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Edmark Corporation (or simply Edmark) was a publisher of educational print materials and an educational software developer in
Redmond, Washington Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 73,256 at the 2020 census, up from 54,144 in 2010. Redmond is best known as the home of Microsoft and Nintendo of America. With an an ...
. They developed software for
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and
MacOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
in several languages and sold it in over a dozen countries.


History

Edmark was founded in 1970 by Gordon B.Bleil by combining the assets of Educational Aids and Services Co. a small supplier of educational materials and programs and L-Tec Systems Inc. which had developed programs from its research. The Child Development and Mental Retardation Center of the University of Washington under the direction of Dr. Sidney Bijou had conducted research into the operant conditioning and reinforcement theories of B.F. Skinner as applicable to human learning. From this research they developed academic programs which for the first time proved the viability of teaching reading to people with severe mental limitations. Bleil adapted this research into The Edmark Reading Program which for the next decade was the principal product of the company. Bleil left the company to return to banking in 1980 and retained no interest in the company. They began developing software in 1992. Edmark was listed on
NASDAQ The Nasdaq Stock Market () (National Association of Securities Dealers Automated Quotations Stock Market) is an American stock exchange based in New York City. It is the most active stock trading venue in the US by volume, and ranked second ...
. Their audience was children between the ages of 2 and 16 years. Edmark had more than 65 industry design awards. In 1989, their children, Richard, Lucy, Heather and Chris became directors. Richard became the chairman, Heather became the CCO, Chris became the president and Lucy became the CEO in October 1989. Edmark hired former teacher Donna Stanger as vice-president of product development in October 1991. In 1992, Edmark released ''Millie's Math House'' and
KidDesk KidDesk is an alternative desktop software application. The early childhood learning company Hatch Early Childhood created KidDesk; it subsequently went to Edmark, which was bought by IBM then sold to Riverdeep (now Houghton Mifflin Harcourt Lea ...
. Sally Narodick resigned as CEO in September citing the stress, and Donna Stanger became the CEO Edmark was acquired by IBM on November 13, 1996 for $102.3 million ($15.50 per share for two-thirds of Edmark's shares) to expand its presence in home software. In September 2000, it was sold to Riverdeep Interactive Learning for about $85 million. As of 2017,
Houghton Mifflin Harcourt Houghton Mifflin Harcourt (; HMH) is an American publisher of textbooks, instructional technology materials, assessments, reference works, and fiction and non-fiction for both young readers and adults. The company is based in the Financial Dist ...
offered the Edmark, Edmark House Series, Mighty Math, and Thinkin' Things brands as licensing opportunities on its website. HMH sold the rights to many of Edmark's products to Rise Global in 2021.


Software

*
KidDesk KidDesk is an alternative desktop software application. The early childhood learning company Hatch Early Childhood created KidDesk; it subsequently went to Edmark, which was bought by IBM then sold to Riverdeep (now Houghton Mifflin Harcourt Lea ...
(1992) *''Strategy Challenges Collection 1'' (formerly ''Strategy Games of the World'') (1995) Release date: November 1995 *'' Strategy Challenges Collection 2: In the Wild'' (1997) *''ThemeWeavers: Animals'' *''ThemeWeavers: Nature'' *''Travel the World with Timmy! Deluxe'' *''Let’s Go Read! 1: An Island Adventure'' - ages 4–6 *''Let’s Go Read! 2: An Ocean Adventure'' - ages 7–12 *''Stories & More: Animal Friends'' *''Stories & More: Time and Place'' *''MindTwister Math'' *''Space Academy GX-1'' *''Virtual Labs: Light'' *''Virtual Labs: Electricity'' *''Talking Walls'' ― runner-up for the Macworld 16th Annual Editors' Choice Award for Education *''Talking Walls: The Stories Continue''


'' Early Learning House''

*''Millie's Math House'' (1992) ― ages 2–6 Release date: June 19, 1992 *''Bailey's Book House'' (1993) ― ages 2–6 Release date: March 26, 1993 *''Sammy's Science House'' (1994) ― ages 3–7 Release date: May 22, 1994 *''Trudy's Time & Place House'' (1995) ― ages 3–7 Release date: August 6, 1995 *''Stanley’s Sticker Stories'' (1996) Release date: April 21, 1996


'' Thinkin' Things''

*''Thinkin' Things Collection 1'' (Formerly ''Thinkin Things'') (1993) ― ages 4–8 Release date: September 1993 *''Thinkin' Things Collection 2'' (1994) ― ages 6–12 Release date: October 1994 *''Thinkin' Things Collection 3'' (1995) ― ages 7–13 Release date: October 1995 *''Thinkin' Things: Toony the Loon’s Lagoon'' (remastered version of ''Thinkin Things Collection 1'') *''Thinkin' Things: All Around FrippleTown'' ― ages 4–8, won the 1999 Macworld Editors' Choice Award for Education *''Thinkin' Things Sky Island Mysteries'' ― ages 8–12 *''Thinkin' Science'' *''Thinkin' Science Series: ZAP!'' (1998) *''Thinkin' Space''


'' Imagination Express''

*''Imagination Express: Neighborhood'' Release date: October 1994 *''Imagination Express: Castle'' Release date: November 1994 *''Imagination Express: Rain Forest'' Release date: May 1995 *''Imagination Express: Ocean'' Release date: October 1995 *''Imagination Express: Pyramids'' *''Imagination Express: Time Trip, USA''


'' Mighty Math''

*''Mighty Math Carnival Countdown'' (1996) ― ages 4–8 Release date: July 1996 *''Mighty Math Number Heroes'' (1996) ― ages 7–12 Release date: July 1996 *''Mighty Math Zoo Zillions'' *''Mighty Math Calculating Crew'' *''Mighty Math Astro Algebra'' *''Mighty Math Cosmic Geometry''


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1993 stated that "''Bailey's Book House'' combines the best of educational theory with a loving attention to detail and an engaging presentation ... a real winner".


References


External links


Educated Ideas


* [https://www.nytimes.com/1992/01/23/business/edmark-corp-reports-earnings-for-qtr-to-dec-31.html?module=Search&mabReward=relbias%3Aw%2C%7B%222%22%3A%22RI%3A17%22%7D Edmark Corp. reports earnings for Qtr to Dec 31]
Behind the Fading of a Onetime Software Star


* [https://www.nytimes.com/1999/02/11/technology/library-thinking-skills-thinkin-things-collection-3.html?module=Search&mabReward=relbias%3Aw%2C%7B%222%22%3A%22RI%3A17%22%7D&gwh=63096A11E6C709DE5BC04C55035A8AEF&gwt=pay LIBRARY/THINKING SKILLS; Thinkin' Things Collection 3]
SOFTWARE; Home Lessons For Children Ready to Read
{{Authority control Houghton Mifflin Harcourt Software companies established in 1970 Software companies disestablished in 2017 Riverdeep subsidiaries Companies based in Redmond, Washington Educational software companies Publishing companies established in 1970 Publishing companies disestablished in 2017 Mattel 1970 establishments in Washington (state) 2017 disestablishments in Washington (state) 2000 mergers and acquisitions