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German Rummy or Rommé (german: Deutsches Rommé or ''Rommé mit Auslegen'') is the most popular form of the worldwide game,
Rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
, played in
Austria Austria, , bar, Östareich officially the Republic of Austria, is a country in the southern part of Central Europe, lying in the Eastern Alps. It is a federation of nine states, one of which is the capital, Vienna, the most populous ...
and
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
. It is a game for 2 to 6 players and is played with two packs of
French playing cards French-suited playing cards or French-suited cards are playing cards, cards that use the French Suit (cards), suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three o ...
, each comprising 52 cards and 3 jokers. There are no partnerships. In Germany, the Germany Rummy Association (''Deutscher Romméverband'') is the umbrella organisation for local rummy clubs and organises national competitions. The game is often just known as ''Rommé'' in Germany and ''Rummy'' in Austria.


Rules

The following rules largely follow Danyliuk and Grupp.


Aim

The aim of Rommé is to organise one's hand into sets or runs known as 'figures' (''Figuren'') and to
meld MELD may refer to: * Model for End-Stage Liver Disease, a prognostic model * A variant of the declarative language CycL * Molecular orbital diagram, Molecular energy-level diagram, a type of one-dimensional plot with a significant qualitative aspec ...
them by placing them on the table. The player who is first to meld all his or her cards, wins the game.


Preparation

Before the first hand begins, the cards are shuffled and laid face down in a arc. Each player draws one card; the player with the highest card selects a seat and is the first dealer. The other players sit to the left of the dealer in the order of the rank of the cards drawn.


Dealing

The deal changes clockwise after each hand. The dealer reshuffles the cards and has the pack cut by the player to the right. The cards are dealt face down clockwise, each player is dealt ''thirteen'' cards in 3 packets of three and 1 packet of four. The remaining cards are placed face down in the middle of the table as a ''Stoß'' (i.e. a talon or stock, pronounced "shtowss") and the top card is turned and placed beside the stock to form the waste pile. Variations: In many cases, the rule is that a player who finds a joker when
cutting Cutting is the separation or opening of a physical object, into two or more portions, through the application of an acutely directed force. Implements commonly used for wikt:cut, cutting are the knife and saw, or in medicine and science the scal ...
may keep it. This is known as robbing or plundering (''rauben''), not to be confused with the rule allowing a joker to be exchanged (see below). In some rules, the top card is not turned but the dealer (or forehand) receives a fourteenth card and is first to play. In this case that player does not draw a card, but simply makes an initial meld if able and discards a card to start the waste pile.


Figures

Figures (''Figuren'') are combinations of at least three cards as follows: * Sets (''Sätze'') of 3 or 4 equal-ranking cards of different suits, such as K–K–K or 3–3–3–3, * Runs (''Folgen'', ''Reihen'', ''Sequenzen'') of 3 or more cards in suit and in sequence - Aces may be high or low; for example A–2–3, 8–9–10–B or D–K–A, but not K–A–2. Figures may be built with the aid of Jokers. Jokers are wild cards which may be used to represent any other card; for example B–D–JA or 6–6–J. A figure may not be built with just one natural card and two Jokers; in a run of at least four cards, however, two Jokers may follow one another so, for example 3–JJ6 is an allowed combination.


Card values

The card values are as follows: *
Court card A court is any person or institution, often as a government institution, with the authority to adjudicate legal disputes between parties and carry out the administration of justice in civil, criminal, and administrative matters in accordance w ...
s – King, Queen and Jack – 10 points each *
Pip card Pip, PIP, Pips, PIPS, and ''similar'', may refer to: Common meanings * Pip, colloquial name for the star(s) worn on military uniform as part of rank badge, as in the British Army officer rank insignia or with many Commonwealth police agencies * T ...
s – 2 to 10 – score their value in pips *
Ace An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large and decorated, especially in the c ...
(''Ass'') ** 11 points in a set or run after the King ** 11 points at the end of the game ** 1 point when used first in a run A-2-3. * Joker ** during the game - as many points as the card it represents ** 30 points at the end of the game


Playing

The dealer goes first and begins by melding figures, if the requirement for the first meld is met, and ends by placing a card face-up next to the pile ("discards"). Then the turn passes to the left. Each following player begins by picking up either: * the card turned up by the previous player * the topmost face-down card of the ''Stoß'' After that, a player may meld cards and finish the turn by placing a card face up on the discard pile. Sometimes the game is played in such a way that a player may only pick up the top card of the discard pile if it is immediately played in a meld, either by using the card for an initial meld - in this case it counts towards the required 40 points (see below) - or by using it in another meld.


