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''Dragon Quest X: Awakening of the Five Walkers Online'', also known as is a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) developed and published by Square Enix. It is the tenth mainline entry in the '' Dragon Quest'' series. It was originally released for the Wii in 2012, and was later ported to the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
,
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
, PlayStation 4, Nintendo Switch, Android,
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
, and Nintendo 3DS, all of which support
cross-platform play In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is c ...
. Other than a discontinued Windows version in Chinese, the game was not localized outside of Japan. ''Dragon Quest X'' is set in the world of Astoltia, with the player character being initially human before an attack by Nelgel the Netherlord which he forces their soul into the body of another race. Following this, they must gather magical gems to seal Nelgel once again, while the player character's sibling is sent back in time to be safe from Nelgel. Gameplay follows a combination of elements from the ''Dragon Quest'' and other contemporary MMORPGs, such as real-time combat in an open world environment and a job system tied to skills and abilities. Concepts for an MMORPG within the ''Dragon Quest'' series began among a small team during the later development of ''
Dragon Quest VIII A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
''. Development progressed alongside that of ''
Dragon Quest IX ''Dragon Quest IX: Sentinels of the Starry Skies'' is a role-playing video game co-developed by Level-5 and Square Enix for the Nintendo DS. Published by Square Enix in Japan in 2009, and by Nintendo overseas in 2010, it is the ninth mainline ent ...
''. The aim was to make it accessible to series fans and newcomers alike, along with creating a long-term content plan. The development team featured multiple series veterans, including director Jin Fujisawa, series creator and designer
Yuji Horii (also written as Yuuji Horii; born January 6, 1954) is a Japanese video game designer and scenario writer best known as the creator of the ''Dragon Quest'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger' ...
, series artist Akira Toriyama, and series composer
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing the music for the '' Dragon Quest'' franchise, along with several other video games, anime, film, and television shows. Classically trained, Sugiyama was ...
. New staff members included producer Yosuke Saito, who had previously worked on the ''
Drakengard ''Drakengard'', known in Japan as is a series of action role-playing video games created by Yoko Taro. The Drakengard (video game), eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a s ...
'' series and whose company Orca helped with development; and Chikara Saito, who took over as director in 2013. ''Dragon Quest X'' was teased in 2008, with its full reveal as an MMORPG in 2011. Critical reception to the game have been generally positive, with praise going to its integrating of ''Dragon Quest'' features into an MMORPG structure. The game has since received several expansion packs and other updates. By 2014, the game had sold over one million copies across all versions.


Gameplay

''Dragon Quest X'' is a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG), where a customized player character travels the world of Astoltia completing quests and fighting monsters. While starting out as a human character, the player character is later transferred into the body of one of five available tribes: the powerful Ogre, the inquisitive Puklipo, the aquatic Weddie, the forest-dwelling Elves, and the mining Dwarfs. Humans populate multiple settlements across Astoltia. Later versions added an additional Dragon race. The game utilizes cloud storage for save files and other game data. As with most MMORPGs, ''Dragon Quest X'' requires a subscription fee to access, however there is a daily two-hour window dubbed "Kid's Time" where players can access and play the game free of charge. Battles are triggered when the player encounters an enemy in the overworld. Battles take place in a themed arena, using a version of the
Active Time Battle In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress con ...
system: each side is given a turn in which to perform an action such as attacking. Each side can also interrupt an opponent's action, prolonging their waiting time. At the end of battle, players are granted experience points, which raise their experience level and boost their maximum health and statistics, in addition to in-game currency. Players can form a three-strong party to fight monsters, explore and battle alone, or loan non-active player characters of a similar or lower experience level for a fee, which are then controlled in battle by the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
. Any character can be loaned to three different people, and the loaned character keeps the experience points and gold that they have earned. Player characters' combat abilities and skills are dictated by a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
-based job system. The jobs in the initial launch were Warrior, Priest, Mage, Martial Artist, Thief, and Minstrel. Later updates added further jobs, such as the Beast Tamer and Dancer. Each job has a separate skill point system that allows customization, and jobs can be changed at dedicated temples found in each major town. Player characters can also adopt Trades, skills that include woodwork, weapon and armor forging among others. Each Trade skill requires materials gathered from the overworld, which are then used to create a specific type of equipment unique to the gathered materials and Trade. Weapons and items are acquired either in battle alongside in-game currency or through Guilds scattered through Bazaars located in major towns. Guilds will forge new gear, weapons and items for a combined fee of money and materials salvaged from the game world. Also found in towns are vendors where excess items can be stored, merchants which buy and sell various items, and tailor's establishments where the player character can gain new outfits.


