A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a
chess piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess ...
not used in conventional
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
but incorporated into certain
chess variant
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways.
"International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
s and some
chess problems
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to ...
. Compared to conventional pieces, fairy pieces vary mostly in
the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the
princess
Princess is a regal rank and the feminine equivalent of prince (from Latin ''princeps'', meaning principal citizen). Most often, the term has been used for the consort of a prince, or for the daughter of a king or prince.
Princess as a subst ...
,
empress
An emperor (from la, imperator, via fro, empereor) is a monarch, and usually the sovereignty, sovereign ruler of an empire or another type of imperial realm. Empress, the female equivalent, may indicate an emperor's wife (empress consort), ...
, and occasionally
amazon
Amazon most often refers to:
* Amazons, a tribe of female warriors in Greek mythology
* Amazon rainforest, a rainforest covering most of the Amazon basin
* Amazon River, in South America
* Amazon (company), an American multinational technology c ...
), many of these are not used beyond the individual games for which they were invented.
Background
The earliest known forms of chess date from the 7th century in Persia (chatrang) and India
chaturanga
Chaturanga ( sa, चतुरङ्ग; ') is an ancient Indian strategy game. While there is some uncertainty, the prevailing view among chess historians is that it is the common ancestor of the board games chess (European), xiangqi (Chinese), ...
. They had different rules from the modern game. The game was then transmitted to the Arabs, then to the Europeans, and for several centuries, it was played with those ancient rules. For example, the
queen
Queen or QUEEN may refer to:
Monarchy
* Queen regnant, a female monarch of a Kingdom
** List of queens regnant
* Queen consort, the wife of a reigning king
* Queen dowager, the widow of a king
* Queen mother, a queen dowager who is the mother ...
was once able to move only a single square diagonally, and the
bishop
A bishop is an ordained clergy member who is entrusted with a position of authority and oversight in a religious institution.
In Christianity, bishops are normally responsible for the governance of dioceses. The role or office of bishop is ca ...
was leaping two squares diagonally. The change of rules occurred in Spain in the end of the 15th century when the queen and the bishop were given the moves they have today. In the old Muslim manuscripts those two pieces were referred as a ''ferz'' (meaning advisor) and ''fil'' (meaning elephant). The queen is still called ''ferz'' in Russian and Ukrainian and the bishop is still called alfil (from ''al fil'', with the article) in Spanish. Due to the piece's change in movement, the
and the
alfil
The alfil, alpil, or elephant is a fairy chess piece that can jump two squares diagonally. It first appeared in shatranj. It is used in many historical and regional chess variants. It was used in standard chess before being replaced by the bisho ...
are now considered non-standard chess pieces. As those who created modern chess in the 15th century, modern chess enthusiasts still often create their own variations of the rules and the way the pieces move. Pieces which move differently from today's standard rules are called "variant" or "fairy" chess pieces.
The names of fairy pieces are not standardised, and most do not have standard symbols associated with them. Most are typically represented in diagrams by rotated versions of the icons for normal pieces. This article uses common names for the pieces described whenever possible, but these names sometimes differ between circles associated with chess problems and circles associated with chess variants.
Classification
Many of the simplest fairy chess pieces do not appear in the orthodox game, but they usually fall into one of three classes. There are also compound pieces that combine the movement powers of two or more different pieces.
Simple pieces
Leapers
A leaper is a piece that moves directly to a square a fixed distance away. A leaper captures by occupying the square on which an enemy piece sits. The leaper's move cannot be blocked (unlike elephant and horse in
Xiangqi
''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as '' shogi'', '' janggi'', Western chess, '' ch ...
and
Janggi
''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including th ...
) – it "leaps" over any intervening pieces – so the
check
Check or cheque, may refer to:
Places
* Check, Virginia
Arts, entertainment, and media
* ''Check'' (film), a 2021 Indian Telugu-language film
* ''The Checks'' (episode), a 1996 TV episode of ''Seinfeld''
Games and sports
* Check (chess), a thr ...
of a leaper cannot be parried by interposing. Leapers are not able to create
pin
A pin is a device used for fastening objects or material together.
Pin or PIN may also refer to:
Computers and technology
* Personal identification number (PIN), to access a secured system
** PIN pad, a PIN entry device
* PIN, a former Dutch de ...
s, but are effective
fork
In cutlery or kitchenware, a fork (from la, furca 'pitchfork') is a utensil, now usually made of metal, whose long handle terminates in a head that branches into several narrow and often slightly curved tines with which one can spear foods ei ...
ing pieces. A leaper's move that is not orthogonal (i.e. horizontal or vertical) nor diagonal is said to be ''
hippogonal
A hippogonal (pronounced ) chess move is one similar to a knight's move. That is, a leap ''m'' squares in one of the orthogonal directions, and ''n'' squares in the other, for integer values of ''m'' and ''n''. It need not be a 2:1 ratio for m a ...
''.
Moves by a leaper may be described using the distance to their landing square – the number of squares orthogonally in one direction and the number of squares orthogonally at right angles. For instance, the orthodox
knight
A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the church or the country, especially in a military capacity. Knighthood finds origins in the Gr ...
is described as a (1,2)-leaper or a (2,1)-leaper. The table to the right shows common (but by no means standard) names for the leapers reaching up to 4 squares, together with the letter used to represent them in Betza notation, a common notation for describing fairy pieces.
