Galcon
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''Galcon'' is a series of
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video games for Android, iPhone,
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and
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, which were developed by Phil Hassey. It is set in space and involves maneuvering fleets of ships to capture enemy planets.


History

The ''Galcon'' series was inspired by ''Galactic Conquest'' by Rick Raddatz, a text-based multiplayer computer game released in 1987. This game was based on a game called ''Stellar Invasion'' by Bearbyte Software. ''Galcon Classic'' was released for the desktop in late 2006 for
Ludum Dare Ludum Dare (LD; , meaning 'to give a game', also referenced as LDJAM) is a game jam competition. It was founded by Geoff Howland and was first held in April 2002. It is currently run by Mike Kasprzak, who has been part of the team since the beg ...
, a game development contest. It was then developed into a more advanced video game. ''Galcon Classic'' features dozens of single-player game modes and full multiplayer. In July 2008, ''Galcon'' was publicly released on
InstantAction InstantAction was a web gaming site and digital distributor featuring 3D, browser-based games. The site was created by GarageGames after being acquired by IAC/InterActive Corp in 2007 and released a year later. InstantAction's goal was to allow ...
, a web browser game platform released by GarageGames. This is the first time ''Galcon'' was released with campaign sort of gameplay. A couple months later, Galcon was released for the iPhone, frequently called ''iGalcon'' by fans. ''iGalcon'' was one of the first true multiplayer experiences for the iPhone but never gained enough publicity to kick off. ''iGalcon'' comes with multiple single-player modes featuring varying degrees of bot difficulty, and an advanced online multiplayer system where players can battle in rooms up to four. In June 2009, ''Galcon Flash'' was released. ''Galcon Flash'' was a Flash port of ''Galcon'' and closely resembled the iPhone port. Although ''Galcon Flash'' was given a small introductory price, the number of registered users was very small; however, there is a limited demo version. ''Galcon Labs'' was released in early October 2009. ''Galcon Labs'' is a sequel to the first ''iGalcon''. ''Galcon Labs'' features four new modes which are both singleplayer and multiplayer compatible. ''Galcon Labs'' has been received as a very positive addition to the ''Galcon'' series. On February 11, 2010, ''Galcon Fusion'' was released for Mac and Windows as the latest addition to the ''Galcon'' family. It is the desktop and tablet equivalent to ''Galcon Labs'' and the original ''Galcon''. The kick-starter for '' Galcon 2'' was launched on December 7, 2012. After being successfully funded it was released for iOS on February 6, 2014. ''Galcon 2'' is available for cross platform play on phones, tablets, and PC. It features many new modes of gameplay.


Gameplay

Players start with 1-3 large "home planets" and send off ships to conquer other planets around them. The numbers on each planet indicate how many ships it will take to conquer them. The numbers on a player's own planet indicate the number of ships that their planet holds. Each planet a player owns produces ships for that player with more ships at a faster rate produced depending on the planet's size. Players can select what percentage of the ships to send from a planet and players can redirect ships in mid-flight. The aim of the game is to defeat the other player(s) by eliminating all of the enemy planets. Galcon 2 uses a ranking system based upon the
Elo rating system The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved ch ...
.


Reception

''Galcon Classic'' received good reviews and won multiple awards. Both iPhone ''Galcons'' received excellent reviews, but there was a smaller publicity angle. The InstantAction version was given few public reviews, but the overall rating is high. ''Galcon Flash'' also did not receive very many reviews, and mostly failed in the popularity.


Other offshoots

In the fall of 2010 ''Galcon'' was used by the Google AI Challenge as a basis for the contest problem. For the contest participants wrote programs that competed in a simplified version of the game. Another modern game implementing the idea behind ''Galactic Conquest'' is the
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game ''GNUlactic Konquest'' from the kdegames package. The ''Solarmax'' series is also based upon this concept. As of 2018 there are multiple clones of ''Galcon'' available on mobile platforms.


References

{{reflist


External links


Official Galcon Website
2008 video games Android (operating system) games Browser games IOS games Classic Mac OS games PlayStation Portable games Windows games Linux games Multiplayer and single-player video games Video games developed in the United States WebOS games