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"Effect and Cause" is the fifth level in the 2016
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
''
Titanfall 2 ''Titanfall 2'' is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's '' Titanfall'', the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and ...
.'' It features a unique gameplay mechanic which allows the player to shift back and forth in time between the level's dilapidated present-day state and its functioning past state. It was created by the senior designer of ''Titanfall 2'', Jake Keating, who was inspired to implement the
time travel Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a ...
mechanic in part after watching the
History Channel History (formerly The History Channel from January 1, 1995 to February 15, 2008, stylized as HISTORY) is an American pay television network and flagship channel owned by A&E Networks, a joint venture between Hearst Communications and the Disney ...
series ''
Life After People ''Life After People'' is a television series on which scientists, mechanical engineers, and other experts speculate about what might become of planet Earth if humanity suddenly disappeared. The featured experts also talk about the impact of hu ...
''. Keating originally intended to use the concept for the first ''
Titanfall ''Titanfall'' is a series of video games that mainly feature first-person shooter games. The series was created by Respawn Entertainment and debuted on Xbox and Microsoft Windows; it has expanded to other consoles and platforms. Gameplay In ''T ...
'', but the designers did not have the time to implement it. The level uses one map for each of the time periods. The two maps are perfectly aligned with one another, as any misalignment would make the mechanic not function properly. It was the most labor and time-intensive level in the game, going through several revisions in order to make it play well and not confuse players, while still trying to avoid guiding them too much. Environmental art director Todd Sue found the design Keating originally presented to be an artistic mess, though was able to work with it and commended Keating on his game design skills. The level was highly praised by critics as an excellent example of
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
, both in the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
genre and in general. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' discussed how it defied its shooter genre, comparing its gameplay and storytelling to ''
Super Mario 3D World is a platform game developed and published by Nintendo for the Wii U in 2013. It is the sixth original 3D platform game in the ''Super Mario'' series and the sequel to '' Super Mario 3D Land'' (2011) for the Nintendo 3DS. Players control Ma ...
'' and '' 30 Flights of Loving'', respectively, while ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' meanwhile praised it for its use of classic gameplay to convey something new.


Summary

"Effect and Cause" is a level in the video game ''
Titanfall 2 ''Titanfall 2'' is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's '' Titanfall'', the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and ...
''. The protagonists of the game, Jack Cooper and BT-7274, arrive at the ARES Division, which was destroyed and abandoned, while planning to meet up with a Pilot named Major Eli Anderson. The two split up to search for Anderson, and during this period, Jack experiences anomalies, where he is sent to a time when the ARES Division was not damaged or abandoned. Jack discovers the coordinates of Anderson, who he discovers is stuck in the ceiling, dead. When Jack takes Anderson's helmet, he is declared the acting-commanding-officer of Militia forces on the planet Typhon, where the level takes place, by BT. Jack also eventually gains the ability to transport between the past and the present, doing combat with soldiers in the past, and malfunctioning robots and wildlife in the present. The ARES Division has different areas, including a nanotechnology lab and a cryogenic prison. After collecting six pilot helmets containing data, Jack is engaged by multiple enemies in the past, and returns to the present to reunite with BT. The two of them work together to get towards a weapon and scan it during an explosion that is locked in time.