Synopsis

The story begins in the village of Tenton, focusing on the protagonist, an orphan living with their sibling. The peace is shattered when Nelgel, the Lord of Hell, attacks the village. The protagonist's soul is transported to a shrine and placed within the body of a member of the five non-human tribes, while their sibling is transported to the past to protect her from Nelgel. Under the guidance of a sage, the protagonist travels to Astoltia searching for sacred emblems with which to reach Nelgel's lair. After collecting six out of ten emblems, the sage attempts to form a bridge to Nelgel's lair. This fails, and he decides to separate the protagonist's soul from their body in a desperate attempt to try another method. This proves to be successful, as the protagonist then meets the body's original owner. The protagonist's mission is made clear when they realize that a sacred vessel called the Ark of the Heavens is the only thing that can penetrate Nelgel's defenses. The protagonist then travels 500 years into the past, where the Ark of the Heavens was last used in recorded history. After fighting Razban, a demon bent on bringing Nelgel to life, the protagonist forges a friendship with a young boy who knew the secret to using the Ark of the Heavens. Returning to the present, the protagonist entered Nelgel's lair, and after a long battle, emerged successful. During the end credits, the protagonist is greeted by the sage from before, who informs them that despite Nelgel's defeat, the seal he had on the central continent was still active. In the first expansion, the protagonist travels to Rendashia, the central continent of Astoltia where Nelgel's seal was created. The protagonist investigates the demonic events there and continues to work towards stopping Nelgel's legacy for good. In the second expansion, the protagonist becomes embroiled in a royal power struggle, at the same time as a massive monster invasion of Astoltia, controlled by a mysterious hooded man. They eventually journey to the world of Nadragand to assist an enigmatic race of dragonic people defeat an ancient evil plaguing their world. The third expansion has the protagonist travel across several periods of time in the distant past and future, hoping to stop a future where Astoltia is completely destroyed while learning of their own origins. In the fourth expansion, the protagonist travels to the world of the demons themselves, and fights to stop an evil plaguing Astoltia since the time of its creation. In the fifth expansion, the heroic deeds that took place in the world of the demons attracts the attention of the heavens themselves, where the protagonist's new adventure takes place.


