A function pointer, also called a subroutine pointer or procedure pointer, is a
pointer
Pointer may refer to:
Places
* Pointer, Kentucky
* Pointers, New Jersey
* Pointers Airport, Wasco County, Oregon, United States
* The Pointers, a pair of rocks off Antarctica
People with the name
* Pointer (surname), a surname (including a list ...
that points to a function. As opposed to referencing a data value, a function pointer points to executable code within memory.
Dereferencing
In computer programming, the dereference operator or indirection operator, sometimes denoted by "*" (i.e. an asterisk), is a unary operator (i.e. one with a single operand) found in C-like languages that include pointer variables. It operates ...
the function pointer yields the referenced
function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked ''indirectly'' through a variable instead of ''directly'' through a fixed identifier or address.
Function pointers can be used to simplify code by providing a simple way to select a function to execute based on run-time values.
Function pointers are supported by
third-generation programming language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language.
The description of a programming l ...
s (such as
PL/I,
COBOL,
Fortran, dBASE dBL, and
C) and
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
languages (such as
C++,
C#, and
D).
Simple function pointers
The simplest implementation of a function (or subroutine) pointer is as a
variable containing the
address
An address is a collection of information, presented in a mostly fixed format, used to give the location of a building, apartment, or other structure or a plot of land, generally using political boundaries and street names as references, along ...
of the function within executable memory. Older
third-generation languages such as
PL/I and
COBOL, as well as more modern languages such as
Pascal and
C generally implement function pointers in this manner.
Example in C
The following C program illustrates the use of two function pointers:
* ''func1'' takes one double-precision (double) parameter and returns another double, and is assigned to a function which converts centimeters to inches.
* ''func2'' takes a pointer to a constant character array as well as an integer and returns a pointer to a character, and is assigned to a
C string handling function which returns a pointer to the first occurrence of a given character in a character array.
#include /* for printf */
#include /* for strchr */
double cm_to_inches(double cm)
// "strchr" is part of the C string handling (i.e., no need for declaration)
// See https://en.wikipedia.org/wiki/C_string_handling#Functions
int main(void)
The next program uses a function pointer to invoke one of two functions (
sin
or
cos
) indirectly from another function (
compute_sum
, computing an approximation of the function's
Riemann integration). The program operates by having function
main
call function
compute_sum
twice, passing it a pointer to the library function
sin
the first time, and a pointer to function
cos
the second time. Function
compute_sum
in turn invokes one of the two functions indirectly by dereferencing its function pointer argument
funcp
multiple times, adding together the values that the invoked function returns and returning the resulting sum. The two sums are written to the standard output by
main
.
#include
#include
// Function taking a function pointer as an argument
double compute_sum(double (*funcp)(double), double lo, double hi)
double square(double x)
int main(void)
Functors
Functors, or function objects, are similar to function pointers, and can be used in similar ways. A functor is an object of a class type that implements the
function-call operator, allowing the object to be used within expressions using the same syntax as a function call. Functors are more powerful than simple function pointers, being able to contain their own data values, and allowing the programmer to emulate
closures. They are also used as callback functions if it is necessary to use a member function as a callback function.
Many "pure" object-oriented languages do not support function pointers. Something similar can be implemented in these kinds of languages, though, using
references
Reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a '' name'' ...
to
interfaces that define a single
method (member function).
CLI languages such as
C# and
Visual Basic .NET implement
type-safe function pointers with
delegates.
In other languages that support
first-class functions, functions are regarded as data, and can be passed, returned, and created dynamically directly by other functions, eliminating the need for function pointers.
Extensively using function pointers to call functions may produce a slow-down for the code on modern processors, because a
branch predictor may not be able to figure out where to branch to (it depends on the value of the function pointer at run time) although this effect can be overstated as it is often amply compensated for by significantly reduced non-indexed table lookups.
Method pointers
C++ includes support for
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
, so classes can have
methods (usually referred to as member functions). Non-static member functions (instance methods) have an implicit parameter (the ''
this'' pointer) which is the pointer to the object it is operating on, so the type of the object must be included as part of the type of the function pointer. The method is then used on an object of that class by using one of the "pointer-to-member" operators:
.*
or
->*
(for an object or a pointer to object, respectively).
Although function pointers in C and C++ can be implemented as simple addresses, so that typically
sizeof(Fx)sizeof(void *)
, member pointers in C++ are sometimes implemented as "
fat pointers", typically two or three times the size of a simple function pointer, in order to deal with
virtual methods and
virtual inheritance.
In C++
In C++, in addition to the method used in C, it is also possible to use the C++ standard library class template , of which the instances are function objects:
#include
#include
static double derivative(const std::function &f, double x0, double eps)
static double f(double x)
int main()
Pointers to member functions in C++
This is how C++ uses function pointers when dealing with member functions of classes or structs. These are invoked using an object pointer or a this call. They are type safe in that you can only call members of that class (or derivatives) using a pointer of that type. This example also demonstrates the use of a typedef for the pointer to member function added for simplicity. Function pointers to static member functions are done in the traditional 'C' style because there is no object pointer for this call required.
