First Person (video Games)
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In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games),
adventure games An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
(including visual novels),
amateur flight simulation Amateur flight simulation refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by sever ...
s (including combat flight simulators), racing games (including driving simulators),
role-playing video games A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
, and
vehicle simulations Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a ...
(including
sailing simulators Sailing employs the wind—acting on sails, wingsails or kites—to propel a craft on the surface of the ''water'' (sailing ship, sailboat, raft, windsurfer, or kitesurfer), on ''ice'' (iceboat) or on ''land'' (land yacht) over a chosen cours ...
and vehicular combat games).


Game mechanics

Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typically cannot see the avatar's body, though they may be able to see the avatar's weapons or hands. This viewpoint is also frequently used to represent the perspective of a driver within a vehicle, as in flight and racing simulators; and it is common to make use of positional audio, where the volume of ambient sounds varies depending on their position with respect to the player's avatar. Games with a first-person perspective do not require sophisticated animations for the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in third-person perspective. A first-person perspective allows for easier aiming, since there is no representation of the avatar to block the player's view. However, the absence of an avatar can make it difficult to master the timing and distances required to jump between platforms, and may cause motion sickness in some players. Players have come to expect first-person games to accurately scale objects to appropriate sizes. However, key objects such as dropped items or levers may be exaggerated in order to improve their visibility.


History


Origins

First-person perspectives are used in various different genres, including several distinct sub-genres of shooter games. Shooting gallery games, which evolved from mid-20th-century electro-mechanical games and in turn late-19th-century carnival games, typically employ a first-person perspective where players aim at moving targets on a stationary screen. They in turn evolved into rail shooters, which also typically employ a first-person perspective but move the player through
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
on a fixed path. Rail shooter and shooting gallery games that use light guns are called light gun shooters. The most popular type of game to employ a first-person perspective today is the first-person shooter (FPS), which allows player-guided navigation through a three-dimensional space. Electro-mechanical racing games had been using first-person perspectives since the late 1960s, dating back to Kasco's ''Indy 500'' (1968) and Chicago Coin's version ''Speedway'' (1969). The use of first-person perspectives in driving video games date back to ''
Nürburgring 1 ''Nürburgring 1'' is an arcade game developed by Dr. Reiner Foerst and released in 1976. It was first demonstrated at the German IMA show in Spring 1976. It is recognized as the world's earliest first-person racing video game and inspired the d ...
'' and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
's ''
Night Driver Night Driver, Night Drivers, or, ''variation'', may refer to: Music * '' Night Driver Tour 2017'', a 2017 album concert tour by Busted * The Night Drivers, a band formed by Chris Jones Albums * ''Night Driver'' (album), a 2016 album by Busted * ...
'' in 1976. It is not clear exactly when the earliest FPS video game was created. There are two claimants, '' Spasim'' and '' Maze War''. The uncertainty about which was first stems from the lack of any accurate dates for the development of ''Maze War''—even its developer cannot remember exactly. In contrast, the development of ''Spasim'' is much better documented and the dates more certain. The initial development of ''Maze War'' probably occurred in the summer of 1973. A single player makes traverses a maze of corridors rendered using fixed perspective. Multiplayer capabilities, with players attempting to shoot each other, were probably added later in 1973 (two machines linked via a serial connection) and in the summer of 1974 (fully networked). ''Spasim'' was originally developed in the spring of 1974 with a documented debut at the University of Illinois the same year. The game is a rudimentary space flight simulation game with a first-person 3D wireframe view.Garmon, Jay
Geek Trivia: First shots fired
''TechRepublic'', May 24, 2005, Accessed Feb 16, 2009
It allowed online multiplayer over the worldwide university-based PLATO network. ''Futurewar'' (1978) by high-school student Erik K. Witz and Nick Boland, also based on PLATO, is sometimes claimed to be the first true FPS. The game includes a vector image of a gun and other armaments that point at the monsters. Set in A.D. 2020, ''Futurewar'' anticipated ''Doom'', although as to ''Castle Wolfenstein''s transition to a futuristic theme, the common PLATO genesis is coincidental. A further PLATO FPS was the tank game '' Panther'', introduced in 1975, generally acknowledged as a precursor to '' Battlezone''. 1979 saw the release of two first-person space combat games: the Exidy arcade game ''
Star Fire ''Star Fire'' is a first-person arcade coin-operated space combat video game created by Technical Magic for Midway-Bally and licensed for manufacture to Exidy in December 1978. It was distributed in Japan by Taito and Esco Trading in 1979. Desi ...
'' and Doug Neubauer's seminal ''
Star Raiders ''Star Raiders'' is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in March 1980. The game is considered the platform's kille ...
'' for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
. The popularity of ''Star Raiders'' resulted in similarly styled games from other developers and for other systems, including ''
Starmaster ''Starmaster'' is a video game written for the Atari 2600 by Alan Miller (game designer), Alan Miller and published in June 1982 by Activision. The game is similar to Atari 8-bit family game ''Star Raiders''. ''Starmaster'' was not ported to ...
'' for the Atari 2600, ''
Space Spartans ''Space Spartans'' is a space combat simulator video game released for Intellivision, initially programmed by Brian Dougherty, and completed by William C. Fisher and Steve Roney. It is first game which supported the Intellivoice The Intellivo ...
'' for Intellivision, and ''Shadow Hawk One'' for the Apple II. It went on to influence two major first-person games of the 1990s: '' Wing Commander'' and '' X-Wing''.


