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is a
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
developed by G-Craft and published by
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
, and was released in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
on February 24, 1995 for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
. ''Front Mission'' is the first main entry and the first entry overall in the ''
Front Mission is a collection of video games and related media produced by Square (video game company), Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed withi ...
'' series. ''Front Mission'' is part of a serialized storyline that follows the stories of various characters and their struggles involving
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
a known as ''wanzers''. A direct port of the game was released for the
WonderSwan Color The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
in Japan on July 12, 2002. A port of the game developed by Square Enix Co., Ltd. was released for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in Japan on October 23, 2003, titled It included new content and offered a new USN scenario to play through. The PlayStation version was then ported to the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
with more additional content and was released in Japan on March 22, 2007. Only the Nintendo DS port, renamed as ''Front Mission'', was released in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
on October 23, 2007. This release marked the third time that a ''Front Mission'' title was localized and published outside Japan. A remake of ''Front Mission 1st'', titled ''Front Mission 1st: Remake'', was released for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on November 30, 2022.


Gameplay

Game progression in ''Front Mission'' proceeds in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a point-and-click world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. In ''Front Mission'', players use playable units called ''wanzers'', a term for mecha derived from the German word ''Wanderpanzer'', or "walking tank". A wanzer differs from the typical combat unit in that it has four
modular Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
parts: body, left arm, right arm, and legs. Each part has a specific function and its own
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
bar. The legs parts enable movement and evasion, the arm parts are necessary to use hand and shoulder weapons, and the body part maintains the wanzer's operability. In the event the body is destroyed, the wanzer is removed from play completely. Destruction of arm and leg parts does not remove the wanzer from play, but it severely cripples its performance. While the player fights mostly wanzers, vehicles and aircraft, mobile weapon platforms are also featured. These enemy units generally have only one part, the body, and are much stronger than wanzers themselves. In the customization aspect of ''Front Mission'', wanzers can be customized with a variety of parts, computers, auxiliary backpacks, and weapons. The player has full control over customizing their wanzers and can do so as long as its total weight value does not exceed its given power output. To field a wanzer in battle, it must have a complete frame of parts: body, left arm, right arm, and legs. Parts with built-in weapons in the body or arm sections can also be equipped on a wanzer. Computers improve the accuracy of the weapons equipped on the wanzer. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the games. Auxiliary backpacks serve to give a wanzer special features during combat; they allow a wanzer to carry support items such as ammunition reloads and increase the power output of the unit, allowing it to carry heavier gear. There are four classes of weapons: melee weapons, short-range weapons, long-range weapons, and support fire weapons. Melee weapons are weapons used at melee range and have a tendency to strike the body part of its target. Tonfas and rods are examples of melee weapons. Short-range weapons are weapons used at close range and deal damage to all parts of a target. Machine guns and shotguns are examples of short-range weapons. Long-range weapons are weapons that have long firing ranges and are ideal for avoiding counterattacks. Bazookas are examples of long-range weapons. Support fire weapons are indirect fire weapons; they can never be counterattacked, but have limited ammunition supply and minimum firing ranges. Missile launchers are examples of support fire weapons. Lastly, shields can be equipped on wanzers to absorb some of the damage taken from incoming attacks. ''Front Mission'' has other notable features incorporated into the game. The Arena is a unique feature in which the player can fight AI-controlled enemy combatants to earn monetary rewards. Likewise, ''Front Mission'' sports a briefing feature that details basic information about the composition of enemy forces for the upcoming mission. Missions in ''Front Mission'' are traditional tactical RPG fare, ranging from destroying all enemy targets or protecting a particular allied target.


Story

Set in 2090, the story of ''Front Mission'' takes place on Huffman Island, a fictional Pacific Ocean island roughly the size of
Oahu Oahu () (Hawaiian language, Hawaiian: ''Oʻahu'' ()), also known as "The Gathering place#Island of Oʻahu as The Gathering Place, Gathering Place", is the third-largest of the Hawaiian Islands. It is home to roughly one million people—over t ...
, created by volcanic activity south of Mexico's west coast in 1995. In 2002, the land mass was classified as an island, and was ceded to
United Nations The United Nations (UN) is an intergovernmental organization whose stated purposes are to maintain international peace and international security, security, develop friendly relations among nations, achieve international cooperation, and be ...
control. However, in 2020, the United States of the New Continent (USN), a unification of
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
n and
South America South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere at the northern tip of the continent. It can also be described as the southe ...
n countries, made a bid for control of the island after withdrawing from the United Nations. The Oceania Cooperative Union (OCU), an alliance of the nations of
South Asia South Asia is the southern subregion of Asia, which is defined in both geographical and ethno-cultural terms. The region consists of the countries of Afghanistan, Bangladesh, Bhutan, India, Maldives, Nepal, Pakistan, and Sri Lanka.;;;;;;;; ...
,
South East Asia Southeast Asia, also spelled South East Asia and South-East Asia, and also known as Southeastern Asia, South-eastern Asia or SEA, is the geographical south-eastern region of Asia, consisting of the regions that are situated south of mainland ...
and
Australia Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, sma ...
that was created in 2025, dispute this claim when the two superpowers colonized the island in 2065. The tensions heat up and eventually lead to the 1st Huffman Conflict in 2070, with Huffman Island being divided into two halves at the end of the war. An uneasy peace is maintained until the Huffman Crisis in 2086, when a series of skirmishes across the island causes chaos. Tensions flare up and end in war when the OCU is blamed for inciting the Larcus Incident on June 3, 2090.


