Explorable Explanation
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An explorable explanation (often shortened to ''explorable'') is a form of informative media where an interactive computer simulation of a given concept is presented, along with some form of guidance (usually prose) that suggests ways that the audience can
learn Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learn ...
from the simulation. Explorable explanations encourage users to discover things about the concept for themselves, and test their expectations of its behaviour against its actual behaviour, promoting a more
active Active may refer to: Music * ''Active'' (album), a 1992 album by Casiopea * Active Records, a record label Ships * ''Active'' (ship), several commercial ships by that name * HMS ''Active'', the name of various ships of the British Royal ...
form of learning than reading or listening.


Definition

The term "explorable explanation" was first used in passing by Peter Brusilovsky in a 1994 paper, but did not enter into common use until 2011, when Bret Victor published an eponymous essay (the essay included an explorable explanation of a
digital filter In signal processing, a digital filter is a system that performs mathematical operations on a sampled, discrete-time signal to reduce or enhance certain aspects of that signal. This is in contrast to the other major type of electronic filter, t ...
). Victor distinguishes explorable explanations from isolated interactive widgets and visualizations by the fact that they deliberately guide the attention of their audience towards particular phenomena within the simulation. In characterizing the concept, Victor explains: Some of the ideas Victor espoused in the essay occurred to him while during work with
Al Gore Albert Arnold Gore Jr. (born March 31, 1948) is an American politician, businessman, and environmentalist who served as the 45th vice president of the United States from 1993 to 2001 under President Bill Clinton. Gore was the Democratic no ...
on the app version of the 2009 book Our Choice. He had proposed that the app should contain interactive models, but this idea was rejected on the basis that all numerical values proposed regarding climate change needed to have a citation, and the interactive models would generate un-cited numbers. The term has since also been characterized as being about learning through play. The related term "active essays" was used by
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
to refer to text-based explorable explanations, and a major goal of
Squeak Squeak is an object-oriented, class-based, and reflective programming language. It was derived from Smalltalk-80 by a group that included some of Smalltalk-80's original developers, initially at Apple Computer, then at Walt Disney Imagineering, ...
(the precursor to Scratch) was to allow for the creation of them. A few video games may be considered explorable explanations. For example, Sim City uses a complex city simulation that is intended to present issues that appear in real-world
urban planning Urban planning, also known as town planning, city planning, regional planning, or rural planning, is a technical and political process that is focused on the development and design of land use and the built environment, including air, water, ...
. Many other games in the
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
genre have a similar intention, although with many it is not a necessity that the simulation be scientifically accurate. In the puzzle genre, games such as Incredipede also involve interacting with systems with the intention of learning. Video games may not involve explanatory text or narration.
Educational video game An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more ...
s have an overlap with explorable explanations. They are similar in that both involve a computer simulation that is visualized, and both have the intended goal that the audience learns something. However, in an educational video game, the simulation is not necessarily a simulation of the game's intended learning content. Instead, learning content in educational video games is usually put in a non-interactive form such as text or voiceover; the educational game then usually has some schedule whereby the audience alternates between seeing the text and, separately, playing a game, usually a game with mechanics from a standard
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
, such as a
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
. Explorable explanations are also distinct from
gamification Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished thro ...
, which has the stated intention of improving the structure of rewards in learning. An explorable explanation may or may not involve rewards, and most involve none.