Development

''Dragon Quest X'' was developed by Square Enix. This was the first modern ''Dragon Quest'' title to be developed by Square Enix, as earlier mainline entries had been handled by external companies. The CGI opening was handled by Square Enix's CGI department Visual Works. The game was directed by Jin Fujisawa, who also directed ''
Dragon Quest IX ''Dragon Quest IX: Sentinels of the Starry Skies'' is a role-playing video game co-developed by Level-5 and Square Enix for the Nintendo DS. Published by Square Enix in Japan in 2009, and by Nintendo overseas in 2010, it is the ninth mainline ent ...
''. The scenario was written by Fujisawa, with later scenario support by Atsushi Narita. Horii served as game designer and general project director. Series art designer Akira Toriyama returned to design the characters, while the music was composed by series veteran
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing the music for the '' Dragon Quest'' franchise, along with several other video games, anime, film, and television shows. Classically trained, Sugiyama was ...
. One of the chief planners was
Naoki Yoshida , also known by the nickname Yoshi-P'','' is a Japanese video game producer, director and designer working for Square Enix. He is best known for his work on massively multiplayer online role-playing games (MMORPGs), mainly as director and produc ...
, who had worked on earlier ''Dragon Quest'' spin-offs, and was later assigned as the director of ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
'' and its reboot ''
A Realm Reborn ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
''. A newcomer to the series was producer Yosuke Saito, who worked as a executive producer on the ''
Drakengard ''Drakengard'', known in Japan as is a series of action role-playing video games created by Yoko Taro. The Drakengard (video game), eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a s ...
'' series before producing its spin-off game ''
Nier ''Nier'' is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as for the PlayStation 3 with a younger main character, while an ...
''. After Cavia closed in 2010, Saito formed his own company Orca, which was chosen by Square Enix to support the development of ''Dragon Quest X''. Due to this, work had to be scrapped on a PlayStation Vita version of ''Nier''. Saito had earlier worked with MMORPGs when he was involved with the development of '' Cross Gate'' (2001). A second newcomer was Chikara Saito who, after working on ''Dragon Quest X'' during its development alongside ''Cross Treasures'', would take over as the game's director in 2013. When speaking about why an online game was chosen as the next step in the series, Fujisawa cited the intuitive character AI in ''
Dragon Quest IV ''Dragon Quest IV: Chapters of the Chosen'', titled ''Dragon Warrior IV'' when initially localized to North America, is a role-playing video game, the fourth installment of the ''Dragon Quest'' video game series developed by Chunsoft and publishe ...
'' and party member communication in ''Dragon Quest VII''. Solid ideas for an online game set within the ''Dragon Quest'' series were first suggested in 2005, when development was wrapping up on ''
Dragon Quest VIII A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
''. It was initially worked on by a very small team, who worked together on the groundwork for some time. A core part of the initial plan was that the game would have a pre-planned ten-year lifespan with continual content updates. Once work had finished on ''Dragon Quest IX'', ''Dragon Quest X'' took full priority. During these earlier phases, it was still undecided whether to make the game a mainline title, and there was even doubt as to whether it could be an MMORPG rather than just an
online multiplayer game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
. These doubts, held by Saito, were assuaged by Fujisawa's confidence in the project. Despite this, Fujisawa was a novice at both developing and playing MMORPGs, putting him in stark contrast with other staff members such as Saito, Yoshida and second chief planner Takashi Anzai. The change to a new genre presented multiple challenges to the team: while standard RPGs were designed around a scripted experience, MMORPGs were more reliant on a true sense of unscripted adventure. A major disadvantage was that Fujisawa was inexperienced with working on MMORPGs. The first major developmental issue was the need in an MMORPG to have a full customizable character. Another related problem was the initial premise of an unseen force as the threat, which was unusual within the form. Fujisawa rationalized it into a kind of "common sense" related to the interaction between player community and necessary events within the game world that worked against accepted principles of MMORPG gameplay, which resulted in multiple staff members raising doubts as to whether the game could work. The second major issue was what types of environments to include or discard, and for this Fujisawa was prepared due to his long experience with the franchise. On top of this, the staff needed to evaluate what would work for an MMORPG in the unpredictable Japanese gaming market, which unlike other parts of the world was not a major consumer of MMORPGs. Their main object for comparison was ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', which by that time had 12 million players worldwide but only had a small holding in Japan. While this appeared discouraging, there had not been many titles of similar scale and success within the country, so there was both space for and detractions against an equivalent MMORPG experience. During this evaluation process, three key constraints were pinned down for the developers to face. The first was hardware related, as the Wii had a limited lifespan as a viable console; the second was the requirement of a subscription, a necessity to make the game profitable; and the third was a natural reticence against playing an online-only title. The Wii had been chosen as the game's platform due to its large install base and popularity in Japan, but it would inevitably be left behind for newer consoles, so it was decided to create future versions of ''Dragon Quest X'' for other viable platforms. To combat the monetary concerns, the team looked at the typical flat rate subscription, which at the time was between ¥1200 (US$12) and ¥2000 (US$20), then set it at ¥1000 (US$10) so it would be attractive to more casual gamers while still being profitable. Despite the low fee, Fujisawa felt that this might turn away long-term fans who were not hardcore gamers. The solution was "Kid's Time", which despite the name was intended as a means for people of all ages to have free access to the game. Regardless of its online approach, the opening of the game was designed as an offline introductory experience. This caused technical issues for the developers: online game processing was divided between online servers and the hardware, while the opening relied entirely on the hardware, resulting in slowdown issues that needed addressing. "Kid's Time" offered a solution to the third constraint. The game made use of Square Enix's
Crystal Tools Crystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence while providing game developers with various authorin ...
game engine, making it the only Square Enix game outside the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series to make use of it. Cloud saves were used in place of USB storage as that would have taken up too much space on the Wii hardware and made it potentially impossible for players to store either saves or other downloaded games. The gameplay was intended to stay true to the ''Dragon Quest'' formula within the design necessities and limitations of an MMORPG. During an earlier development phase, the UI featured a large amount of information showing the various player statuses, but seeking to streamline and simplify the game, they removed most of the display. A different gameplay challenge was presented by the move from turn-based to real-time battles, which went against the traditions of the ''Dragon Quest'' series. Fujisawa wanted to implement the classic battle system, but was opposed by Horii and other staff members, who successfully pushed for a real-time combat system. Elements of that battle system, such as the ability to halt enemy momentum as a battle mechanic, proved extremely challenging for the developers. Speaking about the difference between ''Dragon Quest X'' and ''Final Fantasy XIV: A Realm Reborn'', Yoshida said that they needed to preserve the atmosphere of a normal ''Dragon Quest'' title despite MMORPGs not being designed for solo playing. It was for this reason that the loaning of player characters as NPC party members was incorporated. During later development, and following the game's release, the main focus was on balancing the various elements, items and weapons so as to create a level playing field, in addition to keeping the in-game economy balanced. Several features featured in earlier entries, such as the Casino and Coliseum, needed to be kept back for a later time. The scenario was based around the concept of five different races, and the interaction with a human character. The story premise of a human character becoming a member of one of the five playable races was born out of a compromise about who and what the player character should be. The concept of a non-human character was introduced by Horii as he saw an inherent contradiction in the idea of a human saving the other tribes. This raised some contention among the staff including Fujisawa due to the ''Dragon Quest'' series' established convention of a human as the main protagonist, but Fujisawa and Horii decided to have the player character be a human first and later become one of the five tribes. Part of the story's initial drama came from the player character growing accustomed to their new form. Once the basic scenario concept had been finalized, the team commissioned the various character designs from Toriyama. In contrast to the greater majority of MMORPGs, which did not seem to have a solid ending, the team wanted to create a definitive ending with a final boss as featured in normal RPGs.