Plot

The plot of ''Front Mission'' revolves around OCU captain Royd Clive. An OCU reconnaissance platoon led by Royd is assigned to investigate a USN munitions plant in the Larcus District, located on eastern Huffman Island. Upon reaching the premises, the platoon is ambushed by USN wanzers led by an officer named Driscoll. He quickly ambushes Karen Meure, Royd's fiancée, and destroys her wanzer. As the two forces engage in battle, Driscoll detonates explosives inside the plant and escapes. The USN accuses the OCU of the attack, later known as the Larcus Incident, but the OCU insists that the incident was a set-up. Both sides soon declare war, setting off the 2nd Huffman Conflict. The OCU pins the blame of the incident on Royd's platoon, discharging them from the military indefinitely. One year later, OCU colonel Guri B. Olson seeks him out at a wanzer fighting arena in the town of Barinden. Dangling the prospect of killing the person responsible for Karen's death, he manages to recruit Clive to the ''Canyon Crows'' mercenary outfit. With the Canyon Crows, Royd is assigned to help the OCU military reverse its fortunes and win the war. In the PlayStation and Nintendo DS version ''Front Mission 1st'', the player can also play a second scenario revolving around USN officer Kevin Greenfield. Months before the Larcus Incident, Kevin and his teammates in the ''Black Hounds'' special forces unit are participating in an operation against a terrorist organization known as "The Star of Freedom". Upon finding out the location of their headquarters in the Andes Mountains, the Black Hounds execute an operation to eliminate the group. A grave mistake on Kevin's part gets him fired from the unit and arrested by USN MPs. In a last-ditch effort to remain in service, Greenfield accepts a post to the USN special weapons research division known as the "Nirvana Institute". He is then deployed to the Nirvana branch on Huffman Island, which is led by Driscoll. After a few operations with the division, the 2nd Huffman Conflict breaks out and Kevin is recalled to active duty. As the new leader of the ''Silver Lynx'' strike force, he aids the USN offensive to defeat the OCU and help end the war quickly. Understanding ''Front Mission'' in its entirety requires playing through both the OCU and USN campaigns. They each have their own unique events and mysteries, the latter of which is fully explained only by playing the other scenario. The two scenarios also have a plot connection when a link between the Larcus Incident and the Nirvana Institute is established.


Development


Origin

Development of the first ''Front Mission'' started with discussions between software developers Square and G-Craft. Square had never had another developer make a game for them and planning proceeded slowly, but an agreement between the two was finished in the Fall of 1993. Game producer and writer
Toshiro Tsuchida (born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix, Square Enix Co., Ltd. (formerly Square (video game company), Square Co., Ltd.). He is most not ...
presented a proposal for a game called “100 Mission” to Square through his own development company, Solid, on G-Crafts behalf. When Square producer Shinji Hashimoto first saw the first version of the game proposal, he thought it was “too radical” and usually such proposals would not be approved. Square was not enthusiastic, repeatedly telling Tsuchida “no robots”, and being told by Square that game development couldn’t just be driven by a creators passion anymore. Tsuchida also had difficulty explaining how much of a role robots would have in the proposed game, and so he obtained some development hardware to create a prototype of the title. Square was the only publisher at the time willing to consider Tsuchidas’ proposal. They finally agreed to make the game because they thought working in a new genre would be stimulating and it was a title they probably could not do themselves as to that point Square had mostly made fantasy games. Hashimoto insisted that lighter moments be included, such as the characters hanging out and playing cards, in order to balance the mood of the game which was dark and moody.


Development

Square and G-Craft worked together making the title, including aspects like the games graphics and sound. Because the developers wanted an immersive experience and disliked text-heavy introductions in games, they requested and were allowed to omit the usual Squaresoft branding that always appeared when Square games began. Hironobu Sakaguchi, Shinji Hashimoto, and Toshiro Tsuchida all loved robots and did a lot of brainstorming to discover elements that could be in the game. Hashimoto came up with the idea of the colonel Kirkland being in a fort in Stage 15. Many times Hashimoto would take Tsuchidas’ ideas and expand upon them. There was debate about whether a game for children should have a brain in the opening scene, but decided to include it anyway.
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became ...
painted an illustration for the game, and it was intended to be used as the front cover of the cartridges packaging, but it was too “imposing” and only a portion was used. The development team even went so far as to make a sample movie of the games intro on a Macintosh for Hashimoto, which impressed upon him how dedicated and passionate the team was for the game. Sakaguchi loved plastic models, and that led to hiring Kow Yokoyama, who had a reputation for excellent modeling. Yokoyama helped craft models for the wanzer mechs and was able to help design them as though they were real life weapons.


