Dragon Booster Trading Card Game
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The Dragon Booster Trading Card Game is an out-of-print
collectible trading card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with '' Magic: The Gathering'' in 1993. General ...
based on the animated television series
Dragon Booster ''Dragon Booster'' is a Canadian animated series created by Rob Travalino and Kevin Mowrer for the Canadian Broadcasting Corporation that aired from October 23, 2004 to December 23, 2006. The first series produced by Nerd Corps Entertainment, th ...
. The initial card set, Release the Dragon, was released in February 2005 by
Score Entertainment Score Entertainment was a trading card design and manufacturing company based in Arlington, Texas. Their first card game was the Dragon Ball Z: Collectible Card Game in 2000. Score Entertainment was a member of the Donruss Playoff LP family of ...
.


Game summary

Two or more players attempt to win a high speed dragon race by either being the first to cross the finish line (of 30 points), or by completely exhausting (emptying) the decks of all rivals. Each player needs two decks, a ''race deck'', and a ''dragon deck''. The race deck is the normal deck from which cards are drawn, while the dragon deck is a pool of cards from which cards can be selected as needed during play.


Play sequence

Turns consist of a number of steps, with each player acting in each step. The player who is the ''leader'' for a given turn acts first during a given step, with other players acting afterwards in a clockwise order. The following are the steps which make up a turn: # Draw - Each player draws 2 cards from his or her race deck. # Gear Up - Each player must either "mag a gear" (attach a piece of equipment) onto his or her dragon, or recruit a crew member. Players choose the card from their dragon deck, rather than drawing it at random. # Main - Players gain energy and perform actions and maneuvers. The amount of energy gained is equal to the turn number (e.g. 2 energy on turn #2), and does not carry over from turn to turn. # Rush - Players select one or more of their maneuvers to be moved into the ''zone'', after which players battle it out. When battles resolve, players can earn 0 or more points towards victory. After all steps of a turn complete, the player sitting clockwise from the leader automatically becomes the new leader for the following turn.


Deck composition

The ''race deck'' must contain exactly 60 cards, with no more than 4 copies of any given event or maneuver. The ''dragon deck'' is made up of dragon cards, crew cards, and gear cards. It must contain at least 1 dragon, and can have no more than 2 copies of any particular card, with a maximum of 10 cards total.


Products

Starter decks contain 60 random cards (39 commons, 18 uncommons, and 3 rares), as well as a demo pack made up of 13 additional cards. The package also includes a ''Dragon Pack'' containing a plastic dragon card plus 4 cards of gear/crew, a playmat, and a
rulebook Sports The Laws of the Game may refer to the codified rules of a number of different sports: *Laws of the Game (association football) *Laws of Australian rules football *Bandy Playing Rules * Rules of chess *Laws of cricket * Laws of rugby leagu ...
. Booster packs contain 10 cards, made up of 5 commons, 3 uncommons, 1 rare, and 1 plastic dragon/gear/crew card. On average, 1 out of every 3 booster packs contains a foil card.


References


External links

Score Entertainment took down their web site for the trading card game at the end of October 2006. The card library and rule books have been preserved on the Dragon Booster Fan Site below for fans who are still interested in the game.
Dragon Booster Fan SiteDragon Booster Website
*{{bgg, 18656 Card games introduced in 2005 Collectible card games