History

Board games such as
The Landlord's Game ''The Landlord's Game'' is a board game patented in 1904 by Elizabeth Magie as . It is a realty and taxation game intended to educate users about Georgism. It is the inspiration for the 1935 board game ''Monopoly''. History In 1902 to 1903, ...
(the precursor to
Monopoly A monopoly (from Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situation where a speci ...
) involve a simulation and so can be described as analogue precursors to explorable explanations. Many explorable explanations predate the popular use of the phrase. For example, the
Plato system Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
, a computer-assisted instructional system created in 1960 depicted to the right, used interactive examples to teach concepts to students. In 1996,
Mitchel Resnick Mitchel Resnick (born June 12, 1956) is Lego Papert Professor of Learning Research, Director of the Okawa Center, and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology (MIT) Media Lab. , Resnick serves as h ...
created an explorable explanation of emergence using
Conway's Game of Life The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no furthe ...
as an example. The target audience for explorable explanations has historically been limited by available software distribution platforms (although some have been made for specific museums, without any intention of wider distribution, including some created by Karl Sims). Due to the fact that explorable explanations have not previously been successfully monetized, physical media such as CD-ROMs could not be considered. Since the 2000s, explorable explanations have become more common, because of widespread internet access and increased
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
possibilities within
web browser A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used o ...
s, for example via SVG,
WebGL WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelera ...
, and
HTML5 canvas The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas off ...
API An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how ...
. This allows complex simulations to be accessed instantly and shared on social media. Wikipedia has some examples of basic explorable explanations.


Subject matter

The most prevalent examples of explorable explanations concern topics within mathematics or
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
. There are numerous explanations of concepts within statistics and
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
as well as of specific
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s. Explorable explanations have a bias towards focusing on these topics, and when the subject matter comes from disciplines of
empirical science In philosophy, empiricism is an epistemological theory that holds that knowledge or justification comes only or primarily from sensory experience. It is one of several views within epistemology, along with rationalism and skepticism. Empiri ...
, there is a tendency to focus on quantitative models from within the discipline. This is true even in the case of explorable explanations about disciplines where quantitative models are less common, such as
social science Social science is one of the branches of science, devoted to the study of societies and the relationships among individuals within those societies. The term was formerly used to refer to the field of sociology, the original "science of so ...
. The bias is due to the fact that explorable explanations involve a programmed simulation which is required to follow a
consistent In classical deductive logic, a consistent theory is one that does not lead to a logical contradiction. The lack of contradiction can be defined in either semantic or syntactic terms. The semantic definition states that a theory is consistent ...
mathematical model or
formal system A formal system is an abstract structure used for inferring theorems from axioms according to a set of rules. These rules, which are used for carrying out the inference of theorems from axioms, are the logical calculus of the formal system. A form ...
.
Jonathan Blow Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games '' Braid'' (2008) and '' The Witness'' (2016). Born in California, Blow developed a passion for game prog ...
has argued that this requirement forces subject matter to be dealt with more rigorously than other mediums such as speculative fiction. Additionally, since the simulation requires a
visualization Visualization or visualisation may refer to: * Visualization (graphics), the physical or imagining creation of images, diagrams, or animations to communicate a message * Data visualization, the graphic representation of data * Information visuali ...
, there is a certain bias towards subject matter close to
geometry Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is ...
. For example, there are at least three explorable explanations about
special relativity In physics, the special theory of relativity, or special relativity for short, is a scientific theory regarding the relationship between space and time. In Albert Einstein's original treatment, the theory is based on two postulates: # The laws ...
including A Slower Speed of Light.