Although moves to adjacent squares are not strictly "leaps" by the normal use of the word, they are included for generality. Leapers that move only to adjacent squares are sometimes called ''step movers'' in the context of
shogi variant
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
s.
In
shatranj
Shatranj ( ar, شطرنج; fa, شترنج; from Middle Persian ''chatrang'' ) is an old form of chess, as played in the Sasanian Empire. Its origins are in the Indian game of chaturaṅga. Modern chess gradually developed from this game, as i ...
, a Persian forerunner to chess, the predecessors of the
bishop
A bishop is an ordained clergy member who is entrusted with a position of authority and oversight in a religious institution.
In Christianity, bishops are normally responsible for the governance of dioceses. The role or office of bishop is ca ...
and
queen
Queen or QUEEN may refer to:
Monarchy
* Queen regnant, a female monarch of a Kingdom
** List of queens regnant
* Queen consort, the wife of a reigning king
* Queen dowager, the widow of a king
* Queen mother, a queen dowager who is the mother ...
were leapers: the alfil is a (2,2)-leaper (moving two squares diagonally in any direction), and the ferz a (1,1)-leaper (moving one square diagonally in any direction). The wazir is a (0,1)-leaper (an "orthogonal" one-square leaper). The dabbaba is a (0,2)-leaper. The 'level-3' leapers are the threeleaper (0,3), camel (1,3), zebra (2,3), and tripper (3,3). The
giraffe
The giraffe is a large African hoofed mammal belonging to the genus ''Giraffa''. It is the tallest living terrestrial animal and the largest ruminant on Earth. Traditionally, giraffes were thought to be one species, ''Giraffa camelopardalis ...
, stag, and antelope are level-4 leapers (1,4), (2,4), and (3,4). Many of these basic leapers appear in
Tamerlane chess.
Riders
A rider, or ranging piece, is a piece that moves an unlimited distance in one direction, provided there are no pieces in the way. Each basic rider corresponds to a basic leaper, and can be thought of as repeating that leaper's move in one direction until an obstacle is reached. If the obstacle is a friendly piece, it blocks further movement; if the obstacle is an enemy piece, it may be captured, but it cannot be jumped over.
There are three riders in : the
rook
Rook (''Corvus frugilegus'') is a bird of the corvid family. Rook or rooks may also refer to:
Games
*Rook (chess), a piece in chess
*Rook (card game), a trick-taking card game
Military
*Sukhoi Su-25 or Rook, a close air support aircraft
* USS ' ...
is a (0,1)-rider; the bishop is a (1,1)-rider; and the queen combines both patterns. Sliders are a special case of riders which can only move between geometrically contiguous cells. All of the riders in orthodox chess are examples of sliders.
Riders can create both
pin
A pin is a device used for fastening objects or material together.
Pin or PIN may also refer to:
Computers and technology
* Personal identification number (PIN), to access a secured system
** PIN pad, a PIN entry device
* PIN, a former Dutch de ...
s and
skewer
A skewer is a thin metal or wood stick used to hold pieces of food together. The word may sometimes be used as a metonym, to refer to the entire food item served on a skewer, as in "chicken skewers". Skewers are used while grilling or roastin ...
s. One popular fairy chess rider is the
nightrider, which can make an unlimited number of knight moves in any direction (like other riders, it cannot change direction partway through its move). The names of riders are often obtained by taking the name of its base leaper and adding the suffix "rider". For example, the zebrarider is a (2,3)-rider. A nightrider can be blocked only on a square one of its component knight moves falls on: if a nightrider starts on a1, it can be blocked on b3 or c2, but not on a2, b2, or b1. It can only travel from a1 to c5 if the intervening square b3 is unoccupied.
Some generalised riders do not follow a straight path. The
Aanca from the historical game of
Grant Acedrex
Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the ''Libro de los Juegos'' of 1283.
Rules
The following rules are from the reconstruction given on the website of Jean-Louis Cazaux, ...
is such a "bent rider": it takes its first step like a ferz and continues ''outward'' from that destination like a rook. The unicorn, from the same game, takes its first step like a knight and continues outward from that destination like a bishop. The ''rose'', which is used in
, traces out a path of knight moves on an approximate regular octagon: from e1, it can go to g2, h4, g6, e7, c6, b4, c2, and back to e1. The ''crooked bishop'' or ''boyscout'' follows a zigzag: starting from f1, its path could take it to e2, f3, e4, f5, e6, f7, and e8 (or g2, f3, g4, f5, g6, f7, and g8).
A ''limited ranging piece'' moves like a rider, but only up to a specific number of steps. An example is the ''short rook'' from
Chess with different armies
Chess with different armies (or Betza's Chess or Equal Armies) is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including the standard FI ...
: it moves like a rook, but only up to a distance of 4 squares. From a1, it can travel in one move to b1, c1, d1, or e1, but not f1. A rider's corresponding leaper can be thought of as a limited ranging piece with a range of 1: a wazir is a rook restricted to moving only one square at a time. The ''violent ox'' and ''flying dragon'' from
dai shogi
Dai shogi (大将棋, 'large chess') or Kamakura dai shogi (鎌倉大将棋) is a chess variant native to Japan. It derived from Heian era shogi, and is similar to standard shogi (sometimes called Japanese chess) in its rules and game play. Dai sho ...
