Gamestorming
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Gamestorming is a set of practices for facilitating
innovation Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity ...
in the business world. A
facilitator A facilitator is a person who helps a group of people to work together better, understand their common objectives, and plan how to achieve these objectives, during meetings or discussions. In doing so, the facilitator remains "neutral", meaning t ...
leads a group towards some goal by way of a game, a structured activity that provides scope for thinking freely, even playfully. The word ''gamestorming itself,'' as a
neologism A neologism Greek νέο- ''néo''(="new") and λόγος /''lógos'' meaning "speech, utterance"] is a relatively recent or isolated term, word, or phrase that may be in the process of entering common use, but that has not been fully accepted int ...
, is a
portmanteau A portmanteau word, or portmanteau (, ) is a blend of wordsbrainstorming Brainstorming is a group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members. In other words, brainstorming is a situation where a grou ...
''. A game may be thought of as an alternative to the standard business
meeting A meeting is when two or more people come together to discuss one or more topics, often in a formal or business setting, but meetings also occur in a variety of other environments. Meetings can be used as form of group decision making. Defini ...
. Most games involve 3 to 20 people and last from 15 minutes to an hour and a half. A game suspends some of the usual protocols of life and replaces them with a new set of rules for interaction. Games may require a few props such as sticky notes, poster paper, markers, random pictures from magazines, or thought provoking objects. Gamestorming skills include asking questions (opening, navigating, examining, experimenting, closing), structuring large diagrams, sketching ideas, fusing words and pictures into
visual language A visual language is a system of communication using visual elements. Speech as a means of communication cannot strictly be separated from the whole of human communicative activity which includes the visual and the term 'language' in relation to ...
, and most importantly, improvising to choose and lead a suitable game or invent a new one. The Gamestorming book is used in classes on interactive design and user experience, and social media marketing and referenced in innovation, product development, visual note taking and self-realization.


Origins of games

The gamestorming culture originated in the 1970s in Silicon Valley. Some of the games have earlier roots, for example, ''Button'' is inspired by the Native American
Talking Stick The talking stick, also called a speaker's staff,Wade 31 is an instrument of aboriginal democracy used by many tribes, especially those of indigenous peoples of the Northwest Coast in North America. The talking stick may be passed around a group, ...
tradition, and
Show and Tell Show and tell (sometimes called show and share or sharing time) is the practice of showing something to an audience and describing it to them, usually a toy or other children's-oriented item. In the United Kingdom, North America, New Zealand and ...
is known from
elementary school A primary school (in Ireland, the United Kingdom, Australia, Trinidad and Tobago, Jamaica, and South Africa), junior school (in Australia), elementary school or grade school (in North America and the Philippines) is a school for primary ed ...
.


See also

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Business game Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business. Business games may be carried out for various business training such as: general management, finance, organ ...
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Creativity technique Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, ...
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Facilitation (business) Facilitation in business, organizational development (OD) and consensus decision-making refers to the process of designing and running a meeting according to a previously agreed set of requirements. Facilitation concerns itself with all the tasks ...
* Finite and infinite games * Game § Business games *
Innovation game {{One source, date=March 2022 Within qualitative marketing research, the phrase innovation game refers to a form of primary market research developed by Luke Hohmann where customers play a set of directed games as a means of generating feedback abo ...
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Open innovation Open innovation is a term used to promote an information age mindset toward innovation that runs counter to the secrecy and silo mentality of traditional corporate research labs. The benefits and driving forces behind increased openness have bee ...
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Serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
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Seven Management and Planning Tools The ''seven management and planning tools'' have their roots in operations research work done after World War II and the Japanese '' total quality control'' (TQC) research. The New seven tools Affinity Diagram J method/h2> Affinity diagrams ar ...
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Team building Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combine of business ...
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Technological innovation system The technological innovation system is a concept developed within the scientific field of innovation studies which serves to explain the nature and rate of technological change. A Technological Innovation System can be defined as ‘a dynamic networ ...
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User experience design User experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a digital product or website. Design decisions in UX design are often driven by research, data analysis, an ...


References

{{Reflist Innovation