Dying Light (novel)
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''Dying Light'' is a 2015 survival horror video game developed by
Techland Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed ''Call of Juarez'' (2006) and its prequel '' Call of Juarez: Bound in Blood'' (2009), as well as ''Dead Island'' (2011) and ''Dying Li ...
and published by
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
. The game's story follows an undercover agent named Kyle Crane who is sent to infiltrate a
quarantine A quarantine is a restriction on the movement of people, animals and goods which is intended to prevent the spread of disease or pests. It is often used in connection to disease and illness, preventing the movement of those who may have been ...
zone in a fictional
Middle Eastern The Middle East ( ar, الشرق الأوسط, ISO 233: ) is a geopolitical region commonly encompassing Arabia (including the Arabian Peninsula and Bahrain), Asia Minor (Asian part of Turkey except Hatay Province), East Thrace (European ...
city called Harran. It features an enemy-infested, open-world city with a dynamic
day–night cycle A diurnal cycle (or diel cycle) is any pattern that recurs every 24 hours as a result of one full rotation of the planet Earth around its axis. Earth's rotation causes surface temperature fluctuations throughout the day and night, as well as we ...
, in which
zombie A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in whic ...
s are slow and clumsy during daytime but become extremely aggressive at night. The gameplay is focused on weapons-based combat and
parkour Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing a ...
, allowing players to choose fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode. The development of the game began in early 2012, after the team completed the development of ''
Dead Island ''Dead Island'' is a 2011 action role-playing game developed by Techland and published by Deep Silver. Released for Linux, Microsoft Windows, OS X, PlayStation 3 and Xbox 360, the game is centered on the challenge of surviving a zombie-infeste ...
''. The game's
parkour Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing a ...
system emphasizes natural movement. To implement that, Techland had to abandon most of the story elements and construct them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both ''
Heart of Darkness ''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The novel ...
'' and '' The Plague''. Announced in May 2013, it was released in January 2015 for
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,
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,
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, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
. The game was planned to be released on
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and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
, but these versions were cancelled due to hardware limitations. At release, ''Dying Light'' received mixed reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day–night cycle, while receiving criticism regarding the story, difficulty, and technical issues. The game was the best-selling title of January 2015 and broke the record for first-month sales of a new survival-horror
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. The game was a commercial success, having sold 20 million units by April 2022. Techland committed to supporting the game, and released
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
packs, content drops and free updates for the game several years after the initial launch. An expansion, titled '' Dying Light: The Following'', was released in February 2016. The sequel, ''
Dying Light 2 Stay Human ''Dying Light 2: Stay Human'' is a 2022 action role-playing game developed and published by Techland. The sequel to ''Dying Light'' (2015), the game was released on February 4, 2022, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox ...
'', was released in February 2022.


