Ghosts Of Saltmarsh
   HOME

TheInfoList



OR:

''Ghosts of Saltmarsh'' is an adventure module anthology for the 5th edition of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Summary

''Ghosts of Saltmarsh'' is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. The adventures included, in the order of presentation and including original publication year, are: * ''
The Sinister Secret of Saltmarsh ''The Sinister Secret of Saltmarsh'' is a module for the ''Advanced Dungeons & Dragons'' (''AD&D'') roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Sa ...
'' (1981) * ''
Danger at Dunwater ''Danger at Dunwater'' is an adventure module for the ''Advanced Dungeons & Dragons'' (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page advent ...
'' (1982) * ''Salvage Operation'' (2005) * ''Isle of the Abbey'' (1992) * ''
The Final Enemy ''The Final Enemy'' is an adventure module for the ''Advanced Dungeons & Dragons'' (AD&D) fantasy roleplaying game written by Dave Browne with Don Turnbull set in the ''World of Greyhawk'' campaign setting. Plot summary ''The Final Enemy'' is ...
'' (1983) * ''Tammeraut’s Fate'' (2004) * ''The Styes'' (2005) Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure.


Publication history

In February 2019, the adventure anthology was announced by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
. ''Ghosts of Saltmarsh'' was released on May 21, 2019. An alternate art cover was available exclusively in local game stores. Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of ''Ghosts of Saltmarsh''". It includes the ''Ghosts of Saltmarsh'' broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom
Dungeon Master's screen ''Dungeon Masters Screen'' (later called ''Dungeon Master's Screen'') is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. Publication history ''Advanced Dungeons & Dragons'' The 1979 ''Dungeon Masters Screen'' was the origi ...
for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art).


Reception

In ''
Publishers Weekly ''Publishers Weekly'' (''PW'') is an American weekly trade news magazine targeted at publishers, librarians, booksellers, and literary agents. Published continuously since 1872, it has carried the tagline, "The International News Magazine of ...
's'' "Best-selling Books Week Ending 5/25/19", ''Ghosts of Saltmarsh'' was #6 in "Hardcover Nonfiction". Cameron Kunzelman, for '' Paste'', wrote that the book is "geared at more veteran players" and that he "found it very cool to read through". Kunzelman highlighted that "the history of 'sea adventures' seems a little more mechanically complicated than your average adventure, and it seems like a DM would need to really encourage players in specific ways if they wanted to run these as anything other than dungeon delves with strange enemies not often seen on shore. These are adventures, and they’re good, but they’re good for very specific things. Check ‘em out if you love boats". For ''
Bleeding Cool Bleeding Cool is an Internet news site, focusing on comics, television, film, board games, and video games. Owned by Avatar Press, it was launched by Rich Johnston on March 27, 2009. Avatar Press also publishes an associated magazine, ''Bleeding ...
'', Gavin Sheehan wrote that "''Ghosts of Saltmarsh'' is one of the best put-together books in the entire run of 5th Edition. I was a big fan of '' Yawning Portal'' as well, but this one feels like they took the lessons they learned from that book and refined them here. It takes a lot of work to mesh singular modules into a cohesive adventure, but
ike Ike or IKE may refer to: People * Ike (given name), a list of people with the name or nickname * Dwight D. Eisenhower (1890–1969), Supreme Commander of the Allied forces in Europe during World War II and President of the United States Surname ...
Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. There’s very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. And sure, there are people who will look at this and think 'I don’t feel like going out to sea' for their campaign, and that’s okay because some of these can be adapted easily to fit what you need if you feel like taking your DM’s tools to them". Christian Hoffer, for ''Comicbook'', wrote that "the book contains a surprising amount of references and nods to its
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson ...
roots. Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. One group is loyal to the king of Keoland and uses imperial authority to exert its influence, while another is connected to the sinister Scarlet Brotherhood, a classic group of Greyhawk antagonists. The Sea Princes, another Greyhawk faction, also play a role in the book. ..While ''Ghosts of Saltmarsh'' contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. The factions provide connective tissue between the adventures in ''Ghosts of Saltmarsh'', but players can easily approach the chapters of the books as standalone adventures or pull Saltmarsh out of Greyhawk entirely without any significant issue". On ship-to-ship combat, Brandes Stoddard, for Tribality, wrote that "most of what we saw in the /nowiki>Unearthed_Arcana.html" ;"title="Unearthed_Arcana.html" ;"title="/nowiki>Unearthed Arcana">/nowiki>Unearthed Arcana">Unearthed_Arcana.html" ;"title="/nowiki>Unearthed Arcana">/nowiki>Unearthed Arcana/nowiki> article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. The system for officers and crew are likewise recognizable from the UA text. ..It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. I like that various significant failures are possible without automatically going to catastrophic failure. .. On the downside, this is pages and pages of tables and text. On the upside, there’s a huge variety of stories available here, contained in various table and check results. This is ''easily'' the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry".


References

{{D&D topics Dungeons & Dragons modules Role-playing game supplements introduced in 2019