(an ancient form of Japanese chess) are a range-2 rook and a range-2 bishop respectively.
There are other possible generalisations as well; the ''picket'' from
Tamerlane chess moves like a bishop, but ''at least'' two squares (thus it cannot stop on the square next to it, but it can be blocked there.) These are in general called ''ski''-pieces: the picket is a ski-bishop. A ''skip''-rider skips over the first and then every odd cell in its path: it cannot be blocked on the squares it skips. Thus a ''skip-rook'' would be a dabbabarider, and a ''skip-bishop'' would be an alfilrider. A ''slip''-rider is similar, but skips over the ''second'' and then every ''even'' cell in its path.
In some
shogi variant
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
s (variants of Japanese chess), there are also ''area moves''. These are similar to limited ranging pieces in that the pieces with such moves repeat one kind of basic step up to a fixed number of times, and must stop when they capture. However, unlike other riders, they may change direction during their move, and do not have a fixed path shape like riders or bent riders do.
Hoppers
A hopper is a piece that moves by jumping over another piece (called a hurdle). The hurdle can be any piece of any color. Unless it can jump over a piece, a hopper cannot move. Note that hoppers generally capture by taking the piece on the destination square, ''not'' by taking the hurdle (as is the case in
checkers
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
). The exceptions are locusts which are pieces that capture by hopping over its victim. They are sometimes considered a type of hopper.
There are no hoppers in Western chess. In
xiangqi
''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as '' shogi'', '' janggi'', Western chess, '' ch ...
(Chinese chess), the cannon captures as a hopper along rook lines (when not capturing, it is a (0,1)-rider which cannot jump, the same as a rook); in
janggi
''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including th ...
(Korean chess), the cannon is a hopper along rook lines when moving or capturing. The
grasshopper
Grasshoppers are a group of insects belonging to the suborder Caelifera. They are among what is possibly the most ancient living group of chewing herbivorous insects, dating back to the early Triassic around 250 million years ago.
Grasshopp ...
moves along the same lines as a queen, hopping over another piece and landing on the square immediately beyond it.
Yang Qi
Yang may refer to:
* Yang, in yin and yang, one half of the two symbolic polarities in Chinese philosophy
* Korean yang, former unit of currency of Korea from 1892 to 1902
* YANG, a data modeling language for the NETCONF network configuration pr ...
includes the diagonal counterpart of the cannon, the vao, which moves as a bishop and captures as a hopper along bishop lines.
Compound pieces
Compound pieces combine the powers of two or more pieces. The queen may be considered the compound of a rook and a bishop. The king of standard chess combines the ferz and wazir (ignoring restrictions on check and checkmate). The alibaba combines the dabbaba and alfil, while the squirrel can move to any square 2 units away (combining the knight and alibaba). The
phoenix
Phoenix most often refers to:
* Phoenix (mythology), a legendary bird from ancient Greek folklore
* Phoenix, Arizona, a city in the United States
Phoenix may also refer to:
Mythology
Greek mythological figures
* Phoenix (son of Amyntor), a ...
combines the wazir and alfil, while the
kirin combines the ferz and dabbaba: both appear in
chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
, an old Japanese chess variant that is still sometimes played today.
An amphibian is a combined leaper with a larger range than any of its components, such as the frog, a (1,1)-(0,3)-leaper. Although the (1,1)-leaper is confined to one half of the board, and the (0,3)-leaper to one ninth, their combination can reach any square on the board.
When one of the combined pieces is a knight, the compound may be called a knighted piece. The
archbishop
In Christian denominations, an archbishop is a bishop of higher rank or office. In most cases, such as the Catholic Church, there are many archbishops who either have jurisdiction over an ecclesiastical province in addition to their own archdi ...
,
chancellor
Chancellor ( la, cancellarius) is a title of various official positions in the governments of many nations. The original chancellors were the of Roman courts of justice—ushers, who sat at the or lattice work screens of a basilica or law cou ...
, and
amazon
Amazon most often refers to:
* Amazons, a tribe of female warriors in Greek mythology
* Amazon rainforest, a rainforest covering most of the Amazon basin
* Amazon River, in South America
* Amazon (company), an American multinational technology c ...
are three popular compound pieces, combining the powers of minor orthodox chess pieces. They are the knighted bishop, knighted rook, and knighted queen respectively. When one of the combined pieces is a king, the compound may be called a crowned piece. The crowned knight combines the knight with the king's moves. The dragon king of
shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
is a crowned rook (rook + king), while the dragon horse is a crowned bishop (bishop + king). The knighted compounds show that a compound piece may not fall into any of the three basic categories from above: a princess slides for its bishop moves (and can be blocked by obstacles in those directions), but leaps for its knight moves (and cannot be blocked in those directions). (The names ''princess'' and ''empress'' are common in the problemist tradition: in chess variants involving these pieces they are often called by other names, such as ''archbishop'' and ''chancellor'' in
Capablanca chess
Capablanca chess (or Capablanca's chess) is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out i ...
, or ''cardinal'' and ''marshal'' in
Grand Chess
Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the ''marshal'' and the ''cardinal''.
* The ...
, respectively.) Combinations of known pieces with the
falcon
Falcons () are birds of prey in the genus ''Falco'', which includes about 40 species. Falcons are widely distributed on all continents of the world except Antarctica, though closely related raptors did occur there in the Eocene.
