HOME

TheInfoList



OR:

GDevelop is a 2D
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software r ...
,
free and open-source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, which mainly focuses on creating PC and Mobile games, as well as HTML5 games playable in the browser. Created by Florian Rival; a software engineer at
Google Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. ...
, GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based
visual programming In computing, a visual programming language (visual programming system, VPL, or, VPS) is any programming language that lets users create programs by manipulating program elements ''graphically'' rather than by specifying them ''textually''. A VP ...
similar to engines like
Construct Construct, Constructs or constructs may refer to: * Construct (information technology), a collection of logic components forming an interactive agent or environment ** Language construct * ''Construct'' (album), a 2013 album by Dark Tranquillity ...
, Stencyl, and
Tynker Tynker is an educational programming platform to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS. Tynker ...
. As it is distributed under an open-source license, GDevelop has found use in games education, ranging from primary school to university courses. It has also been used by educators and researchers to create learning and serious games.


Game Creation without Programming Languages

One of GDevelop's primary goals is to allow creators to make video games without using any programming languages. This is primarily done through three methods:


Event-based logic

GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met. The majority of events are presented in normalized language, so creators can avoid having to understand coding concepts found in many programming languages.


Behaviors

Behaviors allow for advanced combinations of pre-built functions and events to add logic like physics-based movement, pathfinding, acting as a platform or platform character game, allowing to move the object with the mouse or touch, transitions, etc. Behaviors can be added to game objects, and the same object can have several behaviors. Behaviors can also be created using the Event system - allowing users to extend the existing set of behaviors without coding.


Easy content pipeline

All game content, such as character art, backgrounds, text, etc, can be added directly through a point-and-click interface in the editor. Some example content types are Sprites, Tiled Sprites, 9-Patch (Panel) Sprites, Text Objects, Text Objects with BBText support, Shape Painters, and more. Music and Sounds can be imported directly into the events that utilize them.


Other Features

GDevelop has two separate clients, Web and Local. The web client allowing for game development directly through the browser and saving to a cloud storage solution. Both versions share the majority of their feature-set. A non-exhaustive feature-set available to both clients include:


Extensions

User-made extensions can be created to allow for custom events, behaviors, or functions. Existing events can be turned into extensions from within a project's event sheet. These extensions can be shared within the IDE to the entire community and can be added within a few clicks. Extensions can also implement new engine capabilities such as Kongregate API integrations or full masking support. Extensions can do a lot of things to help improve your game's quality. Some things extensions can do are add gamepad support and cheats like the Konami code.


Javascript Language Support

Although GDevelop's primary focus is using the event system to enable development without any programming language code, a JavaScript code block can also be used in place of any event. In addition to using JavaScript code blocks for game logic, this also allows advanced users to extend the capabilities of events by directly manipulating the engine. This opens up new horizons for any developer.


Monetization Support

GDevelop supports
AdMob AdMob is a mobile advertising subsidiary of Google, originally founded by Omar Hamoui. The name AdMob is a portmanteau for "advertising on mobile". It was incorporated on April 10, 2006 while Hamoui was in business school at Wharton School. The ...
, Shopify, and Facebook Ads allowing for advertising in the form of video, banner, interstitial screen and link to purchase.


Shader effects

Introduced in beta 84, GDevelop currently supports effects applied to each layer of a game scene. Shaders allow for advanced graphical effects such as drop shadows, reflections, scanlines, color swapping, and much more without having to create custom art for the effect.


Built-in Content Editors

Gdevelop's IDE also has built-in editors for graphics and audio. Piskel is integrated for editing art, and JFXR is integrated for creating sound effects.


One-Click Export

Games can be exported directly to Android, Windows,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
, and Web platforms. It is possible to make a local export that allows for manual iOS, Android, or desktop OS compiling, as well as export to platforms like Kongregate,
itch.io Itch.io (stylized as itch.io) is a website for users to host, sell and download indie games. Launched in March 2013 by Leaf Corcoran, the service hosts over 500,000 games and items (assets, ebooks, music) . Itch.io also allows users to host ...
, Google Play, etc.


Supported platforms

GDevelop allows users to compile games into stand-alone games, without requiring the software to run. The following platforms are supported for One-Click Export: * Windows 7/8/10/11 * Ubuntu (Linux) * Android * HTML5 (Web) Additionally, the projects can be exported locally, and manually compiled to the following platforms: * Windows 7/8/10/11 * Windows Store UWP * Linux * Android * iOS * HTML5 (Web)


Technologies used

GDevelop 5 uses GDJS, the same JavaScript engine as GDevelop 4, an older and currently unsupported version. It uses Pixi.JS v5 as a renderer. The editor interface is in React and uses asm.js to manipulate projects using the C++ code inherited from GDevelop 4. Both the editor interface and games are packaged using Electron. GDevelop 4 uses a GDCpp, a C++ engine, as well as GDJS, a JavaScript engine. GDCpp uses SFML and GDJS uses Pixi.JS v4 as a renderer. The editor interface is written in C++ and is essentially based on the library SFML for multimedia management and on wxWidgets user interface. The software also uses Boost and
TinyXML TinyXML is a small, simple, operating system-independent XML parser for the C++ language. It is free and open source software, distributed under the terms of the zlib License. TinyXML-2 replaces TinyXML-1 completely and only this version should ...
. The IDE and GDCpp were packaged via a standard C++ compiler.


History

According to the main author of the software:
"The idea with GDevelop is making game creation accessible to anyone, from beginners to seasoned game developers. GDevelop allows you to create the logic of your game using visual events, composed of conditions and actions. You can also build your game objects by composing pre-defined and customizable behaviours. This means that the entry barrier to learning the syntax and idioms of a programming language is removed. For people that are not developers, it’s a way to quickly get up and running with an intuitive interface. Lots of people love sandbox games. GDevelop is a sandbox - but what you can do with it is unlimited."
GDevelop's initial 1.0 release was in 2008, on a foundation that was primarily C++ and had a more native OS focus. Over the years more and more features were added such as tilemap support, a particle system, and limited network support. Leading up to 2018, discussions were had around migrating GDevelop to a more portable and platform-agnostic base, and in January 2018 GDevelop 5 (GD5) was released. Until GD5, the main engine was the C++ engine (GDCpp). GD5 dropped support for it in favour of the JavaScript engine (GDJS), first introduced the 1. July 2013. The reason of the drop was because it had issues across platforms, couldn't run in the browser or on phones due to the renderer ( SFML) it was using, and GDevelop was lacking too many contributors in general to support both a JavaScript and a C++ engine. It is planned to bring a native engine back in the long term, but not in the short term GD5 included a complete rework of the IDE to begin using web technologies, lik
Pixi.JS
an
React
Support around GD4 was shifted over to GD5 to bring focus on enhancing the future of the engine. Since GD5's launch, additional features and functionality have continually been added, such as BBText support, Dialogue Support via Yarnspinner, and layer-based shaders via PixiJS Shaders. Development and enhancement of the platform continues from 4ian and a group of repeat contributors.


References


External links


Official website

Official Forum

GitHub project

Games Showcase page
{{Video game engines , state=collapsed Educational programming languages Free game engines Game engines for Linux HTML5 Video game development software for Linux Video game development software Video game engines Video game IDE Visual programming languages