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evolution@home was a volunteer computing project for evolutionary biology, launched in 2001. The aim of evolution@home is to improve understanding of
evolutionary processes Evolution is change in the heritable characteristics of biological populations over successive generations. These characteristics are the expressions of genes, which are passed on from parent to offspring during reproduction. Variation ...
. This is achieved by simulating individual-based models. The Simulator005 module of evolution@home was designed to better predict the behaviour of Muller's ratchet. The project was operated semi-automatically; participants had to manually download tasks from the webpage and submit results by email using this method of operation. yoyo@home used a BOINC wrapper to completely automate this project by automatically distributing tasks and collecting their results. Therefore, the BOINC version was a complete volunteer computing project. yoyo@home has declared its involvement in this project finished.


See also

* Artificial life *
Digital organism A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hypotheses or mathematical models of evolut ...
*
Evolutionary computation In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they ...
* Folding@home * List of volunteer computing projects


References

{{BOINC projects Science in society Free science software Volunteer computing projects Digital organisms Bioinformatics