Adult falcons ...
from falcon chess are named winged pieces, in Complete Permutation Chess not only winged knight, bishop, rook, and queen are featured, but also winged marshal, winged cardinal, and winged amazon.
Marine pieces are compound pieces consisting of a rider or leaper (for ordinary moves) and a locust (for captures) in the same directions. Marine pieces have names alluding to the sea and its myths, e.g., nereide (marine bishop), triton (marine rook), mermaid (marine queen), and poseidon (marine king). Examples named for non-mythical sea creatures include the seahorse (marine knight), dolphin (marine nightrider), anemone (marine guard or mann), and prawn (marine pawn).
Restricted pieces
In addition to combining the powers of pieces, pieces can also be modified by restricting them in certain ways: for example, their power might only be used for moving, only for capturing, only forwards, only backwards, only sideways, only on their first move, only on a specific square, only against a specific piece, and so on. The ''horse'' in xiangqi (Chinese chess) is a knight that cannot leap: it can be blocked on the square orthogonally adjacent to it. The ''stone general'' from
dai shogi
Dai shogi (大将棋, 'large chess') or Kamakura dai shogi (鎌倉大将棋) is a chess variant native to Japan. It derived from Heian era shogi, and is similar to standard shogi (sometimes called Japanese chess) in its rules and game play. Dai sho ...
is a ferz that can only move forwards (and therefore is trapped when it reaches the end of the board).
Such restrictions may themselves be combined. The ''gold general'' from
shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
(Japanese chess) is the combination of a wazir and a forward-only ferz; the ''silver general'' from shogi is the combination of a ferz and a forward-only wazir. The pawn has the power of a wazir, but only forward and for movement; the power of a ferz, but only forward and for capturing; the power of a rook with a limited range of 2 squares, but only forward and on its first move; the power of
promotion
Promotion may refer to:
Marketing
* Promotion (marketing), one of the four marketing mix elements, comprising any type of marketing communication used to inform or persuade target audiences of the relative merits of a product, service, brand or i ...
to a more powerful piece, but only on its last rank; and the power to capture an enemy pawn ''
en passant
''En passant'' (, "in passing") is a method of capturing in chess that occurs when a pawn captures a horizontally adjacent enemy pawn that has just made an initial two-square advance. The capturing pawn moves to the square that the enemy paw ...
'', but only immediately after it has moved two squares past it on an adjacent file. A piece that moves and captures differently, like the pawn, is called ''divergent''.
There are some powerful notation systems, described below, that can more succinctly represent arbitrary combinations of the basic restrictions of basic pieces.
Capturing
All of the above pieces move once per turn and capture by replacement (i.e., moving to their victim's square and replacing it) except in the case of the ''en passant'' capture. A ''shooting'' piece (as in Rifle Chess) does ''not'' capture by replacement (it stays in place when making a capture). Such a shooting capture is termed ''igui'' "stationary feeding" in the old Japanese variants where it is common.
Baroque chess
Baroque chess is a chess variant invented in 1962 by Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it is also known. Abbott later considered his invention flawed and suggested amendments ...
has many examples of pieces that do not capture by replacement, such as the ''withdrawer'', a piece which captures an adjacent piece by moving directly ''away'' from it.
Moving multiple times per turn
The lion in
chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
, as do the pieces in
Marseillais chess
Marseillais chess (also called Double-Move chess) is a chess variant in which each player moves twice per turn. The rules of the game were first published in Marseillais local newspaper ''Le Soleil'' in 1925. The variant became quite popular in t ...
, can move ''twice per turn'': such pieces are common in the old Japanese variants of chess, termed
shogi variant
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
s, where they are called ''lion moves'' after the simplest example. The lion is a king with the power to move twice per turn: thus it can capture a piece and ''then'' move on, possibly capturing another, or returning to its original square. When a double-moving piece captures and then returns to its original square, it acts like a shooting piece.
Games
Some classes of pieces come from a certain game, and will have common characteristics. Examples are the pieces from
xiangqi
''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as '' shogi'', '' janggi'', Western chess, '' ch ...
, a Chinese game similar to chess. The most common are the ''leo'', ''pao'' and ''vao'' (derived from the Chinese cannon) and the ''mao'' (derived from the horse). Those derived from the cannon are distinguished by moving as a hopper when capturing, but otherwise moving as a rider.
Pieces from xiangqi are usually circular disks, labeled or engraved with a Chinese character identifying the piece. Pieces from
shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
(Japanese chess) are usually wedge-shaped chips, with kanji characters identifying the piece.
Special attributes
Fairy pieces vary in the way they move, but some may also have other special characteristics or powers. The joker (in one of its definitions) mimics the last move made by the opponent. So for example, if White moves a bishop, Black can follow by moving the joker as a bishop. The orphan has no movement powers of its own, but moves like any enemy piece attacking it: so if a rook attacks an orphan, the orphan now has the movement powers of the rook, but those are lost if the enemy rook moves away. Orphans can use these relayed powers to attack each other, creating a chain.
A royal piece is one which must not be allowed to be captured. If a royal piece is threatened with capture and cannot avoid capture the next move, then the game is lost (a generalization of
checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game.
In chess, the king is ...