Release

''Dragon Quest X'' was first hinted at during a Square Enix press conference in December 2008 when Horii revealed that the game was being developed for the Wii. The game's year of release, status as an MMORPG, and its eventual release on
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
were announced in September 2011. Applications for the beta test opened in November 2011, with the beta beginning on February 23 the following year. Beta testers received a beta disk, USB memory stick and gameplay manual. The beta environment gave players access to multiple bosses and a limited amount of the early story. The original version was released on August 2, 2012 for Wii. In addition to the standard release, a Wii bundle was released. A supplementary app for the Nintendo 3DS, with functions connected to both the 3DS functions in in-game messaging, was released for free on August 22. Following the initial release, Square Enix doubled the amount of active servers to cope with crowding issues, while they worked on creating a larger permanent server increase. Support for the Wii version ended in 2017. The Wii U version was released on March 30, 2013 and it replaced the synthesized
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
soundtrack with the orchestrated soundtrack performed by the
Tokyo Metropolitan Symphony Orchestra The , also known as Tokyō (都響), is one of the representative symphony orchestras of Japan. The Orchestra was founded in 1965 by the Tokyo Metropolitan Government, to commemorate the Tokyo Olympics (1964 Summer Olympics). Currently Kazushi ...
. The beta test began on March 5. A port for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
was released on September 26. Ports to both the PlayStation 4 (PS4) and Nintendo Switch were announced as being in development in August 2016. These ports will both be released in 2017; the PS4 version will be released on August 17, and the Switch version on September 21, 2017. With the announcement of the Switch version, Square Enix offered players the option of switching their characters and progress to the Switch version. In addition to the standard home console releases, versions for portable and mobile platforms have been released that rely on
cloud In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may ...
streaming, needing an internet connection to function. A version for Android and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
was co-developed by Square Enix with NTT DoCoMo and Ubitus: NTT DoCoMo's dGame service was used as the release platform, while Ubitus' cloud technology was used for the streaming. It was released on December 16, 2013. A second version was developed for the 3DS, using a similar streaming function to the mobile versions. This version was released on September 4, 2014. On release, the 3DS version suffered from multiple technical problems, including issues with logging in, frequent maintenance periods, disconnection issues, poor sound quality, and the game's native text font being too small for the 3DS screen. The negative feedback caused Square Enix to temporarily stop shipments so they could fix the issues. The game receives regular story and gameplay updates, spaced out at ten-week intervals. Two physical
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s have been released, adding to the main story campaign: ''Nemureru Yūsha to Michibiki no Meiyū Online'' on December 5, 2013; and ''Inishie no Ryuu no Denshou Online'' on April 30, 2015. Both expansions require the original release to function. The second expansion was the last to be released for the Wii prior to the end of service for the console. A bundle containing the original game and its two expansion packs, ''Dragon Quest X All-In-One Package'', was released for Wii U and Windows on December 3, 2015. The PS4 and Switch ports are both being released as the ''All-In-One Package''. A third expansion is planned for release in 2017. The game is
region lock A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced ...
ed to Japan, as Square Enix implements IP blocking software to prevent external access. These restrictions were temporary removed for a few weeks in 2014, but returned. The game also received a manga adaptation, titled '' Dragon Quest: Souten no Soura''. It is written by Yuuki Nakashima with supervision by Horii, and published by
Shueisha (lit. "Gathering of Intellect Publishing Co., Ltd.") is a Japanese company headquartered in Chiyoda, Tokyo, Japan. The company was established in 1925 as the entertainment-related publishing division of Japanese publisher Shogakukan. The foll ...
. ''Dragon Quest X'' is one of the few ''Dragon Quest'' games that has not received a release in the West as well as the only mainline entry not to be released in the West in any form, despite fan demand. When asked in 2014 whether they would like to localize the game, the lead staff said they would "love to". In multiple interviews, staff have outlined the problems with localizing the title: the two main issues are the amount of text, and technical issues related to the servers and other elements involved in operating an MMORPG over multiple regions. A later interview at the 2016 Electronic Entertainment Expo revealed that Square Enix was testing the waters for the possible localization of ''Dragon Quest X'' and ''
Dragon Quest XI ''Dragon Quest XI: Echoes of an Elusive Age'' is a role-playing video game by Square Enix. The eleventh entry in the long-running ''Dragon Quest'' video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017 an ...
'' with the recent Western 3DS releases of ''Dragon Quest VII'' and ''Dragon Quest VIII'', in addition to new releases such as '' Dragon Quest Heroes'' and ''
Dragon Quest Builders ''Dragon Quest Builders'' is a sandbox action role-playing game developed and published by Square Enix for the PlayStation 4, PlayStation 3, PlayStation Vita, iOS and Android and published by Nintendo for Nintendo Switch. The game is set in Al ...
''. In 2016, Square Enix stated that if enough fans demanded it, they would make efforts to bring ''Dragon Quest X'' overseas. That same year, a Chinese language version for Windows was localized for China. The Chinese language version was shut down in May 2019. An offline version was announced at the Dragon Quest 35th Anniversary Special live stream in 2021. It was first announced for release on February 26, 2022, in Japan, although it was later delayed to September 15, 2022. The offline version uses
Unreal Engine 4 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal (1998 video game), Unreal''. Initially developed for Personal computer, PC first-person shooters, i ...
instead of Crystal Tools. At the same event, Version 6 for the online game was also announced.


