
"Game over" is a message in
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
which informs the player that their play session has ended, usually because the player has reached a
loss condition. It also sometimes appears at the successful completion of a session, especially in games designed for
arcades, after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to a person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts.
History
The phrase was used as early as 1950 in devices such as
electro-mechanical pinball machines, which would light up the phrase with a lamp (lightbulb). Before the advent of
home consoles and
personal computing
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as word processing, internet browsing, email, multimedia playback, and gaming. Personal computers ar ...
,
arcades were the predominant platform for playing games, which required users to deposit a token or coin into an
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
machine to play. Most early
arcade video game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s typically had the game end when a timer ran out, with
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
game ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) later popularizing a game over triggered by the player getting killed by enemies (either by being shot or enemies reaching the player),
with the player given a finite number of
lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
before the game ends.
During the
golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
, players would usually be given a finite number of lives (or attempts) to progress through the game, the exhaustion of which would usually result in the display of the message "Game over" indicating that the game had ended. The phrase might also be followed by the message
"Play Again?" and a prompt asking the player to insert additional tokens to prevent the game from terminating and instead allowing the player to continue their progress. The message can also be seen flashing on certain arcade games while in
attract mode
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
, until a player inserts a credit; at this point the message would change to the number of credits inserted and "Press 1 or 2 player start", or some variation thereof.
As these games were ported to home consoles, the "Game over" screen and "Continue?" prompt remained, but often required only the press of a button to keep the game going; while the video game industry shifted away from being arcade-focused to being home gaming-focused, the inclusion of such a screen was no longer as critical since it offered no financial benefit. However, the concept of Game Over remained imbued in the medium thereafter as a way to add an element of risk: a player who is unsuccessful at carrying out the game's objective (possibly repeatedly) will be faced with such a screen and be forced to start over from either the beginning of the game or level, or to a previous, saved state.

Certain games ask players with no more
lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
to
continue or to choose "game over" in a menu. ''
Kamen no Ninja Akakage'' released in 1988 by Toei for the Famicom has "game over" on top of "continue" with a
cursor to be properly positioned to get the desired choice. A number of
free-to-play mobile game
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
s, however, can and have profited from a continue mechanic to pressure players into investing some money into gathering resources or currency needed to buy a continue to prevent an effort to accomplish something important in the game (such as beating a high score or clearing a very difficult level) from being completely negated by a game over.
With the development of the aforementioned save function (complemented by the less popular password system, which is now seen as archaic), the Game Over message has become less common as players are allowed to
respawn at a previous state of the game, which has been stored in memory either through a player deliberately
saving
Saving is income not spent, or deferred Consumption (economics), consumption. In economics, a broader definition is any income not used for immediate consumption. Saving also involves reducing expenditures, such as recurring Cost, costs.
Methods ...
the game or reaching a
checkpoint (which causes the game to save automatically). Many modern games do not technically "end" until they are completed, and although "Game over" screens remain present in many of them in some form or another, it is uncommon for them to signify a forced return to the beginning of the game, and only marginally more common for them to signify a substantial loss of progress.
Roguelike
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
s are the most common exception to this rule;
permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
is often a staple of the genre.
Variations
"Game over" has seen many variations. For instance in ''
Little King's Story'', the message "LIFE OVER" appears upon the death of the player's character. ''
Nights into Dreams...'' and ''
Nights: Journey of Dreams'' use "NIGHT OVER". ''
Antarctic Adventure'' and ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' use "TIME OVER". Screens that display at equivalent points are considered "Game over" screens, even if the message that is displayed is entirely different, such as "YOU ARE DEAD" used in ''
Resident Evil
''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', ''
God of War
A war god in mythology associated with war, combat, or bloodshed. They occur commonly in polytheism, polytheistic religions.
Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been portrayed in their ...
'', and ''
Left 4 Dead'', "YOU DIED" seen in ''
Dark Souls
is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'', ''
Cuphead'', and ''
Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
'' (though ''Minecraft'' uses "Game over" if one dies in hardcore mode), "GOOD NIGHT" seen in ''
Klonoa'' and ''
Luigi's Mansion''. The 2020 Nintendo 3DS game ''The Queen TV-Game 2'' uses
an expletive to parody player
frustration
In psychology, frustration is a common emotional response to opposition, related to anger, annoyance and disappointment. Frustration arises from the perceived resistance to the fulfillment of an individual's Will (philosophy), will or goal and ...