). In orthodox chess, the kings are royal. In fairy chess any other piece may instead be royal, and there may be more than one, or none at all (in which case the winning condition must be some other goal, such as capturing all of the opponent's pieces or promoting a pawn).
Tamerlane chess and
chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
allow multiple royals to be created via promotion. With multiple royal pieces the game can be won by capturing one of them (absolute royalty), or capturing all of them (extinction royalty). The rules can also impose a limit to the number of royals that are allowed to be left in check. In Spartan chess, Black has two kings, and they may not ''both'' be left in check even though they can not both be captured in one turn. In ''Rex Multiplex'', a fairy chess condition, pawns can promote to king: a move that checks multiple kings at once is illegal ''unless'' all the checks can be resolved on the next move; checkmate happens when a move ''checkmates'' all kings of the opposite colour. (A player may not expose any of their kings to check or checkmate, even if it is to resolve checks or checkmates on other attacked kings.)
Pieces, when moving, can also create effects (temporary or permanent) on themselves or on other pieces. In
knight relay chess Knight relay chess (also called N-relay chess) is a chess variant invented by Mannis Charosh in 1972. In this game, knights "relay" their power to friendly pieces.
Rules
The rules are the same as those of orthodox chess except as follows.
Any pie ...
, a knight grants any friendly piece it protects the ability to move like a knight. This ability is temporary and expires when the piece is no longer protected by a knight. In
Andernach chess Andernach chess is a chess variant in which a piece making a capture (except kings) changes colour. For instance, if a white bishop on a2 were to capture a black knight on g8, the end result would be a black bishop on g8. Non-capturing moves are pl ...
, a piece that moves or captures changes its colour; in ''volage'', a genre of fairy chess problems, a piece changes colour the ''first'' time it moves from a light square to a dark square (vice versa), after which its colour is fixed. In
Madrasi chess
Madrasi chess is a chess variant invented in 1979 by Abdul Jabbar Karwatkar. The game uses the conventional rules of chess with the addition that when a piece is attacked by a piece of the same type but opposite colour (for example, a black qu ...
, two pieces of the same kind but different colour attacking each other temporarily ''paralyse'' each other: neither may move until the mutual attack is broken by an outside piece. The ''basilisk'' from Ralph Betza's
Nemoroth inflicts a permanent form of this paralysis (but paralysed pieces may be pushed by the ''go away'', another piece in the game, so they are only prevented from moving of their own accord); the ''ghast'' from the same game restricts friendly pieces within two squares of it to moves that take them geometrically further from it, and ''compels'' enemy pieces to do so (similar to the compulsion of resolving check in orthodox chess). The ''immobiliser'' from Baroque chess immobilises any piece next to it; the ''fire demon'' from
tenjiku shogi
Tenjiku shogi (天竺将棋 ''tenjiku shōgi,'' "Indian chess" or 天竺大将棋 ''tenjiku dai shōgi'' "great Indian chess") is a large-board variant of shogi (Japanese chess). The game dates back to the 15th or 16th century and was based on the ...
and ''poison flame'' from
ko shogi Kō shōgi (広将棋 or 廣象棋 'broad chess') is a large-board variant of shogi, or Japanese chess. The game dates back to the turn of the 18th century and is based on xiangqi and go as well as shogi. Credit for its invention has been given t ...
capture any enemy pieces that end the turn next to them. The ''teaching king'' and ''Buddhist spirit'' from
maka dai dai shogi
Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. The three Edo-e ...
are "contagious"; any piece that captures a teaching king or a Buddhist spirit becomes one. (This can be considered as a kind of forced promotion.)
Pieces may promote to other pieces, as the pawn automatically does in orthodox chess on the last rank: the pawn has a choice of what it promotes to. In xiangqi, pawns automatically promote as soon as they cross the river in the middle of the board, but this promotion is fixed and only gives them the power to move sideways as well as forward. In shogi, the pawn is not the only piece that can promote; promotion can occur if a move takes place partly or wholly in the last three ranks from the player's viewpoint, and is optional unless the piece could not move further, but a piece's promotion is fixed. In
dai dai shogi Dai dai shōgi (大大将棋 'huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces a ...
, promotion (again fixed depending on the piece) happens when a piece that can promote makes a capture, and may not be refused.
Pieces may also have restrictions on where they can go. In xiangqi, the ''general'' and ''advisors'' may not leave their ''palaces'' (a 3×3 section of the board for each player). The topology of the board can also be changed, and some pieces may respect it while others ignore it. In Tamerlane chess, only a king, prince, or adventitious king may enter the opponent's citadel, and only the adventitious king may enter its ''own'' citadel. In
cylindrical chess
Cylinder chess (or cylindrical chess) is a chess variant. The game is played as if the board were a cylinder, with the left side of the board joined to the right side. Cylinder chess is one of six chess variants described by the Arabic historian ...
, the left and right edges are joined to each other so a rook can continue to the right from h1 and end up on a1. It would be possible to have both cylindrical pieces and normal pieces on the same board.
Pieces may also have restriction on how they can be captured. An iron piece may not be captured at all. There are other possibilities, like a piece that can be captured by ''some'' pieces but not others, which is common in
ko shogi Kō shōgi (広将棋 or 廣象棋 'broad chess') is a large-board variant of shogi, or Japanese chess. The game dates back to the turn of the 18th century and is based on xiangqi and go as well as shogi. Credit for its invention has been given t ...
