Dungeons Of Dredmor
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''Dungeons of Dredmor'' is a
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
indie video game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA ...
released on July 13, 2011, by
Gaslamp Games Gaslamp Games, Inc. was an independent game developer based in Victoria, British Columbia, Canada which designed video games for the Microsoft Windows, Mac OS X, and Linux operating systems. Their first game, '' Dungeons of Dredmor'', was release ...
. A
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
(DLC) pack, "Realm of the Diggle Gods", was released later that year. A second DLC, "You Have To Name The Expansion Pack", was released on June 5, 2012, and a third, "Conquest of the Wizardlands", was released on August 1, 2012. The game has extensive support for user-created modifications.


Gameplay

The game starts as the player assumes the role of the game's main
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
entering a hostile dungeon crawler environment. The player enters the dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various other objects. The game world is laid out in a tile-based square grid viewed from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
, where the player,
enemies Enemies or foes are a group that is seen as forcefully adverse or threatening. Enemies may also refer to: Literature * ''Enemies'' (play), a 1906 play by Maxim Gorky * '' Enemies, A Love Story'', a 1966 novel by Isaac Bashevis Singer * '' Enem ...
, and various items and objects occupy discrete squares. The game is
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
, and both the player and numerous enemies take turns performing actions. Each turn the player may move to or attack monsters in adjacent squares; pick up, drop, and use items; and interact with various in-game objects. As in most
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
, the player has several character statistics that determine their effectiveness in various aspects of gameplay. The player begins the game with seven chosen skills, which may be further improved as the player gains
experience level An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s. The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. Weapons and equipment can be worn to improve the player's defences and abilities. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc. ''Dungeons of Dredmor'' in-game currency is zorkmids, a reference to the 1980 game ''
Zork ''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded a ...
''. Shops are also featured on every floor, where players may buy and sell equipment and consumables; however, stealing from a shop will result in the player being attacked by many powerful enemies. The objective of the game is ostensibly to find and slay the eponymous Lord Dredmor, the ruler of the dungeons. However, doing so is difficult, and per the developers' own admittance, the objective is more often to see how far one can get before dying, and then try again. The game features three levels of difficulty – Elvishly Easy, Dwarven Moderation, and Going Rogue, equivalent to Easy, Normal, and Hard, respectively. An option called "No Time To Grind?" can also be selected, which generates smaller floors for the player to explore, but offers the same amount of experience as normal levels. Character
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
may be enabled or disabled during character creation. Artifacts are powerful weapons and armor that have a randomly generated name and extra attributes compared to standard gear. Artifacts have the same appearance as normal gear but have bonus stats alongside the existing stats of the gear, i.e a Wooden Sword does two points of Crushing damage, but an artifact version may have additional added damage types as well. The player may obtain artifacts by discovering them in the dungeon, from the Lutefisk God, creating them using an Anvil of Krong, or as a reward from quests. Quests can be accepted from Statues of Inconsequentia, which assign the player the task of defeating a squad of monsters, retrieving an artifact, or delivering a retrieved artifact to a specific location in the dungeon.
Lutefisk ''Lutefisk'' ( Norwegian, in Northern and parts of Central Norway, in Southern Norway; sv, lutfisk ; fi, lipeäkala ; literally " lye fish") is dried whitefish (normally cod, but ling and burbot are also used). It is made from aged sto ...
is frequently referenced in ''Dungeons of Dredmor'', where lutefisk is a consumable item, and flavor text frequently mocks it and refers to it as being "inedible". Lutefisk may be sacrificed to the Lutefisk God, which may reward the player with artifacts.''Dungeons of Dredmor'' (2011). Gaslamp Games. Gaslamp Games.


Development

In an interview with ''RPGWatch'', game artist David Baumgart explained that the game is based on an "immature build of a humorous roguelike game" which the game's programmer Nicholas Vining had been working on since 2006. He also noted that the game's art sets the game apart from traditional roguelikes that feature ASCII graphics.


Reception

Critics have generally given ''Dungeons of Dredmor'' positive reviews; as of June 6, 2012, it holds a 79/100 score at
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
and 79.00% at GameRankings. Alec Meer of ''
Rock Paper Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' noted how the game's complexity and heavy reliance on the random aspect makes it unbalanced and unpredictable. He noted that careful strategy has to be employed, and closed by stating that ''Dungeons of Dredmor'' is "genuinely, a fantastic game", albeit with minor
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
issues. Jordan Baughman of '' GamesRadar'' called it a "competent roguelike" and pointed out that it requires careful strategy. He noted that its humor sets it apart from other roguelikes, but criticized its inventory management system. Adam Biessener of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called the game a "fun, accessible, lighthearted dungeon crawl". He noted that the game does not innovate outside the bounds of the genre, but manages to excel at certain aspects. He also remarked on the game's humor and level of detail. Nathan Meunier of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' called ''Dungeons of Dredmor'' challenging, but noted it is easy to get into with adjusted difficulty settings. He also praised its humor and replayability. Jason Wilson of '' GamePro'' praised the simple starting setup and called the combat "simple yet deep". While he saw the difficulty as a good feature, he also commented on balance issues. Josh McIllwain of '' Ars Technica'' noted that the game's "wicked sense of humor" sets it apart from other roguelike games. He also pointed out the difficulty and called it "brutal and unforgiving". ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' chose ''Dungeons of Dredmor'' as their "Indie Game of the Year" for 2011.


See also

*
List of roguelikes This is a selected list of roguelike video games. Roguelike games are those that incorporate elements of role-playing games with procedural generation, following the formula of the genre's namesake, '' Rogue''. Due to the large number of variat ...


References


External links

* {{official, http://dungeonsofdredmor.com/ 2011 video games Indie video games MacOS games Roguelike video games Video games developed in Canada Windows games Linux games Video games with Steam Workshop support Video games using procedural generation Single-player video games Dungeon crawler video games