Concept and creation

"Effect and Cause" was created by senior designer of ''Titanfall 2'', Jake Keating. The idea for a time travel mechanic and level came from Keating leaving
Infinity Ward Infinity Ward, Inc. is an American video game developer. They developed the video game '' Call of Duty'', along with seven other installments in the ''Call of Duty'' series. Vince Zampella, Grant Collier, and Jason West established Infinity Wa ...
after a dispute with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
, where he would then be employed by
Respawn Entertainment Respawn Entertainment, LLC is an American video game development studio founded by Jason West and Vince Zampella. West and Zampella previously co-founded Infinity Ward and created the '' Call of Duty'' franchise, where they were responsible fo ...
. At this time, Keating had more creative freedom, focusing on science fiction ideas after working exclusively on '' Call of Duty'' for a long time. He was inspired to implement the idea of shifting times by the
History Channel History (formerly The History Channel from January 1, 1995 to February 15, 2008, stylized as HISTORY) is an American pay television network and flagship channel owned by A&E Networks, a joint venture between Hearst Communications and the Disney ...
series, ''
Life After People ''Life After People'' is a television series on which scientists, mechanical engineers, and other experts speculate about what might become of planet Earth if humanity suddenly disappeared. The featured experts also talk about the impact of hu ...
'', which depicts what the world would look like if humanity suddenly disappeared and would swap between the present and future. He was drawn to this contrast, and pitched the idea of players entering a facility after a space-time accident, using a time travel device to save a scientist. The premise was originally intended to be used for the game's predecessor, but a lack of time led to them not being able to implement a single-player campaign until its sequel. When development of ''Titanfall 2'' began, Keating used a multi-player map from the first game to create a mock-up of what the level would look like, and created a time swapping mechanic. This level was the most labor- and time-intensive one in the game. As a result, Keating had to work extra hard to convince his co-workers of its potential. The level went through two major revisions during development. When designing the map, Keating and other staff put the past and present areas stacked on top of one another, and the process caused some difficulties, with playtesting finding players warped out of bounds. When players utilize the time travel mechanic, Keating had to make sure that the maps were perfectly vertically aligned so that they would appear in the exact same location between the two maps. The level went through focus testing, with Keating feeling stressed about testers being too confused by this level for years, with his anxiety making him want to "handhold" the players, though he resisted this. Initially, players were meant to go alone to the location of "Effect and Cause," with BT having sacrificed his life to save Jack, but this was scrapped after the story began developing further. The level remained "in flux" during development for a long time due to Keating making both big and small changes, which he felt would bother sound and art designers, but avoid them having to scrap their work if any changes required they do so. Keating originally intended to have a mall setting, envisioning the overall campus as much larger than it was in the end. The mall setting was later changed to be a cryogenic prison. He cited this as an example of a level designer giving the art designer "incomprehensible" level geometry, praising the art designers for their work. Environmental art director Todd Sue discussed how the concept Keating gave was an "atrocity to art," noting that Keating is known for this kind of thing, though he praises his game design work overall. In an earlier version of the level, enemies would continue to move when players were in a different time period. This was later changed in order to make it more entertaining.


Reception

''
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'' writer Bryant Francis called it an "interesting sample" of ''Titanfall 2''s strengths. They suggested that designers could learn a lot from this level while making their own. '' Mic'' writer Alex Perry found it mindblowing in a way first-person shooters usually are not. ''
Push Square Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' writer Liam Croft identified it as one of the best levels in a first-person shooter of its generation. ''RPG Site'' writer Josh Torres praised the level as an "impressive technical feat on a structural level and a gameplay level." ''PCGamesN'' writer Matt Purslow felt that "Effect and Cause" is what demonstrated Respawn's "understanding of what makes their game unique." On December 15, 2016, ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', ''Edge'' and ''Computer ...
'' writer Leon Hurley recommended the level as something players should experience before the year ends. They discussed how this level would give players "disbelief" when they realize how extensive the level's hook is. They felt that it was one of the best video game levels of all time, a sentiment that ''
The Telegraph ''The Telegraph'', ''Daily Telegraph'', ''Sunday Telegraph'' and other variant names are popular names for newspapers. Newspapers with these titles include: Australia * ''The Telegraph'' (Adelaide), a newspaper in Adelaide, South Australia, publ ...
'' staff shared. ''
Vice A vice is a practice, behaviour, or habit generally considered immoral, sinful, criminal, rude, taboo, depraved, degrading, deviant or perverted in the associated society. In more minor usage, vice can refer to a fault, a negative character t ...
'' writers Patrick Klepek and Sayem Ahmed both regarded it as a highlight of ''Titanfall 2'', with the former wishing that he had more time to utilize the time travel mechanic. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' writer Robert Handlery called it the most memorable part of the game. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' writer Brian Shea felt that it was among the best-designed levels in a video game. Fellow ''Game Informer'' writer Javy Gwaltney talked about how "Effect and Cause" demonstrates a "subtle kind of ambition"; as opposed to other games which may focus on the size of the world or number of the quests, Gwaltney argues that the designers used classic game design to make something "bold and exhilarating." ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' Tom Senior called it one of the best levels of 2016, stating that its ideas are "brilliant" and "flawlessly executed." Fellow ''PC Gamer'' writer Chris Thurston called it a "standout" level, saying that it would not be "out of place" in the first-person shooter series ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
''. ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' Doc Burford disputed the notion that "Effect and Cause" was the best level in ''Titanfall 2'', instead giving that title to The Beacon. They praised "Effect and Cause" as a great and "clever" level, though argued that "Effect and Cause" is "cerebral," whereas The Beacon focuses on "heart." ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' writer Christian Donlan suggested that it would be "heavily quoted" for years, and discussed how its gameplay defies genre; while it is a shooter, Donlan felt similarities between it and the
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
''
Super Mario 3D World is a platform game developed and published by Nintendo for the Wii U in 2013. It is the sixth original 3D platform game in the ''Super Mario'' series and the sequel to '' Super Mario 3D Land'' (2011) for the Nintendo 3DS. Players control Ma ...
'' and the cinematic story game '' 30 Flights of Loving''.


References

{{Respawn Titanfall Video game levels