(e.g. a shield unit is invulnerable to bows and guns). In Ralph Betza's ''Jupiter'' army, the Jovian bishop is a Nemesis
: it cannot capture, it cannot increase its distance from the enemy king, and it may not be captured (except possibly by the enemy king itself; Betza vacillated on this point).
Such special characteristics of pieces are normally not included in the notations describing the movement of fairy pieces, and are usually explained separately.
Higher dimensions
Some
three-dimensional chess variants also exist, such as
Raumschach
Three-dimensional chess (or 3‑D chess) is any chess variant that replaces the two-dimensional board with a three-dimensional array of cells between which the pieces can move. In practical play, this is usually achieved by boards representing d ...
, along with pieces that take advantage of the extra dimension on the board.
Notations
Parlett's movement notation
In his book ''The Oxford History of Board Games''
David Parlett
David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association.
His published works include many pop ...
used a notation to describe fairy piece movements. The move is specified in the form m=, where ''m'' stands for "move", and the ''expression'' is composed from the following elements:
* Distance (numbers, n)
**1 – a distance of one (i.e. to adjacent square)
**2 – a distance of two
**n – any distance in the given direction
* Direction (punctuation, X)
*** – orthogonally or diagonally (all eight possible directions)
**+ – orthogonally (four possible directions)
**> – orthogonally forwards
**< – orthogonally backwards
**<> – orthogonally forwards and backwards
**= – orthogonally sideways (used here instead of Parlett's divide symbol.)
**>= – orthogonally forwards or sideways
**<= – orthogonally backwards or sideways
**X – diagonally (four possible directions)
**X> – diagonally forwards
**X< – diagonally backwards
* Grouping
**/ – two orthogonal moves separated by a
slash
Slash may refer to:
* Slash (punctuation), the "/" character
Arts and entertainment Fictional characters
* Slash (Marvel Comics)
* Slash (''Teenage Mutant Ninja Turtles'')
Music
* Harry Slash & The Slashtones, an American rock band
* Nash ...
denote a
hippogonal
A hippogonal (pronounced ) chess move is one similar to a knight's move. That is, a leap ''m'' squares in one of the orthogonal directions, and ''n'' squares in the other, for integer values of ''m'' and ''n''. It need not be a 2:1 ratio for m a ...
move (i.e. jumps like a knight)
**& – repeated movement in the same direction, such as for hippogonal riders (e.g., the nightrider)
**. – then, (e.g., an aanca is 1X.n+; one step diagonally and ''then'' any distance orthogonally outwards)
Additions to Parlett's
The following can be added to Parlett's to make it more complete:
* Conditions under which the move may occur (lowercase alphanumeric, except n)
**(default) – May occur at any point in the game
**i – May only be made on the initial move (e.g. pawn's 2 moves forward)
**c – May only be made on a capture (e.g. pawn's diagonal capture)
**o – May not be used for a capture (e.g. pawn's forward move)
* Move type
** (default) – Captures by landing on the piece; blocked by intermediate pieces
**~ – Leaper (leaps)
** ^ – Locust (captures by hopping; implies hopper)
* Grouping (punctuation)
**, (comma) – separates move options; only one of the comma-delimited options may be chosen per move
**() – grouping operator; see nightrider
** - – range operator
The format (not including grouping) is: <conditions> <move type> <distance> <direction> <other>
On this basis, the traditional chess moves (excluding castling and ''en passant'' capture) are:
* King: 1*
* Queen: n*
* Bishop: nX
* Rook: n+
* Pawn: o1>, c1X>, oi2>
* Knight: ~1/2
Ralph Betza's "funny notation"
Ralph Betza
Ralph Betza (born 1945) is a FIDE Master and inventor of chess variants such as Chess with different armies, Avalanche chess, and Way of the Knight.
Invented chess variants
* Multiplayer Chess (date unknown)
* High-Low Chess (1968)
* Strang ...
created a classification scheme for fairy chess pieces (including standard chess pieces) in terms of the moves of basic pieces with modifiers.
[Overby, Glenn, II (2003)]
"Betza Notation"
. ''CVP''.
Capital letters stand for basic leap movements, ranging from single-square orthogonal moves to 3×3 diagonal leaps: Wazir, Ferz, Dabbaba, KNight, Alfil, THreeleaper, Camel, Zebra, and G (3,3)-leaper. C and Z are equivalent to obsolete letters L (Long Knight) and J (Jump) which are no longer commonly used. Longer leaps are specified here by a vector, such as (1,4) for the giraffe.
A leaper is converted into a rider by doubling its letter. For example, WW describes a rook, FF describes a bishop, and NN describes a
nightrider. The second letter can instead be a number, which is a limitation on how many times the leap motion can be repeated; for example, W4 describes a rook limited to 4 spaces of movement.
Combining multiple movement letters into a string means the piece can use any of the available options. For example, WF describes a king, capable of moving one space orthogonally or diagonally.
Standard chess pieces except pawns (which are particularly complex) and knights (which are a basic leap movement) have their own letters available; K = WF, Q = WWFF, B = FF, R = WW. R4 and W4 are synonyms.