1980s

Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
's 1983 ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' arcade game leaned entirely on action rather than tactics, but offered 3D color vector renderings of TIE Fighters and the surface of the Death Star. Other shooters with a first-person view from the early 1980s include Taito's '' Space Seeker'' in 1981, ''Horizon V'' for the Apple II the same year, Sega's stereoscopic arcade game ''
SubRoc-3D ''SubRoc-3D'' (サブ・口ック3D ''SabuRokku-3D'') is a first-person arcade shooter game released in 1982 by Sega. It is the first commercial video game in stereoscopic 3-D, using a periscope-shaped display with a different image for each eye ...
'' in 1982, Novagen's '' Encounter'' in 1983, and EA's '' Skyfox'' for the Apple II in 1984. Flight simulators were a first-person staple for home computers beginning in 1979 with '' FS1 Flight Simulator'' from Sublogic and followed up with '' Flight Simulator II'' in 1983.
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
found a niche with first-person aerial combat games: ''Hellcat Ace'' (1982), ''Spitfire Ace'' (1982), and ''
F-15 Strike Eagle The McDonnell Douglas (now Boeing) F-15E Strike Eagle is an American all-weather multirole strike fighter derived from the McDonnell Douglas F-15 Eagle. The F-15E was designed in the 1980s for long-range, high-speed interdiction without rel ...
'' (1985). Amidst a flurry of faux-3D first-person maze games where the player is locked into one of four orientations, like '' Spectre'', ''
3D Monster Maze ''3D Monster Maze'' is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released ...
'', '' Phantom Slayer'', and '' Dungeons of Daggorath'', came the 1982 release of Paul Edelstein's ''
Wayout ''Wayout'' is a 3D First-person (video games), first-person perspective video game programmed by Paul Allen Edelstein, originally published for the Atari 8-bit family, Atari 8-bit computers in 1982. It was released for the Apple II series, Apple ...
'' from Sirius Software. Not a shooter, it has smooth, arbitrary movement using what was later labeled a raycasting engine, giving it a visual fluidity seen in future games '' MIDI Maze'' and '' Wolfenstein 3D''. It was followed in 1983 by the split-screen '' Capture the Flag'', allowing two players at once, and foreshadowing a common gameplay mode for 3D games of the 1990s. The arrival of the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
and
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
in 1985, and the Apple IIGS a year later, increased the computing power and graphical capabilities available in consumer-level machines, leading to a new wave of innovation. 1987 saw the release of '' MIDI Maze'', an important transitional game for the genre. Unlike its contemporaries, ''MIDI Maze'' used raycasting to speedily draw square corridors. It also offered a networked multiplayer
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
(communicating via the computer's MIDI ports). Sublogic's ''
Jet Jet, Jets, or The Jet(s) may refer to: Aerospace * Jet aircraft, an aircraft propelled by jet engines ** Jet airliner ** Jet engine ** Jet fuel * Jet Airways, an Indian airline * Wind Jet (ICAO: JET), an Italian airline * Journey to Enceladus a ...
'' was a major release for the new platforms, as were '' Starglider'' and the tank simulator ''
Arcticfox ''Arcticfox'' is a science fiction tank simulation video game developed by Dynamix and published by Electronic Arts in 1986. It was published in Europe by Ariolasoft. A sequel to Dynamix's ''Stellar 7'', ''Arcticfox'' was developed for the Amiga ...
''. In 1988, '' Golgo 13: Top Secret Episode'' featured first-person shooter levels and included a
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a por ...
for assassinating an enemy agent at long range using an unsteady sniper scope. The same year saw the release of
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game video game developer, software development company active from 1985 to 2001. Overview The company was founded as Arsys ...
's ''
Star Cruiser is a role-playing first-person shooter video game developed by Arsys Software and released in Japan for the PC-8801 and X1 home computers in 1988. The game was released for the PC-9801 and X68000 computers in 1989, and then ported by Masaya ...
''. In the late 1980s, interest in 3D first-person driving simulations resulted in games like '' Test Drive'' (1987) and '' Vette!'' (1989). 1989's '' Hard Drivin''' arcade game from
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered ...
was particularly influential, with fast filled-polygon graphics, a mathematical model of how the vehicle components interact, force feedback, and instant replay after crashes. In the following years, two ''Hard Drivin-esque MS-DOS games appeared, each including a track editor: ''
Stunt Driver A stunt is an unusual and difficult physical feat or an act requiring a special skill, performed for artistic purposes usually on television, theaters, or cinema. Stunts are a feature of many action films. Before computer generated imagery spec ...
'' from Spectrum Holobyte (1990) and ''
Stunts A stunt is an unusual and difficult physical feat or an act requiring a special skill, performed for artistic purposes usually on television, theaters, or cinema. Stunts are a feature of many action films. Before computer generated imagery spec ...
'' from Broderbund (1991).