Reception

Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' gave ''Dragon Quest X'' a score of 36 points out of 40, who delayed their review until they had sufficient experience with the game after launch. One reviewer praised the presentation "from the warmly familiar world to the story that has a tendency to wrap you up in it". They also praised the gameplay and its openness to accept novice players, despite the reviewer noting that it seemed to take longer to level up a character compared to offline ''Dragon Quest'' entries. Two of the other reviewers pointed out issues with messaging, and a lack of guidance about which enemies were too strong for a player character's current level. In an import preview, Kotaku's Richard Eisenbeis shared ''Famitsu''s praise of how the game was welcoming to players without experience of MMORPGs. An issue he pointed out with exploration and battle was that early sections required either a high level or a party for easy progression, but this eased up later into the game, in addition to enjoying the story and battle system. His main criticisms were the Chat systems, which were clumsy and difficult to use even with the right hardware peripheral, and the overly high amount of experience grinding he needed to do. He finished the preview by calling ''Dragon Quest X'' "surprisingly backwards in its execution despite its sometimes inspired ideas and low entry bar". Matt Walker of ''Nintendo World Report'' mainly focused on the gameplay, noting like Eisenbeis that the game required a lot of experience grinding, placed an emphasis on forming a party over playing alone, and made messaging other players a laborious process, despite the overall gameplay being enjoyable and absorbing. As to the graphics, which suffered a slowdown in areas with multiple players, he was impressed by the amount of textures and environmental effects when compared to other Wii titles. He concluded his preview by calling the game "a solid, enjoyable JRPG experience that has promise to be enjoyable for years to come".


Sales and subscriptions

During its debut week, ''Dragon Quest X'' topped Japanese gaming charts, selling 367,000 copies. By November, the game had shipped over 700,000 copies. The 3DS version also sold well, selling through over 95% of its shipment with 52,375 units. As of 2014, the game had sold over one million copies and had a daily user count of 300,000 players.


Notes


References


External links


Official website
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