All mentioned capitals refer to a maximally symmetric set of moves that can be used for both moving and capturing. Lowercase letters in front of the capital letters modify the component, usually restricting the moves to a subset. They can be distinguished in directional, modal and other modifiers. Basic directional modifiers are: forward, b, right, left. On non-orthogonal moves these indicate pairs of moves, and a second modifier of the perpendicular type is needed to fully specify a single direction. Otherwise, when multiple directions are mentioned, it means that moves in all these directions are possible. The prefix notations sideways and vertical are shorthands for lr and fb, respectively. Modal modifiers are move only, capture only. Other modifiers are jumping (basic distant leap must jump, cannot move without a hurdle), non-jumping like the Chinese elephant, grasshopper (a rider that moves only by landing on the square immediately beyond the first piece it encounters), pao (a rider that moves only by landing any number of squares beyond the first piece it encounters, but not beyond a second piece), o cylindrical (moving off one side of the board wraps to the other), z crooked (moving in a zigzag line like the boyscout), q circular movement (like the rose), and then (for pieces that start moving in one direction and ''then'' continue in another, like the gryphon).
In addition, Betza has also suggested adding brackets to his notation:
q F W/nowiki> would be a circular king, which can move from e4 to f5 (first the ferz move) then g5, h4, h3, g2, f2, e3, and back to e4, effectively passing a turn, and could also start from e4 to f4 (first the wazir move) then g5, g6, f7, e7, d6, d5, and back to e4.
Example: The standard chess pawn can be described as mfWcfF (ignoring the initial double move).
There is no standard order of the components and modifiers. Betza often plays with the order to create somehow pronounceable piece names and artistic word play.
Note that this table is a special case of the Cartesian coordinate plane, where the Origin
Origin(s) or The Origin may refer to:
Arts, entertainment, and media
Comics and manga
* Origin (comics), ''Origin'' (comics), a Wolverine comic book mini-series published by Marvel Comics in 2002
* The Origin (Buffy comic), ''The Origin'' (Bu ...
is always the ''current'' location of the piece about to move.
Addition to Betza's notation ('XBetza')
Betza does not use the small letter i. It is used here for ''initial'' in the description of the different types of pawns. The letter a is used here to describe again, indicating the piece can make the move on which it is prefixed multiple times, possibly with new modifiers mentioned behind the a, which then apply to the second 'leg' of the move. Directional specifications for such a continuation step should be interpreted relative to the first step (e.g. aW is a two-step orthogonal move that can change direction; afW is a two-step orthogonal move that must continue the same direction).["XBetza"](_blank)
. ''GNU XBoard''.
To handle some frequently encountered special moves, e can be used next to m and c to indicate ''en-passant'' capture, i.e. capture of the piece that just made a move with i & n modifier, by moving to the square where the n implies it could have been blocked. (This makes the full description of the FIDE pawn mfWcefFimfnD.) An O with a range specifier is used to indicate castling with the furthest piece in that direction in the initial setup, the range indicating the number of squares the king moves (orthodox castling: ismO2). XBetza overloads some modifiers, by giving them an alternative meaning where the original meaning makes no sense. E.g. i in a continuation leg ('iso') indicates the length must be the same as the previous riding leg, useful for indicating rifle captures (caibR).
Non-final legs of a multi-leg move also have the option to end on an occupied square without disturbing its contents. To indicate this the modifier p is used, and thus has a slightly different meaning than on final legs; the traditional meaning can then be seen as shorthand for paf. To make the a notation more versatile, it can also be used when the moves of the two legs are not exactly congruent: g is an alternative to indicates a non-final leg to an occupied square, but in contrast to p it specifies a 'range toggle', converting a mentioned rider move into the corresponding leaper move (e.g. R ⟷ W) for the next leg, and vice versa (making the traditional g shorthand for gaf). A similar range toggle on reaching an empty square can be indicated by y, to indicate a slider ''spontaneously'' turns a corner after starting with a leap. Continuation directions will always be encoded in the 8-fold (K) system, even when the initial leg only had 4-fold symmetry. Mention of an intermediate direction on a 4-fold-symmetrical move would then swap orthogonal moves to the corresponding diagonal moves, (e.g. W ⟷ F) and vice versa. (So mafsW is the xiangqi horse, move to an empty W-square, and continue one F-step at 45 degree, and FyafsF is the gryphon.)
Bex notation also adds many extensions for indicating different modes of capture: where a simple c describes replacement capture as in chess, the notations a'', w'', l'' describe capture by approach, withdrawal, leaping over, etc. rM'' describes ''rifle capture'' (i.e. annihilating enemy pieces without moving), and specifies with the atom M it contains what can be captured that way. Bex notation also introduces a way to describe ''exotic effects'' as a step in a longer move. E.g. o'' as final move step indicates returning to the square of origin, iK'' means ''immobilize'' all pieces a K step away from the current square, while !iK'' would similarly mobilize such neighbors. wN'' would denote a position swap with a piece an N leap away. None of these things can be specified in the original Betza notation, but the downside is that the notations are completely ad-hoc, and do not follow from an underlying principle.
Notation used by problemists
The British Chess Problem Society The British Chess Problem Society is considered the oldest chess problem society in the world.
The inaugural meeting of the British Chess Problem Society took place on 10 August 1918 at St George's Restaurant, 37 Martin's Lane London WC at 3pm. The ...
