''George Foreman's KO Boxing'' is a
boxing
Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermined ...
video game produced by
Acclaim, featuring boxer
George Foreman
George Edward Foreman (born January 10, 1949) is an American former professional boxer, entrepreneur, minister and author. In boxing, he was nicknamed "Big George" and competed between 1967 and 1997. He is a two-time world heavyweight champio ...
, released in 1992. Three years later, Acclaim released another game featuring Foreman, ''
Foreman For Real''.
Summary
The 16-bit versions of ''KO Boxing'' were developed by
Beam Software for the
Mega Drive/Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
and the
Super NES in 1992. Beam Software also developed versions for the original
NES
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
and
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
.
The game was also later available on the
8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
Master System
The is an 8-bit
third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
and the
Game Gear. These two versions differ greatly from the other releases and were based on the Master System version of ''
James Buster Douglas Knockout Boxing''.
In the 16-bit and Nintendo 8-bit versions, the player assumes the role of George Foreman, who, at 43 years old, is pursuing a quest to become the undisputed heavyweight champion of the world by uniting the title belts of three fictional boxing circuits. Gameplay is almost identical to Beam's previous boxing game,
Power Punch II
''Power Punch II'' is a boxing video game released for the Nintendo Entertainment System (NES) in 1992. The game was developed by Beam Software under supervision from Nintendo , until the latter disowned the production of the game, and as a resul ...
: players are given the option to block the opponent's attempted punches, evade in two different directions, and throwing a wide variety of punches. Victory in a match can be won by knockout, technical knockout or by decision. A knockout requires a boxer to knock his opponent down four times in a three-round match; on the fourth knockdown, the downed boxer will fail to answer the 10-count. A technical knockout is awarded if a boxer is knocked down three times in a single round. If neither of these occur by the end of the third and final round, one boxer is declared the winner by a judge's decision, which is determined by each boxer's punches thrown and landed, knockdowns and total damage done.
In the 16-bit versions, a portrait of each boxer accompanies their energy meters. These portraits become progressively battered and bloody as the fighters take damage. A password system is used in career mode to save progress in the game in lieu of battery backup.
Reception
The game was poorly received. ''Mega'' said that "the dire gameplay and abysmal graphics make this a game to avoid." ''
Total!'' reviewer James Beaven went as so far to call it "worse than wrestling games," panning its "jerky" animation and overwhelming difficulty: "the only reason this scored anything was because you can move George a bit."
Super Gamer magazine gave the game a review score of 46% stating "George looks the business in the ring restrained beat-'em-up, but not enough moves."
Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996.
Overview
''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
gave an overall score of 18%, they criticized the gameplay saying there is little opportunity to dodge the opponent's punches and the limited movement from the main character, they also gave criticism to the graphics calling it annoying and ropy concluding: "Useless boxing game that’s a strong contender for the worst SNES release of all time." Nintendo Game Zone reviewed the SNES version and gave a score of 60%, they criticized the game's graphics being poor, the inability to move in the ring, lack luster gameplay and the lack of different moves concluding: "Fun, Laughter, and great games play. All these things aren’t to be found in George Foreman's KO Boxing."
Notes and references
{{DEFAULTSORT:George Foreman's Ko Boxing
1992 video games
Beam Software games
Black people in art
Boxing video games
Cultural depictions of American men
Cultural depictions of boxers
Game Boy games
Game Gear games
Master System games
Multiplayer and single-player video games
Nintendo Entertainment System games
Sega Genesis games
Sega video games
SIMS Co., Ltd. games
Super Nintendo Entertainment System games
Video games based on real people
Video games developed in Australia
Video games featuring black protagonists
Video games set in the 1990s