Gameplay

''Dying Light'' is a survival horror video game played from a first-person perspective. The game is set in an open-world environment called Harran; initially, an area named the Slums can be freely explored, later adding a second area, accessible via sewers, called Old Town. Players traverse this urban environment, which is overrun by vicious zombies. There is an emphasis on
parkour Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing a ...
mechanics, which allow players to perform actions such as climbing ledges, leaping from edges, sliding, jumping between roofs and zip-lining. A
grappling hook A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hol ...
allows players to climb up buildings and quickly travel between places. As players explore the game's world, they can scavenge supplies and loot, which can be used to craft new weapons or sold to vendors. The player character can utilise his "survivor sense" to identify all nearby loot and use lock picks to open locked chests and locked vehicles. Players can also complete various side missions by accepting tasks issued by the
non-playable character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s in the game's
safe zone The term safe space refers to places "intended to be free of bias, conflict, criticism, or potentially threatening actions, ideas, or conversations". The term originated in LGBT culture, but has since expanded to include any place where a marg ...
s. As players explore Harran, they can also pick up various
collectible A collectable (collectible or collector's item) is any object regarded as being of value or interest to a collector. Collectable items are not necessarily monetarily valuable or uncommon. There are numerous types of collectables and terms t ...
s such as notes and journals, and listen to voice mail recordings. ''Dying Light'' contains a dynamic day–night cycle. During the day, players can set traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible and they can be easily avoided. Players can use environmental traps, such as spikes, electrified fences, and gas tanks, to kill the infected. At night, the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They can also sprint after the player character, inflict more damage, and gain the ability to jump and climb buildings. For players to avoid contact, they need to use their "survivor sense" to locate and avoid the infected. If the player character is spotted, they can use distractions and traps to reduce the number of infected. Players' main defence against the infected is
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light, which slows their movement. At safehouses, players can adjust the time of day, skipping night altogether if the player does not feel ready. The game features a variety of enemies, including the slow, low-level Biters, Bombers which explode when the player character gets too close, Virals which can run quickly, and dangerous Volatiles which only appear at night. The majority of the game's combat utilises melee weapons, with more than 100 weapons and over 1500 weapon possibilities through crafting and customisation. The melee weapons have a limited lifespan and will become degraded and broken if players use them in combat for a long time. Players can repair a weapon a limited number of times or dismantle it for parts. Crafting weapons requires crafting ingredients, such as
gauze Gauze is a thin, translucent fabric with a loose open weave. In technical terms "gauze" is a weave structure in which the weft yarns are arranged in pairs and are crossed before and after each warp yarn keeping the weft firmly in place. ...
and metal parts, and a blueprint, which can be scavenged or purchased from a shop. In the second half of the game, players can also use ranged firearms: two types of assault rifles and a variety of small firearms and shotguns. Firearms do not break or degrade, but ammunition is generally scarce and the sound from them will attract enemies. Weapons are categorised into different rarities, which are indicated by a weapon's colour. Players can also utilise other items such as
firecracker A firecracker (cracker, noise maker, banger) is a small explosive device primarily designed to produce a large amount of noise, especially in the form of a loud bang, usually for celebration or entertainment; any visual effect is incidental t ...
s, which distract enemies, and explosives like molotov cocktails, to aid combat. In addition, parkour mechanics are integrated with combat. The player character's combat efficiency is governed by his
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
, fitness and
stamina Stamina may refer to: Biology and healthcare * Endurance, the ability of an organism to exert itself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fat ...
. When players take damage, he will lose health, which can be replenished when Crane utilises a
medkit A first aid kit or medical kit is a collection of supplies and equipment used to give immediate medical treatment, primarily to treat injuries and other mild or moderate medical conditions. There is a wide variation in the contents of first aid ...
or consumes food. Fitness governs his
free running Freerunning is an athletic and acrobatic discipline incorporating an aesthetic element, and can be considered either a sport or a performance art, or both. Freerunning is similar to parkour, from which it is derived, but emphasizes artistry over ...
endurance, while stamina focuses on how fast Crane becomes tired in combat. A variety of actions in ''Dying Light'' can help players to earn experience points. Engaging in combat with enemies will help players to earn power points, while performing parkour movement can earn agility points. Completing missions, challenges, and quests will help players to earn survival points. As players earn experience, they can spend skill points to select new skills from a
skill tree This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
. Experience points are boosted when players explore at night, and while survival points are deducted if killed during the day, there is no such penalty at night. The game features a four-player cooperative multiplayer mode which allows players to explore Harran and complete the campaign together. Players can also complete cooperative challenges for experience, such as fighting to kill as many infected as possible and racing against each other to an airdrop. A multiplayer feature included is a game mode known as "Be the Zombie" that allows the player to play as a particularly strong and fast infected mutant called the "Night Hunter" and invade other players' servers. The players who are playing as humans are tasked with destroying the infected nests and surviving attacks performed by the Night Hunter, while the Night Hunter's goal is to deplete the players' collective life pool and therefore prevent them from attacking the nests.


