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The Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States, and SCPH-1180e in Europe) is
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's first handheld analog controller for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
, and the predecessor to the
DualShock The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
. Its first official analog controller was the PlayStation Analog Joystick (SCPH-1110).


History

The Dual Analog Controller was first displayed under glass at the ''PlayStation Expo 96–97'', which was held from 1 November to 4 November 1996. It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles ''
Tobal 2 is a 3D fighting video game developed by DreamFactory and released by Square in Japan in 1997. It is the sequel to ''Tobal No. 1''. The game was re-released in 2007 under Square Enix's "Legendary Hits" label. As of 2010, the game held the rec ...
'' and '' Bushido Blade''. It was advertised as allowing for more precise and fluid control of the games' fighters, with the rumble feature contributing to a more realistic experience. Before its release in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country Continental United States, primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., ...
, Sony decided that vibration feedback would be removed from the European and American versions of the controller. According to a Sony spokesperson, "We evaluated all the features and decided, for manufacturing reasons, that what was most important to gamers was the analog feature." Reasons for dropping the vibration feedback reportedly included its being linked to premature malfunction of the controllers. There were rumors that
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
had attempted to legally block the release of the controller in North America due to the vibration feature's similarity to Nintendo's Rumble Pak, but Nintendo firmly denied that it had taken any form of legal action over Sony's controllers. Moreover, according to the
United States Patent Office The United States Patent and Trademark Office (USPTO) is an agency in the U.S. Department of Commerce that serves as the national patent office and trademark registration authority for the United States. The USPTO's headquarters are in Alex ...
, two employees of
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of arcade games. It was formed in 1985 when the coin-operated arcade game division of Atari, Inc. was transfered by Warner Communications to a join ...
have held a
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
on vibrating game controller technology since March 1991. Another theory for the vibration feedback being dropped was that Sony simply wanted to keep the price of the controller down so as to maximize user adoption. It was released in the United States on 27 August 1997, and in Europe in September 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on 20 November 1997.
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
had already released an analog controller for PlayStation called
NeGcon The , stylized as neGcon, is a motion-based video game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twis ...
. Sony's Dual Analog Controller's analog mode was not compatible with the NeGcon-compatible games such as '' Wipeout'' and ''
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 ha ...
''. However, ''
Need for Speed II ''Need for Speed II'' is a racing video game released in 1997. It is a part of the ''Need for Speed'' series and is the second installment, following '' The Need for Speed''. Gameplay Like its predecessor, ''Need for Speed II'' allows pl ...
'', '' Gran Turismo'', and ''
Gran Turismo 2 ''Gran Turismo 2'' is a 1999 racing game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to '' Gran Turismo''. It was well-received critically and financially, shipping 1.71& ...
'' feature compatibility with both NeGcon and Dual Analog control schemes. Fans of a smaller form factor, Japanese players complained that the very long hand grips made the controller too large to be held properly and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and redesign it. This redesign eventually became the DualShock. The Dual Analog controller was discontinued in all three markets in 1998, to be replaced by the DualShock.


Features

The Dual Analog controller has three modes of operation: ''Digital'', which disables the Analog sticks, ''Analog'' (as also found on DualShock/DualShock 2 controllers) and an ''Analog Flightstick'' mode emulating the PlayStation Analog Joystick that is not available on the DualShock or DualShock 2. If a PlayStation game is DualShock or Dual Analog compatible, the player may press the Analog button located between the two analog sticks to activate the analog mode. This is indicated by a red LED. If the Dual Analog controller is switched to analog mode while using a game which is not analog-compatible, the game will not register any button presses or, in some cases, the game will consider the controller to be detached, this in part due to the fact the controller's type ID that is reported to the game is changed when the button is pressed. The ability to emulate Sony's own PlayStation Analog Joystick by pressing the "Analog" button a second time to reveal a green LED (this was commonly referred to as "Flightstick Mode") provided a less expensive alternative to the FlightStick Analog Joystick and retailed for an average of US$35 compared to the Flightstick's retail price of US$70. Similarly to the Nintendo 64 controller, the Dual Analog Controller was designed to be held in four different ways: standard control, in which the left thumb uses the directional buttons and the right thumb uses the action buttons; analog control, in which the left thumb uses the left analog stick and the right thumb uses the action buttons; dual analog control, which imitates the Dual Analog Joystick, with both thumbs positioned over the analog sticks, and the shoulder buttons used instead of the action buttons; and analog-digital control, in which the left thumb uses the directional buttons, the right thumb uses the right analog stick, and the shoulder buttons are again used for actions. '' MechWarrior 2'', ''
Ace Combat 2 is a 1997 air combat video game developed and published for the PlayStation by Namco. It is the sequel to ''Air Combat'' and the second in the ''Ace Combat'' franchise. The player controls one of 24 different fighter jets through 21 different m ...
'', '' Descent Maximum'', and ''
Colony Wars ''Colony Wars'' is a space combat simulator video game for the PlayStation developed and released by Psygnosis in 1997. Players complete space combat missions using preselected starfighters equipped with various weapons. The game features mul ...
'' were among the shortlist of twenty-seven PlayStation Flightstick compatible games.


Differences from DualShock

The Dual Analog controller features several aspects that remain exclusive to it, and were scrapped or redesigned for the release of the DualShock controller. * Only the Japanese version features a vibration feedback function. The European and American versions of the controller do however include circuitry and mounts for a rumble motor, a possible leftover from the Japanese version of the controller, and therefore installing the motor is a simple process. Due to a lack of vibration-compatible games at the time, the European and American versions were not shipped with rumble feedback and, as a result, weigh significantly less than their overseas counterpart, and fall somewhere between the weights of the standard controller and the DualShock. * The hand grips are longer than the original controller and the later DualShock controller. The body of the controller is also wider, spacing the pads slightly farther apart. This wider controller body has been retained on the DualShock and all later PlayStation controllers. * The L2 and R2 buttons have ridges at the top edge to easily distinguish them from the L1 and R1 buttons and are spaced farther apart than the original controller or DualShock. * The L2 and R2 buttons are also wider than the standard controller but shorter than the DualShock. * The analog sticks are concave and lack the rubberised coating that has been used on the DualShock and later controllers. * In addition to the standard digital mode and the regular "red LED" Analog mode, there is a third mode that emulates the layout of Sony's own PlayStation Analog Joystick, and is indicated by a green LED. This feature is missing on the DualShock. * The "Analog" button, used for switching modes, is raised instead of recessed like the DualShock's button and can be more easily hit accidentally. * The Analog mode cannot be changed or locked by software as it can with the DualShock controller and later. * The Dual Analog's rumble circuit will not respond to PlayStation 2 software even if a rumble motor is installed.


References


External links


"Was this long-lost relative of the Dual Shock a better controller?" by ''The Next Level''.




{{PlayStation Game controllers PlayStation (console) accessories