Flower (video Game)
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''Flower'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. It was designed by
Jenova Chen Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games ''Cloud'', ''Flow'', ''Flower'', and '' Journey'', and is co-founder of Thatgamecompany. ...
and Nicholas Clark and was released in February 2009 on the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
by
Bluepoint Games Bluepoint Games Inc is an American video game developer based in Austin, Texas. Founded in 2006 by Andy O'Neil and Marco Thrush, the studio is known for video game remasters and remakes, such as '' Uncharted: The Nathan Drake Collection'' (201 ...
and released in November 2013. An
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
version was released in September 2017, and a
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
version was released in February 2019, both published by Annapurna Interactive. The game was intended as a " spiritual successor" to '' Flow'', a previous title by Chen and Thatgamecompany. In ''Flower'', the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary
wind turbine A wind turbine is a device that converts the kinetic energy of wind into electrical energy. Hundreds of thousands of large turbines, in installations known as wind farms, now generate over 650 gigawatts of power, with 60 GW added each yea ...
s. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues. ''Flower'' was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game. This focus was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited. The team viewed their efforts as creating a work of art, removing gameplay elements and mechanics that were not provoking the desired response in the players. The music, composed by Vincent Diamante, dynamically responds to the player's actions and corresponds with the emotional cues in the game. ''Flower'' was a critical success, to the surprise of the developers. Reviewers praised the game's music, visuals, and gameplay, calling it a unique and compelling emotional experience. It was named the "best independent game of 2009" at the
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
, and won the "Casual Game of the Year" award by the
Academy of Interactive Arts and Sciences An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary or tertiary higher learning (and generally also research or honorary membership). The name traces back to Plato's school of philosophy, f ...
.


Gameplay

''Flower'' is divided up into six main levels and one credits level. Each level is represented by a flower in a pot on a city apartment windowsill, and upon selecting one the player is taken to the "dream" of that flower. Once inside a level, the player controls the wind as it blows a single flower petal through the air. Changes in the pitch and roll of the floating petal are accomplished by tilting the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
controller. Pressing any button blows the wind harder, which in turn moves the petal faster. The camera generally follows just behind the petal, though it sometimes moves to show a new objective or consequence of the player's actions. Groups and lines of flowers are present in each level; approaching these with the petal causes them to bloom and a new petal to trail the first. When the player approaches certain flowers or groups of flowers, changes are made to the game world. These include opening new areas, transforming dead grassy areas to bright green fields, or activating wind turbines. These changes generally result in new flowers sprouting for the player to interact with. Flying through each flower results in a musical chime that harmonizes with the music. The music itself dynamically adjusts as changes are made to the world. The more flower petals the player has trailing the lead petal, the faster the petals move. It is impossible for the player to lose a level or any progress. The game features no enemies,
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
, or time limits. A single play-through of the game takes approximately one hour. Although no speech or text is used anywhere in the game aside from credits and interaction hints in the main menu, the six flower dreams follow a narrative arc. The player's starting location in each stage appears to be near the ending location of the previous one, and through the course of the game the player approaches a distant city. The first levels focus on restoring life and color to the landscape. After activating a series of windmills, the player flies through a nighttime field, illuminating darkened strings of lights until they reach the city. The city is full of menacing metal structures, small arcs of electricity, and washed-out buildings; the player enlivens the city in the final two levels and transforms it into a bright and cheerful place. As the player progresses through the different levels of the game, the city viewed through the apartment window in the level selection screen gradually becomes more vibrant and colorful. If the player triggers three secret flowers in each level, the cityscape is replaced with a bright field with mountains in the background. The music changes in scope as the game progresses, growing in scale and complexity and adding to the narrative arc. The credits level is played in a similar manner to the main levels, but as the player flies through each flower the name of a person involved in the game appears above it. ''Flower'' includes PlayStation Network trophies in keeping with the game's feel. While some are objective-based, many are centered on relaxing and watching the scenery.