Synopsis


Setting

In the fictional Middle Eastern city of Harran, a mysterious
viral outbreak A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic disease with a stable number of in ...
has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Ministry of Public Defence to quarantine parts of the city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. Players assume the role of Kyle Crane (
Roger Craig Smith Roger Craig Smith (born 11 August 1975) is an American voice actor. He is well known for his video game voice roles as Chris Redfield in the ''Resident Evil'' series (2009–2017), Ezio Auditore da Firenze in the ''Assassin's Creed'' series ( ...
), an undercover GRE operative sent to infiltrate the quarantine zone to find Kadir "Rais" Suleiman (
Jim Pirri James Pirri is an American actor and fight choreographer best known for voice acting Angelo Bronte in Rockstar Studios' ''Red Dead Redemption 2'' and is also known for playing Tori Vega's dad on the Nickelodeon show ''Victorious''. He also voiced ...
), a political figure gone rogue who has a file that contains vital data on the virus, which could potentially lead to a cure. When Crane arrives, he must decide between completing his mission or helping the survivors.


Plot

Undercover GRE agent Kyle Crane is airdropped into Harran to retrieve a sensitive file stolen by Kadir Suleiman, who is using it for
blackmail Blackmail is an act of coercion using the threat of revealing or publicizing either substantially true or false information about a person or people unless certain demands are met. It is often damaging information, and it may be revealed to fa ...
. Crane is bitten by an infected, though he is rescued by Jade Aldemir and taken to a survivor sanctuary inside a skyscraper called the Tower. Crane is introduced to Rahim Aldemir, Jade's younger brother, who then teaches him the basics of parkour. Crane learns that the Tower is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards supplies from the GRE airdrops. This includes Antizin, a drug that slows the process of infection and suppresses its symptoms. Crane is tasked with reaching an airdrop containing the direly needed Antizin but the GRE instructs him to destroy the airdrop and instead buy the drug from Rais to confirm his identity. Crane reluctantly complies and lies to the Tower that the supplies have been looted. Upset, Tower leader Harris Brecken tasks Crane with negotiating a deal with Rais. Upon meeting Rais, Crane can confirm that he is indeed Suleiman. Crane carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin, but Rais betrays him by only giving him five vials. He later severs relations with the GRE when they halt the supply drops and refuse to help the Tower. Desperate to obtain Antizin, Crane and Jade raid Rais's storage facility but they instead find a cache of plastic explosives. Rahim attempts to use the explosives to bomb a Volatile nest, despite Crane's objection. Rahim is wounded, and Crane executes Rahim's plan and destroys all the infected in the nest. However, when he returns, he discovers that Rahim was actually bitten and had turned into an infected while Crane was gone, forcing Crane to kill him. Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais. Crane attempts a rescue but is also captured. Rais reveals that the file he stole contains proof that the GRE intends to weaponise the virus rather than develop a cure. In the process of escaping, Crane cuts off Rais's hand. Dr. Zere is killed after telling Crane that he had tasked Jade with delivering his research to scientist Dr. Allen Camden. As Crane searches for Jade, he learns that the Defence Ministry is planning to firebomb Harran to eradicate the outbreak, claiming that there are no survivors. Working with the Embers, a survivor group in Old Town, Crane tries to alert the outside world by setting off bombs in an apartment building in the pattern of a sad face, but a jet fires a missile which obscures the pattern. Jade is captured by Rais, who steals Dr. Zere's research. Crane begins to succumb to the virus as he searches for Jade at a museum; when he reaches her, he finds that she was also bitten and will soon turn into an infected. Watching from a distance, Rais offers Crane one dose of Antizin to save either himself or Jade. Jade sacrifices herself, injecting Crane at the last minute, and protects Crane from Rais's men. Jade then succumbs to the infection and turns, forcing Crane to kill her. After killing Rais's second-in-command, Crane delivers the tissue samples to Dr. Camden, who believes that he is close to developing a cure, but needs the rest of Dr. Zere's data. Crane then reactivates a radio tower and successfully alerts the outside world of survivors in Harran, thwarting the Ministry's plan. In a desperate effort to evade scandals, the GRE contacts Crane to retrieve Dr Zere's research for them so they can convince the public they are working on the cure, in exchange they will extract him safely from Harran. Crane discovers that Rais is giving Dr. Zere's research to the GRE in exchange for extraction from Harran. Crane assaults Rais's headquarters and battles him atop a skyscraper, just as a GRE helicopter appears. Crane throws Rais off the building and narrowly recovers the research data; he decides to give it to Dr. Camden and stays in Harran to help the remaining survivors.