First meld

For the first meld by each player, the cards being melded must have a value of at least 40 points (but see
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). Players may not 'lay off' cards onto existing melds when making their first melds.


Subsequent melds

A player who has placed an initial meld may, in turn, play additional melds at any time; their point value is only relevant for the first meld, not subsequent ones.


Lay-offs

A player who has made an initial meld may at any time, when it is that player's turn, lay off individual cards to melds already made, regardless of whether the meld was made by the player or an opponent. Example: On the table is 2-3-4. A player who holds A and 5 in hand may lay off two cards to the melded sequence. Once melded, cards may no longer be returned to the hand or discarded.


Swapping a Joker

If there a figure with a Joker on the table, for example 6-6-J, and a who player holds the card that is represented by the Joker, here the 6 or 6 can swap the Joker for this card. The Joker must be immediately used in a new meld and not just added to the player's hand. A Joker may only be swapped out after the first meld has been made. The rules of the German Skat Association are stricter on this point: according to their rules, a Joker may only be replaced in a set if the set is completed with four cards of the same rank.Rummy Rules of the German Skat Association
(pdf; 72 kB)


Ending

The player who is first to get rid of all cards by melding and/or laying off and, if need be, placing a last card face down (''verdeckt'') on the discard pile, while announcing "Rommé" - to signify the end of the game - wins the game. All the remaining players receive as many minus points as they have card points in their respective hands.


Differences from Basic Rummy

The main differences between German Rummy and Basic Rummy (according to Parlett) are: * German Rummy uses 2 decks and 6 Jokers, as opposed to one deck and 2 Jokers * Players are dealt an initial hand of 13 cards as opposed to 7 or 10 * Players must score at least 40 points on the first meld German Rummy is very similar in these respects to the Italian variant, Scala Quaranta.


See also

* :de:Rommé


References


Literature

* _ (1988) ''Erweitertes Spielregelbüchlein aus Altenburg'', 8th edition, Verlag Altenburger Spielkartenfabrik, Leipzig, pp. 168-172. * Babsch, Fritz (1983). ''Internationale und österreichische Kartenspiel-Regeln'', Piatnik, Vienna. * Bamberger, Johannes (2011). ''Die beliebtesten Kartenspiele'', Perlen-Reihe Vol. 648, 25th edition, Verlag Perlen-Reihe, Vienna, pp. 127-133. * Danyliuk, Rita (2017). ''1x1 der Kartenspiele'', 19th ed., Humboldt, Hanover. * Grupp, Claus D (1975/1979). ''Karten-spiele'', Falken, Niederhausen. * Grupp, Claus D. (1982). ''Rommé und Canasta in allen Variationen'', Falken-Verlag Niedernhausen/Ts. * Heinrich, Rudolf . i. Rudolf Bretschneider ''Rommé - Rummy international Alle Spielarten'', Verlag Perlen-Reihe, Vol. 650, 7th edition, Vienna, 19?? * Kopp, Dr. Bernhard (1987). ''Die schönsten Kartenspiele'', Buch und Zeit Verlag, Wiesbaden, pp. 46-48. * Lembke, Robert E. (1974?). ''Das große Haus- und Familienbuch der Spiele''. Lingen, Cologne, pp. 207-211. * * Smith-Creighton, John (1927). ''Das Rummyspiel'', 3rd edition, Vienna.


External links


''Internationale Rommé-Ordnung des DSkV''
(International Rommé Rules by German Skat Association).

Rules of German Rummy at www.spielanleitung.org.
''Regelwerk''
Rules to download from the German Rommé Association. {{Non trick-taking card games French deck card games Rummy German card games Multi-player card games