Use in media

Explorable explanations are increasingly being created by journalists, sometimes by organisations that formerly focused on print news media and radio. In 2015,
FiveThirtyEight ''FiveThirtyEight'', sometimes rendered as ''538'', is an American website that focuses on opinion poll analysis, politics, economics, and sports blogging in the United States. The website, which takes its name from the number of electors in th ...
collaborated with
The Marshall Project The Marshall Project is a nonprofit, online journalism organization focusing on issues related to criminal justice in the United States. It was founded by former hedge fund manager Neil Barsky with former ''New York Times'' executive editor Bi ...
to produce an article on prison parole assessment that included an explorable explanation of the effects of policy changes on prison populations. The article was cited by the
Columbia Journalism Review The ''Columbia Journalism Review'' (''CJR'') is a biannual magazine for professional journalists that has been published by the Columbia University Graduate School of Journalism since 1961. Its contents include news and media industry trends, an ...
as an example of how explorable explanations could be used to advance digital storytelling.
Newsgame Newsgames are a genre of video games that attempt to apply journalistic principles to their gameplay. Newsgames can provide context to complex situations which might be hard to explain without experiencing the situation firsthand.According to "News ...
s may be considered explorable explanations. Other newsrooms such as
Bloomberg Businessweek ''Bloomberg Businessweek'', previously known as ''BusinessWeek'', is an American weekly business magazine published fifty times a year. Since 2009, the magazine is owned by New York City-based Bloomberg L.P. The magazine debuted in New York City ...
,
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid d ...
, and
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
are also notable for their use of explorable explanations to tell stories, for example covering topics like climate change, drug overdoses, and economics.
FiveThirtyEight ''FiveThirtyEight'', sometimes rendered as ''538'', is an American website that focuses on opinion poll analysis, politics, economics, and sports blogging in the United States. The website, which takes its name from the number of electors in th ...
has also used explorable explanations to cover topics such as gun violence and
p hacking Data dredging (also known as data snooping or ''p''-hacking) is the misuse of data analysis to find patterns in data that can be presented as statistically significant, thus dramatically increasing and understating the risk of false positives. ...
.


Structure

Explorable explanations can differ widely in the kind of "guidance" that they give regarding how to interact with and think about their simulations. In some cases, guidance is intended to come from teachers in a school setting; this is the approach advocated for using PhET Interactive Simulations created by Carl Wieman, and they have been found to be an effective complement to traditional chalk and talk lessons. Most explorable explanations provide guidance using
prose Prose is a form of written or spoken language that follows the natural flow of speech, uses a language's ordinary grammatical structures, or follows the conventions of formal academic writing. It differs from most traditional poetry, where the ...
. This is the approach used in several explorable explanation creation platforms, including Observable created by
Mike Bostock Michael Bostock is an American computer scientist and data-visualisation specialist. He is one of the co-creators of ''Observable'' and noted as one of the key developers of D3.js, a JavaScript library used for producing dynamic, interactive, o ...
. Some others use
voice-over Voice-over (also known as off-camera or off-stage commentary) is a production technique where a voice—that is not part of the narrative (non- diegetic)—is used in a radio, television production, filmmaking, theatre, or other presentation ...
narration.


See also

*
Newsgame Newsgames are a genre of video games that attempt to apply journalistic principles to their gameplay. Newsgames can provide context to complex situations which might be hard to explain without experiencing the situation firsthand.According to "News ...
* PhET Interactive Simulations *
Persuasive Games Persuasive Games is a video game developer founded by Ian Bogost and Gerard LaFond in 2003. The company focuses on making advergames with strong opinions. Their first game, ''Howard Dean for Iowa'' is about trying to get Howard Dean to win the I ...


References

{{Reflist


External links

* http://explorabl.es, a website compiling many examples * https://distill.pub/, an online
peer review Peer review is the evaluation of work by one or more people with similar competencies as the producers of the work ( peers). It functions as a form of self-regulation by qualified members of a profession within the relevant field. Peer revie ...
ed based on explorable explanations * https://beta.observablehq.com, a creation and sharing platform for explorable explanations with a
notebook interface A notebook interface (also called a computational notebook) is a virtual notebook environment used for literate programming, a method of writing computer programs. Some notebooks are WYSIWYG environments including executable calculations embedded i ...
* https://minutelabs.io/, a set of explorable explanations connected with the YouTube channel
MinutePhysics MinutePhysics is an educational YouTube channel created by Henry Reich in 2011. The channel's videos use whiteboard animation to explain physics-related topics. Early videos on the channel were approximately one minute long. , the channel has ove ...
* https://github.com/stared/science-based-games-list, a collaborative list of science-based games in physics, chemistry, biology, computer science, health, mathematics, sociology, economy, and humanities New media Educational programs