the mean line of lowercase letters in a typeface. Typically, this is the height of the le ...
). ...where "integer" is a
natural number In mathematics, the natural numbers are those numbers used for counting (as in "there are ''six'' coins on the table") and ordering (as in "this is the ''third'' largest city in the country"). Numbers used for counting are called ''cardinal ...
, "positive" is a
positive number In mathematics, the sign of a real number is its property of being either positive, negative, or zero. Depending on local conventions, zero may be considered as being neither positive nor negative (having no sign or a unique third sign), or it ...
(of value 1 or higher), and "string" is an ISO 8859-1
character string In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). ...
.


Notes


References

* {{refend


External links


Adobe Glyph Bitmap Distribution Format (BDF) Specification, version 2.2
!-- application/pdf, 101 kbytes --> Font formats X Window System