Epic (computer Game)
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''Epic'' (or ''Epic : The Adventure Begins'') is a space combat simulation game developed by Digital Image Design and published by Ocean Software for the Commdore Amiga and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
in early 1992. A port to MS-DOS also appeared in the same year, followed by a version for the NEC PC-9801 in 1993. A sequel, titled '' Inferno,'' was released in 1994 for PCs only.


Gameplay

''Epic'' is an action-based space flight simulator game. It features eight completely different levels (including two in two phases), which take place either in space or over the surface of a planet. Each has a tight time limit to complete the mission (destroying the assigned targets); failure results in the loss of one of the player's ships, and may affect the gameplay in subsequent missions.


Plot

The plot borrowed heavily from the television series ''
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'', ''
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'' and the ''
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'' film franchise, focussing on a fleet of ships carrying the human inhabitants of a planet threatened by an imminent
supernova A supernova is a powerful and luminous explosion of a star. It has the plural form supernovae or supernovas, and is abbreviated SN or SNe. This transient astronomical event occurs during the last evolutionary stages of a massive star or when ...
. Their escape route leads through Rexxon Empire territory; however, the Rexxons doubt the humans' motives, and refuse safe passage. With no other option, the humans are forced to attempt a crossing anyway, leading to war between the two. As the game progresses, it becomes apparent to the Rexxon scientists monitoring the humans' sun that the exodus is indeed genuine. However, the Rexxon military suppresses this knowledge and doubles down on their efforts to stop the humans' fleet, deepening the conflict. The player controls the fleet's only hope, one of three experimental Epic class fighters. In the final mission, the fighter is also used to deploy a cobalt bomb.


Development

The game had been in development for about three years and had been repeatedly delayed. At first it was known under the working title ''Goldrunner 3D'' and was initially announced to be published by Microdeal as a spiritual sequel to the two ''
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''-like '' Goldrunner'' top-down shooting games, before a publishing deal was signed with Ocean in 1989. Much of the technology that was used to create ''
F29 Retaliator ''F29 Retaliator'' is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 Amiga and Atari ST, 1991 for the PC, and for the FM Towns and NEC PC-9801 in 1992-1993. Its working title was ju ...
'' had been used to create ''Epic''. The action is viewed in 3D, with graphics being a mix of uniformly-coloured polygons and bitmaps (featuring 16 colours for Atari ST and 32 colours in the Amiga version, largely shades of grey). Cut-scenes that move the story along vary between the versions; the Atari ST and Amiga versions are largely the same, a combination of pre-rendered 3D artwork overlaid with dynamically generated ships, and more conventional artwork where characters are involved. On the Atari ST, some pre-rendered images have been dropped and replaced with similar, animated bitmap versions of the same scene. The PC release, which unlike the Amiga and Atari ST versions was only ever intended to be installed and run from a
hard disk A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magnet ...
, has enhanced cut-scenes reflecting the extra resources available to the developers. Other graphics are more detailed, including the Epic fighter's cockpit and the in-game 3D ship models have been changed subtly. The Rexxon fighters, for example, are less angular. In game music for both the Atari ST and PC features '' Mars, the Bringer of War'' and the '' Jupiter, the Bringer of Jollity'' from '' The Planets'' by Gustav Holst, the Atari ST rendition being composed of samples. The Amiga received a new composition. The game's box art was provided by Bob Wakelin, in one of his last commissions from Ocean. While approved by the publisher's management, it was not liked by the developers. Wakelin later alleged that one of them had given him his brief when intoxicated. The look of the pilot was based on both
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and Mel Gibson.


Release

''Epic'' was released by Ocean in the Spring of 1992 on home computer formats at a price of £25.99 in the UK. Some releases included a bonus anaglyphic 3D poster of the game's box art, complete with branded glasses. According to ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'', the initial release version of ''Epic'' had a fatal glitch that caused the game to crash, leading to many returns of the game. Later that year, it was included as the lead pack-in title by Commodore UK for their
Amiga 600 The Amiga 600, also known as the A600, is a home computer introduced in March 1992. It is the final Amiga model based on the Motorola 68000 and the 1990 Amiga Enhanced Chip Set. A redesign of the Amiga 500 Plus, it adds the option of an internal ...
-focused Epic bundle, alongside '' Rome: Pathway to Power'' and '' Myth: History in the Making'', squarely aimed at the Christmas buying market. Unlike the retail release, this version could only be run from the Amiga 600's hard disk. Subsequently, the game received a budget re-release in 1994, on Ocean's Hit Squad label. In December 2019 the PC version of the game was re-released digitally, bundled with its sequel ''Inferno''.


Reception

Critical reception of ''Epic'' was mixed. A number of magazines scored the game highly, including review scores of 92% for the PC version from '' Mega Zone'', 91% from '' CU Amiga'' and ''
Amiga User International ''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspec ...
'', and 90% from '' Amiga Action''. '' ACE'', for instance, gave the Amiga and ST versions a score of 839 (out of a possible 1000), praising its fast 3D graphics and sense of scale, but disliking its longevity and lack of depth. In '' ST Format'', the game received a score of 91% and was described as "the best blaster that the ST has seen in some time". The title fared less well with ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' which gave the game 34%, noting its many glitches and gameplay problems, such as mission time limits. The magazine's reviewer concluded that Epic felt "rushed" and "unfinished", and had prioritised looks over gameplay. Maff Evans in '' Amiga Format'' delivered a similar verdict and criticism, also awarding a score of 34%; he noted that the despite being two years late, the game felt rushed to release and expressed that the game was too short. The magazine also published feedback from players in the review, many of whom also completed the game shortly after purchase, complaining that a cheat mode for the game was included in the instructions. With such a long gestation, the game was previewed to magazines long before release. The result was that some magazines included comments about features and shortcomings that were not present in the game that finally made it to the retailers. For example, ''CU Amiga'' referred to the Amiga version's music being from ''The Planets'', although in the final release this was not the case. ''Amiga Power'''s review went as far as criticising other magazines for reviewing an incomplete game and by extension, misleading their readership.
"Other reviews which you may have read in other magazines - usually glowing, we might add - which appeared up to six or seven months ago were based on fairly early demo versions, and are thus completely invalid. We'll say it now and say it loud - reviewing unfinished games does the reader no service at all, and if you suspect a magazine of doing so, and there are a lot which are guilty in this instance, you should either make their lives hell or simply stop buying their mag."
On re-release, all magazines marked the game down, with ''Amiga Power'' providing a renewed rating of 30%, commenting that the game had not improved with age. ''CU Amiga'' was more generous in its scoring, awarding the title 70%, but less so in its comments highlighting the game's lack of depth, although the reviewer did mention that it played much better on the faster Amiga 1200, which was not released at the time the game first appeared.


Expansion pack

An expansion pack for the game, ''Epic Extra Missions'', was included on the cover disk for issue 47 of '' The One'' which was only issued for the game on the Amiga. The magazine suggested that other packs would be made available for the game, however there was no commercial release.


References


External links

*
''Epic''
at the Hall of Light

at Atari Mania {{Authority control 1992 video games Amiga games Atari ST games DOS games Games commercially released with DOSBox Imagineer games NEC PC-9801 games Piko Interactive games Space combat simulators Video games scored by David Whittaker Ocean Software games Digital Image Design games Single-player video games Video games developed in the United Kingdom