Development

The core team of
Techland Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed ''Call of Juarez'' (2006) and its prequel '' Call of Juarez: Bound in Blood'' (2009), as well as ''Dead Island'' (2011) and ''Dying Li ...
, which had previously released ''
Dead Island ''Dead Island'' is a 2011 action role-playing game developed by Techland and published by Deep Silver. Released for Linux, Microsoft Windows, OS X, PlayStation 3 and Xbox 360, the game is centered on the challenge of surviving a zombie-infeste ...
'' in 2011, commenced development on ''Dying Light'' in early 2012. While the team was evaluating the feedback from ''Dead Island'' and identifying areas to improve, they felt that their new project deviated considerably from the original ''Dead Island'' and warranted the need to make it a completely separate game. Techland director Adrian Ciszewski noted the difference in creative vision between the studio and ''Dead Island'' publisher
Deep Silver Deep Silver is an Austrian video game publisher and a division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first release to be '' Anarc ...
, whose control over the title prevented the studio from realising their vision. For this reason, Techland decided to split from Deep Silver and develop a new property. The development team also considered ''Dying Light'' an opportunity to prove that the studio could make a
AAA game In the video game industry, AAA (pronounced and sometimes written triple-A) is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing ...
.
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
served as the game's publisher and gave Techland complete creative control over the project.
Parkour Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing a ...
is an important part of the game. The team felt that the gameplay experience would be restricting if players could not jump over or climb environmental obstacles or perform other basic movements. As the game is a survival game, the team believed that players should be allowed to flee from danger and that restricted movement options would hinder players' immersion. The team initially aimed to implement a system similar to that of ''
Mirror's Edge ''Mirror's Edge'' is an action-adventure platform game developed by DICE and published by Electronic Arts. It was released for Xbox 360 and PlayStation 3 in 2008, and for Microsoft Windows in 2009. Set in a near-future city, the game follows th ...
''s parkour mechanic, in which players climb up specific rooftops or walls by use of a hook, an environmental object that the player character can interact with. However, as development progressed, the team found that the hooks were limiting players' freedom, since developers were placing hooks in very specific locations. In addition, when one designer changed the position of a hook, he also needed to adjust the locations of other hooks, which was a very troublesome process. Starting in 2012, programmer Bartosz Kulon decided to implement a system that scans all possible climbable objects and recognises them as hooks. The engine would then determine what type of object the player is climbing and choose an appropriate
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
for the game to render. The new system, which was named "Natural Movement", saved the designers considerable time. However, it also created multiple problems. For instance, since players can now approach an objective from various directions and reach previously unreachable areas, the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
(AI) controlling the enemies cannot simply
spawn Spawn or spawning may refer to: * Spawn (biology), the eggs and sperm of aquatic animals Arts, entertainment, and media * Spawn (character), a fictional character in the comic series of the same name and in the associated franchise ** '' Spawn: Ar ...
out of nowhere. The existing animations resulted in various glitches, as the player character would often