Development

''Flower'' was developed as a spiritual successor to '' Flow'', a 2006
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid F ...
game created by
Jenova Chen Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games ''Cloud'', ''Flow'', ''Flower'', and '' Journey'', and is co-founder of Thatgamecompany. ...
and Nicholas Clark while the two were students at the
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8.1 ...
. ''Flow'' was later developed into a PlayStation 3 game by
Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
in 2007 and a PlayStation Portable game by SuperVillain Studios in 2008. ''Flower'' was Thatgamecompany's "first game outside the safety net of academia". It was first announced at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
on September 24, 2007, and was released on the PlayStation Network on February 12, 2009. ''Flower'' was intended primarily to provoke positive emotions in the player, and to act as "an emotional shelter". Six to nine people were involved at varying stages of development. Chen, who co-founded Thatgamecompany with game producer
Kellee Santiago Kellee Santiago is a Venezuelan American video game designer and Video game producer, producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santia ...
, was the creative director in charge of the game, while Clark was the lead designer. Chen described the game as "an interactive poem exploring the tension between urban and nature". He decided on the "nature" theme early in the development process, saying that he "had this concept that every PlayStation is like a portal in your living room, it leads you to somewhere else. I thought; wouldn't it be nice if it was a portal that would allow you to be embraced by nature". Before beginning work, the development team commissioned two pieces of music that they felt would inspire the right emotional tone for the game to guide their efforts. They created a number of prototypes, including concepts focused on growing flowers and based around human consciousness. The team decided that a prototype centered on petals floating in the wind best captured the emotions they wanted to evoke. They made keeping the player in a peaceful emotional state their design focus, and removed elements that frustrated players such as petal collection requirements to unlock levels and game mechanics that were too traditional and made the players too excited. The team tried to not place any barriers in the levels, allowing the player to go anywhere in an open world but realized that without a few guidelines, such as the camera focusing on new flowers or segmenting the levels, players became confused and frustrated. Chen described the process as "almost like we wanted to throw away the traditional game design, but we end up picking up all the pieces we threw away and putting them back because we know those are actually needed to deliver a good guided experience". The overall development time was two years, but the team spent three quarters of that time in the prototyping stage. After deciding on the game elements, ''Flower'' was produced in only six months. The game's focus on emotions was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited. Chen tried to make the game focus more on emotions than on a message; he specifically changed the design of Flower when early testers felt there was a message of promoting green energy in the game. To make ''Flower'' have the "emotional spectrum" that he wanted, Chen looked at the development process as creating a work of art, rather than a "fun" game, which would not provoke the desired emotions. He summarized this view by saying that the only gameplay mechanic is hitting a flower to trigger a new event. The team specifically cut out deeper gameplay elements because these would have added "challenge" to the game, which, while fun, would not have been relaxing.
Santa Monica Studio Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker ...
contracted with
Bluepoint Games Bluepoint Games Inc is an American video game developer based in Austin, Texas. Founded in 2006 by Andy O'Neil and Marco Thrush, the studio is known for video game remasters and remakes, such as '' Uncharted: The Nathan Drake Collection'' (201 ...
to create ports of the game for the PlayStation 4 and PlayStation Vita, which were published in November 2013 to correspond with the release of the PlayStation 4. Annapurna Interactive brought ''Flower'' to the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
platform in September 2017, and to Microsoft Windows in February 2019.


Music

The music for ''Flower'' was created by Vincent Diamante, a video game music composer and professor at the University of Southern California's Interactive Media Division. He had previously scored the music for Chen's first game ''
Cloud In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may ...
'' (2005), and ''Dyadin'' (2005), when he and Chen were both at the University of Southern California. He worked directly with the development team to integrate the music into the game by adjusting the placements of flowers and the tones that each type played when they were reached. He did this by harmonizing the gameplay with the music, and adjusting the music dynamically to correspond to changes in the game world. Diamante used his music to influence the development team in adapting ideas he had for the game. The music and instruments in each level were chosen to correspond to the game world and the level's placement in the overall emotional arc. The music is composed of multiple layers of acoustic instrument tracks that rise and fall in correlation with the player's actions. The instruments used include pianos, string instruments such as classical guitars, and woodwinds such as bass flutes and bassoons. The number of instruments playing increases in correlation with the amount of petals that the player gathers. The music is meant to suggest natural sounds like wind. The instrument tracks were intended to be able to stand on their own, even when used in a large orchestrated group as in levels three and six. Several times in the development process, Diamante became so attached to a piece of music that needed alteration that he composed a new piece to replace it. Diamante was long in talks with Sony to produce an album of music from the game. On April 8, 2010, a soundtrack album was released by Sony for purchase on the PlayStation Network. The album, titled ''Flower: Original Soundtrack from the Video Game'', contains 8 tracks with a total duration of 1:04:37.