1990s

In 1990, SNK released beat 'em ups with a first-person perspective: the
hack & slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
game '' Crossed Swords'', and the fighting & shooting game '' Super Spy''. In late 1991, the fledgling id Software released ''
Catacomb 3D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the ''Catacomb'' series, the first of which to feature 3D computer graphics ...
'', which introduced the concept of showing the player's hand on-screen, strengthening the illusion that the player is viewing the world through the character's eyes. Taito's '' Gun Buster'' was released in arcades in 1992. It features on-foot gameplay and a control scheme where the player moves using an eight-direction
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
and
aims AIMS or Aims may refer to: Education * Acharya Institute of Management and Sciences, Bangalore, Karnataka, India * Adventist International Mission School, Muak Lek, Thailand * African Institute for Mathematical Sciences, Cape Town, South Afric ...
using a mounted positional light gun. It allows two-player
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
for the mission mode and features a
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
mode where two players compete against each other or up to four players compete in two teams. In 1992, '' Ultima Underworld: The Stygian Abyss'' was among the first to feature texture mapped environments, polygonal objects, and basic lighting. The engine was later enhanced for usage in the games '' Ultima Underworld II: Labyrinth of Worlds'' and ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
''. Later in 1992, id improved the technology used in ''
Catacomb 3D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the ''Catacomb'' series, the first of which to feature 3D computer graphics ...
'' by adding support for VGA graphics in '' Wolfenstein 3D''. It would be widely imitated in the years to follow, and marked the beginning of many conventions in the genre, including collecting different weapons that can be switched between using the keyboard's number keys, and ammo conservation. 1996 saw the release of '' The Elder Scrolls II: Daggerfall'' for MS-DOS by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its ...
, featuring similar graphics and polygonal structures to other games at the time and furthering the first-person element included in 1994's '' The Elder Scrolls: Arena'', to which it was a sequel. '' Doom'' (1993) refined ''Wolfenstein 3D's'' template by adding support for higher resolution, improved textures, variations in height (e.g., stairs and platforms the player's character could climb upon), more intricate level design (''Wolfenstein 3D'' was limited to a grid based system where walls had to be orthogonal to each other, whereas ''Doom'' allowed for any inclination) and rudimentary illumination effects such as flickering lights and areas of darkness, creating a far more believable 3D environment than ''Wolfenstein 3D'''s levels, all of which had a flat-floor space and corridors. ''Doom'' allowed competitive matches between multiple players, termed
deathmatches Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
, and the game was responsible for the word's subsequent entry into the video gaming lexicon. ''Doom'' has been considered the most important first-person shooter ever made. The 1995 game '' Descent'' used a fully 3D polygonal graphics engine to render opponents, departing from the sprites used by most previous games in the FPS genre. It also escaped the "pure vertical walls" graphical restrictions of earlier games in the genre, and allowed the player six degrees of freedom of movement (up/down, left/right, forward/backward, pitch, roll, and yaw).


See also

*
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
* First-person shooter engine *
Simulator sickness Simulator sickness is a subset of motion sickness that is typically experienced while playing video games from first-person perspective. It was discovered in the context of aircraft pilots who undergo training for extended periods of time in flight ...
* Virtual reality


References

{{reflist Video game graphics