clip Clip or CLIP may refer to: Fasteners * Hair clip, a device used to hold hair together or attaching materials such as caps to the hair * Binder clip, a device used for holding thicker materials (such as large volumes of paper) together ** Bulldog ...
through structures. Some playtesters also experienced motion sickness. This resulted in major changes in animations, AI, and the
heads-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
. The studio had to abandon most story and quest ideas and start again. The team invited David Belle, the pioneer of parkour, to ensure that the parkour animations were grounded in reality. The day–night cycle concept was envisioned by Ciszewski prior to the production of ''Dead Island'', but was not implemented in that title due to the team's limited size and resources. The vision was for ''Dying Light'' to be "two games in one box", since the gameplay experience during the day would be completely different to the experience at night. Harran is a fictional city located in
Middle Eastern The Middle East ( ar, الشرق الأوسط, ISO 233: ) is a geopolitical region commonly encompassing Arabia (including the Arabian Peninsula and Bahrain), Asia Minor (Asian part of Turkey except Hatay Province), East Thrace (European ...
territories, and
Mumbai Mumbai (, ; also known as Bombay — the official name until 1995) is the capital city of the Indian state of Maharashtra and the ''de facto'' financial centre of India. According to the United Nations, as of 2018, Mumbai is the second- ...
and Istanbul served as its major inspirations. The Old Town was inspired by Wrocław, Poland, where Techland was located. The game's level designer, Jula Arendt, is a qualified architect and created the history of Harran, which influenced its architectural design. Inspired by the Rocinha favela of Brazil, Harran was designed to be a city with many windows and interiors which serve as possible parkour routes for the players. Another reason why Techland did not make ''Dying Light'' a sequel to ''Dead Island'' was because the team wanted to create a survival game with a serious tone, while ''Dead Island''s story is lighthearted and the game features mostly
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
gameplay. According to producer Tymon Smektała, the team aimed to create a story that was "more mature and more serious". Concerned that their team of
Poles Poles,, ; singular masculine: ''Polak'', singular feminine: ''Polka'' or Polish people, are a West Slavic nation and ethnic group, who share a common history, culture, the Polish language and are identified with the country of Poland in Ce ...
would not be able to write a story that appealed to North American audiences, Techland invited DC Comics writer Dan Jolley to be a consultant for the story. Inspirations for the story were drawn from novels such as '' The Plague'' and ''
Heart of Darkness ''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The novel ...
''. Despite the serious tone, the game features some exotic weapons. Game designer Maciej Binkowski felt that the game featured "
Hollywood Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (disambiguation) * Hollywood, ...
realism", and that they did not intend to make over-the-top weapons like the '' Dead Rising'' series. Like ''Dead Island'', the game's combat was melee-focused, and the team invited a group of Krav Maga technique experts to show the programmers and designers "what it was like to hit something" in order to further refine the game's combat. Techland audio director Paweł Błaszczak composed the music for ''Dying Light''. He took inspiration from 1970s and 1980s movie soundtracks, seeking a sadder tone which he felt was more appropriate than typical horror music for the game's post-apocalyptic setting. He made frequent use of
synthesizers A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis and ...
to "present a feeling of abandonment, emptiness and sadness" to players. When composing music for the night section of the game, he aimed to achieve a silent atmosphere. The team eventually created a whistling sound, which they felt made enemy encounters at night more eerie and disturbing.


