EverQuest Next
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''EverQuest Next'' was a planned
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG), meant to be the successor to ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Americ ...
'', '' EverQuest Online Adventures'' and ''
EverQuest II ''EverQuest II'' is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004. It is the sequel to the original ...
''. The game was in development by the
Daybreak Game Company Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in ...
, but the project was terminated in 2016. The game was not planned to be a sequel or prequel to any of the games in the ''EverQuest'' franchise; it was planned to present to players a "parallel world" of
Norrath ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Americ ...
, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers had stated an intention to return to a style of gameplay more like the original ''EverQuest'', while retaining the advances in MMORPG design that have developed in the years since that game first launched.


Development

The first indication that a new game was in development appeared in a chapter written by ''EverQuest'' creative director Rich Waters in the ''EverQuest 10th Anniversary Book'' (2009). At the Sony Online Entertainment Live 2012 event, John Smedley stated that ''EverQuest Next'' has been completely redeveloped, stating "What we are building is something that we will be very proud to call ''EverQuest''. It will be the largest sandbox style MMO ever designed... We are remaking Norrath unlike anything you’ve ever seen, but you'll recognize it." During Sony Online Entertainment Live, John Smedley mentioned that ''EverQuest Next'' will attempt to keep the free-to-play model for as long as possible. This means that once a player has purchased the game, they will not be required to pay a subscription fee in order to continue to play. At PAX East 2013, game developer Dave Georgeson confirmed a full reveal of ''EverQuest Next'' on August 2 at SOE Live. ''EverQuest Next'' was intended to be subdivided into two segments: a standard, quest-based MMORPG, and a world-building tool called ''
Landmark A landmark is a recognizable natural or artificial feature used for navigation, a feature that stands out from its near environment and is often visible from long distances. In modern use, the term can also be applied to smaller structures or f ...
''. John Smedley has said that the best of ''Landmark''s player-made worlds would have been brought into the MMORPG. On January 31, 2014, ''EverQuest Next''s counterpart ''Landmark'' began its official alpha testing phase. Purchasers of the $99.99 Founders Pack or the $59.99 Explorers Pack were allowed into this alpha testing as part of the game developers goal of "making development a collaborative process". ''Landmark'' began its closed-beta testing on March 26, 2014. In January 2014, John Smedley confirmed that ''EverQuest Next'' would be coming to the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
console. In February 2014, on
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, John Smedley announced that the game would support the Oculus Rift, "in some way shape or form" In August 2014, at SOE Live, the ''EverQuest Next'' team revealed three new classes: the Tempest, the Cleric and the Elementalist. Brand new combat videos showing off how players work together was also shown at the event. In June 2015, it was announced that Daybreak shifted the main development focus of the team from ''Landmark'' to ''EverQuest Next''. On March 11, 2016, Daybreak announced development had been discontinued. Daybreak Game Company's president, Russell Shanks, said that "As we put together the pieces, we found that it wasn't fun." On October 16, 2019, during
video interview
with Daybreak's Holly Longdale, Holly indirectly confirmed reviving ''EverQuest Next'' (or, at minimum, a potential spinoff). However, on March 6, 2020, Holly mutually stepped down as producer, leaving ''EverQuest Next'' in a questionable state.


References


External links

* (archived) {{DEFAULTSORT:Everquest Next EverQuest Free-to-play video games Massively multiplayer online role-playing games Video games scored by Jeremy Soule Video games using PhysX Cancelled Windows games Cancelled PlayStation 4 games