GURPS Shapeshifters
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''GURPS Shapeshifters'' () is a supplement by Robert M. Schroeck for the ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems w ...
''
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
system, third edition.


Contents

''GURPS Shapeshifters'' contains character creation rules, game environments and sample shifters for various
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
s. The first chapter studies the history and mythology of shapeshifters from four periods: the prehistoric, the classical, the medieval and the modern era. The chapter ends with a discussion of medical conditions that might be involved in "real"
lycanthropy In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or ...
:
dementia Dementia is a disorder which manifests as a set of related symptoms, which usually surfaces when the brain is damaged by injury or disease. The symptoms involve progressive impairments in memory, thinking, and behavior, which negatively affe ...
,
rabies Rabies is a viral disease that causes encephalitis in humans and other mammals. Early symptoms can include fever and tingling at the site of exposure. These symptoms are followed by one or more of the following symptoms: nausea, vomiting, vi ...
,
porphyria Porphyria is a group of liver disorders in which substances called porphyrins build up in the body, negatively affecting the skin or nervous system. The types that affect the nervous system are also known as acute porphyria, as symptoms are ra ...
and congenital generalized
hypertrichosis Hypertrichosis is an abnormal amount of hair growth over the body. The two distinct types of hypertrichosis are generalized hypertrichosis, which occurs over the entire body, and localized hypertrichosis, which is restricted to a certain area. H ...
. The second chapter is concerned with game mechanics, and the third looks at campaigns. Included is a sample setting based on
British India The provinces of India, earlier presidencies of British India and still earlier, presidency towns, were the administrative divisions of British governance on the Indian subcontinent. Collectively, they have been called British India. In one ...
, where the natives have been granted the ability to turn into bipedal lions by their god so they can repel the invaders. The fourth chapter is about species with the ability to take ''many'' forms. First are the
Doppelgänger A doppelgänger (), a compound noun formed by combining the two nouns (double) and (walker or goer) (), doppelgaenger or doppelganger is a biologically unrelated look-alike, or a double, of a living person. In fiction and mythology, a doppelg ...
s, who blend in with humans, sometimes to co-exist, sometimes to hunt. Next are the Enyyn, a kindly race of amorphous blobs who study ethics and philosophy. Third are the Hawkshaw Bioroids, a sub-species of humanity designed for infiltration and espionage. Lastly are the Metamorphic Invaders: intelligent, sociopathic aliens who devour their victims and steal their forms. The fifth and final chapter concerns creatures who can only take a ''few'' forms, including
werewolves In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or ...
,
selkies In Celtic and Norse mythology, selkies (also spelled ', ', ') or selkie folk ( sco, selkie fowk) meaning 'seal folk' are mythological beings capable of therianthropy, changing from seal to human form by shedding their skin. They are found ...
and
kitsune In Japanese folklore, , are foxes that possess paranormal abilities that increase as they get older and wiser. According to ''yōkai'' folklore, all foxes have the ability to shapeshift into human form. While some folktales speak of employing t ...
. Also included is a Jekyll-and-Hyde analogue and a full-scale robotic
all-terrain vehicle An all-terrain vehicle (ATV), also known as a light utility vehicle (LUV), a quad bike, or simply a quad, as defined by the American National Standards Institute (ANSI); is a vehicle that travels on low-pressure tires, with a seat that is stra ...
that turns into an ordinary affectionate
housecat The cat (''Felis catus'') is a domestic species of small carnivorous mammal. It is the only domesticated species in the family Felidae and is commonly referred to as the domestic cat or house cat to distinguish it from the wild members of t ...
.


Publication history

''GURPS Shapeshifters'' is a 128-page soft-bound book compiled by Robert M. Schroeck and published in 2003 by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
.


Reception


See also

*
List of GURPS books This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game. Fourth edition Core books These are the books necessary to play, with the core rules used in all settings (''GURPS Bas ...


References


Sources


Steve Jackson GamesAmazon
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Shapeshifters In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, sorcery, spells or having inherited the ...
Role-playing game supplements introduced in 2003 Werewolf games