Marketing and release

''Dying Light'' was first announced in May 2013. The game was originally planned for release in 2014, but it was later delayed until February 2015 due to a "desire to innovate", and to improve the parkour elements of the game. The game's release date was later brought forward to 27 January 2015 for personal computers, PlayStation 4, and Xbox One. The
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Interactive Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Nov ...
and Xbox 360 versions of the game were cancelled, due to "thorough internal testing" that demonstrated these consoles could not handle the game properly. Techland originally aimed to deliver the game at 60 frames per second (FPS) on both PlayStation 4 and Xbox One. However, according to senior game producer Adrian Ciszewski, ''Dying Light''s frame rate was locked at 30 FPS on consoles to be able to deliver native 1080p graphics, reduce input lag to a minimum, and provide a smoother and more gameplay-tailored performance. ''Dying Light'' was the debut title for Techland's own Chrome Engine 6. On 17 January 2015, Techland announced that physical copies of ''Dying Light'' had been delayed due to a "longer lead time than digital". The delay affected the Middle East, Asia, Australia, and Europe. Techland announced that the game would still be available digitally on its scheduled release date. The physical copies of ''Dying Light'' for the affected regions were released on 27 February 2015. "Be the Zombie" mode, originally a
pre-order bonus A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
, was made free for everyone who purchased the game regardless of platform and territory. Pre-orders of the physical copies of the game also received the "Cuisine & Cargo" and the Ultimate Survivor Bundle
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) packs for free. Players who pre-ordered the game received bonus rare weapons. Early adopters were awarded with more in-game weapons. On
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
, players could also pre-order four copies of the game for the cost of three. The game's
season pass A season ticket, or season pass, is a ticket that grants privileges over a defined period of time. History The ''Oxford English Dictionary'' has illustrative quotations which show the term ''season ticket'' used in the United States in 1820 ...
included three post-launch DLC packs. "Cuisine & Cargo", was released on 10 February 2015. It introduced two narrative missions in which the player investigates buildings which were cordoned off during the early days of the zombie apocalypse. The second DLC, "Ultimate Survivor Bundle", was released on 10 March 2015, and added new character skins and weapon blueprints to the game. It was released alongside a free hard mode, which introduced a new tier of weapon rarity and extends the duration of night. The third DLC, titled "The Bozak Horde", added a location called Harran Stadium and a horde mode, which tasks players to complete various objectives. It was released on 26 May 2015. To keep the game's player base engaged, Techland held a variety of community events and challenges regularly following the game's launch. On 2 February 2015, a
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
disabled
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support for the game. At the same time, a mod that removed film grain from the game was taken down by the Entertainment Software Association (ESA) under the Digital Millennium Copyright Act. Techland later explained that the problem was an accident, caused by a side-effect of the release of a patch, and that they were developing a patch to restore modding. The ESA later apologised for issuing the takedown, stating that "the requests were issued erroneously by a third-party vendor on the organization's behalf". On 15 February 2015, a patch that restores modding was released. Techland further released the source development tool for modders in April 2015, allowing players to create custom maps and stories. Selected community maps were later released for the console version of the game in 2016. Techland launched several promotional campaigns for the game. A "My Apocalypse Collectors Edition", which cost £250,000 (roughly $386,000 at the time) at release, was announced on 25 February 2015. In addition to a special edition of the game, it included a physical zombie shelter, parkour lessons, night vision goggles and a trip to Techland in Poland. On 25 June 2015, in parody of a promotional campaign between '' Destiny'' and
Red Bull Red Bull is a brand of energy drinks of Austria, Austrian company Red Bull GmbH. With 38% market share, it is the most popular energy drink brand as of 2019. Since its launch in 1987, more than 100 billion cans of Red Bull have been sold worldwid ...
, Techland announced that it would give away codes for premium weapons to players who tweeted a picture of themselves drinking a glass of water. This was later expanded into the "Drink for DLC" campaign, with the planned release of multiple pieces of free DLC for the game if a certain amount of pictures were posted. A standalone expansion, '' The Following'', was released on 9 February 2016. The title would be free to all players who purchased ''Dying Light''s season pass and also be available for separate purchase. ''The Following'' introduces a new story campaign, controllable vehicles, and a map the size of all the ''Dying Light'' maps combined. The expansion released alongside ''Dying Light: The Following – Enhanced Edition'', which includes the base game, all DLC and content updates, and the expansion. A gameplay demo was released on 26 August 2015. The demo offers three hours of gameplay content and supports four-player co-operative multiplayer. ''Enhanced Edition'' was released for macOS on 15 December 2016. In December 2017, Techland announced that they would release 10 content packs within the following 12 months. These content drops included new weapons, new enemies, a new map called "Prison Heist", and a time-attack mode. It also partnered with the developers of '' Left 4 Dead 2'', '' Chivalry: Medieval Warfare'' and '' Rocket League'' to create crossover content. A story mode, which drastically lowers the game's difficulty, was added in February 2020. In July 2020, Techland released ''Dying Light: Hellraid'', a DLC pack inspired by the studio's unrealised project, '' Hellraid''. In this DLC, players fight demonic monsters with medieval weapons. ''Dying Light'' was bundled with all of its DLC for the "Platinum Edition", which was released for PlayStation 4, Windows, and Xbox One on 27 May 2021. Techland released the same edition for
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on 19 October 2021. A patch for the PlayStation 4 version of the game bringing resolution, draw distance and framerate enhancements was also released for the
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on 8 March 2022. A performance patch was also released for Xbox Series X and Series S on 21 March 2022. On 9 June 2022, Techland released ''Dying Light: Definitive Edition'', which bundles the base game with all the downloadable content packs released.