Reception

''Flower'' was well received by critics. Alice Liang of
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
applauded the game, saying that "the freedom of movement makes the game feel as relaxing as a gently wafting breeze". She felt that "fun" did not fully describe the game experience, saying that it had a "well-constructed movie's emotional arc" and that the game's music, visuals, and gameplay all drew the player into a compelling emotional experience. She also felt that it was very replayable, which offset its brevity. Ryan Clements of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' agreed with Liang's opinion, saying that it provided "more enjoyment, emotion and enlightenment than any game" he had played in years. Though he noted that the game would not appeal to everyone, he described it as "something very unique and very powerful", referring to it as a "must-play". Michael Kontoudis of ''PALGN'' called it an "utterly unique, brave and moving game brimming with personality and intent", though he noted that as it was closer to a work of art than a game, many players would not be interested in it. Gerard Campbell of ''
The Press ''The Press'' is a daily newspaper published in Christchurch, New Zealand owned by media business Stuff Ltd. First published in 1861, the newspaper is the largest circulating daily in the South Island and publishes Monday to Saturday. One comm ...
'' similarly described it as something more than a game, calling it a "perfect foil" to "ultra-violent shoot-'em-up" games and summarizing it as "one of the most refreshing and relaxing games around". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' Tom Bramwell had similar praise, describing it as "pleasantly innocent and uplifting", though he awarded it a lower score than other reviewers as he felt the US$9.99 price was too high for the game's length. This criticism was not universal, as reviewers such as Jason Hill of ''
The Age ''The Age'' is a daily newspaper in Melbourne, Australia, that has been published since 1854. Owned and published by Nine Entertainment, ''The Age'' primarily serves Victoria, but copies also sell in Tasmania, the Australian Capital Territory ...
'' called the Australian price of "reasonable" and described the length as not "overstay ngits welcome". Critics such as '' GamePro'' Terry Terrones and '' GameTrailers'' echoed the same praises as other reviewers for the game; GameTrailers said that it was "less a game and more an experience. You don't necessarily 'play' ''Flower''; you interact with it", while Terrones noted the music as the best part of the game's presentation. Tom Hoggins of ''
The Daily Telegraph ''The Daily Telegraph'', known online and elsewhere as ''The Telegraph'', is a national British daily broadsheet newspaper published in London by Telegraph Media Group and distributed across the United Kingdom and internationally. It was f ...
'' felt that ''Flower'' would "reignite the 'video games as art' debate" and was of the opinion that it was a "wonderful work of art" in addition to a game. Kevin Vanord of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', in reviewing the 2013 PlayStation 4 version, said that the game "invites introspection and inner calm", and that it was a type of game experience that was still rare four years after it first came out. The positive reception surprised the developers, as they had expected a mixed reaction. ''Flower'' received the "Best Independent Game Fueled by Dew" award in the 2009
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
. It was similarly named the "Best Indie Game" of 2009 by ''
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''. It was nominated for the 2009 "Outstanding Innovation in Gaming", "Outstanding Achievement in Sound Design", "Outstanding Achievement in Original Music Composition", and "Outstanding Innovation Achievement in Game Direction" awards, and won the "Casual Game of the Year" award by the
Academy of Interactive Arts and Sciences An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary or tertiary higher learning (and generally also research or honorary membership). The name traces back to Plato's school of philosophy, f ...
. It was nominated for the "Use of Audio"
video game awards Within the video game industry there are several awards that are given to individual video games, development studios, and other individuals to recognize their merit. Most video game awards are given out on an annual basis, celebrating the best gam ...
by the
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and won the "Artistic Achievement" award. Its soundtrack was awarded the 2009 "Best Original Soundtrack" prize from G4. The music was also nominated for the Game Audio Network Guild's "Music of the Year" award and won the "Best Interactive Score" award. Its gameplay debut at the 2008 Electronic Entertainment Expo resulted in multiple awards, including "Best E3 Download Game" from
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
, "Best Original Game" from
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, and "Special Achievement for Innovation" from ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''. In 2012, ''Flower'' was listed on ''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
'' All-Time 100 greatest video games list. In 2011, ''Flower'' was chosen through a public vote out of an initial selection of 240 to be one of 80 games showcased in a 2012 exhibit at the Smithsonian American Art Museum titled "
The Art of Video Games ''The Art of Video Games'' was an exhibition by the Smithsonian American Art Museum which was on display from March 16, 2012 through September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium o ...
". In 2013, the museum acquired the game for its permanent collection. The game was showcased in the 2015 Smithsonian exhibition, ''Watch This! Revelations in Media Art''.


Notes


References


External links


Official website
{{DEFAULTSORT:Flower (Video Game) 2009 video games Fantasy video games Indie video games IOS games PlayStation 3 games PlayStation 4 games PlayStation Network games PlayStation Vita games Single-player video games Sony Interactive Entertainment games Thatgamecompany Art games PhyreEngine games Video games about plants Video games developed in the United States Windows games Annapurna Interactive games BAFTA winners (video games) Spike Video Game Award winners Bluepoint Games games