Kellee Santiago
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Kellee Santiago
Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, planning to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. However, Santiago became involved in video game design and produced ''Cloud'', a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president. Santiago produced the studio's first two games, ''Flow'' and ''Flower'', moving more into her president role during the development of the ...
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Thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3's PlayStation Network service, and has since secured independent funding. The first of their games is a remake of Chen's award-winning Adobe Flash, Flash title ''Flow (video game), Flow'', with enhanced visuals and sound, added Multiplayer video game, multiplayer modes and compatibility with the PlayStation 3's motion-sensitive controller. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, ''Flower (video game), Flower'', was released on the PlayStation Store in 2009, and their third game, ''Journey (2012 video game), Journey'', was released in March 2012 on the PlayStation Store. Their fourth game, ''Sky ...
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Journey (2012 Video Game)
''Journey'' is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019 and iOS in August 2019. In ''Journey'', the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emo ...
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Thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3's PlayStation Network service, and has since secured independent funding. The first of their games is a remake of Chen's award-winning Adobe Flash, Flash title ''Flow (video game), Flow'', with enhanced visuals and sound, added Multiplayer video game, multiplayer modes and compatibility with the PlayStation 3's motion-sensitive controller. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, ''Flower (video game), Flower'', was released on the PlayStation Store in 2009, and their third game, ''Journey (2012 video game), Journey'', was released in March 2012 on the PlayStation Store. Their fourth game, ''Sky ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Google Play Games
Google Play Games is a multi-platform gaming experience built and operated by Google featuring seamless gameplay across PCs, Chromebooks and mobile devices. Google Play Games for PC Beta launched in 2022 with a curated set of Android games optimized for PCs & Chromebooks. Google Play Games on mobile features instant play, gamer profiles, and achievements. The user gamer profile syncs across Google Play Games on PCs and mobile devices. History The Google Play Games service was introduced at the Google I/O 2013 Developer Conference, and the standalone Google Play Games mobile app was launched for Android on July 24, 2013. Andrew Webster of ''The Verge'' compared Google Play Games to Game Center, a similar gaming network for users of Apple Inc.'s own iOS operating system. Google Play Games has received updates over the years since its launch, including a screen-recording feature, custom gamer IDs, built-in games, and an arcade for game discovery. Real-time and turn-based multipla ...
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Jenova Chen
Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese video game designer. He is the designer of the award-winning games ''Cloud'', ''Flow'', ''Flower'', and '' Journey'', and is co-founder of Thatgamecompany. Chen is from Shanghai, where he earned a bachelor's degree in computer science with a minor in digital art and design. He moved to the United States, where he earned a master's degree from the University of Southern California's Interactive Media Division. While there he created ''Cloud'' and ''Flow'', and met fellow student Kellee Santiago. After a brief period at Maxis working on ''Spore'', he founded Thatgamecompany with Santiago and became the company's creative director. The company signed a three-game deal with Sony Computer Entertainment, and has sold ''Flow'', ''Flower'', and ''Journey'' through the PlayStation Network. As Chen was born in a culture other than the culture he lives in, he tries to make games that appeal universal ...
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Indie Fund
The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" by providing them funding for development of these games without the terms that would normally be associated with publication agreements. The founding and current members of the Indie Fund include: Ron Carmel and Kyle Gabler of 2D Boy, Jonathan Blow, creator of ''Braid'' and ''The Witness'', Kellee Santiago formerly of thatgamecompany and currently at Niantic, Nathan Vella of Capybara Games, Matthew Wegner of Flashbang Studios and Aaron Isaksen of AppAbove Games. History Members of the Indie Game organization have identified difficulties for indie developers to be able to fund their projects. Ron Carmel noted that there are typically two ways that this funding can occur: either through the developers providing their own money to initi ...
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TED (conference)
TED Conferences, LLC (Technology, Entertainment, Design) is an American-Canadian non-profit media organization that posts international talks online for free distribution under the slogan "ideas worth spreading". TED was founded by Richard Saul Wurman and Harry Marks in February 1984 as a tech conference, in which gave a demo of the compact disc that was invented in October 1982. It has been held annually since 1990. TED covers almost all topics – from science to business to global issues – in more than 100 languages. To date, more than 13,000 TEDx events have been held in at least 150 countries. TED's early emphasis was on technology and design, consistent with its Silicon Valley origins. It has since broadened its perspective to include talks on many scientific, cultural, political, humanitarian, and academic topics. It has been curated by Chris Anderson, a British-American businessman, through the non-profit TED Foundation since July 2019 (originally by the non ...
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Ouya
The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising 8.5 million, becoming one of the website's highest earning projects in its history. Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It featured a store for applications and games designed specifically for the Ouya platform, the majority of which were casual games. Out of the box, Ouya supports media apps such as Twitch and the Kodi media center. It runs a modified version of Android Jelly Bean, with rooting being officially encouraged. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons. All syste ...
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Sleuth (computer Game)
''Sleuth'' is a text-based "whodunit" video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ... created by Eric N. Miller of Norland Software (now defunct). It was first released in 1983. Gameplay When the game starts, a murder has just been committed in the victim's estate. As an investigator, the player must solve the murder mystery by examining the estate and talking to its occupants. The player can move the character using the arrow keys, and interact with persons and objects (after locating the magnifying glass located randomly in one of the rooms) by issuing commands (from a fairly limited vocabulary list) at the game's prompt (similar to Sierra's "Quest" games). To win the game, the player must accurately identify the murder weapon, room the murder took place, and the ...
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Niantic (company)
Niantic, Inc. ( ) is an American software development company based in San Francisco. Niantic is best known for developing the augmented reality mobile games ''Ingress (video game), Ingress'' and ''Pokémon Go''. The company was formed as Niantic Labs in 2010 as an startup company#Internal startups, internal startup within Google. The company became an independent entity in October 2015 when Google restructured under Alphabet Inc. Niantic has additional offices in Bellevue, Washington, Bellevue and Los Angeles. History Founding The company was formed in 2010 by John Hanke as Niantic Labs, an internal startup within Google. The company took its name from the whaling vessel ''Niantic (whaling vessel), Niantic'', which came to San Francisco during the California Gold Rush in the 1800s. At the time Ingress was launched, Niantic had 35 employees. As an independent, private company The company spun out of Google in October 2015 soon after Google's announcement of its restructu ...
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USC School Of Cinematic Arts
The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Screen & Television; Interactive Media & Games; Media Arts + Practice; Peter Stark Producing Program. The USC School of Cinematic Arts is led by dean Elizabeth Monk Daley, who holds the Steven J. Ross/Time Warner Chair and is the longest-serving dean at the University of Southern California, having led the cinema school since 1991. History When Douglas Fairbanks became the first president of the nascent Academy of Motion Picture Arts and Sciences in 1927, one of the more innovative items on his agenda was that the academy should have a “training school”. As Fairbanks and his enablers reasoned that training in the cinematic arts should be seen as a legitimate academic discipline at major universities, given the same degree consideratio ...
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