Ports

A direct port of the game was released for the
WonderSwan Color The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
in Japan on July 12, 2002. ''Front Mission'' was ported to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
on November 23, 2003 with the title ''Front Mission 1st''. This port included new content and offered a new USN scenario to play through. ''Front Mission 1st'' also included new characters that would later be seen in ''
Front Mission 4 ''Front Mission 4'', also known in Japan as is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the ''Front Mission'' series. Like other ''Front Mission'' titles, ' ...
'', namely Darril Traubel and Billy Renges. This port served as the basis for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
port, which was released in Japan on March 22, 2007, and in North America (as ''Front Mission'') on October 23, 2007. The PlayStation version was re-released as a PSOne Classic on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in Japan on November 12, 2008. The Nintendo DS version features battle sequences that make use of the console's dual screen setup for an easy view of the action. The port also includes a number of new additions. A number of characters from other ''Front Mission'' titles were added to the game's storyline, such as Griff Burnam and Glen Duval. New parts and weapons from other ''Front Mission'' entries were added. This version also boasted nine secret missions that further expanded the storyline.


Music

''Front Missions soundtrack was composed by the joint team of
Noriko Matsueda is a Japanese former video game composer. She is best known for her work on the '' Front Mission'' series, '' The Bouncer'', and ''Final Fantasy X-2''. Matsueda collaborated with fellow composer Takahito Eguchi on several games. Composing music ...
and
Yoko Shimomura is a Japanese composer and pianist primarily known for her work in video games. She graduated from the Osaka College of Music in 1988 and began working in the video game industry by joining Capcom the same year. She wrote music for several game ...
. Shimomura's work on the soundtrack was requested by
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
, the vice-president of Square, due to the need for a more experienced composer to work on the project along with Matsueda. While Shimomura intended to turn down this request due to her preoccupation with the ''
Super Mario RPG ''Super Mario RPG: Legend of the Seven Stars'' is a role-playing video game developed by Square (video game company), Square and published by Nintendo for the Super Nintendo Entertainment System in 1996. It was the final ''Mario (franchise), Ma ...
'' soundtrack, she changed her mind after encountering the company president, Tetsuo Mizuno, and being embarrassed to decline the request in front of him. Shimomura mainly composed the action themes, as well as the opening theme, describing the soundtrack as "passionate" due to their "motivated" work. The score was arranged by
Hidenori Iwasaki Hidenori (written: 秀典, 秀憲, 秀則, 秀徳, 英則, 英徳 or 英智) is a masculine Japanese given name. Notable people with the name include: *, Japanese sound effects editor *, Japanese manga artist *, Japanese ice hockey player *, Japan ...
for the PlayStation and DS remakes. The promotional album, ''Front Mission 1st Special BGM Selection'', arranged by Isawaki, was released in 2003. Two songs composed by Shimomura from ''Front Mission'', ''Take the Offensive'' and ''Manifold Irons'', were orchestrated for the ''
Drammatica Square Enix is a Japanese video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device ...
'' album.


Release

The original ''Front Mission'' was a huge success in Japan, selling over 500,000 copies. '' Next Generation'' reported sales of 530,000 copies. By the end of 2007, the Nintendo DS version sold 57,153 copies in Japan.


Reception

In April 1995, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' magazine gave the Super Famicom version of the game first a 9 out of 10 and later an 8 out of 10 in their Reader Cross Review.読者 クロスレビュー: フロントミッション. Weekly Famicom Tsūshin. No.332. Pg.32. 28 April 1995. ''Mega Fun'' gave the game a Gold for an import game. The Nintendo DS
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
of ''Front Mission'' received average reviews from critics. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
s Mark Bozon commended the games "options", "depth", and "customization" compared to other DS tactics games, but was disappointed at the lack of online play, calling it a pure port. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' called the game "a stark, futuristic ''
Advance Wars ''Advance Wars'' is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It was released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, ...
'' without the happy combatants and vehicle variety."


Notes


References


External links


''Front Mission''
at Square-Enix.com (English)
''Front Mission 1st''
at Square-Enix.com
''Front Mission'' official website
at Square-Enix.com
Ten-Mou / Worldwide Network System

''Front Mission''
an
''Front Mission 1st''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Front Mission (Video Game) 1995 video games Forever Entertainment games Front Mission G-Craft games Mobile games Multiplayer and single-player video games Nintendo DS games Nintendo Switch games PlayStation (console) games PlayStation Network games Super Nintendo Entertainment System games Tactical role-playing video games Video games developed in Japan Video games scored by Noriko Matsueda Video games scored by Yoko Shimomura Video games set in Oceania Video games set in the 2090s Video games set on fictional islands WonderSwan Color games