Gran Turismo 2
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Gran Turismo 2
''Gran Turismo 2'' is a 1999 racing game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to '' Gran Turismo''. It was well-received critically and financially, shipping 1.71 million copies in Japan, 0.02 million in Southeast Asia, 3.96 million in North America, and 3.68 million in Europe for a total of 9.37 million copies as of April 30, 2008, and eventually becoming a Sony Greatest Hits game. The title received an average of 93% in Metacritic's aggregate. Gameplay ''Gran Turismo 2'' is a racing game. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose vehicles they wish to use, and can enable damage, while the simulation mode requires the player to earn driver's ...
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Polyphony Digital
Polyphony Digital is an internal Japanese first-party video game development studio for PlayStation Studios. Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of '' Gran Turismo'' in Japan, they were granted greater autonomy and their name changed to Polyphony Digital. It currently has four studios in Japan, the Netherlands, and the United States. Company overview The studio is best known for the '' Gran Turismo'' racing game series. Led by Kazunori Yamauchi, ''Gran Turismo'' became the most successful racing series for the PlayStation, PlayStation 2 and PlayStation 3. The ''Gran Turismo'' series is designed to be a realistic driving simulator, offering realistic driving physics. In 2006, Polyphony released '' Tourist Trophy'', in an attempt to bring the realism of ''Gran Turismo'' to motorcycle racing. Games developed as Polys Entertainment as Polyphony Digital Other projects Polyphony Digital has also ...
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Race Track
A race track (racetrack, racing track or racing circuit) is a facility built for racing of vehicles, athletes, or animals (e.g. horse racing or greyhound racing). A race track also may feature grandstands or concourses. Race tracks are also used in the study of animal locomotion. A ''racetrack'' is a permanent facility or building. ''Racecourse'' is an alternate term for a horse racing track, found in countries such as the United Kingdom, India, Australia, Hong Kong, and the United Arab Emirates. Race tracks built for bicycles are known as ''velodromes''. ''Circuit'' is a common alternate term for race track, given the circuit configuration of most race tracks, allowing races to occur over several laps. Some race tracks may also be known as ''speedways'', or ''raceways''. A ''race course'', as opposed to a ''racecourse'', is a nonpermanent track for sports, particularly road running, water sports, road racing, or rallying. Many sports usually held on race tracks also can occ ...
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Horsepower
Horsepower (hp) is a unit of measurement of power, or the rate at which work is done, usually in reference to the output of engines or motors. There are many different standards and types of horsepower. Two common definitions used today are the mechanical horsepower (or imperial horsepower), which is about 745.7 watts, and the metric horsepower, which is approximately 735.5 watts. The term was adopted in the late 18th century by Scottish engineer James Watt to compare the output of steam engines with the power of draft horses. It was later expanded to include the output power of other types of piston engines, as well as turbines, electric motors and other machinery. The definition of the unit varied among geographical regions. Most countries now use the SI unit watt for measurement of power. With the implementation of the EU Directive 80/181/EEC on 1 January 2010, the use of horsepower in the EU is permitted only as a supplementary unit. History The development of the stea ...
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Vector M12
The Vector M12 is a sports car manufactured by Vector Aeromotive under parent company Megatech, and was the first car produced after the hostile takeover of the company from Jerry Wiegert by the Indonesian company Megatech. The model was produced from 1995 to 1999, when production was halted due to slow sales of the car. The production totaled 17 units including the prototypes. History and specifications The car was based on the Lamborghini Diablo utilising most of its mechanical components and its V12 engine as Megatech owned Lamborghini at that time and took such steps to produce the car in higher volumes at a low cost. The engine was centrally mounted in front of the gearbox rather than behind it as in the Lamborghini. The styling was a loose copy of the AWX-3, which was a still born project due to the Megatech takeover and later infringed by former company owner Wiegert after he initiated lawsuits and patented the designs to avoid them being reused. The new owners, Megat ...
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Brake Horsepower
Horsepower (hp) is a unit of measurement of power, or the rate at which work is done, usually in reference to the output of engines or motors. There are many different standards and types of horsepower. Two common definitions used today are the mechanical horsepower (or imperial horsepower), which is about 745.7 watts, and the metric horsepower, which is approximately 735.5 watts. The term was adopted in the late 18th century by Scottish engineer James Watt to compare the output of steam engines with the power of draft horses. It was later expanded to include the output power of other types of piston engines, as well as turbines, electric motors and other machinery. The definition of the unit varied among geographical regions. Most countries now use the SI unit watt for measurement of power. With the implementation of the EU Directive 80/181/EEC on 1 January 2010, the use of horsepower in the EU is permitted only as a supplementary unit. History The development of the stea ...