Reception


Critical reception

According to review aggregator Metacritic, the PC version of the game received "generally positive reviews" upon release. The PlayStation 4 and Xbox One versions received "mixed or average" reviews. Dan Whitehead from '' Eurogamer'' felt that the story, despite being predictable, was serviceable, though he noted that the main campaign was "repetitive". Writing for '' USgamer'', Mike Williams described the hero as "generic", though he praised
Roger Craig Smith Roger Craig Smith (born 11 August 1975) is an American voice actor. He is well known for his video game voice roles as Chris Redfield in the ''Resident Evil'' series (2009–2017), Ezio Auditore da Firenze in the ''Assassin's Creed'' series ( ...
's performance as Kyle Crane. Jeff Grubb from '' VentureBeat'' also criticised the writing and felt that the story does not make sense. '' Destructoid''s Chris Carter lamented that the story was uninspired, and that the characters featured in the game were "contrived and boring". Kevin VanOrd from '' GameSpot'' stated that the story "lumbers through one cliche after another", though he remarked that it is "perfectly palatable", praising the voice acting and the expressive facial animation in the cutscenes. Mikel Reparaz from ''
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'' believed that the characters were interesting, though "under-developed". He felt that the story was surprisingly straightforward, and wrote that the villain was "entertainingly cliched". In contrast, Brian Shea, writing for '' Game Informer'', praised the story for being immersive, and remarked that the players will slowly grow attached to the characters. Grubb praised the responsive controls and liked the upgrade options and the progression system, which rewards players for taking risks during the night. He added that night gameplay was "exhilarating" and "truly terrifying". Christopher Livingston from '' PC Gamer'' agreed, stating that the differences between daytime and night-time gameplay were "remarkable". VanOrd also felt that night-time gameplay was a terrifying experience and believed that it had successfully created tense moments. However, he felt that the melee combat was not as "fulfilling" as the original game. Carter, however, enjoyed the game's combat which he described as "deliberate" and regarded it as an improvement over the original ''Dead Island''. Shea also liked the combat due to the "sheer brutality of the hand-to-hand animations", though he criticised the gunplay for not being as polished as the melee combat. Williams wrote that the free-running mechanic is "a ton of fun", and that he can "spend hours moving from one section of the city to the next". VanOrd also applauded the free running system, saying that it "energizes moments of great tension", and that climbing tall structures can be "an anxious exercise in precision". Several critics believed that the game should be streamlined, with some singling out the weapon-breaking mechanic and the crafting system. Williams believed that they existed only to lengthen the game. Whitehead believed that these systems prevented players from taking a proactive role in combat. He also felt that the survival focus would cause players to lose interest. Carter agreed that Techland should have streamlined the game's micromanagement and kept the focus on combat. Arthur Gies from '' Polygon'' wrote that many of the systems in ''Dying Light'' were "clunky" and poorly implemented, and he lamented that the game was extended by "stringing objectives as far away from one another as possible". Williams felt that the side missions of the game generally contained better narrative than the main quests. However, he was disappointed that most of these missions were fetch quests. VanOrd agreed and likened the protagonist to an " errand boy", finding the objectives to be uninspiring and frustrating, adding that they were mostly "frustrating slogs, or simply bad ideas". The game was often criticised for its lack of innovation, as the game features many elements commonly found in other AAA open-world games such as '' The Elder Scrolls V: Skyrim'', ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'', and '' Far Cry''. Both VanOrd and Whitehead felt that the zombies become an annoyance in the game rather than an enemy. Whitehead praised the game's multiplayer, adding that the cooperative challenges make the game's world reactive and fresh, and give players reason to stay engaged after they finished the campaign. He also praised the asymmetrical multiplayer mode and stated that it was "a blast" if players play in a full lobby. Reparaz agreed that the game is better when it is played with several friends, though he remarked that the gameplay can be unbalanced in the asymmetrical multiplayer mode if the lobby is not full. Shea also believed the multiplayer enhances the experience and that cooperative gameplay enables the campaign's difficult sections to become more "approachable". VanOrd liked the asymmetrical multiplayer, as he felt that it extended the tension created during the night. However, Livingston was not impressed, calling it a half-baked version of '' Left 4 Dead''. Gies was concerned that this mode is merely a "distraction" and that it lacks sufficient depth and development.


