Games for Change (also known as G4C) is a
nonprofit organization
A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in co ...
. The organization provides support, visibility, and shared resources to individuals and organizations using
serious games
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
for social change. It also runs the G4C Student Challenge, a
STEM
Stem or STEM may refer to:
Plant structures
* Plant stem, a plant's aboveground axis, made of vascular tissue, off which leaves and flowers hang
* Stipe (botany), a stalk to support some other structure
* Stipe (mycology), the stem of a mushro ...
competition that teaches middle and high school students about
game design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and
computer programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as ana ...
.
History
Games for Change was founded by Benjamin Stokes,
Suzanne Seggerman
Suzanne Seggerman is the co-founder of Games for Change and is a public speaker and adviser on new media and social impact. At the 2015 Annual Game Developers Conference she was given an award by the Higher Education Video Game Alliance along with ...
, and Barry Joseph in 2004. The organization's first event was held in 2004 hosted by the
New York Academy of Sciences
The New York Academy of Sciences (originally the Lyceum of Natural History) was founded in January 1817 as the Lyceum of Natural History. It is the fourth oldest scientific society in the United States. An independent, nonprofit organization wit ...
and provided an opportunity for nonprofit organizations, foundations, and game developers to explore how digital games could be used to support impact causes.
Games for Change Festival
The Games for Change (G4C) Festival is an annual conference in New York City that highlights games, technology, and immersive experiences. It was also called the "Sundance for video games and immersive media" by
Forbes
''Forbes'' () is an American business magazine owned by Integrated Whale Media Investments and the Forbes family. Published eight times a year, it features articles on finance, industry, investing, and marketing topics. ''Forbes'' also re ...
in 2019. Each year, the festival has over 100 sessions across four programming tracks: Games for Learning, Civics and Social Issues, Health and Wellness, and XR for Change. Many notable speakers have participated in the Festival, including U.S. Vice President
Al Gore
Albert Arnold Gore Jr. (born March 31, 1948) is an American politician, businessman, and environmentalist who served as the 45th vice president of the United States from 1993 to 2001 under President Bill Clinton. Gore was the Democratic Part ...
,
former Associate Justice of the Supreme Court of the United States
Sandra Day O'Connor
Sandra Day O'Connor (born March 26, 1930) is an American retired attorney and politician who served as the first female associate justice of the Supreme Court of the United States from 1981 to 2006. She was both the first woman nominated and th ...
, and president of the
Entertainment Software Association
The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
Stan-Pierre Louis.
During the G4C Festival, the Games for Change Awards competition honors games that positively impact their communities and promote social good. While Games for Change organizes the awards program, winners are determined by peer review.
Past winners include ''
Life Is Strange
''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'', ''Discovery Tour by
Assassin's Creed
''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
: Ancient Egypt'', and the ''
Nintendo Labo
is a toys-to-life concept developed by Nintendo and released in April 2018. Labo consists of 2 parts, where one part is a game and one part is multiple sheets of cardboard.
The games come as kits that include cardboard cut-outs and other materi ...
''. Recent winners include ''
Sky: Children of the Light'' by
thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
and ''
Dreams
A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, althou ...
'' by
Media Molecule
Media Molecule Ltd. is a British video game developer based in Guildford, Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, Sony Computer Entertainment acquired the firm in 2010. It became part of S ...
. In addition to its main categories (Best Gameplay, Most Innovative, Best Learning Game, Most Significant Impact, Best XR for Change Experience, Best Student Game), Games for Change also honors individuals with the Vanguard Award and organizations with the Industry Leadership Award. In 2020, Games for Change honored
Humble Bundle
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
with the inaugural G4C Giving Award, recognizing its innovative fundraising methods that support charitable organizations.
In 2020, Games for Change announced that the annual Games for Change Festival would be virtual for the first time in its 17-year history. It was also free to attend, introducing global attendees to how games and immersive media are being used for good.
Games for Change Student Challenge
The Games for Change Student Challenge is a
STEM
Stem or STEM may refer to:
Plant structures
* Plant stem, a plant's aboveground axis, made of vascular tissue, off which leaves and flowers hang
* Stipe (botany), a stalk to support some other structure
* Stipe (mycology), the stem of a mushro ...
competition that teaches middle and high school students about
game design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and
computer programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as ana ...
. The program provides a game design curriculum for students and encourages them to create a game based on a social impact theme. Since the competition takes place in various locations (New York City, Detroit, Atlanta, and Los Angeles), Games for Change partners with local organizations to support each community. For example, in 2017, Games for Change partnered with the
Annenberg Foundation
The Annenberg Foundation is a family foundation that provides funding and support to non-profit organizations in the United States and around the world. Some of the Foundation's core initiatives are the Annenberg/Corporation for Public Broadcast ...
and
Riot Games
Riot Games, Inc. is an American video game developer, publisher and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on t ...
to bring the program to over 600 Los Angeles students, encouraging them to create games about wildlife conservation, news literacy, and kindness.
Games curation
The organization also curates a continuously growing body of "digital and non-digital games that engage contemporary social issues in a meaningful way".
The game ''Sweatshop'' is an example of a past digital game curated by the Games for Change organization. Launched in 2011 by Littleloud, it is strategy game about offshore clothing manufacturing.
The player plays the role of a factory manager responsible for hiring workers, completing store orders, and meeting the demands of clients while trying to balance ethical decisions with rising demands. The game has 30 levels that increase in difficulty and complexity, and introduce new worker types and real-world sweatshop problems such as fires, unions and the lack of toilets that add authenticity to the game mechanics. The game utilizes the mechanics of
tower defense
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive struc ...
, which have been used in many entertainment games such as ''
Plants vs. Zombies
''Plants vs. Zombies'' is a video game franchise developed by PopCap Games, a subsidiary of Electronic Arts (EA). The series follows the affiliates of David "Crazy Dave" Blazing as they use his plants to defend against a zombie invasion, led ...
''. In ''Sweatshop'', the clothing materials on the conveyor belt can be likened to “enemies”, and the factory workers who turn the materials into finished product can be seen as the defending “troops”. The use of tower defense mechanics allows the player to strategize how they will meet client demands in each level. The player must choose either to keep the workers safe and satisfied or sacrifice their well-being for factory efficiency,
and because of these difficult decisions the game has been known for its ability to evoke guilt in players. Many players have reported their struggle to keep workers safe when trying to win more difficult levels. Littleloud worked with the British charity
Labour Behind The Label
Labour Behind the Label (LBL) is a UK-based non-profit co-operative organisation with an office in Easton, Bristol, which campaigns for workers' rights in the clothing industry. It is the platform of the international Clean Clothes Campaign in ...
to ensure the game was factually accurate, but due to controversy over its content the game was eventually removed from the Apple App store.
References
External links
*
{{DEFAULTSORT:Games for Change
501(c)(3) organizations
Environmental education video games
Gaming organizations
Humanitarian video games
International non-profit organizations
Organizations based in New York City
Organizations established in 2004
Social change
Virtual reality