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Endurance Racing (motorsport)
Endurance racing is a form of motorsport racing which is meant to test the durability of equipment and endurance of participants. Teams of multiple drivers attempt to cover a large distance in a single event, with participants given a break with the ability to change during the race. Endurance races can be run either to cover a set distance in laps as quickly as possible, or to cover as much distance as possible over a preset amount of time. One of the more common lengths of endurance races has been running for , or roughly six hours. Longer races can run for , 12 hours, or even 24 hours. Teams can consist of anywhere from two to four drivers per event, which is dependent on the driver's endurance abilities, length of the race, or even the rules for each event. Origins Coppa Florio was an Italian car race started in 1900, and renamed in 1905 when Vincenzo Florio offered the initial 50 000 Lira and a cup designed by Polak of Paris. The Brescia race visited the route Brescia-Cremon ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Glitching
Glitching is an activity in which a person finds and exploits flaws or glitches in video games to achieve something that was not intended by the game designers. Players who engage in this practice are known as glitchers. Some glitches can be easily achieved, while others are either very difficult or unperformable by humans and can only be achieved with tool-assisted input. Glitches can vary greatly in the level of game manipulation, from setting a flag to writing and executing custom code from within the game. Glitches may be found by accident or actively searched for. They require testing and experimentation by the player to be repeatable with some level of success. They can be achieved in many different ways, most often through user input from a game controller, but can also be assisted through hardware manipulation. The mechanics of some glitches are well-understood, due to having access to the game's code or knowing the properties being manipulated, while others are perform ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Jack Tretton
Jack Tretton is a member of the advisory boards for Genotaur, an artificial intelligence startup, and LifeApps Digital Media, a digital publisher of products and services focused on health, fitness, and sports topics. He is best known for being the former President and CEO of Sony Computer Entertainment America (SCEA) from 2006 to 2014. Career After graduating from Providence College, Tretton was a territory manager for Duracell from 1983 through 1985. In 1986 he joined Activision as the Vice President of sales until 1991, when he joined JVC Musical Industries and became general manager of JVC's game division until early 1995. Tretton joined Sony in March 1995 and was part of the team that created the original PlayStation and was involved in the development and publishing of all major Sony consoles and handhelds. In November 2006, Tretton was promoted to President and CEO of SCEA, succeeding Kazuo Hirai who became President and COO of Sony Computer Entertainment. Following ...
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GT2 Drag Race Logo
GT, Gt or G-T may refer to: Arts and entertainment Games * GT Interactive, an American video game developer * GameTrailers, a video game website * '' Golden Tee Golf'', golf video game * ''Gran Turismo'' (series), a series of racing video games Music * ''Gran Turismo'' (album), a 1998 album by the Cardigans * Gyllene Tider, a Swedish pop group * Groove Terminator, Australian electronic music artist Other media * ''Dragon Ball GT'', an anime television series * ''GameTrailers TV with Geoff Keighley'', a television series * ''Gay Times'', a UK culture magazine for gay males, known also as ''GT'' * ''Gran Torino'' (film), a 2008 drama starring Clint Eastwood * ''The Grand Tour'' (TV series), a series shown on Amazon Prime Cars * Grand tourer (Italian: ''gran turismo''), usually a high-performance luxury automobile designed for long-distance driving Car models Production models * Alfa Romeo GT, a 2003–2010 Italian sports car * Bentley Continental GT, a 2003–present British ...
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Oversteer
Understeer and oversteer are vehicle dynamics terms used to describe the sensitivity of a vehicle to steering. Oversteer is what occurs when a car turns (steers) by more than the amount commanded by the driver. Conversely, understeer is what occurs when a car steers less than the amount commanded by the driver. Automotive engineers define understeer and oversteer based on changes in steering angle associated with changes in lateral acceleration over a sequence of steady-state circular turning tests. Car and motorsport enthusiasts often use the terminology more generally in magazines and blogs to describe vehicle response to steering in a variety of maneuvers. Vehicle dynamics terminology Standard terminology used to describe understeer and oversteer are defined by the Society of Automotive Engineers (SAE) in document J670SAE International Surface Vehicle Recommended Practice, "Vehicle Dynamics Terminology", SAE Standard J670, Rev. 2008-01-24 and by the International Organization ...
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