. The 1980 arcade game ''
Missile Command'' uses "The End", a game over screen that is usually seen upon achieving victory. ''
Red Dead Redemption'' and its prequel, ''
Red Dead Redemption 2
''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in a fictiona ...
'', both simply use "DEAD" upon the player's death. Another variation includes "THE WITCH HUNTS ARE OVER" used in the ''
Bayonetta
is a science fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames, owned by Sega, and, since the release of Bayonetta 2 in 2014, published by Nintendo. The franchise was introduced in 2009 w ...
'' series, "YOU WERE SLAIN" in ''
Terraria
''Terraria'' ( ) is a 2011 action-adventure sandbox game developed by Re-Logic and published by 505 Games. The game features exploration, combat, crafting, building, and mining inside a procedurally generated 2D computer graphics, 2D world. ...
'', "TOO BAD!" in
Mario Sunshine, and "DRIVER DOWN" in ''
Hill Climb Racing''.
Some games give specific loss condition messages, pattern, screen, and sequence exclusive to a level, mission, game mode, or situation. For example, one section in ''
Grand Theft Auto V
''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
'' can end with a game over screen of "MISSION FAILED: The biker escaped." Some other games with definite game over conditions may not show a particular game over message at all should one occur, and would instead take the player through a
loading screen
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the Disk storage, disk to Random-access memory, RAM) or initializing.
In early video games, the loading scr ...
to immediately resume play from the last checkpoint, such as ''
Tomb Raider Anniversary'' and ''
Marvel's Guardians of the Galaxy''.
Outside video gaming

The phrase is occasionally used to indicate the end of an argument or process in real life. In January 2011, protesters and rioters in several
North Africa
North Africa (sometimes Northern Africa) is a region encompassing the northern portion of the African continent. There is no singularly accepted scope for the region. However, it is sometimes defined as stretching from the Atlantic shores of t ...
n and
Middle East
The Middle East (term originally coined in English language) is a geopolitical region encompassing the Arabian Peninsula, the Levant, Turkey, Egypt, Iran, and Iraq.
The term came into widespread usage by the United Kingdom and western Eur ...
ern countries used the slogan "Game over" on banners to express their
anti-government sentiments.
"Game over" is also sometimes used as a phrase to concede defeat, as for example in the movie ''
Aliens'' where one of the protagonists,
Private William Hudson
Private First Class William L. Hudson is a fictional character in the 1986 science fiction film '' Aliens'', played by actor Bill Paxton. Hudson is a member of the United States Colonial Marines deployed to the planet LV-426 to investigate the ...
(
Bill Paxton), shouts, "Game over, man. Game over!" after the dropship meant to rescue him and his expedition is destroyed. Paxton's use of the phrase was included in shortened form in the
SNES game adaptation of ''
Alien 3
''Alien 3'' (stylized as ''ALIEN3'') is a 1992 American science fiction horror film directed by David Fincher and written by David Giler, Walter Hill, and Larry Ferguson, from a story by Vincent Ward. Starring Sigourney Weaver reprising her ...
'', although the Hudson character did not appear in the film. The "Game Over" quote is heard in full after the final ball is drained in
Zen Studios' virtual pinball adaptation of ''Aliens''. The "game over" line was not in the ''Aliens'' script, but was ad libbed by Paxton.
The phrase is also used various times in the ''
Saw
A saw is a tool consisting of a tough blade, Wire saw, wire, or Chainsaw, chain with a hard toothed edge used to cut through material. Various terms are used to describe toothed and abrasive saws.
Saws began as serrated materials, and when man ...
'' movie series, because of the antagonist's penchant for referring to the traps he creates as "games".
Some
gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s utilize this phrase as well. Each book in the
''Nintendo Adventure Book'' series has only one good ending, with all of the bad ones saying "Game Over".
See also
*
1-up
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and ...
*
Saved game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game.
From the earliest games in the 1970s onward, game platform hardw ...
*
Branching storylines in videogames
*
Kill screen
References
{{DEFAULTSORT:Game Over
English phrases
Video game terminology
1950s neologisms
1950s quotations
Villages in Ohio