(BCPS) provides notations for many fairy chess pieces, extending the standard algebraic notation for chess. The notation consists of one or two capital letters or of one capital letter followed by a digit. It is noteworthy that the notation of the standard Knight is the letter S (from German ''Springer'') and the single letter N denotes the Nightrider. The notation for the Wazir is WE (from German ''Wesir'') while the notation WA denotes the Waran (Rook + Nightrider).
Relative value of pieces
As with piece values in traditional chess, fairy pieces have values assigned for use in scoring and strategising. While a large amount of information can be found concerning the relative value of variant chess pieces, there are few resources where it is in a concise format for more than just a few piece types. One challenge of producing such a summary is that piece values are dependent upon the size of boards they are played on, and the combination of other pieces on the board: even when the same game format is assumed (board size and combination of other pieces), there is often little agreement on the specific value of many other pieces.
On an 8×8 board, the standard chess pieces
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
Chess sets generally come with si ...
(pawn, knight, bishop, rook, and queen) are usually given values of 1, 3, 3, 5, and 9 respectively. When the basic pieces wazir (W), (F), and mann
Mann may refer to:
Arts, entertainment and media
* Mann (chess), a variant chess piece which moves as a king
* ''Mann'' (film), a 1999 Bollywood motion picture
* ''Mann'' (magazine), a Norwegian magazine
* Mann Theatres, a theatre chain corp ...
(WF = K), are played with a similar mix of pieces, they are typically valued at around 1, 1.5, and 3 points respectively. Three popular compound pieces, the archbishop
In Christian denominations, an archbishop is a bishop of higher rank or office. In most cases, such as the Catholic Church, there are many archbishops who either have jurisdiction over an ecclesiastical province in addition to their own archdi ...
(BN), chancellor
Chancellor ( la, cancellarius) is a title of various official positions in the governments of many nations. The original chancellors were the of Roman courts of justice—ushers, who sat at the or lattice work screens of a basilica or law cou ...
(RN), and amazon
Amazon most often refers to:
* Amazons, a tribe of female warriors in Greek mythology
* Amazon rainforest, a rainforest covering most of the Amazon basin
* Amazon River, in South America
* Amazon (company), an American multinational technology c ...
(QN) have been estimated to have point values around 8, 8.5, and 12 respectively. The values of other pieces are not well established; compound pieces are sometimes approximated as the sum of their component pieces, or estimated to be slightly higher due to synergistic effects (such as it is for the archbishop and chancellor).
Musketeer Chess, a modern chess variant, has tried to give relatively accurate values of 10 fairy pieces: Hawk, Elephant, Unicorn, Fortress, Dragon, Spider, Leopard, Cannon, Archbishop, Chancellor. The method that led to these calculations has been based on computation, using a dedicated engine developed. Thousands of games were generated, which helped refine the values that served as a starting point (Musketeer Chess Pieces Relative Value). Other independent approaches have given Musketeer Chess a trial. For example, Sbiis Sabian, in a 24-page article, reviewed many existing methods and came-up with his own methodology, inspired from previous trials. He created a program that generates random chess positions, then calculated average mobility in thousands of positions approximating the relative piece val. Another progress has been the use of powerful engines: an approach presented by Grandmaster Larry Kaufman
Lawrence Charles Kaufman (born November 15, 1947) is an American chess and shōgi player. In chess, he was awarded the title Grandmaster by FIDE for winning the 2008 World Seniors Championship (which he later retroactively shared with Mihai Su ...
has allowed the evaluation of the relative piece values in many situations, e.g. the bishop pair.
List of fairy chess pieces
The following table shows some game pieces of unorthodox chess, from fairy chess problems
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to ...
and chess variants
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways.
"International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
(including historical and regional ones), and the six orthodox chess pieces
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
Chess sets generally come with si ...
. The columns "BCPS", "Parlett" and "Betza" contain the notation describing how each piece moves. The notation systems are explained above.
0–9
A numeral system (or system of numeration) is a writing system for expressing numbers; that is, a mathematical notation for representing numbers of a given set, using digits or other symbols in a consistent manner.
The same sequence of symbo ...
– A – B – C – D – E – F – G – H – I – J – K – L – M – N – O – P – Q – R – S – T – U – V – W – X, Y, Z
See also
* Chess variants
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways.
"International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
* Correspondence chess
Correspondence chess is chess played by various forms of long-distance correspondence, traditionally through the postal system. Today it is usually played through a correspondence chess server, a public internet chess forum, or email. Less common ...
* Movement of the orthodox pieces
* Orthodox piece names in different languages
* Penultima
Penultima is a game of inductive logic, played on a chess board. It was invented by Michael Greene and Adam Chalcraft in Cambridge in 1994. The game is derived from the chess variant Ultima (otherwise known as ''Baroque chess''), and played with ...
—a chess variant in which fairy pieces are invented for each game
References
Bibliography
*
*
*
*
Link
*
*
*
*
Web pages
* 154 pieces from old Shogi variants.
*
*. §§
"Piececlopedia"
"Articles on Pieces"
* Also
*
*
* §§
"Simple Chess Variants"
DF(2010)
* §§
"Geometry: Theory of Moves"
"History" & "Other Pieces".
*
*
External links
Piececlopedia
An extensive list of fairy chess pieces, their history and movement diagrams
Compiled by Ivan A Derzhanski, shows also piece values
Easy ways to estimate piece values
{{DEFAULTSORT:Fairy Chess Piece
*Fairy chess pieces
Chess variants
Chess problems