#include
using namespace std;
class Foo ;
int bar1(int i, int j, Foo* pFoo, int(Foo::*pfn)(int,int))
typedef int(Foo::*Foo_pfn)(int,int);
int bar2(int i, int j, Foo* pFoo, Foo_pfn pfn)
typedef int(*PFN)(int);
int bar3(int i, PFN pfn)
int main()
Alternate C and C++ syntax
The C and C++ syntax given above is the canonical one used in all the textbooks - but it's difficult to read and explain. Even the above
typedef
examples use this syntax. However, every C and C++ compiler supports a more clear and concise mechanism to declare function pointers: use
typedef
, but ''don't'' store the pointer as part of the definition. Note that the only way this kind of
typedef
can actually be used is with a pointer - but that highlights the pointer-ness of it.
C and C++
// This declares 'F', a function that accepts a 'char' and returns an 'int'. Definition is elsewhere.
int F(char c);
// This defines 'Fn', a type of function that accepts a 'char' and returns an 'int'.
typedef int Fn(char c);
// This defines 'fn', a variable of type pointer-to-'Fn', and assigns the address of 'F' to it.
Fn *fn = &F; // Note '&' not required - but it highlights what is being done.
// This calls 'F' using 'fn', assigning the result to the variable 'a'
int a = fn('A');
// This defines 'Call', a function that accepts a pointer-to-'Fn', calls it, and returns the result
int Call(Fn *fn, char c) // Call(fn, c)
// This calls function 'Call', passing in 'F' and assigning the result to 'call'
int call = Call(&F, 'A'); // Again, '&' is not required
// LEGACY: Note that to maintain existing code bases, the above definition style can still be used first;
// then the original type can be defined in terms of it using the new style.
// This defines 'PFn', a type of pointer-to-type-Fn.
typedef Fn *PFn;
// 'PFn' can be used wherever 'Fn *' can
PFn pfn = F;
int CallP(PFn fn, char c);
C++
These examples use the above definitions. In particular, note that the above definition for
Fn
can be used in pointer-to-member-function definitions:
// This defines 'C', a class with similar static and member functions,
// and then creates an instance called 'c'
class C c; // C
// This defines 'p', a pointer to 'C' and assigns the address of 'c' to it
C *p = &c;
// This assigns a pointer-to-'Static' to 'fn'.
// Since there is no 'this', 'Fn' is the correct type; and 'fn' can be used as above.
fn = &C::Static;
// This defines 'm', a pointer-to-member-of-'C' with type 'Fn',
// and assigns the address of 'C::Member' to it.
// You can read it right-to-left like all pointers:
// "'m' is a pointer to member of class 'C' of type 'Fn'"
Fn C::*m = &C::Member;
// This uses 'm' to call 'Member' in 'c', assigning the result to 'cA'
int cA = (c.*m)('A');
// This uses 'm' to call 'Member' in 'p', assigning the result to 'pA'
int pA = (p->*m)('A');
// This defines 'Ref', a function that accepts a reference-to-'C',
// a pointer-to-member-of-'C' of type 'Fn', and a 'char',
// calls the function and returns the result
int Ref(C &r, Fn C::*m, char c) // Ref(r, m, c)
// This defines 'Ptr', a function that accepts a pointer-to-'C',
// a pointer-to-member-of-'C' of type 'Fn', and a 'char',
// calls the function and returns the result
int Ptr(C *p, Fn C::*m, char c) // Ptr(p, m, c)
// LEGACY: Note that to maintain existing code bases, the above definition style can still be used first;
// then the original type can be defined in terms of it using the new style.
// This defines 'FnC', a type of pointer-to-member-of-class-'C' of type 'Fn'
typedef Fn C::*FnC;
// 'FnC' can be used wherever 'Fn C::*' can
FnC fnC = &C::Member;
int RefP(C &p, FnC m, char c);
See also
*
Delegation (computing)
In computing or computer programming, delegation refers generally to one entity passing something to another entity,Barry Wilkinson, ''Grid Computing: Techniques and Applications'' (2009), p. 164, . and narrowly to various specific forms of relat ...
*
Function object
*
Higher-order function
*
Procedural parameter
*
Closure
*
Anonymous functions
References
External links
FAQ on Function Pointers things to avoid with function pointers, some information on using
function objects
Function Pointer Tutorials a guide to C/C++ function pointers,
callbacks
In computer programming, a callback or callback function is any reference to executable code that is passed as an argument to another piece of code; that code is expected to ''call back'' (execute) the callback function as part of its job. Thi ...
, and
function objects (functors)
Member Function Pointers and the Fastest Possible C++ Delegates CodeProject article by Don Clugston
, C++ documentation and tutorials
{{Webarchive, url=https://web.archive.org/web/20190609120644/http://www.onlinecomputerteacher.net/pointers-in-c.html , date=2019-06-09 a visual guide of pointers in C
Secure Function Pointer and Callbacks in Windows Programming CodeProject article by R. Selvam
Function Pointers in C by "The C Book"
Function Pointer in dBASE dBL
Data types
Subroutines
Articles with example C code
Articles with example C++ code
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