Sales

In the first week after its release, 1.2 million people played ''Dying Light''. The retail version of ''Dying Light'' debuted at  1 on the US software sales chart, outselling heavy competitors such as '' Grand Theft Auto V'' and '' Call of Duty: Advanced Warfare''. ''Dying Light'' has the highest-selling first month of sales for a new survival-horror intellectual property, breaking the record previously held by '' The Evil Within''. The game also reached No. 1 on the UK software retail chart for two weeks, outperforming other major releases in February such as '' The Order: 1886'' and '' Evolve'', despite the game having been released a month earlier in digital format. In its first 45 days after its release, 3.2 million people played ''Dying Light'', making it the most popular game that Techland had developed. Techland announced 4.5 million players had played the game by May 2015. The game had sold five million units by August in the same year More than 17 million players had played the game by December 2019. By April 2022, the game had sold 20 million units.


Sequels and related media

A prequel novel, ''Nightmare Row'', written by
Raymond Benson Raymond Benson (born September 6, 1955) is an American author best known for being the author of the James Bond novels from 1997 to 2003. Benson was born in Midland, Texas and graduated from Permian High School in Odessa in 1973. In primary scho ...
, was released on 8 April 2016. The story revolves around Mel Wyatt and her brother Paul, who were trapped in a hotel after the outbreak. In May 2015, it was announced that the development of another Techland video game, '' Hellraid'', had been put on hold to allow the studio to allocate resources and time to concentrate on the development of the ''Dying Light'' franchise. A spin-off of the game, titled ''Dying Light: Bad Blood'', was released in early access in 2018. It is a battle royale game that pits 12 players against each other on a small map. The game failed to attract many players, and Techland made it available for all ''Dying Light'' players for free in January 2020. A sequel, ''Dying Light 2'', was released in February 2022 for PlayStation 4,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
, Windows, Xbox One, and Xbox Series X and Series S.


References


External links

* {{Techland 2015 video games Action role-playing video games Asymmetrical multiplayer video games Cancelled PlayStation 3 games Cancelled Xbox 360 games 2010s horror video games Linux games MacOS games Multiplayer and single-player video games Nintendo Switch games Open-world video games Parkour video games PlayStation 4 games PlayStation 5 games Role-playing video games Survival horror video games Techland games Video games about zombies Video games developed in Poland Video games set in Turkey Video games with Steam Workshop support Video games with user-generated gameplay content Warner Bros. video games Windows games Xbox One games Xbox Series X and Series S games