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''Depression Quest'' is a 2013
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the f ...
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
dealing with the subject of depression. It was developed by Zoë Quinn using the
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engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for
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on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster greater understanding about depression. ''Depression Quest'' can be played for free, and has a pay-what-you-want pricing model. The
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receives part of the proceeds. ''Depression Quest'' was praised by critics for its portrayal of depression and its educational value. The game was noted for diverging from mainstream uses of video games as a medium. ''Depression Quest'' received backlash from gamers who disliked its departure from typical game formats and from gamers who opposed "political" intrusions into gamer culture. Quinn received threats and harassment from people who disapproved of the game. False allegations that the game had received a positive review from a journalist in a relationship with Quinn triggered the
Gamergate harassment campaign Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Gamergate" prima ...
.


Gameplay

''Depression Quest'' is an interactive fiction game, which presents descriptions of various situations and prompts the player to choose their response. In addition, most pages feature a set of still images and atmospheric music. The game has over 40,000 words of text, and multiple possible endings. Players assume the role of a person suffering from depression, and the story centers on their daily life, including encounters at work and their relationship with their girlfriend. The story also features various treatments for depression. Players are periodically faced with choices that alter the course of the story. To make a choice, the player must click on the corresponding
hyperlink In computing, a hyperlink, or simply a link, is a digital reference to data that the user can follow or be guided by clicking or tapping. A hyperlink points to a whole document or to a specific element within a document. Hypertext is text wi ...
. However, choices are often crossed out and cannot be clicked on, a mechanism that ''Depression Quest'' uses to portray the character's mental state and the fact that logical decisions may not be available to them. Beneath the choices presented to the player are a set of statements about the character, indicating their level of depression, whether or not they are in therapy, and whether or not they are currently on medication.


Development and release

The game was designed by Zoë Quinn and written by Quinn and Patrick Lindsey, both of whom have had depression. The soundtrack was composed by Isaac Schankler. Quinn and Lindsey started the project, with the aim of communicating how the mind of a depression sufferer functions. Quinn purposely designed the game's protagonist as someone with an outwardly happy and easy life, so as to "preëmpt the argument that someone is only depressed because they have a difficult life." ''Depression Quest'' was first released online as a web
browser game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on ...
on February 14, 2013. Quinn also submitted the game through Steam's
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program and consequently received disparaging comments and
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, causing them to withdraw the game from the service. After receiving positive feedback from players who had played the game and receiving an invitation to
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, Quinn tried Greenlight again. They received further harassment, but felt that they could deal with the stress. "I thought, honestly, I could take the hate if it meant the game could reach somebody who would get something out of it, feel less alone," Quinn stated. The game was accepted by Greenlight in January 2014, and was released on Steam in August that year. The day it was due to go live, news broke that actor
Robin Williams Robin McLaurin Williams (July 21, 1951August 11, 2014) was an American actor and comedian. Known for his improvisational skills and the wide variety of characters he created on the spur of the moment and portrayed on film, in dramas and comed ...
had died from a suspected suicide. Quinn considered delaying the Steam release, as they did not want to be seen as taking advantage of Williams' death. They eventually decided to keep to the original release schedule, as Quinn thought that making the game available to those struggling with their own problems was more important than any negative publicity they might receive, writing, "I can't in good conscience hold back offering someone something that could help them start making real changes in their life for the sake of reducing the risk of offending people or hurting my own reputation." The game uses a pay-what-you-want pricing model: it is free to play, but players can pay any amount they think is appropriate. Part of the proceeds from the game are sent to a charity – initially iFred, but this was later changed to the
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after the game was released on Steam.


Reception

''Depression Quest'' received mostly positive reviews from critics, who generally viewed it as not being intended for entertainment but for education. Jessica Vasquez, writing for ''
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'', praised the game's portrayal of how sufferers are affected by depression, and expressed optimism in its potential to educate people about depression. Writing for ''Gizmag'', Adam Williams called the experience of ''Depression Quest'' "dark and compelling". He added that he did not find the game fun to play, and that "it's certainly no '' Super Mario Brothers'', but that's probably the point". Tim Biggs, writing for the ''
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'', also stressed a lack of fun in the game, and went on to say that the game was "a testing and, at times, a boring experience to go through". However, he praised the game's execution, and acknowledged its importance as a tool for raising awareness of depression and for helping its sufferers. Writing in ''
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'', Kyle Orland called ''Depression Quest'' "one of the most gripping and educational views on the subject f depression. Adam Smith, in ''Rock, Paper, Shotgun'', wrote that ''Depression Quest'' was "'game' as communication, comfort and tool of understanding". In ''
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'', Patrick Klepek praised ''Depression Quest''s writing, and said that "by the end, ewas able to say eunderstood depression a bit better". He also warns players not to expect the game to be enjoyable, saying: "Playing ''Depression Quest'' isn't 'fun', like watching ''
Schindler's List ''Schindler's List'' is a 1993 American epic historical drama film directed and produced by Steven Spielberg and written by Steven Zaillian. It is based on the 1982 novel '' Schindler's Ark'' by Australian novelist Thomas Keneally. The film ...
'' isn't 'enjoyable'. They're important for different reasons, and it's okay if they exist for the small audiences who will appreciate them as they are." ''Depression Quest'' designer Quinn also headed a ''
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'' article which featured several video games dealing directly with the subjective experience of depression, in which they noted "I'm very interested in games that aren't there to make the player feel exceptional." ''Depression Quest'' faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed "political" intrusions into gamer culture. Quinn has faced harassment in response to ''Depression Quest'' since the game's initial release. This intensified with the additional publicity the game received on Steam. Quinn initially withdrew the game from Steam's Greenlight service, after having a detailed rape threat mailed to their home address. When they brought ''Depression Quest'' back to Greenlight, Quinn began receiving threatening phone calls. In mid-August 2014, soon after the game's official Steam release, a former boyfriend of Quinn wrote a lengthy and negative blog post about their relationship. The post alleged that Quinn had been in a relationship with Nathan Grayson, a
video game journalist Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicat ...
for ''
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''. Opponents of Quinn claimed that Grayson had given ''Depression Quest'' a positive review as a result of this relationship. Investigations proved this to be false: Grayson had at no point reviewed ''Depression Quest.'' These false accusations against Quinn sparked what would later be known as the
Gamergate harassment campaign Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Gamergate" prima ...
. Quinn was subjected to wide-scale harassment, the game's profile page was flooded with what ''
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'' described as "angry user reviews", and reviews for the game were temporarily disabled. ''
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'' reported that
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's video game board had bombarded the game's
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page with negative reviews.


Notes


References


External links

* {{Official website 2010s interactive fiction 2013 video games Browser games Freeware games Single-player video games Steam Greenlight games Video games about mental health Video games developed in the United States Video games written by Zoë Quinn Works about depression Twine games